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My iPhone is quickly becoming a repository for applications that are being removed from Apple’s App Store. Today’s latest victim is PhoneSaber, the simple yet compelling app that uses the iPhone’s accelerometer to turn the device into a lightsaber.

The problem in this case lies in that the lightsaber is the laser sword made famous by the Star Wars films. Lucasfilm, the company of Star Wars‘ creator George Lucas, apparently doesn’t like the unauthorized emulation of its property and asked Apple to remove the application, according to Macenstein.

A quick search for the app today shows that it is in fact, gone.

Before everyone gets into a tizzy, there is, ahem, a new hope. Apparently THQ Wireless, which works with Lucasfilms on mobile Star Wars merchandise is willing to work with PhoneSaber’s creators, TheMacBox. The end result may simply be a very similar app that includes the Star Wars official branding to promote the films, according to a post on TheMacBox blog. The team notes that it doesn’t yet know if THQ will want the new app to be free or not yet.

And so for now, just like Obi-Wan Kenobi in Star Wars (technically Episode IV: A New Hope) PhoneSaber has vanished into thin air. It follows BoxOffice, NetShare and I Am Rich as apps that have been pulled completely from the store by Apple. Unlike those however, at least we know why PhoneSaber is gone.

[photo: 20th Century Fox]

The $50 billion video game industry is rife with opportunities, so it only makes sense that someone is creating a venture capital firm that will focus on investing in all stages of the global game industry ecosystem.

VentureBeat has learned two high-profile veterans have created GCube Ventures, a Los Angeles investment firm that will put money into every stage of the industry from small start-ups to big public companies. Its managing directors are Shiraz Akmal, a former executive at game publisher THQ, and Jawad Ansari, a global investment manager.

The effort is going to be ambitious, touching just about every aspect of video games, Akmal said in an interview.

“The opportunity is not an industry consolidation but a transformation as online is forcing companies to change what they do,” Akmal said. “At GCube, I can help multiple companies and fuel the growth of the global industry in a way I couldn’t do at THQ.”

Online business models are taking root in video games, which traditionally have been a console-dominated business where games are sold for $50 to $60 each in retail stores. Now companies are making everything from middleware to outsourcing tools that enable customers to move to online business models.

Akmal (pictured) said that traditional investing has focused on the developers who create the games or the publishers who get them to market. Those areas are just a small part of the industry, he said. New territories for investment include digital game distribution, training schools for game creators, game development middleware tools, and the convergence of games and social networks that are helping games reach wider audiences, he said.

The company will focus on both the U.S. and Asian markets. Ansari said in an interview that the firm will have strategic partners and strategic co-investors. Those unannounced partners will include traditional venture capitalists as well as big media companies. Ansari said that the company will announce its first investment deals in the coming weeks.

Akmal has 20 years of experience in the video game industry. For the past nine years, he worked at THQ and in the last three years he focused on building global production teams. He pioneered the practice of outsourcing tasks in game development to places with lower costs or more expertise. His last position was vice president of operations and production development. He said that it’s hard to start a brand new console game development company now, but there are plenty of untapped opportunities, such as funding schools for game developers or companies that can create local game industries in places such as the Middle East.

Ansari, meanwhile, has 15 years of investment management experience. He was the founder and former general partner of Miven Venture Partners, a $100 million fund focused on media and consumer investments in the U.S., China and India. He is also the founder and former CEO of Corporate Metrix, a diversified investment firm with managing $3 billion of assets.

On each deal, Ansari said GCube may bring in a series of partners. He said the company will disclose details of its own VC fund at a later date. The whole point of the partnership between Ansari and Akmal is to put together the expertise in games and finance.

“Our investments will be stage agnostic,” said Ansari. “We focus on interactive entertainment, looking for companies with hidden value. We can go from seed stage to a roll-up that involves a massive dollar amount.”

The company is based in Los Angeles, where Akmal noted there are a lot of game entrepreneurs. It will also have an office in San Francisco. Peter Leahy has also started a game incubation company in San Francisco. But Akmal and Ansari said the sector has been ignored by the venture industry for a long time.

The industry has had its share of big financial players that came into the industry to make big investments. That includes the now-defunct Capital Entertainment Group that tried to create a new kind of Hollywood-style game production company as well as Elevation Partners, which bought the game development houses BioWare and Pandemic for $400 million and then sold them to Electronic Arts for $775 million.

LAS VEGAS–THQ made a big splash at The Palms Casino Resort this past weekend, inviting about 100 sports, video game and mixed martial arts (MMA) journalists to an exclusive first look at “UFC 2009: Undisputed.” The first game out of THQ’s five-year exclusive licensing deal with Zuffa LLC, which owns Ultimate Fighting Championship (UFC), will ship for PlayStation 3 and Xbox 360 in May or June 2009. The mature-rated game will feature over 80 UFC fighters from five weight classes and introduce brand new game technology that looks solid even at this early stage of development. With UFC President Dana White in attendance, along with fighters Quenton “Rampage” Jackson and Forrest Griffin, the event also showed the type of synergy that will take place between the game publisher and the leading MMA brand. Tracy Williams, director of global brand management at THQ, was on hand to give an exclusive sneak peak into the future convergence between the real pay-per-view UFC events and the virtual games.

Q: What kind of collaboration do you see between UFC and THQ moving forward?

A: I think in terms of the TV shows, UFC has a partnership with SpikeTV, so we’re working with both companies to do different programming for “The Ultimate Fighter” show and also the pay-per-view events. The trailer we showed today for the game was hyping the upcoming July 5 pay-per-view fight between Quinton “Rampage” Jackson and Forrest Griffin.

Q: Since UFC is a sport versus WWE’s sports entertainment, will you be able to integrate UFC video game footage into TV programming like we’ve seen networks do with Madden gameplay in NFL telecasts?

A: We’re hoping so. Some of the cool stuff we’re trying to do is working with the UFC PR and marketing guys as early as possible. The whole event that we had today was planned six months ago. We were really trying to gauge at what point the game would be ready to show and have an engaging trailer on our side. And UFC focused on which fighters would best fit for the game event and tie it into the pay-per-view match. We really try to work with them as closely as possible. The nature of their sport is very dynamic and unpredictable and we have to be very nimble…much more so than we are with our WWE products.

Q: WWE has Wrestlemania every year, which is a pay-per-view event that’s similar to the NFL’s Super Bowl in terms of awareness. Does UFC have something similar?

A: No, in fact they would love us to do big game events for every one of their pay-per-views. We’re very excited about their enthusiasm, but at the same time we have limited resources. Where we might do a Superstar Challenge to kick off Wrestlemania weekend with WWE, we’ll probably pick more strategic UFC events. We really focused on the finale of “The Ultimate Fighter” TV show for this event. “UFC 2009: Undisputed” is going to ship around the season finale of season nine of “The Ultimate Fighter,” so we’ll probably do something around that. There are seasonalities we can track, as well as the ratings of the SpikeTV show, so we can target when people are really focusing in on the brand. Read the rest of this entry »

thq-logo.jpgI sat down at the noisy THQ Gamer Day party to speak with Bob Aniello, the senior vice president of worldwide marketing at the Calabasas, Calif.-based video game company. THQ has become a powerhouse over the past decade as it expanded into a variety of new markets, from casual games on consoles to mobile phone games. Its titles include games based on Pixar’s animated movies such as “Cars” and “Ratatouille,” as well as hardcore games such as “Company of Heroes” and the upcoming “Darksiders,” pictured here.

darksiders-church-small.jpgAniello has some choice words about all of the casual game start-ups being funded, Hollywood studios moving into games, and his bigger competition, Electronic Arts and Activision Blizzard.

Q: I’m seeing so many casual games start-ups coming out of stealth. There are two or three a week. They’ve been funded by angels. Why is this happening?A few years ago, there were 100 mobile companies. Does it make sense to you?

bobaniello2.JPGA: We are very active in the casual games area and have a casual games group. Whether you are talking about the Nintendo Wii, the Nintendo DS, or casual games on the online PC, we’re seeing it explode. When you say the word “casual,” it can mean a lot of different things. We see a broadening of the gamer base. More females. They are up to 20 percent of the total gaming population. Going back a long way, that was something we always dreamed about (Editor note: yeah, remember how guy gamers couldn’t get dates?). Kids are gaming at younger ages. That’s opening a lot of opportunity in casual games. How many should there be? It should probably end up like mobile. There will be consolidation. There will be companies that are aggregators and those that create content.

deblog1.jpgDe Blob (pictured, for the Nintendo Wii) and Construction Combat: Lock’s Quest (for the Nintendo DS) for us came from small indie development. We pay a lot of attention to the indie community. When we see something good, we grab it and blow it out across a lot of platforms. So we have to partner with those who make the great games.

Q: These casual start-ups are more like social networking sites, with games added. They would fit better with Facebook than with console game companies.

A: We’re seeing an explosion of community on console too. The whole community aspect is not limited to online, though online PCs have better functionality now than console online games.

wwe1.jpgWWE (pictured) is a fantastic example of community build around our games. What has been absent for a long time is that communities are now forming around games. Like Guitar Hero. We see that trend as platform agnostic.

Q: There are a lot of companies doing Facebook games. Is that attractive to you? Electronic Arts’ executives had a lot of slides with Facebook logos on them. It suggests there is value in getting their brand in front of Facebook users or getting them to play games on Facebook.

A: Facebook is a multiplicity of communities. We partnered with Oberon, which is doing light games on Facebook. We are making (retail) games of the Oberon titles that appear on Facebook. We are attacking that opportunity in a much more traditional way. It’s really about being platform agnostic. Read the rest of this entry »

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