The DeanBeat: A tale of two industry giants

The rivalry between Activision Blizzard and Electronic Arts came into focus this week as both companies reported their quarterly results, revealing their latest thinking on strategic priorities and the differences in their execution. It brings to mind a topic I hear most game companies talking about these days: focused energy.

Activision Blizzard earnings: World of Warcraft resists the assault from EA’s Star Wars

Activision Blizzard has beaten earnings expectations for its third fiscal quarter, which ended Dec. 31, and its major cash cow is still holding up. World of Warcraft didn’t suffer after Electronic Arts launched its massively multiplayer online game Star Wars: The Old Republic. World of Warcraft ended the year with 10.2 million paying subscribers, down only slightly from 10.3 million in the previous quarter.

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Review: How Final Fantasy XIII-2 saves the franchise…for now

2010’s Final Fantasy XIII may have sold well enough, but the perplexingly bad design decisions quickly made the title a bitter disappointment for many fans. Coupled with the disastrous launch of Final Fantasy XIV, and even publisher/developer Square Enix admitted that its legendary role-playing brand had been severely damaged.

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World of Warcraft patched as Blizzard Entertainment tries to reverse declining subscriptions

Blizzard Entertainment  released a huge patch on Tuesday for its hit game World of Warcraft, as part of an effort to turn around a significant drop in subscribers. As we reported earlier this month, player numbers dropped from 11.1 million to 10.3 million in the third quarter of 2011, and parent company Activision Blizzard must surely now be looking over its shoulder at the upcoming big budget rival Star Wars: The Old Republic.