Bitmob Writing Challenge: Total Control Collected Works

Last month, I asked the community to examine the controls of their games and their effectiveness for the Total Control Bitmob Writing Challenge. Four writers submitted their takes on both classic and modern titles, and all of these pieces made the front page of the website. This is the final prompt I'm hosting for now, so put down your gamepads and check out these great entries.

Bitmob Writing Challenge: In The Beginning Collected Works

It’s somewhat fitting that was I was having trouble writing an introduction for a Bitmob Writing Challenge roundup about crafting five different openings for a piece. The beginning of your article sets the tone for the rest of your work, and you are only hurting yourself if you don't put any effort into it. When I read articles as part of my moderator duties on this site, I examine them from beginning to end regardless of how it starts. Few people will feel obligated to do this.

Bitmob Writing Challenge: Extra Credit Collected Works

Video games and education have had a complex relationship, and I asked the Bitmob community to write about them for last month’s Bitmob Writing Challenge. These five entries cover a range of topics such as the true success of a classic “edutainment” title, what we can learn from playing puzzle games, what kids can learn from playing first-person shooters, and more. While you won’t be quizzed on these stories, they are still required reading.

Bitmob Writing Challenge (July 2012): Extra Credit

The Bitmob Writing Challenge helps both new writers and veterans come up with article ideas. While school may be out for the summer, it’s never far from the minds of people. Education plays a vital role in creating a well-informed populace, but it has had a love-hate relationship with video games in the past. So I want you to examine gaming and education from one of two perspectives: At a K-12 level and at a university level.

Bitmob Writing Challenge: Cartoon Opinion collected works

Ladies and gentlemen: Welcome to the results for last month’s Bitmob Writing Challenge. For the Cartoon Opinion prompt, we took a break from article writing to stretch our creative muscles in the field of political cartoons. Our community members took on Mass Effect 3’s ending, Sonic the Hedgehog’s doldrums, and more. Check out this gallery of drawings, and be sure to click on the links to show your support for our starving artists.

Bitmob Writing Challenge: Gaming Criticism collected works

I'm upset that I didn't create an example piece for last month's Bitmob Writing Challenge, which was to analyze the themes of a specific game as one would with a book, poem, song, or movie. Fortunately, that didn’t stop the Gaming Criticism challenge from becoming a huge success. Fourteen writers submitted articles that cover generations of our pastime. Read on to learn about the nihilism of Saints Row, racism in The Elder Scrolls 5: Skyrim, Christian iconography in Persona 3 FES, and much more.

Bitmob Writing Challenge: Secret Santa leftovers

The Secret Santa Writing Challenge was a success, but that doesn't mean everyone got in on the fun. While most people who signed up wrote terrific articles with the topics that were given, some ideas still remain. This is only natural, and December is a particularly busy month for people.

Bitmob Writing Challenge December 2011: Secret Santa

It's December, and that means the annual holiday exchange of presents is coming up. While material goods are easy to present to people in real life, it's a touch harder with Internet friends. And that's not taking into account the fact that Bitmob's great community is made up of writers. What do you even get for a writer? Well, I've got a gift for all of you that will not only help you find something for your Bitmob buddies, but it will also allow you to flex your own writing muscles. Ladies and gentlemen, we're having a Secret Santa, and it's this month's writing challenge.

Bitmob Writing Challenge Collected Works: Levels of Shame

Every day someone endures the tragedy of a bad game. Somehow developers with good intentions commit sins like bland level design, poorly thought-out gimmicks, and frustrating boss fights. We at the Bitmob Writing Challenge asked our community to report the worst stages and bosses in a prompt called Levels of Shame. Six writers did their civic duty not to make fun of these works, but to make sure these creators learn their lesson and rejoin society in good graces. 

Bitmob Writing Challenge Collected Works: The importance of game settings

We asked you to contemplate video-game settings for the latest Bitmob Writing Challenge, and you delivered. We got a number of insightful articles analyzing interesting vistas and varied atmospheric locales and discussing their roles in video games. We've collected them for you to enjoy here. It's better than a vacation!

Bitmob Writing Challenge August 2011: The importance of game settings

So much writing pertains to gameplay, characters, and other tangible elements of video games, but what about something that's right in front of our faces the entire time we're playing? Setting can provide atmosphere, give us context, or put us in the frame of mind needed to engage with a developer's vision.

June 2011 Bitmob Writing Challenge: Knights of the Roundtable

Writing an article to express your unique point of view is great and all, but at the end of the day, you're only one opinion out of billions of contrasting ones. How can you possibly present all the angles of an issue properly?

Bitmob Writing Challenge (May 2011): Crossover Appeal

Anyone can create an article at Bitmob just by clicking the “New Post” button at the upper-right corner of the web page. Some writers, however, need a helping hand with choosing their first topic. Each month, the Bitmob Writing Challenge gives our community a new subject to write about and hone their skills. The series helped me out when I first started, and hopefully this month's Crossover Appeal challenge does the same for you. 

April Bitmob Writing Challenge: Humor Me

Bitmob serves as a convergence of intelligent writers who produce intelligent articles on a daily basis. Thought-provoking articles such as the top 5 games to play while pooping are shining examples of this.

February Bitmob Writing Challenge: Gamers’ History

The video-game industry has come a long way, with decades of history behind it. Well-known companies, beloved franchises, and long-standing genres: Each has a fascinating story. With the modern press obsessing over the hottest upcoming releases, it's often useful and interesting to look back to where the industry came from. Readers can't expect writers to break down current news effectively without some sort of background or context. History is an inexorable part of writing, and writers cannot separate game history from what they do.

December Bitmob Writing Challenge: Pitch of the Year

Freelance writers are all too familiar with the pitching process. In order to get any sort of freelance work, publications expect you to pitch rough article ideas to editors for approval. But the process doesn't end there: The angle and tone of the suggested article need discussion before writing even begins. The editing of a first draft is included in this to further fine-tune inconsistencies in tone and structure.

November Bitmob Writing Challenge: Armchair Gamemaker

Wait a second: Doesn't the Bitmob Writing Challenge usually show up on the Mobfeed first, then gets promoted to the front page? That's because the Bitmob staff has two new moderators: Alex R. Cronk-Young and myself. We'll be tidying up articles with abnormal fonts or 400-word paragraphs, watching comments, and suggesting pieces for front-page or Spotlight consideration. In short, we're here to make Bitmob a better place for our community.

October Bitmob Writing Challenge: Editor’s Choice

Anyone here at Bitmob who has had a story promoted to the front page knows the signs leading up to it. Your piece mysteriously has a different title. Links to your tags suddenly appear. Your sentences magically gain more clarity.