Image Metrics makes it easier and cheaper to put real faces in games

Image Metrics makes it easier and cheaper to put real faces in games

We’ve said before that the last great challenge in computer animation and video games will be to render realistic human faces. As it stands now, it takes a lot of computing power, time, expense and expertise to create faces that don’t really look all that great.

Still, the latest animated movies and games show a lot of progress. And Image Metrics, one of the companies behind progress in facial animation, is announcing today it is making it… Continue Reading

ImageMetrics raises funds to make faces look and move realistically in video games

ImageMetrics raises funds to make faces look and move realistically in video games

Making realistic human faces is one of the last frontiers of video game artistry. No one has done it in a way that can really fool a trained eye. But Image Metrics, which is announcing a new round of funding today, has made some giant leaps toward creating believable computer-generated characters.

The Manchester, England company has raised $6.5 million from Saffron Hill Ventures to fuel growth. It has more than 40 games in the works that… Continue Reading

Organic Motion uses motion capture to help sell high-end bikes

Organic Motion uses motion capture to help sell high-end bikes

Capturing motion is a technology perfected for movie special effects and video games. It makes it a lot easier to create a computer-generated character if the artist has access to real-world character movement. Organic Motion has done well selling motion-capture systems for such purposes.

But today it’s about to embark on a promising new market in retail sales. The New York company is announcing that Swiss high-performance bike maker BMC will use Organic Motion’s technology to… Continue Reading