iPhone game developers cooperate to build audiences
If you can create hit games on the iPhone, you can make a much bigger impact and more money by sharing your audience with other game developers who need to get their games noticed.
Social Gaming Network, whose iBowl and iBaseball games are popular on the iPhone, is doing that today by opening up its game cross-marketing efforts to promote games from other developers to the 12 million people who have purchased its own. The first… Continue Reading
Scoreloop launches social game platform for iPhone
So many people are creating games for the iPhone that there’s cottage industry emerging to help them create their applications more easily.
The latest is Scoreloop, a Munich, Germany-based startup that has created a platform for developers to build social features into iPhone games. Today, the company is launching a software development kit that developers can use to add new multiplayer features.
I can see the logic. The chances of any developer producing a tremendously popular game… Continue Reading
GamesBeat 09: More great speakers lined up
As the March 24 GamesBeat 2009 games conference draws near, we’re unveiling a new list of speakers. We’re proud to say that some of the biggest names in the gaming world are joining us for the program. Tickets are still available.
Chris Taylor (right), founder of Gas Powered Games, will share the stage with me as co-emcee of the event. We picked Taylor because he has been an advocate for creativity in games and because he’s one… Continue Reading
SGN launches its mafia game for the iPhone
Social Gaming Network is joining the mafia game fray on the iPhone today with the launch of Mafia: Respect & Retribution.
The social networking game has 3-D graphics and location-based gameplay. Players complete various jobs in either real-world locations or on the iPhone or iPod Touch with the ultimate goal of becoming the “Don” in their city. With the optional location feature turned on (which takes advantage of the iPhone’s Wi-Fi location finder feature), players can… Continue Reading
CasualCafe to launch Facebook games for casual players
CasualCafe has joined the ranks of game companies looking to make a fortune with games on Facebook. The Los Angeles company has launched its first two games, Spyde Solitaire and Burdaloo, for Facebook and is showing them off at Facebook’s F8 development conference.
Michael Scholz founded the company two years ago to create PC-based online games for the casual market. The games are based on Adobe’s Flash technology and run in a browser. As such, they… Continue Reading
Zynga and SGN launch ad networks for game developers on social networks
Want to play more games on Facebook? Well, some fast-moving start-ups are banking on it — and are enticing you to play new games by luring you with advertising. It’s the latest way entrepreneur are trying to make a buck on the tens of millions using Facebook and other social networks.
Zynga and the Social Gaming Network, competing creators of popular games in social networks, are behind two competing efforts. They’re placing ads within their own… Continue Reading
Actually, social networks and their widgets are making money, thanks
Skeptics of social networks like Facebook and MySpace and their ability to produce value for advertisers gleefully pointed to more evidence last week: Google said its keyword advertising program on MySpace isn’t making as much money as Google had hoped.
“So what?” is the response I typically hear from the many people who have staked their business on making money through social networks , and who are making money. “I’m doing great and this information isn’t… Continue Reading