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Posts Tagged ‘co:nintendo’

Reggie Fils-Aime is sitting pretty. The president of Nintendo of America has the two hottest-selling game systems: the Nintendo Wii and the Nintendo DS. Today, he introduced the new DSi model, which has two digital cameras, music playback and flash memory storage. That model will likely widen Nintendo’s lead over second-place Sony in game portables. You can’t get a stronger hand than this as the crucial fall selling season approaches. Not so long ago, before the “Regginator” joined Nintendo in 2003, Nintendo was the underdog in the console war.

VB: How important is digital downloading to the new Nintendo DSi handheld?

RF-A: It’s a nice added business model but it’s not something that’s going to take over retail game sales. We’ll be able to see the sales growth and plan for it. But I guess similar to home consoles, the consumer will want an experience that’s best delivered through physical goods, simply because of the memory size required. There will always be those opportunities for big, in-depth games on retail products.

VB: You didn’t disclose the amount of flash memory that will be in the DSi model.

RF-A: And I won’t in this conversation. (Laughs).

VB: I suppose you wait for the best price you can get on the largest amount of memory and then drop it into the design at the last second.

RF-A: Exactly.

VB: Is that one of the harder decisions for a new model?

RF-A: On memory size? It is. It’s based on cost, performance, reliability. Those are a number of things that you touched on in your Xbox 360 article, in terms of how you create a hardware platform that really delivers against the consumer’s expectations of quality.

VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to escape the defect problem that Microsoft ran into?

RF-A: Simply put, we take product quality extremely seriously. We test our hardware and software extensively before putting it in the market. We have a very low tolerance for issues. When we do have them, our customer service personnel are extremely good at managing the consumer reactions. In the end, we don’t believe in launching any type of product if it isn’t perfect in our eyes. Read the rest of this entry »

Nintendo showed off both its strengths and weaknesses as a game company last week in San Francisco as it debuted its lineup for fall 2008 and games for next year.

Over two days, I saw games that I liked, including the wonderfully creative “Wii Music,” and games that I hated, like Activision Blizzard’s “Call of Duty: World at War” for the Wii. And then there were weird games, like “Rayman Raving Rabbids TV Party,” which required me to steer with my butt. Here are my first impressions, based on spending a small amount of time with these games hands-on.

Shigeru Miyamoto, Nintendo’s top game designer, showed off a version of Wii Music for the first time in the spring of 2006, conducting a faux orchestra using only hand gestures. The actual game debuts on Oct. 20, and will likely reestablish Nintendo as the king of innovation.

Like “Guitar Hero” and “Rock Band,” Wii Music basically lets you pretend you’re an air guitarist — with a little more diversity. You can strum a virtual violin by holding the Wii Nunchuk (an attachment to the Wii remote) up in the air as if you were cradling the neck of a violin. When you move your other hand (holding the regular remote) back and forth, the character on the screen mimics your movements and violin sounds emanate from the TV. You can do the same for drums, guitars, saxophones — a total of 60 instruments. The movements you make produce the expected sounds.

Wii Music is one of those games that doesn’t really keep score, so there’s no way to lose. That’s a big contrast to Guitar Hero, where you can “fail out” of a song if you don’t hit the right notes to match the playback of a song. The idea behind Nintendo’s game is to get everyone involved in music, from the youngest to the oldest, from the musically-inclined to those who have never picked up an instrument before.

I’m in that second camp. Never played an instrument in my life — at least not seriously. But I had no trouble jamming with the Nunchuk in my left hand, the Wii remote in my right, and the Wii Balance Board under my feet. I started with the snare drums and just started banging away. I tapped with my feet to play the bass drum and the hi-hat cymbal. It didn’t sound good, but I had fun just cutting loose and making a lot of noise at the same time. Read the rest of this entry »

Real Networks, long-time maker of casual PC games, is moving into the game console arena for the first time with a new downloadable title for Nintendo’s Wii.

Real Networks announced today “Boingz,” a game with cute characters that you can move around the screen as if you were shooting rubber bands. It is a WiiWare title, meaning you can download it to your Wii via Nintendo’s online store. The game was developed by independent developer NinjaBee (a division of Wahoo Studios) for Real Networks.

“This lets us broaden our horizons,” said Frank Rogan of Real Networks. “This is just the first console title.”

Rogan said that Real Networks will make other games as well, including a retail Wii console title and two Nintendo DS games.

A downloadable Wii title is not a big departure for Real Networks, which makes downloadable games for the PC. Real Networks’ RealArcade is one of the most popular casual game destinations on the web. But it shows that casual game companies can cross from one platform to another when the content makes sense without too much difficulty. It also shows that Nintendo’s WiiWare platform has become a viable business alternative for third party game publishers and developers.

Marc Franklin, a Nintendo spokesman, said that more than 33 WiiWare games have become available since the debut of the online store platform last year. This batch includes a number of games made by small independent game shops. One of the biggest hits is indie game developer XGen Studios‘ “Defend Your Castle.” Nintendo’s WiiWare platform competes with Sony’s PlayStation Network for the PlayStation 3 and Microsoft’s Xbox Live Arcade on the Xbox 360.

Nintendo also announced that Tetris Online will publish Tetris Party, a new single and multiplayer Tetris game with 18 different versions of the 1980s-era block-stacking game.

Nintendo of America President Reggie Fils-Aime showed off the new Nintendo DSi, the third version of the handheld game device with built-in flash memory, connectivity, web browsing, music playback and two cameras.

The device, first announced last night in Japan, will come with a number of features aimed at expanding the audience for the DS and creating new types of games. It will have built-in versions of two “Brain Age” educational games that don’t need cartridges to play. It can play music in the AAC format. (Note: it doesn’t play MP3 format songs).

“We didn’t set out to build the world’s best portable camera or the world’s best music player,” Fils-Aime said. “We’re focused on new forms of entertainment.”

With the cameras, one points out and the other points at the user. The player can distort the images, splice them, add graphics to them, insert them into a photo diary, and share them. In future, games you will likely be able to insert your own picture into the faces of the game characters. With the music player, you can change the pitch and change the speed.

With the memory (Nintendo didn’t specify how much), you can shop at the Nintendo DS Shop online and download games onto the memory card. You can also transfer downloadable Wii games to the Wii console. The Opera web browser will be faster than the current version, making web surfing on Wi-Fi easier.

But U.S. fans will have a long wait, as Fils-Aime said the device will start selling in Japan in 2008 and will not start selling in the U.S. until “well into 2009.” Presumably, the company is expecting limited DSi supplies and a sellout in Japan and is delaying other territories until it can ramp up its factories.

Fils-Aime also said the company will have dramatically more supplies of the Nintendo Wii console and the existing Nintendo DS Lite in the world markets this fall in hopes of meeting demand. The DS has sold 77 million units worldwide; last year, Nintendo ran out of supplies in mid-December. The Wii, which has sold 29 million consoles, has been in short supply since its launch in 2006. Fils-Aime said after the press conference that the Wii will likely have 50 percent more supplies this year than last year.

The downside for the company here is that demand may weaken for the existing DS now that the DSi has been announced. It sounds like it’s going to be a long gap. Nintendo has been moving forward at a quick pace introducing new models. The DS debuted in 2004, but sales really took off with the Nintendo DS Lite launched in March 2006.

In any case, Nintendo is unloading a pretty formidable blast at its rivals Microsoft and Sony for the holidays. It will be interesting to see if there are any surprises coming from the other side for the fall season. Microsoft has “Gears of War 2″ coming and Sony has a bunch of original titles as well.

Nintendo also showed a number of new games, many of which won’t ship until next year. One such title is “Fire Emblem: Shadow Dragon” for the DS, based on a franchise that first appeared 18 years ago. It also showed off a first-person shooter game, “The Conduit,” where aliens take over Washington D.C. Both are out next year. Also coming in 2009: a zombie killer game “Dead Rising: Chop Till You Drop” for the Wii; the “Punch-Out” boxing game for the Wii; and “Call of Duty: World at War” for the Wii. Those titles suggest that Nintendo isn’t abandoning hardcore gamers by expanding to more casual audiences, said Cammie Dunaway, executive vice president of sales and marketing for Nintendo of America.

Previously announced games such as “Wii Music” and the latest “Animal Crossing” game for the DS are on schedule for release this fall. The “Wii Speak” group voice accessory will debut Nov. 16 and allow four groups of friends to talk to each other on an Internet party line.

By the end of the year, Nintendo will introduce its Nintendo Club rewards program that is already in place in Japan and Europe. In that program, you can earn points by filling out surveys and trade them in for prizes.

Here’s the latest action:

In Buffet we trust — Billionaire Warren Buffet’s Berkshire Hathway group is investing $3 billion in General Electric. Why the investment? GE is the “symbol of American business to the world,” Buffet told VCCircle. That’s the spirit in a troubled economy — or is it bottom-feeding?

New data on M&As and IPOs — Mergers and acquisitions activity and initial public offerings of venture-backed companies are on pace for the lowest levels this decade, according to data from Dow Jones VentureSource. This seems in line with what we said earlier about the IPO market being the worst it’s been in 30+ years.

Mac laptops continue to gain share — Portable computers made by Apple accounted for some 20 percent of retail notebook sales during July and August in the U.S., according to data from NPD. With new ones likely due soon (more on that at the bottom of this post), expect this growth to continue. Register Hardware has more.

Nintendo’s rumored Wii follow-up — The video game maker is said to be working on the follow up to its massively successful Wii console. It’s set to hit the market by 2011, according to the blog What They Play. Nintendo just outlined the new DS portable gaming system as well.

Acquia launches enterprise-class support for Drupal — The company that is behind the open-source Web content management system (CMS) appears to be making it slightly less open source for this particular version, according to CNET’s The Open Road.

Microsoft still trying to pay users to searchSearchPerks gives users points for each search performed on Live search. You can redeem these points for stuff. I guess it’s better than straight up paying people, but it’s still awfully pathetic. Make that best product Microsoft, that’s how you win, not by paying users. The Inquisitr has more.

GameStop buys Micromania for $700M — The video game retailing giant is buying the French gaming chain to bolster its brand in the region. Gamespot has more.

Glam teams up with GumGum — The two can now offer free legal images across Glam Media’s publishing network, according to TechCrunch. Glam + GumGum? Golly gee that’s great.

Blizzard beats the bots with a lawyer combo — The World of Warcraft creator if successful will get $6 million from the makers of a software bot, which automates many parts of the online fantasy game. The BBC has more.

EA kills Tiberium — The squad shooter based in the Command & Conquer universe was originally delayed until 2010. Now, it’s a goner. Kotaku has more.

Jaxtr gets premium memberships — Best international call rates, priority customer service, personalized contact pages, global online voicemail and the ability to forward voicemails to email are all part of the package for the company that links your phone to the web.

More fake MacBook Pro photos? – The event for the launch of the new laptops is rumored to be coming up in less than two weeks. Could the picture below really be what they look like? Probably not, but it’s much better than the first attempt. Cult of Mac also has a rumored promo shot.

Nintendo announced in Japan today that it will launch a new version of the Nintendo DS gaming handheld. Called the Nintendo DSi, it will be smaller than the current DS Lite but it will have larger screens.

It will also have an SD memory card slot for digital downloads, MP3 playback capability and two cameras, including one with a 0.3 megapixel camera with 640×480 resolution. Players can edit photos on the touch screen of the device and adjust the playback speed of music. Photos can be synched to the Nintendo Wii’s photo channel.

The new device is 12 percent thinner than the DS Lite. It will be released Nov. 1 in Japan for 18,900 yen (around $180), and it will be sold in black or white. The screens are 3.25 inches.

Users can buy downloadable games from Nintendo’s online store using the current form of money, dubbed Nintendo Points. The games will come in four categories: free, 200 points, 500, or 800. Nintendo will give away 1,000 points with the purchase of a DS-i for a promotional period.

Compatibility with the GameBoy Advance has been sacrificed. Without the cartridge slot for GBA games, the device can be smaller. Nintendo says that a web browser will be built into the DSi. It’s not yet clear when the system will make it to the U.S. or Europe. Some of the details, such as internal storage, are sketchy.

One of the interesting things about the new design is that these features will make the DS into a much more Internet-powered device, making it far more useful and flexible. The MP3 playback means that Nintendo is for the first time showing interest in making a foray into music, outside of games. That’s what Sony has done with the PlayStation Portable.

The cameras are also a nod to the camera-phone generation, though they will no doubt be useful in the cutesy games that Nintendo creates.

I wonder, however, if these features are going to make the DSi appealing to the broader market of music lovers who embrace Apple’s iPod. Nintendo may be responding not only to the competition from the PSP, which also has broader entertainment features, but the iPhone, which has been hailed as a cool gaming device.

It isn’t clear what steps Nintendo has taken to make a broad library of music or videos available on its online store. And, of course, it won’t be able to play songs that are protected in Apple’s own format. Hence, I don’t think this is much of a threat to the iPod. It’s more like a necessary modernization that will make the DS more appealing.

It’s very interesting that Nintendo isn’t waiting for anyone to knock it off its throne. Nintendo has sold more than 77 million DS units worldwide, while the PSP has sold just over 41 million. That’s a huge spread. The original DS debuted in 2004 with a fairly clunky design. Nintendo quickly replaced it with the DS Lite in the spring of 2006, and now the DSi is the third iteration.

Nintendo CEO Satoru Iwata demoed the new device at a press conference in Jpan. He also showed off the finished version of Wii Music, with debuts on Oct. 20 in the U.S. With that game, you can hold the Wii controller and pretend to play a musical instrument. As you move, you can make sounds.

In case you’re tired of reading about the markets imploding, here’s some unrelated news:

Warren Buffet invests in Chinese battery maker — He’s called the Oracle of Omaha for his ability to spot long-term trends. Take note, then, that Warren Buffet has bought almost 10 percent of a Chinese battery maker whose cells go into electric cars, BYD Company, via one of his existing companies.

Web radio bill passes House — Companies like Pandora and Last.fm may survive after all, following the passage of a bill in the House allowing web radio companies to negotiate their own terms with copyright holders.

Is cloud computing a marketing hype campaign? — Free software campaigner Richard Stallman really hates the idea of cloud computing, warning of a future increase in fees for others to own your data.

One of private equity’s worst deals ever — TPG’s $1.35 billion investment in Washington Mutual, part of a $7 billion syndicate, was entirely wiped out late last week. It was one of the largest private equity deals in history, although representing less than 10 percent of TPG’s total capital, so it won’t (immediately) wipe the firm out.

ShuffleBrain readies photo game for FacebookCNET has a good profile of ShuffleBrain, a game startup that will allow players to create their own photo-building game in a yet-to-be released Facebook app.

Apple TV update may be coming tomorrow — A mysterious message sent to Apple resellers, and picked up by The Unofficial Apple Weblog, suggests that an updated Apple TV may be coming Tuesday.

Nintendo may offer DS Lite follow-up by year’s end — The successful DS Lite may have a successor by the end of this year, according to Crave, with better wireless, a camera and music playback.

Multimedia chip maker NeoMagic dies
— The Santa Clara, Calif. company’s shares were once listed for $125 on Nasdaq. Its remaining 52 employees are now being set free.

Privacy-protecting version of Google Chrome releasedIron, a German spinoff of Google’s new Chrome web browser, promises to protect people who are concerned about the browser’s data policies.

Etelos CEO Jeff Garon fired — Business application maker Etelos, which recently maneuvered itself onto the over-the-counter bulletin board (OTCBB) stock exchange, has fired CEO and president Jeff Garon. Valleywag, as usual, has the gritty details.

The new pathway of innovationUnion Square Ventures’ Brad Burnham ruminates on the new flow of innovation from consumers to business, versus the old, opposite way.

The party is on for video game entrepreneurs. Big Fish Games just raised the bar for the industry by reeling in a huge venture round by video game standards.

The Seattle-based casual downloadable games company raised $83 million in a first round of financing from Balderton Capital, General Catalyst Partners, and Salmon River Capital. That’s the biggest round I can remember for a game company. The deal is the largest in the state of Washington this year, according to the National Venture Capital Association. That’s pretty impressive, given the state of the economy. But the game industry has proven resilient during the recession.

This will certainly prompt questions about whether games have hit a bubble peak. But Jeremy Lewis, chief executive of Big Fish, said in an interview that his company is profitable and its execution is solid. Big Fish reported $50.8 million in revenue last year and has grown revenues more than 100 percent a year in the past three years.

“Do I think the market is frothy?” Lewis said. “In some areas of online games, that may be true. I’m not an expert on that. But we don’t feel that is the case with our own company.”

But the surprising thing here is that Big Fish has a business model that is considered old and decrepit among the newest game startups. Big Fish uses the “try before you buy” downloadable games business model. You can download a game from Big Fish and play it for free. But after an hour, you have to decide whether you want to pay or move on to the next one.

Popular titles include “Mystery Case Files: Madame Fate,” “Build-a-lot 2: Town of the Year,” “Ranch Rush,” and “Azada: Ancient Magic.”

These days, ad-supported models supported by companies such as NeoEdge Networks or Mochi Media are more popular. Korean and Chinese online game companies have adopted a “free to play” model, where they monetize their games through sales of virtual goods. But Lewis said that the older model has served the company well.

Big Fish was founded by former Real Networks game executive Paul Thelen in 2002. It now has 310 people. And, no, they’re not in China or India. Big Fish has bucked the outsourcing trend as well, with all but four of its people in the Seattle area. More than 500 independent developers work with the company now, providing games that Big Fish distributes on its web site.

More than 1 million games are played every day and 50 percent of sales are overseas. The company is launching a version of its site in Japan and has expanded to various parts of Europe. There is no particular plan for the new funds, but Lewis said they give the company a very strong balance sheet. And although he said the company has no acquisition plans per se, Lewis said the company has the funds to acquire if it needs to. He looks at his big fat wallet as giving him “strategic flexibility.”

Prior to today, the company raised $8.7 million in angel funds — in two different tranches — in 2005. Growth has been strong thanks to the extended reach of broadband, a growing interest in casual games among all demographic groups, overseas expansion, and strong social networking.

Big Fish has tried to be a MySpace of games by creating reward programs for those who spread games in a viral fashion, sharing them with friends. After a year, players get rewards. And they can chat with each other in forums built into the site. The company has partnerships with Activision Blizzard, which publishes some of the company’s biggest hits in retail stores, and Nintendo, which recently published “Mystery Case Files: MillionHeir” for the Nintendo DS. Mystery Case Files was a big hit on Big Fish.

Rivals include casual game companies of all sorts, including Real Networks and Electronic Arts’ Pogo.com division. Compete.com shows that Pogo.com has far more unique visitors a month than Big Fish, while the traffic at Disney’s Club Penguin is equal to that of Big Fish.

Lewis said that the company continues to experiment with new business models, and he noted that more than half of the company’s staff is dedicated to research and development.

The torrid growth of the U.S. video game industry came down to earth in August, but the industry still eked out 9 percent sales growth year-over-year, according to market researcher NPD. It doesn’t look like it’s time to panic, but it’s clear why Microsoft just chose to cut its Xbox 360 prices.

Overall, the industry has grown 32 percent year-to-date. August growth at 9 percent would be considered great for most other industries, but for video games, that’s a slowdown. August is typically slow compared to other parts of the year, but this slowdown is being watched more carefully now because the economy is slumping.

Overall, game sales were $1.08 billion in August, up from $994.8 million a year before. Hardware was $394.5 million, up 3 percent from a year earlier. It’s quite possible that rumors of coming price cuts dried up the hardware sales, which were previously growing at much faster rates. Software rose 13 percent to $550.7 million, while accessories were also up 13 percent to $137.3 million.

In the console war, Nintendo was No. 1 with Wii sales of 453,000, down from 608,400 in July. Microsoft’s Xbox 360 overtook Sony at No. 2 with 195,200, down from 204,800. And Sony brought up the rear with 185,400 PlayStation 3s sold, compared with 224,900 in July. The Nintendo DS sold 518,300 units, while the Sony PlayStation Portable sold 185,400 units. Microsoft was trailing Sony’s PS 3 for the past three months.

Electronic Arts cleaned up with the top three games — all versions of Madden NFL 09. (Maybe people wanted the game with the wrong cover art for Brett Favre, who got traded after the game covers were printed). Madden sold 2.3 million units, beating out last year’s title by 2 percent. Nintendo also did well with five titles in the top ten, including “Wii Fit” and “Wii Mario Kart.” Microsoft’s “Too Human” for the Xbox 360 sold a scant 168,200 units — not great for a game that was years in the making. But it came in at No. 8.

Anita Frazier, an analyst at NPD, said that the August sales were strong, but the slowdown in the growth rate was the first time in 27 months that sales growth was below 10 percent. She still expects overall industry sales to hit $22 to $24 billion in the U.S. in 2008. Sony said that year-to-date it has sold $3.7 billion in PlayStation products, up 21 percent from a year ago. Sony began shipping the new 80 gigabyte PS 3 model in late August.

Nintendo has sold 12 million Wiis and 22 million DS units this season. Microsoft said it expects to get a boost in September sales thanks to the $50 to $79 price cuts it launched last week. Over the Sept. 5 to Sunday Sept. 7 weekend, the company saw console sales increase 100 percent over the weekend before, according to Microsoft’s internal data. It noted that its year-to-date sales were $4.1 billion.

When his fourth Xbox 360 video game console died in April, Chris Szarek wasn’t surprised.

The Chicopee, Mass. gamer was accustomed to the hardware failures that became known throughout the Internet as RROD, or the “red rings of death” which flash when the console becomes inoperable.

A 40-year-old photographer, Szarek was a hardcore Microsoft fan who spent more than $1,000 on his games. But each time one of his Xbox 360 consoles failed, he had to spend time convincing Microsoft’s tech support that they should send him a new console. Each time he got a refurbished console as a replacement (a machine that had been returned to a repair center in Texas, fixed as much as possible, and then shipped back out). When he complained on the Internet and to the media about the shoddy product and poor customer service, people branded him a cry baby and wrote him off as a statistical anomaly. But by the spring of 2008, Szarek was vindicated. There were at least a million or two other people like him.

Szarek’s fourth machine lasted almost two years, experiencing the same short life that many other Xbox 360s suffered. Microsoft replaced these machines for free under the warranty that it announced on July 5, 2007, for defective Xbox 360s exhibiting what it more politely called the “three flashing red lights.” That warranty program cost Microsoft up to $1.15 billion, but the loss of face and loyalty among gamers in the fierce console war with Nintendo and Sony has been immeasurable. Szarek, who became a spokesman for dispossessed defective Xbox 360 owners, played a part in making Microsoft acknowledge its console quality problem.

This is the unauthorized tale of how Microsoft lost its chance to become the leader in the biggest market it has attacked beyond its twin monopolies in Office and Windows software. Rival game console maker Nintendo out-thought the larger players Microsoft and Sony by designing the Wii game console with a clever, intuitive game controller. Even so, Microsoft could have captured more gamers during this product generation, yet the RROD problem held it back. The Xbox 360’s defect problem will go down as one of the worst snafus in consumer electronics history.

Its own worst enemy

Microsoft knew it had flawed machines, but it did not delay its launch because it believed the quality problems would subside over time. With each new machine, the company figured it would ride the “learning curve,” or continuously improve its production. Even though Microsoft’s leaders knew their quality wasn’t top notch, they did not ensure that resources were in place to handle returns and quickly debug bad consoles. There were plenty of warning signs, but the company chose to ignore them. The different parts of the business weren’t aligned.

It reminds me of the German war machine just before World War I, as chronicled by Barbara Tuchman in the classic history book, “The Guns of August.” The German generals were intent on keeping their trains on time; but the leaders overlooked their chances for stopping the war altogether. The Schlieffen plan called for them to strike first. Once the Russians and French mobilized, the Germans had to move into action. They marched off blindly into tragedy.

Likewise, Microsoft’s strategy depended on beating its rivals to market. It couldn’t afford to stop and delay the launch in order to solve its quality problems, or so upper management believed. What Microsoft’s leaders didn’t realize was that getting to market first with a flawed machine would only win them a battle; and it risked the loss of the war.

“They got enamored with the idea of the Microsoft army rolling everything out at the same time,” said one knowledgeable source who asked not to be identified.

The quality problem negated much of the advantage of going first, and it has delayed the company’s plan to aggressively market the console and slash its prices. (Microsoft disputes this point; it cut the price of all three versions of its Xbox consoles by $50 to $79 on Wednesday. And the company believes it will sell more boxes than Sony will. But prices ought to be lower still during this stage of the console life cycle). That has stopped the company from reaching the broader market of consumers that Nintendo has won over. It has lowered its ambitions, hoping instead just to get a clear edge on third-placed Sony. The future profits that the company once hoped for are now likely to wind up in Nintendo’s pockets.

Microsoft’s top game executive, Robbie Bach, president of the Entertainment & Devices group, said at a dinner in July that Microsoft’s own research shows that gamers have largely forgiven the company for defective Xbox 360s. Microsoft has still sold more Xbox 360 consoles than Sony to date. But there is no doubt that the company has lost considerable good will among gamers. Before Microsoft offered free replacements, connsumers grumbled that they had to turn to forums, such as those on Ars Technica, to vent and to find solutions to problems that the company didn’t openly discuss. And for a couple of months now, Sony’s PlayStation 3 has been outselling the Xbox 360 in the U.S. for the first time.

“Fundamentally, their thinking shows that they are a software company at heart,” said one veteran manufacturing executive. “They put something out and figure they can fix it with the next patch or come up with a bug fix.”

The terrifying part of the story is that this kind of problem — where technology fails and no one knows what to do about it — can happen to any company.

About this story

I asked Microsoft to confirm or deny 35 different facts contained in this story. Instead, I received a formal statement from a Microsoft spokesperson, saying the company had already acknowledged an “unacceptable number of repairs” to Xbox 360 consoles and responded to the hardware failures with a free replacement program. The statement also said, “This topic has already been covered extensively in the media. This new story repeats old information, and contains rumors and innuendo from anonymous sources, attempting to create a new sensational angle, and is highly irresponsible.”

I don’t think this story is sensational. I have tried to verify the facts over several years. I view this story as the last chapter for my book on the making of the Xbox 360, “The Xbox 360 Uncloaked: The Real Story Behind Microsoft’s Next-Generation Video Game Console.”

The facts revealed themselves slowly, emerging from the day-to-day stories that I wrote about the game business. Some people might consider this post mortem to be ancient history. But the reverberations are still playing out today. They help explain why Microsoft isn’t being aggressive with its price cuts and why gamers aren’t getting bargains on hardware as they did the last generation. While I talked to many people for this story, few were willing to let me use their names. As you will see, not every source is anonymous, and we have included the viewpoint of Microsoft executives from past interviews.

The details are interesting because they offer a deeper look into how the console business runs than is otherwise available. Microsoft, for instance, still hasn’t perfected its Xbox 360 manufacturing process. In the absence of a precise chronology from Microsoft, some anonymous sources have tried to describe what happened. But the history of the decision making and inside story of what happened on the RROD has never been told, until now.

Microsoft cut Xbox 360 prices on all three of its console versions today. The $50 to $79 price cuts mean that Microsoft will have the cheapest new console on the market in the form of the Xbox 360 Arcade, which will now cost $199 compared to the $249 Nintendo Wii.

The Arcade version, however, has no hard disk and isn’t the best-selling version. The Xbox 360 with a 60 gigabyte hard disk with sell for $299, down from $349. And the Xbox 360 Elite with a 120-gigabyte hard disk will sell for $399, down from $449.

Microsoft made the move to hang on to its No. 2 position in the console war. Sony’s PlayStation 3 has been marginally outselling the Xbox 360 for the last three months. These kinds of price moves will put pressure on the rivals, but it isn’t clear exactly what the effect will be.

The move was anticipated, though some expected the price cuts to happen at the E3 trade show in July. At that time, Microsoft swapped out the 20-gigabyte hard drive for a 60 gigabyte drive and kept the price of the console the same $349. It discounted the 20-gigabyte versions to $299 to clear inventory. The Microsoft price cut comes a few days after it announced it would cut its price 30 percent in Japan.

Nintendo hasn’t changed the price of the Wii since it debuted in the fall of 2006. That’s because the console continues to sell out in many locations. Sony, meanwhile, has kept its prices stable by adding bigger hard drives. It now has a $499 model with a 160-gigabyte drive and a $399 model with a 80-gigabyte drive. Earlier this summer, those models had 80 gigabyte and 40 gigabyte drives, respectively. Sony also eliminated a high-cost version of the console that was backward compatible with PlayStation 2 games.

As we reported earlier, Microsoft is able to cut prices because it has a new lower-cost version of the electronics inside the machine. Now it is using a board code-named Jasper, which has a 65-nanometer version of the IBM processor and a 65-nm version of the ATI (AMD) graphics chip in the machine. These components cost less to make and so it’s easier for Microsoft to cut prices without losing money on its machines.

As Microsoft pointed out, history shows that more than 75 percent of all console sales happen after the price falls below $200. But Nintendo might impolitely note that, sans hard drive, the Xbox 360 Arcade isn’t such a great bargain for consumers. Sony, on the other hand, may have a harder time staying ahead of Microsoft in the coming months unless it cuts prices on its own. So far, indications are that Sony won’t cut prices. You can bet, however, that if PS3 sales start to sag, they will change their mind.

Okay, this console war is getting really boring. Nintendo is thrashing everyone else. Today, the Japanese company revised upward its financial forecasts for the six months ending Sept. 30, 2008. It also upped its forecasts for game hardware and software during the period, as well as for its full fiscal year that ends March 31, 2009.

Compared with original full year forecasts issued on April 24, 2008, the company now sees increases in sales by 11 percent, in operating income by 22.6 percent, and in net income by 26 percent. Strong sales of the Nintendo Wii game console and the Nintendo DS handheld, as well as better foreign currency exchange rates, are the reasons for the better forecasts.

The company credited stronger sales of the Wii and Nintendo DS, as well as changes in the expected foreign currency exchange rates.

Nintendo now expects to sell 30.5 million DS hardware units in the full fiscal year, compared to 28 million expected earlier in April. It expects to sell 197 million DS games, compared with 187 million predicted earlier. It expects to sell 26.5 million Wii hardware units, compared to 25 million earlier, and 186 million Wii games, compared to 177 million earlier. Nintendo also raised its dividend.

The reason I liked the Internet television service Joost had nothing to do with the content. Rather, I saw its interactivity with other web services while watching the content as the future of television. While Joost itself may be struggling, the idea of adding widgets to the television experience lives on. Today at the Intel Developer Forum (IDF), Intel announced a partnership with Yahoo on the Widget Channel, an application framework that brings widgets to your television.

If you’ve used Yahoo’s Konfabulator widgets (now called Yahoo Widgets), this is the same idea, I was told as the Yahoo display booth today. Basically these are small programs that run on top of whatever you are doing in the background. Usually these run on computers so that backdrop is your desktop, now that backdrop will be programs on your TV.

But let’s call this what it really is: An app store. It’s a free app store, but it’s still an app store.

Who else has an app store — or rather the App Store? Apple.

Not only does Apple have the App Store, it also has several patents for putting widgets on your television, presumably through its Apple TV device. I’ve gone one step further before and said Apple will eventually extend its popular App Store, currently only available on the iPhone and iPod Touch, to the Apple TV (and other devices) as well. Widgets or small apps, what’s really the difference? They’re coming. You know it and I know it.

But Yahoo has a key weapon for its Widget Channel; despite being unveiled at the IDF with Intel, Yahoo doesn’t plan to be exclusively on any set-top device Intel may make, representatives tell me. Yahoo wants to own this space and put its widgets on any device possible. DVRs, cable boxes, Blu-ray players, you name it. By contrast, with any widget channel (*cough* App Store *cough*) from Apple, you can be be sure it will only be on Apple products.

Yahoo’s Widget Channel has been in development for about a year, but since it basically works the same way as the Konfabulator widgets, it has an even stronger background. Developers can use JavaScript, XML, HTML or Flash to write widgets for this new platform.

Yahoo representatives noted that Intel was currently the only chipmaker with something powerful enough to run its widgets as it would like. For the foreseeable future, these Intel chips will reside in set-top boxes, but eventually the plan is to integrate the Widget Channel right into the actual TVs.

One of the most interesting things to me about the Widget Channel is one of the showcase partners: The aforementioned Joost. I was confused about how exactly Joost would function as a part of the Widget Channel since Joost has its own widgets. Would you be running widgets within widgets? Yahoo admitted it hasn’t really figured out exactly how Joost will work on the platform yet, but that the company wants its content to be a part of the platform.

Another surprise widget is Blockbuster. The name once synonymous with movie rentals has been struggling ever since Netflix changed the game to DVD rentals over the mail, and now several services threaten to move the industry fully digital over the Internet. But Blockbuster, shortly after finally announcing it would allow instant streaming access to movie over the Internet (with the help of its Movielink purchase last year), finally seems to be embracing digital distribution over the Internet. With its Yahoo widget, you will be able to rent and watch Blockbuster movies on your TV.

The system itself, even in prototype form, is impressive. I saw the Widget Channel running on a stand-alone Intel box connected to an HD TV. It looked great. I was watching some nature show in high definition and pulled up the Flickr widget. On the left hand side of my screen I could see any pictures I wanted from Flickr while still watching the show. Or I could move them to the main screen and see them in all their glory.

Though Flickr is a Yahoo-owned company, Yahoo told me that it’s open to letting any other service create widgets. For example if the Google-owned Picasa made a widget, that would be fine.

Another interesting aspect of the Widget Channel is advertising. While there was one demo ad in the widget toolbar, Yahoo told me it want to be careful not to ruin user experience by placing too many ads on there. The ad, for a coffee maker, looked nice. Clicking on it opened the widget where you had the option to buy the product.

Interaction with widget was all done via remote control. This may sound cumbersome, but the Intel remote has a nice color-coded button scheme to ensure relative ease of use. Still, a Wiimote-like pointer might work better. That, of course, is dependent on what device the widgets are running on. Come to think of it, Yahoo widgets on the Wii would rock.

The July U.S. video game sales numbers show that Nintendo is way out ahead but Sony has beaten Microsoft yet again in the battle for second place.

Nintendo sold 555,000 Wii consoles during the month, down from 666,700 consoles a month earlier. But that was far ahead of Sony, which sold 224,900 PlayStation 3s and Microsoft, which sold 204,800 Xbox 360s.

Industry sales slowed considerably in July, with total growth at 28 percent to $1.19 billion compared to 53 percent growth in June. Video game software sales were up 41 percent to $591 million in July, but accessory sales were up 19 percent to $149.1 million and hardware sales were up only 17 percent to $446.9 million. Overall, the industry is still growing 35 percent a year. But the July slowdown may be a concern to those who worry about the impact of the recession on game sales.

The Nintendo DS sold 608,400 units while the Sony PlayStation Portable sold 221,700 units. The PS 2 sold 155,510 units. Sony noted that its sales are up 99 percent year to date. But it has to be concerned about how the DS is pulling away; Nintendo happily noted the Wii had 49 percent of the console market in July while the DS had 73 percent of the handheld market.

Microsoft said in a statement that it is still selling more games per console than its rivals at 7.9 games sold per console. It also said it has sold $10.4 billion worth of Xbox 360 hardware, games and accessories since the Xbox 360 launched in November 2005. But it’s clear that Microsoft has to start thinking seriously about how to pull back ahead of Sony in the console hardware business.

The top game of the month was NCAA Football 09 (pictured above) from Electronic Arts. The top ten games list had four Wii titles, one Nintendo DS title, three Xbox 360 games and two Sony PS 3 games. My takeaway: July is a slow month. But the game industry isn’t defying gravity anymore. Look for price moves coming soon to keep the robust growth going.

John Schappert is the corporate vice president who runs pieces of Microsoft’s game business such as its Xbox Live online gaming service. One of the new front men for Microsoft’s game efforts, Schappert is a seasoned game developer who started Tiburon Entertainment, which Electronic Arts bought in 1998. He left his job as the No. 2 executive at EA’s game studios to take the Microsoft position. I caught up with him after he took the stage at the recent E3 game show.

VB: What was the thinking behind the changes to the (newly announced) Xbox Live dashboard interface? It’s your biggest change to what gamers see on the console since you introduced the Xbox 360 in 2005.
JS:
We’re happy with the “blade” metaphor that we used in the original Xbox 360 interface. It was the first video game box where