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Google blessed the virtual world market with its own entry yesterday. But it is hardly alone. Investors poured $161 million in 16 virtual world companies in the second quarter, according to Virtual Worlds Management.

The investments help put the launch of Lively by Google into perspective. Lively is more like a virtual room business rather than a true virtual world. There is a ton of competition in a market that has had only a handful of successes to date.

The numbers are down a little from the first quarter, when investors put $184 million into 23 virtual worlds. But each quarter is lumpy, based on the occasional big investment. But the rate of investment is still breathless. To date, $345 million has been invested in 39 virtual worlds in the first six months of this year.

A couple of the companies that were acquired hadn’t actually produced virtual worlds yet. IAC bought teen fashion community GirlSense and Hi5 bought PixVerse. Joey Seiler, author of the report, said that more investments are going into peripheral interfaces and platforms. That is, investments are being made not just in the worlds themselves, but in the surrounding products as well, such as a $200,000 investment in Metaverse Mod Squad, which provides support for virtual world events.

Most of the money went into two massively multiplayer online companies. Turbine picked up $40 million and Reatime Worlds raised $50 million. While there were eight youth-oriented world investments in the first quarter, only a $1.9 million investment in Akoha and the GirlSense deal fit that category in the second quarter.

Online games powerhouse Turbine confirmed that it has raised $40 million, though the actual investors are different from what was previously rumored.

Time Warner and GGV Capital led the round along with existing investors Highland Capital Partners, Polaris Venture Partners, Tudor Ventures and Columbia Capital. The investment will be used to accelerate Turbine’s growth in online games. Previously, Granite Ventures was the rumored lead.

Turbine is expanding its properties, including “Lord of the Rings Online,” which is being launched around the world. Jim Crowley, CEO of the Massachusetts company, said in an interview that the Asia expansion alone will bring millions of subscribers to that game. Turbine also wants to fund the expansion of properties like Dungeons & Dragons Online, which on its own isn’t generating enough revenue to fund expansion. And then the company has a couple of more secret projects in the works.

My guess remains that they’re going to do a console MMO game based on The Lord of the Rings Online. Taking the MMO to the consoles would be a big deal and would help it compete head-to-head with console MMO rivals such as Sony and NCSoft.

Jim Crowley, the CEO of Turbine, isn’t an easy man to get a straight answer from. I heard that his company, which makes “massively multiplayer online” games such as “The Lord of the Rings Online,” was raising a new round of venture capital about a month ago. That’s a big deal, since Turbine is one of the big success stories in this industry and raising a new round could mean big new projects are in the works at the Westwood, Mass., company.

Adam Mersky, Turbine’s PR man, told me the funding rumor wasn’t true. Then I interviewed Crowley on April 17, where he pretty much said the same thing. His answer was evasive, but it left an opening for the possibility that Turbine had already closed a round.

In any case, on Tuesday, the news broke that Turbine has indeed raised another $40 million in venture capital to fund its online computer game business, according to a report by peHub. The round was led by Granite Global Ventures and included Highland Capital Partners, Polaris Venture Partners, Tudor Ventures and Columbia Capital. To date, the company has raised more than $90 million.

Mersky still declines to comment on the funding. But I leave it to the reader to surmise from my Q&A with the secretive Crowley to figure out what Turbine is going to do with all of that money, if, in fact, the filing dug out by peHub is true.

From what I see, here is a logical theory. Turbine has raised $40 million, partly to expand the Lord of the Rings Online around the world more quickly; Crowley says the Asia expansion alone will bring millions of subscribers to that game. Turbine also wants to fund the expansion of properties like Dungeons & Dragons Online, which on its own isn’t generating enough revenue to fund expansion. And then the company has a couple of more secret projects in the works. My guess is that they’re going to do a console MMO game based on The Lord of the Rings Online. Taking the MMO to the consoles would be a big deal and would help it compete head-to-head with console MMO rivals such as Sony and NCSoft. But take a look at Crowley’s words and judge for yourself.

What’s the latest at Turbine?
JC:
Our technology has been pushing the envelope. We are operating three worlds today. Asheron’s Call. Dungeons  & Dragons Online. And the Lord of the Rings Online. We are operating in 50 countries now with our worlds. We are growing like gangbusters on every dimension that you could possibly imagine. We are very focused on the topics of accessibility and distribution. That is both on how we can expand access to the worlds to more players and expand our markets. We are focused on global expansion. We are expanding the portfolio. There are things we can’t talk about there but there are lots of exciting things going on.

VB: You guys said you are not raising a round now. I initiated this call because I heard you were raising a round.
JC:
One of the great things about Turbine, and one of the most exciting things about Turbine, given our success, we have a tremendous number of people who seek to partner with us, whether it be IP owners, or financial sponsors and or traditional VC firms. As a result, we have a tremendous amount of flexibility in avenues we may choose. At this specific time we are not out chasing money. I don’t expect to be in the near future. We had a lot of success in our past. We have had a lot of things that we have concluded that we have not yet made public.

VB: I had heard there were a couple of unannounced projects. Have you spelled out how many?
JC:
We do have some unannounced projects. We have not articulated those yet, with the exception of the announcement of the Moria expansion to Lord of the Rings Online. We have a couple of more announcements as the year goes on. It’s very exciting in terms of expansion of our IP portfolio and geographies.

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