Streaming games: Is a workable model in sight?

Games publishers are accustomed to selling individual games to consumers, and they’ve let that dictate pricing for streaming games. But with subscription models established by Netflix and others, will this ultimately win out in gaming too?

in-app purchase

The cost of failing at Freemium

Hot as zero-cost-to-entry is, implementing a freemium framework means overcoming a range of challenges and applying some deft design work in order to make the model fit.