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	<title>VentureBeat &#187; 3D Glasses</title>
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		<title>The consumer technology trends that will matter most in 2013</title>
		<link>http://venturebeat.com/2013/01/14/the-view-from-ces-the-top-technology-trends-that-will-matter-in-2013/</link>
		<comments>http://venturebeat.com/2013/01/14/the-view-from-ces-the-top-technology-trends-that-will-matter-in-2013/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 18:30:33 +0000</pubDate>
		<dc:creator>Dean Takahashi, Devindra Hardawar and Sean Ludwig</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3D Glasses]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2013]]></category>
		<category><![CDATA[Consumer Electronics Show]]></category>
		<category><![CDATA[Moga pro]]></category>
		<category><![CDATA[perceptual computing]]></category>
		<category><![CDATA[plant sensor]]></category>
		<category><![CDATA[Razer Edge]]></category>
		<category><![CDATA[Ultra HD 4K TV]]></category>

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		<description><![CDATA[<p>Our best pattern recognition reveals the tech trends that will be copied over and over again until someone gets it&#160;right.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=602962&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="post-meta-blurb post-meta-before blurb-tag-ces-2013">For more stories from the Consumer Electronic Show 2013, see VentureBeat's <a href="http://venturebeat.com/tag/ces-2013/">full coverage of CES 2013</a>.</div><p><a href="http://venturebeat.files.wordpress.com/2013/01/intel-ces-tree.jpg" target="_blank"><img class="alignnone size-full wp-image-603496" alt="intel ces tree" src="http://venturebeat.files.wordpress.com/2013/01/intel-ces-tree.jpg?w=655&#038;h=433" width="655" height="433" /></a></p>
<p>If you&#8217;re lucky and know where to look, you can see the future in Las Vegas in January. Every year, hundreds of thousands of people clog Las Vegas for an annual orgy of electronic gadgets known as the <a href="http://www.cesweb.org" target="_blank">Consumer Electronics Show</a>. It&#8217;s crowded, noisy, and so flooded with TV screens, B-list celebrities, and sparkly cellphone cases that it&#8217;s hard to find any<em> real</em> innovation.</p>
<p><span style="font-size:13px;line-height:19px;">But one thing the show is good for is showing the patterns of the tech world over time. A trend begins at one show, and it becomes stronger at the next. Or it fizzles out. This year, LG said more than 70 percent of its TVs connect to the Internet, compared to about 50 percent last year.</span></p>
<p>You could say that such patterns make CES a cavalcade of copycats who can&#8217;t teach you anything. But part of the definition of innovation is building on what others have done before you. CES can help you figure out what&#8217;s cool enough to be worth copying. <a href="http://venturebeat.com/tag/project-glass/">Google&#8217;s Project Glass</a>, for example, isn&#8217;t a trend yet because nobody is copying the web-connected eyewear, which debuts next year.</p>
<p>If anything, CES gives you perspective on what is working. More than 3,250 exhibitors showed products across a <a href="http://venturebeat.com/2013/01/12/its-crowded-in-here-ces-attendance-tops-150000/">record 1.92 million square feet of exhibits</a>. Looking at those exhibits gives you a glimpse of the future and what should go on sale in the coming months.</p>
<p>We took a couple of stabs at this last year, for CES 2012, once <a href="http://venturebeat.com/2012/01/06/top-5-ces-2012-trends/">before the show</a>, and once<a href="http://venturebeat.com/2012/01/18/the-view-from-ces-the-top-trends-in-technology-for-2012/"> after</a>. We didn&#8217;t do so great with a prediction that ultrabooks would breathe new life into laptops. But the two-screen experience materialized in a big way in 2012 as companies linked smartphones, tablets and smart TVs.</p>
<p>And for an even longer perspective, you can go back two years to read our <a href="http://venturebeat.com/2011/01/12/the-top-trends-of-the-consumer-electronics-show/">top trends of CES 2011</a>.</p>
<p>Here&#8217;s our list of the top 10 trends of CES 2013. Please vote for your favorite in the poll at the bottom.</p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/born-mobile.jpg" target="_blank"><img class="alignnone size-full wp-image-603479" alt="Born Mobile" src="http://venturebeat.files.wordpress.com/2013/01/born-mobile.jpg?w=655&#038;h=457" width="655" height="457" /></a></p>
<h3>The mobile generation has become the biggest target audience</h3>
<p>When Microsoft CEO Steve Ballmer gave up the opening keynote to Qualcomm CEO Paul Jacobs, it was the changing of the guard. Jacobs had a memorable keynote because it was ridiculed so much, but his theme of &#8220;born mobile&#8221; was genuine enough. A whole generation of kids are growing up untethered from computers and hooked to their mobile phones instead. They are embracing not just one platform but many. As clumsy and laughable as Qualcomm&#8217;s keynote was, it got the basic trend right.</p>
<p>After all, Qualcomm has sold more than 11 billion chips for mobile devices over 27 years. And mobile is leading the way. U.S. homes now have 1.4 tablets per household, compared to 1.2 a year ago. We spend 130 minutes a day with smartphones and tablets, compared to 170 minutes a day watching TV. Expect that to flip. In the U.S., about <a href="http://venturebeat.com/2013/01/06/electronics-industry-to-grow-a-meager-4-percent-in-2013/">44 percent of homes</a> have tablets, up from 1 percent in July 2010. Smartphones are in about 55 percent of homes, compared to 36 percent in July 2010. Jacobs said that 84 percent of people worldwide can&#8217;t go a day without using a mobile device. We look at our phones 150 times a day.</p>
<p>Shawn Dubravac, a senior analyst at the Consumer Electronics Association, refers to consumers as &#8220;<a href="http://venturebeat.com/2013/01/06/consumers-are-becoming-digital-omnivores/">digital omnivores</a>.&#8221; This generation isn&#8217;t picky. It loves anything tech that works and gets the job done. If you target this mobile market, you have a potential audience of billions, several times larger than the PC audience. This year, larger numbers of companies came to the show knowing that. Next year, they&#8217;ll call it the Mobile Consumer Electronics Show. <em>&#8211; Dean Takahashi</em></p>
<h3><a href="http://venturebeat.files.wordpress.com/2013/01/fitness-counter-body-media.jpg" target="_blank"><img class="alignnone size-full wp-image-603497" alt="BodyMedia arm band" src="http://venturebeat.files.wordpress.com/2013/01/fitness-counter-body-media.jpg?w=655&#038;h=454" width="655" height="454" /></a></h3>
<h3>Fitness and health tech get real</h3>
<p>In the cavernous South Hall of the Las Vegas Convention Center, three exhibitor regions were clustered together: the Fitness Tech Zone, the Digital Health Zone, and Gaming. Some companies belonged in all three. The show space in Digital Health was up 25 percent from a year ago.</p>
<p>Last year, the realm of fitness counters was the domain of startups. But bigger companies are getting in on the act. The health insurance giant United Healthcare had a &#8220;fitness gaming&#8221; exhibit where people played Dance Dance Revolution. Clearly, if people are more fit, the health insurance company&#8217;s costs go down. Companies with new offerings in fitness gadgets included Fitbit, Withings, BodyMedia, Basis Science, and Hapilabs (maker of the <a href="http://venturebeat.com/2013/01/07/hapilabs-launches-the-goofy-but-intriguing-electronic-fork-that-can-help-you-lose-weight-video/">goofy but intriguing Hapi Fork</a>). They were joined by the likes of Bosch, Nike, and others. HealthSpot introduced an interesting <a href="http://www.medgadget.com/2013/01/a-tour-of-healthspots-telehealth-kiosk.html" target="_blank">Telehealth Kiosk</a>, which takes your vital signs and then allows you to consult with a doctor via remote consultation.</p>
<p>Ariana Huffington, the creator of the Huffington Post, moderated a session with Reed Tuckson of United Healthcare on &#8220;The Human Body: The Next Digital Revolution.&#8221; That must be a sign that digital health and fitness tech are revving up a hype cycle that could come crashing down. But we&#8217;ll bet that the square footage around these trends will be bigger at next year&#8217;s show. My own Striiv step-counting app showed I walked about 31 miles at CES across five days. <em>&#8211; Dean Takahashi</em></p>
<h3><a href="http://venturebeat.files.wordpress.com/2013/01/movea-dancer.jpg" target="_blank"><img class="alignnone size-full wp-image-603498" alt="Movea dancer" src="http://venturebeat.files.wordpress.com/2013/01/movea-dancer.jpg?w=655&#038;h=584" width="655" height="584" /></a></h3>
<h3>The user interface is you</h3>
<p>CEA analyst Shawn Dubravac also predicted before the show that gesture and voice will join touch as new ways to control devices. New technologies based on gestures and voice are coming from the likes of General Motors, Texas Instruments, Intel, and Nuance. Those controls will be useful in cars, and it is no accident that there are more car makers than ever coming to CES, Dubravac said.</p>
<p>“Over the next 36 months, we will see fundamental changes in voice control and gestures as well,” Dubravac said.</p>
<p>At Intel&#8217;s press event, Tobii showed off its &#8220;eye recognition&#8221; technology, where it would detect whether you spotted Waldo in a Where&#8217;s Waldo puzzle image. Meanwhile, Samsung included voice recognition in its smart TVs. And PrimeSense, the maker of the depth camera technology used in Microsoft&#8217;s Kinect (the motion-sensing system for the Xbox 360), demonstrated further uses of 3D sensing technology, including sensing what objects consumers inspect on grocery store shelves. Movea, in a demo pictured above, showed how sensors on a dancer could be translated into an entertaining digital animation in real time.</p>
<p>Intel calls this trend &#8220;<a href="http://venturebeat.com/2013/01/07/a-year-later-intels-perceptual-computing-initiative-is-becoming-more-concrete/">perceptual computing</a>,&#8221; and it wants to mash-up all of the input technologies into computers to improve things such as device security. Microsoft&#8217;s slogan for Kinect, &#8220;You are the controller,&#8221; is looking better every day. <em>&#8211; Dean Takahashi</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/3d-glasses.jpg" target="_blank"><img class="alignnone size-full wp-image-603473" alt="LG's 3D glasses screen" src="http://venturebeat.files.wordpress.com/2013/01/3d-glasses.jpg?w=655&#038;h=437" width="655" height="437" /></a></p>
<h3>3D glasses are undead</h3>
<p>LG had perhaps the prettiest booth with scores of big-screen 3D TVs chained together in a giant screen. And Nvidia had showed off its 3DVision goggles for gaming. But all mention of 3D was curiously absent from the lips of the many executives who touted it in years past. Some companies are still working on glasses-free 3D TVs. But the computing power required to produce a separate image for every viewing angle is a huge obstacle to doing glasses-free 3D right. That computing power is better used producing better images. That&#8217;s why 4K Ultra HD TVs were hot this year.</p>
<p>3D was a fad aimed at stopping movie piracy or pumping up the box office receipts. 3D made an appearance as a zombie trend, or something that just won&#8217;t die, for a few years. TV makers may include it for free in a last-ditch attempt to keep it alive.  But market penetration of 3D TVs topped out at maybe 20 percent or 30 percent. Judging from CES 2013, that market share is going to drop dramatically this year. <em>&#8211; Dean Takahashi</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=602962&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/01/14/the-view-from-ces-the-top-technology-trends-that-will-matter-in-2013/2/">2</a> <a href="http://venturebeat.com/2013/01/14/the-view-from-ces-the-top-technology-trends-that-will-matter-in-2013/3/">3</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/3d-glasses.jpg?w=160" /><source url="http://venturebeat.com/2013/01/14/the-view-from-ces-the-top-technology-trends-that-will-matter-in-2013/">The consumer technology trends that will matter most in 2013</source>
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		<title>Nvidia launches $99 3D Vision wired glasses</title>
		<link>http://venturebeat.com/2011/05/29/nvidia-launches-99-3d-vision-wired-glasses/</link>
		<comments>http://venturebeat.com/2011/05/29/nvidia-launches-99-3d-vision-wired-glasses/#comments</comments>
		<pubDate>Mon, 30 May 2011 00:00:03 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3D Glasses]]></category>
		<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[stereoscopic 3D]]></category>

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		<description><![CDATA[<p>Trying to jumpstart a new market, Nvidia is introducing a pair of wired stereoscopic 3D glasses today for $99.</p>
<p>The company charges $199 for the wireless version of its 3D Vision glasses, which allow users to view computer games and&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=297134&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-262156" title="nvidia 1" src="http://venturebeat.files.wordpress.com/2011/05/nvidia-1.jpg?w=400&#038;h=191" alt="" width="400" height="191" />Trying to jumpstart a new market, <a href="http://www.nvidia.com" target="_blank">Nvidia</a> is introducing a pair of wired stereoscopic 3D glasses today for $99.</p>
<p>The company charges $199 for the wireless version of its 3D Vision glasses, which allow users to view computer games and movies in stereoscopic 3D. At $99, the wired version is aimed at making 3D more affordable for mass market gamers.</p>
<p>The Santa Clara, Calif.-based graphics chip maker introduced the new wired model at the Computex 2011 trade show in Taipei. ﻿The glasses use Nvidia&#8217;s active-shutter technology, which offers higher quality 3D than ordinary 3D glasses, allowing users to watch in 1080p, or high-definition. But the wireless glasses need to be charged and the wired version can be produced more cheaply. So the wired version may help the technology take off better.</p>
<p>Today, there are 525 full-HD 3D games that use Nvidia&#8217;s technology. Users can also watch Blu-ray 3D movies and view streaming 3D video from YouTube and 3DVisionLive.com with the glasses. The wired glasses support 65 different 3D Vision computers. Phil Eisler, general manager of 3D Vision at Nvidia, said the company has built the largest ecosystem of 3D products around 3D Vision.</p>
<p>Users connect the glasses to a PC via a 10-foot-long universal serial bus 2.0 cable. The wired glasses are expected to be available in late June from the <a href="http://www.nvidia.com/3dvision" target="_blank">Nvidia store</a>, retailers, and web sites.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=297134&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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		<slash:comments>1</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2011/05/nvidia-1.jpg?w=160" /><source url="http://venturebeat.com/2011/05/29/nvidia-launches-99-3d-vision-wired-glasses/">Nvidia launches $99 3D Vision wired glasses</source>
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		<title>Dolby finally delivers cheap 3D glasses that don&#039;t stink</title>
		<link>http://venturebeat.com/2011/03/21/dolby%e2%80%99s-new-3d-glasses-could-become-theater-standard/</link>
		<comments>http://venturebeat.com/2011/03/21/dolby%e2%80%99s-new-3d-glasses-could-become-theater-standard/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 21:39:53 +0000</pubDate>
		<dc:creator>Tom Cheredar</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Glasses]]></category>
		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=249983</guid>
		<description><![CDATA[<p>Dolby  Laboratories is betting consumers are sick of using the shoddily  manufactured glasses distributed by theaters for 3D films, which look  and feel like a pair of sunglasses you’d expect on a clearance rack at a  highway convenience store. But&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=249983&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2011/03/viewmedia.jpg" target="_blank"><img class="alignright size-medium wp-image-249984" src="http://venturebeat.files.wordpress.com/2011/03/viewmedia-300x188.jpg?w=300&#038;h=188" alt="Dolby next gen 3D Glasses" width="300" height="188" /></a><a href="http://www.dolby.com/index.html" target="_blank">Dolby  Laboratories</a> is betting consumers are sick of using the shoddily  manufactured glasses distributed by theaters for 3D films, which look  and feel like a pair of sunglasses you’d expect on a clearance rack at a  highway convenience store. But until now, the only alternative has been to  purchase a personal set compatible with that theater’s projector.</p>
<p>Dolby’s  newly announced next generation 3D glasses feature 3M’s new multilayer  optical film lenses and are designed to be more form fitting to a  person’s face. They are scratch resistant, have anti-glare coating and  most importantly, have been produced specifically with the cinema  exhibitor in mind &#8212; meaning they want theaters to use these as the  standard.</p>
<p>The  reason theaters are still using crappy 3D glasses has to do  entirely with cost. The lenses needed for Dolby Digital 3D projectors  are expensive, as would be the cost of tracking  high-end glasses. Therefore, material costs are kept low to  allow for theaters to wash and reuse whatever survives after a film has  been viewed by the audience.</p>
<p>Dolby’s  new 3D glasses have a list price of $12, which I’m assuming is  comparable to the costs of what’s currently being used by theaters. The  glasses can be washed for reuse and also contain individually serialized  RFID tags for tracking and management purposes.</p>
<p>The  end result will hopefully be that theaters switch over to these new  ergonomically and aesthetically pleasing 3D glasses, since they improve  the quality of service without breaking the bank. The best case  scenario for consumers is that ticket prices will stay the same, but  judging from previous actions by theaters that’s highly unlikely.</p>
<p>Dolby  has several motivations for putting this much effort into upgrading 3D  glasses for theaters. The biggest reason is likely the <a href="http://geeksofdoom.com/2009/12/29/the-3d-epidemic-when-does-the-novelty-become-the-standard-is-this-what-we-want/" target="_blank">growing level of consumer negativity towards 3D films</a> and their desire to keep demand high for 3D projectors. However, Dolby  doesn’t make any money off of cheap 3D glasses that are sold to  theaters. If theirs were to become the new standard, that would  certainly change.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=249983&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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