Watch Dogs creates an open-world morality (preview)

We've roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be ... and the information to make those choices wisely.

Assassin’s Creed mastermind Patrice Désilets claims Ubisoft fired him

Desilets is out. The status of his 1666 game is unknown.

Assassin’s Creed III: The revolution will be gripping but glitchy (review)

A Revolutionary War backdrop and all-new game modes give Assassin's Creed 3 serious lift, but too many technical and design flaws keep it chained firmly to the ground.

Assassin’s Creed III: Liberation can’t match the quality of its console brethren (review)

Assassin's Creed III: Liberation's boring, gimmicky, uninspired adventure makes it an unnecessary side story.

4 things you won’t see in Assassin’s Creed III

At the premiere event for Assassin's Creed III, freshly minted franchise Creative Director Alex Hutchinson took a break from unveiling a game we want more of to pull back the curtain slightly on a game that will never be. "You tend to play the first draft of a video game," says Hutchinson, but he intends to deliver something a few revisions down the line. By way of proof, he showed us a four things that didn't survive the first round of edits.

Review: Ezio’s not the only thing getting old in Assassin’s Creed: Revelations

Assassin’s Creed: Revelations is the fourth title in Ubisoft’s award-winning, multi-platinum franchise. Developed by multiple internal studios around the globe and spanning more than 400 individual team members, the Assassin’s Creed series needs to sell better than most in order …

Preview: Assassin’s Creed Revelations takes plenty of creative risks (video)

Assassin’s Creed Revelations takes a lot of creative risks, considering it is the fourth installment in a video game series that has sold more than 30 million copies for French game publisher Ubisoft. I’ve had a good look at part …

Our picks for the best video games of the fall season

NOTE: Each week, I’m writing a column on videogames called The DeanBeat that’s available to newsletter subscribers a day before it appears on the VentureBeat website. This week, my column was co-written with Matthew Lynley.

The fall blockbuster video game …