PlaySpan helping social network Hi5 to cash in on virtual goods
Updated with information from Hi5 on its gaming effort.
Social network Hi5 is continuing its foray into the business of virtual gaming today by introducing two new ways for users to pay it real money for its “Coins” virtual currency. The services, offered by gaming payment… Continue Reading
Roundup: Xbox defects rise, Windows Live Messenger comes to websites, and more
Here’s the latest action:
Joystiq reports rising Xbox 360 defects — Errors with the E74 code have been rising since the New Xbox Experience update on Xbox Live, according to a survey.
Windows Live Messenger adds chat to websites – In the words of TechCrunch’s Erick Schonfeld, “AIM,… Continue Reading
PlaySpan makes virtual goods transactions more convenient
In-game commerce network PlaySpan is taking one of the hassles out of trading virtual goods. In the past, gamers had to engineer a risky drop-off inside a game world in order to trade valuable virtual goods between game characters. The gray-market system (often not sanctioned… Continue Reading
PlaySpan launches virtual goods marketplace for lots of games
Virtual goods markets are picking up steam. That’s why PlaySpan is today announcing a virtual goods marketplace web site that combines items from a bunch of games.
The PlaySpan Virtual Goods Marketplace will sell items from dozens of top games, including EVE Online, Gunz, Kal, Knight… Continue Reading
PlaySpan raises $16.8 million for gaming virtual goods platform
Virtual goods sales are starting to look better than real world goods sales these days. PlaySpan announced today that it has raised $16.8 million for its virtual goods platform and online payments business for online games.
Karl Mehta, chief executive of the Santa Clara, Calif.-based company… Continue Reading
PlayerAuctions sets up exchange for digital assets in online games
PlayerAuctions, a startup backed by a big Korean company, launched its digital asset exchange for online games today.
The company is tapping into the demand for markets that allow game players to profit from their heavy investment of time into massively multiplayer online games such as… Continue Reading
Gaming market company PlaySpan buys gaming-goods purchase company PayByCash
PlaySpan offers an application that video game players can download and use to trade, buy or sell virtual goods and other products. It has purchased a complementary company, PayByCash, that lets gamers purchase products using cash, checks, PayPal and other payment methods. PayByCash has clients… Continue Reading
PlaySpan, run 12-year-old founder, gets $6.5M in venture capital
[Updated: The father, Karl, has responded to an inquiry. We've updated below. See comments too.]
A Silicon Valley company co-founded by a 12-year-old has just raised $6.5 million in venture capital.
PlaySpan, based in Santa Clara, Calif. says it offers game publishers a technology that lets users… Continue Reading