The revenge of the $9.99 iPhone apps

The revenge of the $9.99 iPhone apps

When Apple’s App Store first launched back in July there was a wide range of prices for individual applications. While many were free, quite a few of the early games were $5 or $10. But as time has passed, there’s definitely been a trend of the paid apps to move towards $0.99, which seems to be a magic price point for high sales. But $0.99-an-app isn’t much of a way for developers to make a… Continue Reading

Interview: Gameloft gung ho about iPhone gaming

Interview: Gameloft gung ho about iPhone gaming

PARIS—The largest mobile game publisher in the world, Gameloft, has a line-up of six games ready for today’s launch of Apple’s new App Store, which coincides with the release of the new 3G iPhones. Gonzague de Vallois, senior vice president of publishing at Gameloft, overseas all development at the company across all gaming platforms. In addition to showing VentureBeat playable versions of Gameloft’s launch titles, de Vallois took some time to discuss what impact Apple’s… Continue Reading

Electronic Arts buys Hands-On Mobile Korea

Electronic Arts buys Hands-On Mobile Korea

Electronic Arts is expanding its grip on the mobile gaming market with its acquisition today of Hands-On Mobile Korea for an undisclosed price.

The deal gives EA a strong presence in the fast-growing South Korean mobile games market, adding to the strong share EA Mobile already has in the U.S. and Europe.

Hands-On Mobile Korea’s hot game is Heroes Lore. EA did not buy the rest of San Francisco-based Hands-On Mobile (formerly known as Mforma), the owner… Continue Reading