User acquisition may not be sexy, but it’s critical in mobile games (part 1) February 18, 2013 8:00 AM Dean Takahashi Dean Takahashi Twitter Profile Recent Stories: WildTangent launches mobile games on Asus tablets Ex-EA chief John Riccitiello pushes console makers to get four things right in this generation DeNA to publish Peter Molyneux’s Godus mobile game A panel of experts describes both paid and non-paid user acquisition tactics.