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		<title>12 of the best games for your new mobile device</title>
		<link>http://venturebeat.com/2012/12/27/12-best-games-mobile/</link>
		<comments>http://venturebeat.com/2012/12/27/12-best-games-mobile/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 21:30:16 +0000</pubDate>
		<dc:creator>Jacob Lopez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[android games]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[Cut the Rope]]></category>
		<category><![CDATA[Draw Something]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Ghost Trick: Phantom Detective]]></category>
		<category><![CDATA[Infinity Blade]]></category>
		<category><![CDATA[Into the Dead]]></category>
		<category><![CDATA[iOS games]]></category>
		<category><![CDATA[Kiko: The Last Totem]]></category>
		<category><![CDATA[LostWinds]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Plants vs. Zombies]]></category>
		<category><![CDATA[Rayman Jungle Run]]></category>
		<category><![CDATA[Tiny Wings]]></category>

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		<description><![CDATA[<p>Those gifted with new mobile devices this holiday season have a world of fun awaiting their fingertips -- maybe too much&#160;fun.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=595212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=595250" rel="attachment wp-att-595250"><img class="size-full wp-image-595250 aligncenter" title="Into the Zombie_Best Mobile Games header" alt="Into the Zombie_Best Mobile Games header" src="http://venturebeat.files.wordpress.com/2012/12/into-the-zombie_best-mobile-games-header.png?w=558&#038;h=314" width="558" height="314" /></a></p>
<p>Those gifted with new mobile devices this holiday season have a world of fun awaiting their fingertips &#8212; maybe too much fun. Thousands of games have been made available over the years, especially since iOS and Android have increased in popularity, making the selection process frustrating for those navigating Google Play, the App Store, or the Amazon App Store for the first time. Well, consider this list of the best mobile games your saving grace. We’ve compiled a source for mobile gaming based on user friendliness, accessibility, and more importantly, fun factor. Whether you have an iPhone, iPad, Galaxy device, or Kindle Fire, these games are waiting for your attention. Think of this list as a beginner’s guide to gaming on your mobile device.</p>
<h3><b>Plants vs. Zombies</b></h3>
<p><strong>Developer: </strong>PopCap Games<br />
<strong>Platform: </strong>Apple<strong> </strong>App Store, Google Play, and Amazon Appstore</p>
<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=596047" rel="attachment wp-att-596047"><img class="size-full wp-image-596047 aligncenter" title="PlantsVsZombies_Screen_BestMobileGames" alt="PlantsVsZombies_Screen_BestMobileGames" src="http://venturebeat.files.wordpress.com/2012/12/plantsvszombies_screen_bestmobilegames.png?w=537&#038;h=353" width="537" height="353" /></a></p>
<p>Plants vs. Zombies still stands as one of the more addictive games I’ve played. Ever. The object of PvZ is to protect your home from a hoard of zombies that hungrily make their way across your yard. All that stands in their way are plants curiously armed for your war against the living dead.</p>
<p>Specifically, the plants are equipped with a variety of weapons, such as projectile peas. Other plants eat zombies while cherry bombs blow them to deader than dead bits. The more plants you create, the better your chance at survival. You must position your plants strategically, or the game will end rather quickly.</p>
<h3><b>Cut the Rope</b></h3>
<p><strong>Developer: </strong>Chillingo Ltd.<br />
<strong>Platform: </strong>Apple App Store, Google Play, and Amazon Appstore</p>
<p style="text-align:center;"><img class="wp-image-596044 aligncenter" title="Cut the rope_best mobile apps" alt="Cut the rope_best mobile apps" src="http://venturebeat.files.wordpress.com/2012/12/cut-the-rope_best-mobile-apps.png?w=403&#038;h=716" width="403" height="716" /></p>
<p>Cut the Rope is disgustingly cute. How so? A piece of candy hangs on a rope over an adorable little monster, and the player must swipe to break the candy free and drop it into the creature’s mouth. His smile is priceless. He’s a happy, goofy-looking little beast named Om Nom.</p>
<p>Cut the Rope’s puzzles are mostly based on physics and timing. For instance, the candy may be hanging from two or three ropes. The order in which you cut them becomes a strategic decision, and timing a cut perfectly so that the treat lands in Om Nom’s mouth can prove tricky. Some of the tougher parts incorporate elements such as hungry spiders that also want the treat, forcing the player to act quickly while still trying to carefully plan moves. More often than not, you&#8217;ll retry a level in the hope of feeding the little guy a candy so you don’t have to see his pouty face. It’s heartbreaking, and you can’t help but feel overwhelmed with guilt every time you fail.</p>
<h3><b>Infinity Blade and Infinity Blade II<br />
</b></h3>
<p><strong>Developer: </strong>Chair Entertainment<br />
<strong>Platform: </strong>Apple App Store</p>
<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=595228" rel="attachment wp-att-595228"><img class="size-full wp-image-595228 aligncenter" title="Infinity Blade_best mobile games" alt="Infinity Blade_best mobile games" src="http://venturebeat.files.wordpress.com/2012/12/infinity-blade_best-mobile-games.jpg?w=480&#038;h=320" width="480" height="320" /></a></p>
<p>Infinity Blade is the first iOS game developed using Epic Games’ Unreal Engine, and it looks beautiful. It’s truly a showcase of what can be accomplished visually on a mobile device with the right resources, and it’s not far from what current consoles are capable of.</p>
<p>You walk through a castle fighting monsters using simple left, right, and swipe gestures to dodge, block, or attack your enemy. These controls work well with touch screens because they don’t rely on precision finger movements. Instead, the player must focus on timing and pattern recognition to win. It’s Punch-Out!! with shields, swords, ogres, and knights.</p>
<h3><b>Angry Birds series</b></h3>
<p><strong>Developer: </strong>Rovio<br />
<strong>Platform:</strong> Apple<strong> </strong>App Store, Google Play, and Amazon Appstore</p>
<p style="text-align:center;"><img class="wp-image-596045 aligncenter" title="Angry Birds_Best Mobile Apps" alt="Angry Birds_Best Mobile Apps" src="http://venturebeat.files.wordpress.com/2012/12/angry-birds_best-mobile-apps.png?w=717&#038;h=403" width="717" height="403" /></p>
<p>I admit that every time a new Angry Birds game hits the download market, I pretend I’m too cool to be interested. How many times can Rovio reskin the same game? Then I pick it up, and I’m hooked. Angry Birds is arguably the most popular mobile game around right now, and for good reason. It’s no wonder the developers keep releasing sequels and making Angry Birds available on every thinkable platform because even when you want to hate it, you have to admit it’s fun.</p>
<p>The object of the birds’ anger are evil green pigs that have stolen their eggs. The player’s job is to slingshot the birds into said pigs’ fortresses, rendering them dead and bacon. You have a limited number of birds per level, and you must find clever ways to efficiently eliminate all the pigs before advancing. The puzzles are physics-based, so players have to calculate distance and trajectory to win. You&#8217;ll often find that what was supposed to be a few minutes of playtime can become an hour or more of slaughtering hogs and cursing at the touch screen.</p>
<h3><b>Draw Something</b></h3>
<p><strong>Developer: </strong>Omgpop<br />
<strong>Platform: </strong>Apple App Store, Google Play, and Amazon Appstore</p>
<p style="text-align:center;"><img class="wp-image-595226 aligncenter" title="Draw Something_best mobile games" alt="Draw Something_best mobile games" src="http://venturebeat.files.wordpress.com/2012/12/draw-something_best-mobile-games.png?w=403&#038;h=716" width="403" height="716" /></p>
<p>Draw Something was one of the first mobile games to bring a social element to the general public thanks to its Facebook integration. In fact, the social network is very likely the reason Draw Something became so huge. It’s easy to sign up for because most of us have a Facebook account. It’s also very accessible to nongamer types since drawing is a basic skill, which eliminates the need to learn complicated control schemes or rules to enjoy the game.</p>
<p>One player is given a word and must do his best to represent it in a drawing by using his device’s touch screen. Then, he sends it to the other person, who must guess the word based on his (usually horrible) illustration. You can be playing against several friends at once, and it’s not unusual to have 10 or more games going at any given time. Keep in mind that it may be hours or even days before a friend gets back to you with a reply. The only downside to any of these social games is that you are forced to rely on others if you want to play. Once the initial popularity dwindles, it’s a little harder to find opponents.</p>
<h3><b>Rayman Jungle Run</b></h3>
<p><strong>Developer: </strong>Ubisoft<br />
<strong>Platform: </strong>Apple App Store, Google Play, and Amazon Appstore</p>
<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=595236" rel="attachment wp-att-595236"><img class="size-full wp-image-595236 aligncenter" title="Rayman Jungle Run_best mobile games" alt="Rayman Jungle Run_best mobile games" src="http://venturebeat.files.wordpress.com/2012/12/rayman-jungle-run_best-mobile-games.png?w=646&#038;h=477" width="646" height="477" /></a></p>
<p>Ubisoft is one of those top-tier gaming companies that wasn’t afraid even early on to invest in development and publishing for mobile platforms. Rayman Jungle Run was picked by Apple as its best game of 2012. Luckily, Rayman is multiplatform, so Android users don’t have to sit this one out.</p>
<p>Rayman Jungle Run is what’s called an autorun game. The character &#8212; in this case, Rayman &#8212; continuously runs through the levels. The movement is out of your control. It’s the player’s job to jump, glide,, or attack at the right moment. This genre has grown in popularity on mobile devices because it brings elements of traditional run and jump games (often called platformers) yet keeps gameplay simple enough so that users aren’t annoyed by sloppy touch-screen controls.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=595212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2012/12/27/12-best-games-mobile/2/">2</a></p>]]></content:encoded>
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		<title>Our favorite tech long reads of 2011</title>
		<link>http://venturebeat.com/2012/01/01/our-favorite-tech-long-reads-of-2011/</link>
		<comments>http://venturebeat.com/2012/01/01/our-favorite-tech-long-reads-of-2011/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 15:00:36 +0000</pubDate>
		<dc:creator>Heather Kelly</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[feature articles]]></category>
		<category><![CDATA[longreads]]></category>

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		<description><![CDATA[<p>The Internet is flooded with thousands of tech articles every day. Buried among all of the breaking news, reblogs, how-tos and product reviews are some great long-form journalism gems. Instead of falling out of favor with today’s short-attention-span-having readers, solid&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=371354&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="size-full wp-image-371423 alignleft" title="longreads-best-of-2012" src="http://venturebeat.files.wordpress.com/2012/01/longreads-best-of-2012.jpg?w=640&#038;h=400" alt="" width="640" height="400" />The Internet is flooded with thousands of tech articles every day. Buried among all of the breaking news, reblogs, how-tos and product reviews are some great long-form journalism gems. Instead of falling out of favor with today’s short-attention-span-having readers, solid and deeply reported features actually saw a resurgence in 2011, thanks to tools such as <a href="http://www.instapaper.com/" target="_blank" target="_blank">Instapaper</a>, smartphones and tablets, and dedicated e-readers.</p>
<p>Here are a few of our favorite tech-related <a href="https://twitter.com/#%21/search?q=%23Longreads" target="_blank" target="_blank">#longreads</a> of 2011. Share your own picks in the comments.</p>
<h4><a href="http://m.wired.com/threatlevel/2011/07/how-digital-detectives-deciphered-stuxnet/all/1" target="_blank" target="_blank">How Digital Detectives Deciphered Stuxnet, the Most Menacing Malware in History</a></h4>
<p>By Kim Zetter, Wired.com</p>
<p>It’s a 2833-word story about malware. It’s also an incredibly gripping, suspenseful and well-crafted piece of journalism tracing the discovery and deciphering of Stuxnet, a virus using zero-day exploits to infiltrate Iran’s nuclear program.</p>
<h4><a href="http://www.businessweek.com/print/magazine/content/11_17/b4225060960537.htm" target="_blank" target="_blank">This Tech Bubble is Different</a></h4>
<p>By Ashlee Vance, Businessweek</p>
<p>Silicon Valley is pumping out new money-makers and social networks everyday, but is finding the best way to serve ads really innovation? Vance asks some hard questions about the waste of talent in the current tech bubble and the possible fallout when it pops.</p>
<h4><a href="http://www.foundersfund.com/the-future" target="_blank" target="_blank">What Happened to the Future?</a></h4>
<p>By The Founders Fund</p>
<p>Follow the previous article with Peter Theil’s Founders Fund manifesto, posted in July. They&#8217;re interested in funding innovation over cash-cows, focusing on aerospace, biotech, artificial intelligence, energy and the Internet.</p>
<h4><a href="http://www.theatlantic.com/technology/archive/2011/06/how-i-failed-failed-and-finally-succeeded-at-learning-how-to-code/239855/" target="_blank" target="_blank">How I Failed, Failed, and Finally Succeeded at Learning How to Code</a></h4>
<p>By James Somers, The Atlantic</p>
<p>Developer James Somers uses his own failed attempts to pick-up a programing language to explore a different way to teach: “Get your student to want to find something out.” <a href="http://projecteuler.net/" target="_blank" target="_blank">Project Euler</a> uses the same puzzle/answer approach that finally helped Somers crack the code of learning.</p>
<h4><a href="http://www.forbes.com/sites/victoriabarret/2011/10/18/dropbox-the-inside-story-of-techs-hottest-startup/" target="_blank" target="_blank">Dropbox: The Inside Story Of Tech’s Hottest Startup</a></h4>
<p>By Victoria Barret, Forbes</p>
<p>Inspiration for aspiring entrepreneurs: Dropbox grew from idea on a bus to a profitable digital storage company with 45 million users in four years. Barret gets close to co-founders Drew Houston and Arash Ferdowsi to tell the story of the rapidly growing company.</p>
<h4><a href="http://www.ftrain.com/wwic.html" target="_blank" target="_blank">The Web Is a Customer Service Medium</a></h4>
<p>By Paul Ford, Ftrain.com</p>
<p>If you produce content for this crazy medium we call the Web, Ford has insight into how you can tap into consumers&#8217; innate need to give feedback and be heard. Another great piece by Ford was <a href="http://nymag.com/daily/intel/2011/07/paul_ford_facebook_and_the_epiphanator_an_end_to_endings.html" target="_blank" target="_blank">Facebook and the Epiphanator: An End to Endings?</a> in New York Magazine.</p>
<h4><a href="http://opinionator.blogs.nytimes.com/2011/06/19/did-my-brother-invent-e-mail-with-tom-van-vleck-part-one/#" target="_blank">Did My Brother Invent E-Mail With Tom Van Vleck?</a></h4>
<p>One comment on a New York Times article inspires filmmaker Errol Morris to investigate his deceased brother&#8217;s role in inventing e-mail. His brother, Noel Morris, was an MIT student in the 70s with Tom Van Vleck, who is credited with co-creating one of the first email programs. Errol interviews Van Vleck and digs into his own family&#8217;s past in this article packed with great images and ephemera from an exciting time in technology&#8217;s history.</p>
<h4><a href="http://www.gq.com/news-politics/big-issues/201103/robots-say-the-damnedest-things?printable=true" target="_blank" target="_blank">Robots Say the Damnedest Things</a></h4>
<p>By Jon Ronson, GQ</p>
<p>Ronson has a series of entertaining, random and sometimes insightful conversations with robots. Artificial-intelligence fans should also check out Brian Christian’s “<a href="http://www.theatlantic.com/magazine/print/1969/12/mind-vs-machine/8386/" target="_blank" target="_blank">Mind vs. Machine</a>” from The Atlantic.</p>
<h4><a href="http://venturebeat.com/2011/11/14/making-of-the-xbox-1/">Xbox: The making of a bad-ass machine</a></h4>
<p>By Dean Takahashi, VentureBeat</p>
<p>Yes, this is one of ours, but it’s also a great read (really!). Our own lead games writer, Dean Takahashi, is something of an Xbox expert. He’s been following the story of the console since it was created 10 years ago, and is intimately acquainted with the people who made it happen, the drama behind the scenes, and the ways this incredible piece of machinery went from concept to hit product.</p>
<h4><a href="http://www.nytimes.com/2011/10/30/opinion/mona-simpsons-eulogy-for-steve-jobs.html?pagewanted=all" target="_blank" target="_blank">A Sister’s Eulogy for Steve Jobs</a></h4>
<p>By Mona Simpson, New York Times</p>
<p>There was a lot of analyzing, musing and eulogizing in the wake of Steve Jobs’ death, but my favorite was a simple piece by Jobs’ sister, Mona Simpson, that ran in the New York Times. Its personal and honest depiction of the human side of Jobs was a welcome chaser to all the genius/saint/tyrant coverage. Another interesting Jobs piece was “<a href="http://blogs.plos.org/neurotribes/2011/10/28/what-kind-of-buddhist-was-steve-jobs-really/" target="_blank" target="_blank">What Kind of Buddhist was Steve Jobs, Really?</a>” by Steve Silberman on PLoS.</p>
<p>And just for kicks, my favorite non-tech long read of the year…</p>
<h4><a href="http://www.orionmagazine.org/index.php/articles/article/6474/" target="_blank" target="_blank">Inside the mind of the octopus</a></h4>
<p>By Sy Montgomery, Orion Magazine</p>
<p>A love letter to the octopus: &#8220;Although an octopus can taste with all of its skin, in the suckers both taste and touch are exquisitely developed. Athena was tasting me and feeling me at once, knowing my skin, and possibly the blood and bone beneath, in a way I could never fathom.&#8221;</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/media/'>Media</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=371354&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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