Batman: Arkham Origins hits the repeat button hard (preview)

Batman: Arkham Origins rewinds the Arkhamverse to early in the Dark Knight's career while carbon-copying the gameplay from its predecessors. It's a combination that might just work.

GamesBeat weekly roundup: Google’s game service, EA axes online passes, and a look at The Last of Us

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Warren Spector wants game designers to work on non-combat A.I.

The developer of Deus Ex and Epic Mickey thinks putting control in the hands of the player and giving the player choices are key.

Earnings season: What to expect from EA, Activision, and Take-Two

We take a look at some of the big moves from the publishers that might have an impact on their bottom line.

How 3D scanning helped create the face of Bioshock Infinite’s Elizabeth

As 3D scanner maker Artec explains, 3D scanning was core to the creation of Bioshock Infinite's Elizabeth, one of the most believable characters ever created for a video game.

BioShock Infinite, ludonarrative dissonance, and “next-gen game design”

What can designers do about the ludonarrative dissonance that exists when you try to mix a deep storyline with a shooter?