Gree searches for the billion-dollar game from its swanky S.F. headquarters (interview)
With 450 people at its U.S. headquarters, Japan's Gree is chasing after the giant mobile game.
With 450 people at its U.S. headquarters, Japan's Gree is chasing after the giant mobile game.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
Investor believes that mobile growth is huge and Supercell is more than a one-hit wonder.
Social games are weakening, while mobile is growing.
Thanks to Clash of Clans and Supercell, daily revenue is now at $2.4 million. Is it the fastest-growing game company in history?
Mobile and online game investment dollars grew 35 percent to $191 million.
Guest Post Free-to-play has revolutionized the monetization model in gaming by charging players based on their willingness to pay, instead of displaying one set price for all. Indeed, through a dynamic pricing scheme for in-app purchase items, free-to-play has enabled game publishers to monetize the whole of the price/demand curve.
Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.
Puzzle & Dragons is generating $2.5 million in revenue a day.
Clash of Clans has proven to be an addictive game with high monetization.
With over 20 billion games downloaded across all smartphone and tablet platforms in 2012, the mobile gaming market is shifting inexorably away from dedicated handheld consoles.
A panel of experts describes both paid and non-paid user acquisition tactics.
A panel of experts describes both paid and non-paid user acquisition tactics.
December saw an astounding increase in revenues and downloads for mobile games.
Producer Jason Hughes explains how Adhesive Games is figuring out how to apply free-to-play to a traditionally niche genre.
Guest Post Retention is the foundation of the free-to-play model. Here are three reasons why your users aren't coming back.