Zugara receives patent for its technology that powers virtual dressing rooms
The Art of Journey will provide owners with tons of unseen art, the full musical score, and augmented reality from the acclaimed PSN title
Intel’s Kirk Skaugen says there are more innovations coming for the PC in the next 18 months than have come in the next decade
Nokia wants to add as much value to its latest Lumia devices as possible, and to do that it’s teaming up with Aol.
Mike Suprovici, head of mobile app developer Explorence, has one simple mission: to make playing outside fun again.
IBM has unveiled an augmented reality mobile app that lets consumers pan store shelves with their smartphones to receive personalized product tips, recommendations and coupons.
Graffiti has made its way into the digital age. Android and iOS app Stiktu can scan physical objects and add virtual artwork, words, and custom content to them. The brainchild of augmented reality company Layar, the app makes its worldwide début today.
Augmented reality, which bridges the divide between virtual and physical worlds, has crossed into a new frontier: print media.
Remember virtual reality tours, those 360-degree panoramic photos you could navigate with your mouse? They were hot for a while, popping up on every real estate agent and hotel site, but the low quality and jerky navigation made them feel antiquated and oh-so Web 1.0. TourWrist began reviving the art form last year by taking it mobile and adding a slick user interface.
Google drew a massive response, both positive and negative, when it debuted its new Project Glass augmented reality glasses yesterday. This being the internet, it took less than 24 hours for some clever sod to cook up a parody video.
Editor's Pick Will Wright has created some of the biggest video games of all time, from SimCity to The Sims — games that have sold well above 100 million units and generated billions in revenues. Now he’s moving on to his next idea, called HiveMind.
In a bid to make augmented reality more than just a buzzword, AR company Total Immersion will make its D’Fusion Studio software free for developers, it said today. The move should remove a significant barrier to entry towards creating augmented reality apps.
Occipital, the company behind the popular panoramic photo app 360 Panorama, announced today that it has received $7 million in first round funding led by Foundry Group.
This article is part of a series of posts about DEMO alumni and news of their progress. Zugara launched at DEMO in Spring 2011. Check out more at DEMO.
VentureBeat’s GamesBeat conference features a competition for gaming companies that have some kind of innovative or disruptive technology. This year, the competition features a lot of cool hardware and social games.
This article is part of a series of posts where we write about DEMO alumni and news of their progress. Total Immersion launched at DEMO in 2004 and returned to launch a separate product in 2007. Check out their 2007 video here and more at DEMO.
Augmented Reality (AR) company Total Immersion just received $5.5 million in funding.
FaceCake is one of 53 companies chosen by VentureBeat to launch at the DEMO Spring 2011 event taking place this week in Palm Desert, Calif. After our selection, the companies pay a fee to present. Our coverage of them remains objective.
Daqri, which lets any user create bar codes called QR codes that display images, movies and other pieces of content as soon as they are viewed through an iPhone camera, announced today it is launching a private beta test.
Augmented reality (AR) company Metaio will show a demo at next week’s Mobile World Congress in which AR on your mobile phone shows you how to change a printer toner cartridge.
Tech journalism, and tech companies, for me have always been about ideas and their ability to change the world. What matters is not only the strength of the light you can shed on a subject but what you choose to illuminate. For me, technology should either be delightful or do something important or both. Here are the articles I loved writing in 2010:
Forrester Research just released a new report on mobile augmented reality (AR) that says few companies are delivering “real” augmented reality (AR) today.
Layar today announced it has landed another $14 million in its second round of fundraising from Intel Capital to help make it easier to discover new places, like shops and restaurants, through its augmented reality interface.
Tonchidot, a mobile augmented reality (AR) platform provider, just landed $12 million in second round funding. Several Japanese companies and venture capitalists participated in the round, including mobile operator KDDI Corporation, media conglomerate Recruit Co. Ltd., and mobile advertising company SPiRE.
In our pockets sits unprecedented processing power, in the form of smartphones that are morphing into superphones. And they’re on the verge of having next-level software that can provide us with deeper immersion and more interactive experiences. As networks improve, we’ll roam the world virtually, seeking relevant information regardless of time and place. Still, there is a gap between the physical world and the digital experience of it. The question: How do we cross it?
Augmented Reality (AR) experts Metaio and image-recognition company Kooaba have teamed up to deliver an AR experience for music fans. The new Android version of Metaio’s Junaio mobile AR browser lets users point a phone camera at any CD cover and see related information, such as band-related merchandise on eBay, affiliates or customer ratings and nearby events related to the artist.
Germany-based Metaio, which specializes in augmented-reality technology, has announced a new cooperation with Portland’s transit agency TriMet. TriMet has adopted Metaio’s augmented-reality browser, Junaio, which San Francisco’s BART system already started using last March.
Ogmento, a New York, N.Y.-based gaming company in the augmented reality scene (a technology that allows users to see virtual data superimposed on views of the real world) has raised $3.5 million dollars in a first round of institutional funding.