With $7.7M raised via crowdfunding, Chris Roberts makes his sci-fi game in the public eye (interview)

With $7.7 million raised and more on the way, Chris Roberts is well on his way to building his ambitious Star Citizen game.

Gaming academic Jesse Schell expounds on chocofication and motivating players to play and pay (interview)

Jesse Schell talks with GamesBeat about a wide range of possibilities for the future of gaming, from eye-tracking to Google Glass. And he has a new crowdsourced gaming idea.

An interview with Jenova Chen: How Journey’s creator went bankrupt and won game of the year

The game became the bestselling PlayStation Network game of all time, but the team fragmented after it was done.

Journey dominates the 2013 D.I.C.E. Awards (full winner list)

Who won what at this year DICE awards? GamesBeat has the full winners list.

Words With Friends co-creator Paul Bettner starts a studio to focus on Ouya console games (exclusive interview)

Bettner is funding the effort himself and has pulled a team together to make an Ouya game.

Heavy Rain maker argues that games need to grow up — and offers nine ways to make that happen

Increasing competition for entertainment time means that games have to reach new and wider audiences.

Sledgehammer Games’ Glen Schofield on using everyday inspirations for making games

Games like Dead Space and Call of Duty: Modern Warfare 3 drew inspiration from the unlikeliest places.

‘Star Wars’ director J.J. Abrams and game maker Gabe Newell: We’re working together on a game

Star film director and game developer talk shop in opening keynote at the DICE Summit in Las Vegas.

DICE Summit to open with J.J. Abrams and Gabe Newell

Two of the biggest starts in entertainment will talk about creativity in the digital age at the upcoming DICE gaming summit.

Remedy CEO: Alan Wake’s American Nightmare is a “Gordon f***ing Ramsay hamburger”

Remedy Entertainment had a big week this week with the debut of Alan Wake’s American Nightmare, a new adventure in the Alan Wake series available on Xbox Live Arcade. The downloadable game started out as an arcade action game and …

Opinions, tears, and expletives: David Jaffe explains why games shouldn’t have stories

Twisted Metal Game Director David Jaffe  was one of a few speakers selected to give a presentation at DICE this year. Jaffe’s vulgar language and lack of self-censorship have placed him in the media hotseat many times over the years, …

Jay Mohr: “Ted Price tried to buy my wife” (video interview)

Comedian/actor/grand wizard Jay Mohr was in Las Vegas this week to host the 15th Annual Interactive Achievement Awards for his seventh year. In addition to the DICE award ceremony, Mohr has also been a longtime host for the annual (usually) …

Activision’s Eric Hirshberg: Turning games into brands and other non-douche moves (exclusive interview)

Eric Hirshberg was an experiment when Activision Blizzard‘s chief executive hired Hirshberg as CEO of the Activision Publishing division about 18 months ago. Hirshberg was an art-school graduate who rose through the ranks of the creative side of advertising and …

The DICE Summit in pictures (photo gallery)

Here’s our photo gallery from the DICE Summit 2012. This year’s conference drew more than 700 game industry luminaries to a wide variety of talks on the art and science of making video games.…

GamesBeat weekly roundup: DICE Summit news and more

Here’s some of the stories that ran only on GamesBeat this week. We’re running more stories exclusively on the GamesBeat section of VentureBeat now, particularly when the stories are mainly of interest to game readers. The broader interest stories are …

Ninja Gaiden’s creator Itagaki pleads for game designers to create titles that change lives

In the late 1990s and early 2000s, Tomonobu Itagaki was at the top of his game. The legendary Japanese game design leader of Team Ninja, known for his sunglasses and leather pants, was making top-selling games in the Dead or …

Call of Duty Elite: It’s not a douche move — Activision Publishing CEO Eric Hirshberg

Eric Hirshberg, chief executive of Activision Publishing, talked about the role that creative people should play in  making decisions about running a video game business. Too often, he said, creative people leave it to the business experts. But creative people …

The DeanBeat: DICE Summit entices the game industry’s insiders to Vegas

The DICE Summit (Design, Innovate, Communicate, Entertain) is well under way this week, bringing some of the game industry’s best minds together in Las Vegas for a few days of networking, thinking, talking, back-slapping, and partying. Staged by the Academy …