Know your audience: 95% are freeloaders

It’s no big surprise that the biggest struggle for app developers in 2013 is monetization. The industry evolves year by year, but little has changed since the app stores launched. Apps have flirted with different monetization models (premium, paywall, and subscription) before finally settling on freemium.

Blog: Dragon’s Crown is perverted and that is OK

Let’s talk about boobs. Gaming’s hottest topic right now is the chest of a fantasy character in developer Vanillaware’s upcoming beat-em-up Dragon’s Crown. Her breasts are very, very large. In the videos I’ve seen, they look almost too large, but I’ve performed some research using Google Images that confirms they are not the largest breasts to appear on such a small-framed woman.

Zynga is vastly undervalued

How can a company that brings in $1.2 billion a year, and recently cut costs in order to achieve profitability, have a market value that’s effectively zero? It doesn’t make sense. Here’s why Zynga is undervalued — provided it does the right thing next.

Going all in: How to run a company on 21 apps in the cloud

A lot of companies are debating whether — and what — to move to the cloud. The company I work for, Australia-based Proactive Accountants Network (PAN), made a pretty unusual decision to go all-in on cloud technology and made the leap in a span of 10 weeks, dramatically changing our IT infrastructure. So, for those of you still debating, here’s a look at life on the other side.