Pixowl aims to extend its indie success with Greedy Grub

Indie studio aims to make Greedy Grub into another success story. Its first title scored 8 million downloads.

User acquisition may not be sexy, but it’s critical in mobile games (part 2)

A panel of experts describes both paid and non-paid user acquisition tactics.

Shufflepix creator goes from zero to published iOS game in nine months

Switching careers and making games isn't easy. But Shinji Kim pulled it off in nine months.

User acquisition may not be sexy, but it’s critical in mobile games (part 1)

A panel of experts describes both paid and non-paid user acquisition tactics.

The DeanBeat: The state of free-to-play mobile gaming, by the numbers

With more than 850 million smart devices out there, the transition to smartphones isn't even half way done.

Betable’s experiment with real-money gambling pays off in the U.K.

Eighty percent of Betable customers' real-money gamblers have not spent money in social casino games before.

Everyplay lets you brag in mobile-game replay videos with FaceCam

Twelve percent of those who watch game replay videos also download the game.