We’re entering an “opportunistic” new age.
With $7.7 million raised and more on the way, Chris Roberts is well on his way to building his ambitious Star Citizen game.
After 35 years of making games, the former Disney Interactive designer wants to give back.
Jesse Schell talks with GamesBeat about a wide range of possibilities for the future of gaming, from eye-tracking to Google Glass. And he has a new crowdsourced gaming idea.
Editor’s Pick The game became the bestselling PlayStation Network game of all time, but the team fragmented after it was done.
Who won what at this year DICE awards? GamesBeat has the full winners list.
Bettner is funding the effort himself and has pulled a team together to make an Ouya game.
Increasing competition for entertainment time means that games have to reach new and wider audiences.
Games like Dead Space and Call of Duty: Modern Warfare 3 drew inspiration from the unlikeliest places.
Editor’s Pick Star film director and game developer talk shop in opening keynote at the DICE Summit in Las Vegas.
Two of the biggest starts in entertainment will talk about creativity in the digital age at the upcoming DICE gaming summit.
The game industry’s big executive and developer summit is in for some changes.
Twisted Metal Game Director David Jaffe was one of a few speakers selected to give a presentation at DICE this year. Jaffe’s vulgar language and lack of self-censorship have placed him in the media hotseat many times over the years, most recently with an admittedly tasteless fellatio joke during a GameTrailers interview at the Twisted Metal launch party.
[vimeo 36649937 w=640 h=376] Comedian/actor/grand wizard Jay Mohr was in Las Vegas this week to host the 15th Annual Interactive Achievement Awards for his seventh year. In addition to the DICE award ceremony, Mohr has also been a longtime host for the annual (usually) BlizzCon fan event.
Here’s our photo gallery from the DICE Summit 2012. This year’s conference drew more than 700 game industry luminaries to a wide variety of talks on the art and science of making video games.
Here’s some of the stories that ran only on GamesBeat this week. We’re running more stories exclusively on the GamesBeat section of VentureBeat now, particularly when the stories are mainly of interest to game readers. The broader interest stories are running on VentureBeat as well. And please visit the GamesBeat section to catch up on game news. We’re ramping up our game coverage, so you’ll find more and more news at GamesBeat.
Eric Hirshberg, chief executive of Activision Publishing, talked about the role that creative people should play in making decisions about running a video game business. Too often, he said, creative people leave it to the business experts. But creative people shouldn’t sell themselves short, as Hirshberg learned in the last 18 months running the division that includes Call of Duty franchise.
The Elder Scrolls V: Skyrim took home the award for game of the year today from the prestigious Academy of Interactive Sciences. The Interactive Awards took place at the DICE Summit in Las Vegas, where 700 game developers and industry professionals are gathered. The awards are like the Oscars of the game industry.
Editor's Pick As chief executive of Gears of War developer Epic Games, Tim Sweeney has been on the forefront of video game graphics for a couple of decades. So the DICE Summit, which is giving him a high honor today, turned to him to explain how graphics technology for games will evolve over the next 20 years.
The Academy of Interactive Arts and Sciences is an elite professional game group that puts on the annual Dice Summit gaming event in Las Vegas and selects the winners for the equivalent of the game industry’s Oscars. So it’s interesting that the academy is adding two new board members from Nexon and Zynga.
Nexon has proven to be one of the fastest-growing online game companies of the past decade. The Korean company pioneered the microtransactions/free-to-play business model, where users play for free and buy virtual goods with real money. In the past five years, Nexon’s Maplestory game has signed up more than 100 million users, including 7 million in the U.S., and its games are some of the most engaging on the web.
For a while, the makers of hardcore games belittled social game developers. While the hardcore game designers commanded budgets of $30 million, the social game folks — and their mobile game brethren — were viewed as second-class citizens working with shoestring budgets.