We’ve accumulated the key observations from the game industry’s leaders at Casual Connect.
EA strikes a deal to provide high-end games for G-cluster’s cloud-gaming service.
Zynga’s decline took some steam out of the market, but other forces are keeping game acquisitions hot.
The founder of RealNetworks has a new way to boost engagement for GameHouse Casino Plus game.
Will Harbin, CEO of Kixeye, says that self-publishing will give you control of your destiny.
Facebook will help small developers get their games out to more players on the social network.
With more than 40 speakers, the track will focus on one of gaming’s hottest categories.
Guest Post Any yahoo can publish a game these days. Yet today’s market still demands of the specialization of the past, allowing the creator to focus on creating and the distributing to focus on marketing. And this relationship matters more now than ever before in Digital Publishing 2.0.
Jim Veevaert has crossed over from making games like Halo 3 to Zynga’s social games like Ruby Blast. He says he’s never going back.
Death Rally is a foot in the door for digital games at Remedy Entertainment. Maybe its next big thing will be a mobile game?
Adam Boyes is helping Sony embrace the new social, mobile, and online side of the game industry.
Jens Begemann still believes in Facebook, but the CEO of Wooga is also expanding into mobile social games.
Editor’s Pick Zynga’s weak earnings report yesterday has spurred an investor panic, cratering the company’s stock price by 39 percent today.
Chief executive Gabe Newell talks about gaming innovations and life at Valve.
Social games are more popular than ever, with new genres emerging, says Facebook’s Sarah Brooks.
Apps are coming in a big way to your Smart TV pretty soon, and Boxpay will be there to help you buy them.
The virtual entertainment console combines a Smart TV display screen with the touchscreen interface of a smartphone to deliver new kinds of games.
Big Fish is bringing thousands of games to its new service, Big Fish Unlimited, with all the benefits of cloud computing.
Guest Post Matt Hullett argues that we’re very early in the historical development of casual games for the web and mobile.
At the Casual Connect conference in Seattle, five developers discussed what they’ve learned from their failures and how to structure a project for success.
Ludei launches its own game engine for quickly making mobile games.
Applifier’s new Impact service monetizes Facebook games by providing in-game rewards for watching targeted video ads for other social games.
What’s the key to making a successful Facebook game?
Casual Connect is one of the most interesting conferences in video games now because the social and mobile game companies have crashed the party and completely turned the casual game industry — which was previously selling $20 games on web sites to old ladies — on its head. Now the Seattle show, which concluded today, is filled with talk about DAUs (daily active users, a measure of how often users return to a game), and retention.