Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.
Assassin’s Creed IV: Black Flag fully commits to its golden-age-of-pirates setting, and that makes it a very different Creed.
We’ve roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be … and the information to make those choices wisely.
Desilets is out. The status of his 1666 game is unknown.
A Revolutionary War backdrop and all-new game modes give Assassin’s Creed 3 serious lift, but too many technical and design flaws keep it chained firmly to the ground.
Assassin’s Creed III: Liberation’s boring, gimmicky, uninspired adventure makes it an unnecessary side story.
At the premiere event for Assassin’s Creed III, freshly minted franchise Creative Director Alex Hutchinson took a break from unveiling a game we want more of to pull back the curtain slightly on a game that will never be. “You tend to play the first draft of a video game,” says Hutchinson, but he intends to deliver something a few revisions down the line. By way of proof, he showed us a four things that didn’t survive the first round of edits.
Assassin’s Creed: Revelations is the fourth title in Ubisoft’s award-winning, multi-platinum franchise. Developed by multiple internal studios around the globe and spanning more than 400 individual team members, the Assassin’s Creed series needs to sell better than most in order to offset its undoubtedly massive production costs. But can Ubisoft sustain such an ambitious annual business model while still keeping the sequels fresh and compelling?
Assassin’s Creed Revelations takes a lot of creative risks, considering it is the fourth installment in a video game series that has sold more than 30 million copies for French game publisher Ubisoft. I’ve had a good look at part of the single-player campaign and it plays better in parts than past games.
Editor's Pick NOTE: Each week, I’m writing a column on videogames called The DeanBeat that’s available to newsletter subscribers a day before it appears on the VentureBeat website. This week, my column was co-written with Matthew Lynley.
Ubisoft, the third-largest video game publisher in the U.S. market, said today that it scored a big hit with the third installment of its Assassin’s Creed series, shipping more than 6.5 million copies of the latest game. That means the French company’s big bet on launching new versions of Assassin’s Creed games every year has paid off.
We’ve unveiled VentureBeat’s picks for the 10 best video games of the holiday season. And this year’s picks really show how much the $20 million U.S. gaming market has changed in the past year. The growing influence of social networks such as Facebook, Twitter, and mobile gaming experiences such as the iPhone are clear to see. These games have great single-player experiences, but many of them also have excellent social sharing and multiplayer experiences too, a factor that’s becoming increasingly important in this market.
Ubisoft, the big French video game company, is late to the social and iPhone game party. But it has come up with what it hopes will be a smart strategy to deeply integrate its console, Facebook, and iPhone games.