Gree searches for the billion-dollar game from its swanky S.F. headquarters (interview)

With 450 people at its U.S. headquarters, Japan's Gree is chasing after the giant mobile game.

GamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops March sales, and more …

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Institutional Venture Partners explains why it bet big on game studio Supercell

Investor believes that mobile growth is huge and Supercell is more than a one-hit wonder.

Valued at $770M, Clash of Clans game studio Supercell raises $130M

Thanks to Clash of Clans and Supercell, daily revenue is now at $2.4 million. Is it the fastest-growing game company in history?

Unity’s David Helgason on why next-gen consoles are embracing indies (interview)

Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.

Clash of Clans mobile gamemaker Supercell is raising more than $100M at an $800M valuation

Clash of Clans has proven to be an addictive game with high monetization.

User acquisition may not be sexy, but it’s critical in mobile games (part 2)

A panel of experts describes both paid and non-paid user acquisition tactics.

User acquisition may not be sexy, but it’s critical in mobile games (part 1)

A panel of experts describes both paid and non-paid user acquisition tactics.

Gaming consumes a great share of dollars spent on the Google and Apple app stores

December saw an astounding increase in revenues and downloads for mobile games.

Hawken developer doesn’t want to exploit you with its free-to-play

Producer Jason Hughes explains how Adhesive Games is figuring out how to apply free-to-play to a traditionally niche genre.