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	<title>VentureBeat &#187; Disney Infinity</title>
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		<title>Nintendo shows off third-party support</title>
		<link>http://venturebeat.com/2013/06/11/nintendo-shows-off-third-party-support/</link>
		<comments>http://venturebeat.com/2013/06/11/nintendo-shows-off-third-party-support/#comments</comments>
		<pubDate>Tue, 11 Jun 2013 14:28:04 +0000</pubDate>
		<dc:creator>Sam Barsanti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Batman: Arkham Origins]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[E3 2013]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Just Dance 2014]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nintendo Direct]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Scribblenauts Unmasked]]></category>
		<category><![CDATA[Shin Megami Tensei 4]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[Skylanders: Swap Force]]></category>
		<category><![CDATA[Sonic: Lost World]]></category>
		<category><![CDATA[Watch Dogs]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=755412</guid>
		<description><![CDATA[<p>Nintendo showed off Batman: Arkham Origins, Assassin's Creed 4, and more in its E3&#160;video</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=755412&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/05/20/batman-arkham-origins-hits-the-repeat-button-hard-preview/shot_2/" rel="attachment wp-att-740171"><img class="aligncenter size-large wp-image-740171" alt="Batman: Arkham Origins" src="http://venturebeat.files.wordpress.com/2013/05/shot_2.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><em>Stay on top of all our E3 2013 coverage <a href="http://venturebeat.com/tag/e3-2013/"title="GamesBeat E3 2013 hub"  target="_blank">here</a>.</em></p>
<p>During its special Electronic Entertainment Expo edition of the Nintendo Direct webcast today, CEO Satoru Iwata took a moment to run through a few of the third-party games that will be coming to Wii U and 3DS.</p>
<p>In a quick montage trailer, Nintendo showed off Wii U versions of Assassin&#8217;s Creed 4: Black Flag, Batman: Arkham Origins, Deus Ex: Human Revolution &#8211; Director&#8217;s Cut, Just Dance 2014, Rayman Legends, Scribblenauts Unmasked, Splinter Cell: Blacklist, Sonic: Lost World, Watch Dogs, and Disney Infinity. Sprinkled throughout were the 3DS versions of Batman: Arkham Origins Blackgate, Scribblenauts Unmaked, Shin Megami Tensei IV, Skylanders Swap Force, and Sonic: Lost World.</p>
<p>Nintendo consoles have been infamously light on third-party support over the last few years, so hopefully this marks a welcome change of pace.</p>
<p>Most of the games have October release dates, and we&#8217;ll have more information as it becomes available. Check out the montage below:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/xHMJXy6lSHo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=755412&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/shot_2.jpg?w=558" /><source url="http://venturebeat.com/2013/06/11/nintendo-shows-off-third-party-support/">Nintendo shows off third-party support</source>
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		<title>Disney unveils its Lone Ranger version of Infinity toy-video game hybrid (preview)</title>
		<link>http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/</link>
		<comments>http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/#comments</comments>
		<pubDate>Thu, 06 Jun 2013 13:00:26 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[The Lone Ranger]]></category>

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		<description><![CDATA[<p>Disney Infinity will have a bunch of playsets available when it launches in&#160;August.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=746512&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-5/" rel="attachment wp-att-751553"><img class="alignnone size-full wp-image-751553" alt="lone ranger 5" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-5.jpg?w=655&#038;h=369" width="655" height="369" /></a></p>
<p>Disney is announcing today that it will have a version of The Lone Ranger to play on its<a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/"> Infinity hybrid toy-game platform</a> when it launches in August. The new &#8220;playset&#8221; for Infinity means that the company will engage in further heavy bombardment this summer of its rival Activision Blizzard, the maker of the rival Skylanders toy-game products.</p>
<div id="attachment_751557" class="wp-caption alignright" style="width: 410px"><a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-1/" rel="attachment wp-att-751557"><img class="size-full wp-image-751557 " alt="The Lone Ranger playset" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-1.jpg?w=400&#038;h=423" width="400" height="423" /></a><div class="vb_image_source"><span>Source:</span> Disney</div><p class="wp-caption-text">The Lone Ranger playset</p></div>
<p>The<a href="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/"> Infinity platform</a> combines toys and <a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/#"id="KonaLink0" ><span style="color:#1f81e5;">video games</span></a> in a single &#8220;transmedia&#8221; entertainment platform, much like the Skylanders figures that have become a billion-dollar business in the past couple of years. Disney hopes to compete by launching a similar game concept. You put a the game disc in your home console (like an Xbox 360 or a Wii U), but you can modify the character and the environment by putting a different toy on top of a reader platform that plugs into the system. Where Disney hopes to differentiate itself is by periodically adding new &#8220;playsets,&#8221; or a new six- to 10-hour game, based on big Disney brands.</p>
<p>The entertainment giant is launching a remake of <em><a href="http://disney.go.com/the-lone-ranger/" target="_blank">The Lone Ranger</a>; </em>the film debuts July 3. That Jerry Bruckheimer action flick will create a ton of awareness, and The Lone Ranger playset will ride that slipstream when it debuts with Infinity. Altogether, Disney plans to have five playsets available at the launch of Infinity: The Lone Ranger, Cars 2, Monsters University, The Incredibles, and Pirates of the Caribbean.</p>
<p>The hope is that Infinity will be an enduring platform that the company can build upon over time, adding new games and toys on top of it. John Blackburn, the vice president and general manager of Infinity developer Avalanche Studios, said in an <a href="http://venturebeat.com/2013/06/06/disney-infinity-john-blackburn-interview">interview with GamesBeat</a> that the platform will help Disney deal with the problem of having a huge number of franchises. Some older franchises may not justify a huge new console game, but they could be the basis for a new playset or a smaller treatment within the Infinity world.</p>
<p>&#8220;Infinity is a platform for a lot of different properties,&#8221; said Bill Roper, the vice president and general manager of production at Disney Interactive, the game arm of Disney. &#8220;Each playset has a new world, new characters, and new game play mechanics.&#8221;</p>
<p>The toy-game competition is perhaps one of the biggest wagers any company could make in entertainment. That’s why only the biggest companies — Nintendo, Disney, and Activision — are moving into the market so far. (<a href="http://venturebeat.com/2013/05/20/how-activision-plans-to-beat-disney-with-the-marketing-of-skylanders-swap-force-interview/">Activision has its own plans to out-market Disney</a> with another full Skylanders game this fall).</p>
<p>The Lone Ranger playset is based in the world of Colby, Texas, during the building of the transcontinental railroad. You can play as the Lone Ranger and shoot guns out of the hands of bad guys and take them out with a bullet ricochet. You can ride on trains or different horses. The in-game gun has a red tip at the end of it, to show that it is harmless (a concession to violence-shunning parents). You can customize your own train.</p>
<p>You can play with the playset as a story-driven game. Or you can also play Disney Infinity in ToyBox mode, where you can mix and match characters from all Disney products in an open world. With ToyBox, you an mix and match characters from Toy Story with The Lone Ranger and so on. That&#8217;s like having a meta game to go with the story game.</p>
<div id="attachment_751559" class="wp-caption alignright" style="width: 310px"><a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-3/" rel="attachment wp-att-751559"><img class="size-medium wp-image-751559 " alt="The Lone Ranger playset (ToyBox mode)" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-3.jpg?w=300&#038;h=167" width="300" height="167" /></a><div class="vb_image_source"><span>Source:</span> The Lone Ranger playset</div><p class="wp-caption-text">The Lone Ranger playset (ToyBox mode)</p></div>
<h3>Disney&#8217;s big bet</h3>
<p>Disney began work on Infinity shortly after it shipped Toy Story 3: The Video Game in mid-2010. The company’s Avalanche Software division in Salt Lake City was enamored with Toy Story 3′s Toy Box mode, which was an open world where you could engage in any kind of play with a bunch of different characters. Kids could build their own town from scratch, and it was clearly the innovative part of the title.</p>
<p>&nbsp;</p>
<p>Then Disney adapted to the shift toward social and mobile games <a href="http://venturebeat.com/2010/07/27/disney-buys-social-game-firm-playdom-for-up-to-763-2m/">acquired</a> social game maker Playdom for $763.2 million in July 2010, and it also <a href="http://venturebeat.com/2010/07/27/disney-buys-social-game-firm-playdom-for-up-to-763-2m/">grabbed</a> mobile gamemaker Tapulous in mid-2010. Playdom’s CEO John Pleasants became the head of Disney’s game business, as the move toward digital games took on a new urgency.</p>
<p>A big part of the team was working on a game for <a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/#"id="KonaLink1" ><span style="color:#1f81e5;">Cars 2</span></a>. But a smaller skunk works team at Avalanche focused on a game called Buzz Lightyear: Star Command. In conversations with that team, Pleasants directed to do something much more ambitious that would be a platform for all Disney games in the future.</p>
<p>“Instead of a one-off game based on <em>Tron</em> or <em>Tangled</em>, what if we could make a game using the same engine and tools and vary the amount of content we could do for a particular Disney property,” said John Vignocchi, the executive producer of Disney Infinity. “The idea of creating a platform really resonated with us.”</p>
<p>While this was happening, Activision Blizzard launched Skylanders: Spyro’s Adventure in October 2011. It combined a multiplatform game with a line of toys that you place on a “portal” connected to a console. By placing the character on the portal, the toy character transfers into the game for the player to control. The series was an instant hit, and it has sold more than $1 billion worth to date, with toy sales beating out sales of Star Wars toys. That’s a real threat to Disney, and, while Disney executives won’t acknowledge it, Disney Infinity was clearly adapted to mimic the toy-game hybrid strategy of Skylanders.</p>
<h3><a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/disney-infinity-2/" rel="attachment wp-att-716106"><img class="alignright" alt="disney infinity" src="http://venturebeat.files.wordpress.com/2013/04/disney-infinity.jpg?w=400&#038;h=191&#038;h=191" width="400" height="191" /></a></h3>
<p>But Disney’s own portal, or “Infinity Base,” isn’t an exact copy. The base lights up with different color LED lights based on which character is on it. Like with Skylanders, you place a Disney toy character on the portal to activate that character inside the game. But you can also add “power discs” in the form of plastic hexagonal pieces of plastic for the character to stand on. Those separately purchased power-ups give the character new abilities, and you can put up to two of them under a character. You can improve a character’s health by 20 percent or give the character an economic boost.</p>
<p>The starter pack for a character comes with one of those power discs included. Kids can trade those discs with each other. That enhances replayability for the toy-hybrid platform, giving players a reason to acquire a new toy for $12.99 each. The base package will sell for $75, including the game and the base platform. The potential for additional collectible toy sales is enormous — and it’s on a scale that only Disney can do.</p>
<p>Among the other toys coming are Mr. Incredible from <em>The Incredibles</em>, <a href="http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/">Sully from <em>Monsters Inc.</em> and <em>Monsters University</em></a>, and Jack Sparrow from <em>The Pirates of the Caribbean</em>.</p>
<p>The Incredibles, Pirates of the Caribbean and Monsters University will be bundled in the Starter Pack, which sells for $75.  Cars 2 and The Lone Ranger will be available at launch but sold separately.</p>
<p>Here&#8217;s an image gallery of screen shots for the Lone Ranger playset and the ToyBox.</p>

<a href='http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-1/' title='lone ranger 1'><img width="132" height="140" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-1.jpg?w=132&#038;h=140" class="attachment-thumbnail" alt="The Lone Ranger playset" /></a>

<p>&nbsp;</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=746512&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/06/lone-ranger.jpg?w=160" /><source url="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/">Disney unveils its Lone Ranger version of Infinity toy-video game hybrid (preview)</source>
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		<title>Disney Infinity looks like a Skylanders clone, but its roots go deep at Disney&#8217;s Avalanche (interview)</title>
		<link>http://venturebeat.com/2013/06/06/disney-infinity-john-blackburn-interview/</link>
		<comments>http://venturebeat.com/2013/06/06/disney-infinity-john-blackburn-interview/#comments</comments>
		<pubDate>Thu, 06 Jun 2013 13:00:10 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Skylanders]]></category>

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		<description><![CDATA[<p>By creating a platform, Disney seeks an answer to a business problem of having too many&#160;properties.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=739961&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.com/?attachment_id=748256" rel="attachment wp-att-748256"><img class="alignnone size-full wp-image-748256" alt="Dean Takahashi" src="http://venturebeat.files.wordpress.com/2013/06/john-blackburn-disney-infinity.jpg?w=655&#038;h=505" width="655" height="505" /></a></strong></p>
<p>Disney is about to war with Activision Blizzard in the toy-hybrid business. Out of nowhere, Activision&#8217;s Skylanders has become a $1 billion video game and toy franchise in the past couple of years. But Disney, which is no slouch in either toys or games, is about to punch back hard with the launch of <a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/">Disney Infinity</a> in August.</p>
<p>The <a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview">title</a> has been in development at Disney&#8217;s Avalanche Software studio in Utah for three years. And when it launches, it will effectively be five games on one platform as you can put a physical toy on it and change the entire &#8220;playset&#8221; on your console. Each playset is the equivalent of a seven-hour game built around a Disney franchise such as <em>The Incredibles</em> or <em>Cars</em>. One of the masterminds of this &#8220;transmedia&#8221; strategy &#8212; or one that spans multiple entertainment media &#8212; is John Blackburn, the co-founder of Avalanche Software and a 20-year veteran of the video game business. When Infinity debuts, it will have all sorts of things you can buy, from toys that cost $12.99 to the main package with the Infinity platform (with three playsets) for $75.</p>
<p>We caught up with him recently as the company unveiled The Lone Ranger in the latest in a series of playsets coming for Disney Infinity. Here&#8217;s an edited version of our interview.</p>
<div id="attachment_751557" class="wp-caption alignright" style="width: 410px"><a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-1/" rel="attachment wp-att-751557"><img class="size-full wp-image-751557" alt="The Lone Ranger playset" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-1.jpg?w=400&#038;h=423" width="400" height="423" /></a><div class="vb_image_source"><span>Source:</span> Disney</div><p class="wp-caption-text">The Lone Ranger playset</p></div>
<p><strong>GamesBeat: You’ve been working on this for three years?</strong></p>
<p><strong>John Blackburn:</strong> Yeah, we have. It’s been a long time coming. It started out as a follow-up to the Toy Story 3 Toy Box mode. We were going to be doing a Buzz Lightyear version in space. Then, as we started getting into it, we realized that maybe there was an opportunity to do everything for Disney in this. When I say “everything,” I mean it. It’s the strategy behind a lot of the kids and family products, particularly the movies. We said, “Look, if we took that same conceit from Toy Story, that everything works together as a toy, we could do that with Disney and all the different properties.” We can make this one big platform, as opposed to just one game.</p>
<p><strong>GamesBeat: That seems like the interesting concept, going from making game after game to making one platform on which a bunch of games can sit. How soon did you get to understand the value of that strategy?</strong></p>
<p><strong>Blackburn:</strong> There was an evolution there, but it started with the way that licensed games have been going for the last while. The sales were continuing to decline particularly because consumers were essentially voting, “Hey, we don’t like what’s going on with these.” There was a downward spiral in the industry. You’d get a company that would make a game for whatever movie that came out. They’d spend a lot of money on the license and then not put a lot of money into the development. It made the consumer perception of those games continue to spiral downward, and eventually that becomes a self-fulfilling prophecy.</p>
<p>Within Disney &#8212; particularly my studio, where we’re kind of in charge of the kids and family space – we were fortunate enough to be working on big titles with Pixar and that kind of stuff. Those were profitable. The idea behind it was, it was easy to go and spend $30 million on a quality Toy Story game because you knew that if you did a good job on the game, you’d make that money back. But there are so many different films coming out year after year where that wouldn’t necessarily be the case. We couldn’t get behind all of them equally.</p>
<p>This was really a creative answer to a business problem. How do we support more of the things that we do? A ton of our fan base out there wants a game for every film. A certain number of people really want to play in that expanded world. But we needed to be able to do that in a way that was going to make sense and make money for us, and where we could also make everything uniformly high quality. Talking with John Lasseter [the head of Disney's animated movie business] and some of the other creative guys, the leaders in the company, it was like, “Look, we have to get to a point where it’s all about quality. That’s what we can get behind. That’s what you can sell.”</p>
<p>There were two or three angles coming at this. When you say it’s interesting how we got there, I’d say it was about a three-month period, when John Pleasants [the head of Playdom and now the game chief at Disney] came in and said, “We need to start thinking in terms of platforms.” We’d already been talking about it a bit, but talking with John cemented it down.</p>
<div id="attachment_751567" class="wp-caption alignright" style="width: 310px"><a href="http://venturebeat.com/2013/06/06/disney-unveils-its-lone-ranger-infinity-preview/lone-ranger-11/" rel="attachment wp-att-751567"><img class="size-medium wp-image-751567" alt="The Lone Ranger playset" src="http://venturebeat.files.wordpress.com/2013/06/lone-ranger-11.jpg?w=300&#038;h=170" width="300" height="170" /></a><div class="vb_image_source"><span>Source:</span> Disney</div><p class="wp-caption-text">The Lone Ranger playset</p></div>
<p><strong>GamesBeat: The toy hybrid part, how soon did that come along?</strong></p>
<p><strong>Blackburn:</strong> Because everything was toys already, in the design, we went and pitched Disney consumer products &#8212; we’re getting into the inner workings of Disney here &#8212; on a toy line that we wanted to bring out with this. I don’t remember exactly when. It was the year after Toy Story launched. Their answer was, “Until this becomes a thing in the game industry, just having a toy line isn’t going to work.”</p>
<p>That initial pitch, we really weren’t thinking of the idea that there would be an RFID tag in there, and that’s actually how you’d get extra content. That came later once we started thinking from more of a business angle and getting into how we could monetize this.</p>
<p><strong>GamesBeat: When Activision came out with Skylanders, then, you guys had an example of a similar platform that proved a point.</strong></p>
<p><strong>Blackburn:</strong> Yeah. Skylanders absolutely proved the viability of it for us. The ideas were essentially already there &#8212; we wouldn’t be here with a game that’s this large if they hadn’t have been &#8212; but yeah, it definitely proved a point.</p>
<p><strong>GamesBeat: But yours is many games in one? That’s a big difference there compared to how they come out one game at a time. That seems to suggest the size of the bet you guys have made here. You’re coming out with a lot of stuff at once.</strong></p>
<p><strong>Blackburn:</strong> Absolutely. It’s very important for us to get it right. We felt like we needed to come with our strongest properties to launch the platform so that everybody understood it. We wanted to make sure that there was a ton of value in the starter pack.</p>
<p>The way I look at it, you’ve got four different games in the starter pack. You’ve got a Pirates game that’s different from the Monsters game, they’re both different from the Incredibles game, and they’re all different from the Toy Box game. The Toy Box game brings them all together, but the creative-editing capabilities in there are way more reminiscent of some of the best creation games on the market as opposed to the structured gameplay games that are out there. From our perspective, it was important to make sure that the initial bet was something that everybody got into because this was something we wanted to live on for years.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=739961&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/06/06/disney-infinity-john-blackburn-interview/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/06/john-blackburn-disney-infinity.jpg?w=160" /><source url="http://venturebeat.com/2013/06/06/disney-infinity-john-blackburn-interview/">Disney Infinity looks like a Skylanders clone, but its roots go deep at Disney&#8217;s Avalanche (interview)</source>
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			<media:title type="html">The Lone Ranger playset</media:title>
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		<title>How Activision plans to beat Disney with the marketing of Skylanders: Swap Force (interview)</title>
		<link>http://venturebeat.com/2013/05/20/how-activision-plans-to-beat-disney-with-the-marketing-of-skylanders-swap-force-interview/</link>
		<comments>http://venturebeat.com/2013/05/20/how-activision-plans-to-beat-disney-with-the-marketing-of-skylanders-swap-force-interview/#comments</comments>
		<pubDate>Mon, 20 May 2013 16:00:27 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Skylanders: Swap Force]]></category>

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		<description><![CDATA[<p>Activision marketing execs talk about Skylanders: Swap Force in an interview with&#160;GamesBeat.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=739968&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.com/?attachment_id=740328" rel="attachment wp-att-740328"><img class="alignnone size-full wp-image-740328" alt="Josh Taub and John Coyne" src="http://venturebeat.files.wordpress.com/2013/05/skylanders-marketers.jpg?w=655&#038;h=435" width="655" height="435" /></a></strong></p>
<p><a href="http://venturebeat.com/2013/02/04/skylanders-swap-force-is-activisions-next-big-bet-on-hybrid-toy-games-preview/">Skylanders: Swap Force will debut</a> this fall as the third in the series of game-toy hybrid products that have sold more than <a href="http://venturebeat.com/2013/02/11/skylanders-crosses-the-1b-revenue-mark-with-over-100m-toys-sold/">$1 billion worth</a> since 2011.  The new game has interchangeable body halves of Skylanders: Swap Force toys, allowing kids to mix and match their collections to create new kinds of game characters. Activision hopes that will lead to more repeat business at a time when it will face significant competition from <a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/">Disney&#8217;s upcoming Infinity</a> toy-game hybrid products launching in August.</p>
<p>In this market, Activision is the smaller company, but it has the advantage of having sold more than 115 million Skylanders toys.</p>
<p>The challenge for Activision&#8217;s marketer&#8217;s &#8212; Josh Taub (left) senior vice president of product management, and John Coyne (right), senior vice president of consumer marketing &#8212; will be to grow the franchise at a time when Disney attacks the same market using famous entertainment brands such as Toy Story, The Incredibles, Monsters Inc. (and the upcoming Monsters University), and Cars. Activision Blizzard chief executive Bobby Kotick said in a <a href="http://venturebeat.com/2013/05/08/activision-blows-away-first-quarter-earnings-targets-but-warns-of-a-difficult-year-for-games/">recent earnings call</a> that the company will face significant competition in the second half of the year, making financial performance less predictable. Activision is going to spend more money marketing its titles later this year, and that means there&#8217;s going to be a lot more pressure on Taub and Coyne to execute.</p>
<p>Here&#8217;s the edited transcript of our interview with Taub and Coyne.</p>
<p><strong><a href="http://venturebeat.com/?attachment_id=740358" rel="attachment wp-att-740358"><img class="alignright size-full wp-image-740358" alt="skylanders-swap-2" src="http://venturebeat.files.wordpress.com/2013/05/skylanders-swap-2.jpg?w=400&#038;h=319" width="400" height="319" /></a>GamesBeat: You’ve built up something pretty big in a couple of years here.</strong></p>
<p><strong>Coyne:</strong> Yep. We’re very proud of the growth that we’ve seen for Skylanders in about 18 months. We’re now over a billion dollars. For myself, I’ve been involved with the franchise now for more than four years. It’s been a great project, seeing everything come to fruition.</p>
<p><strong>GamesBeat: You have competition coming from Disney Infinity. What does that mean for you?</strong></p>
<p><strong>Taub:</strong> It means that we have to continue to focus on where we started and where we’re going. We’ve innovated a category, bringing toys to life. We’re focused on what we’re doing. We’ve sold more than 115 million toys to date. We have kids playing on nine-million-plus starter packs. We’re focused on providing them with an innovative experience in the franchise, and we’re focused on doing what we do best, which is bringing a great video game experience and a great toy experience together.</p>
<p><strong>GamesBeat: Obviously you have a really good margin for add-on sales after the base pack, especially with your great relationship with retail. The setups in Toys R Us are amazing. But there are 60 new toys coming out this season. That’s a significant amount of product. Is there a point where you worry that you’re going to get pushback from consumers when it comes to the number of toys being released?</strong></p>
<p><strong>Taub:</strong> I think what’s happened is that the consumers are actually telling us that they have an appetite for things that feel special to them, and the ways of interacting that are unique to the game. What they’re doing through buying the toys is having different engagements with the franchise as a whole. We’re not seeing at it as “there’s a saturation point.” We’re seeing it as there’s place where kids want to continue to come back through the year, and rather than buying the next game, they’re buying what is in a sense add-on content to experience the same game in a different way. Each time they put a new character on and have a different weapon or a different play pattern, it gives them a unique experience that they’re not getting anywhere else. We’re not seeing saturation as an issue. In fact, our attach rates are up from the first game to the second. We anticipate that will continue.</p>
<p><strong>GamesBeat: Can you give us any specifics on what those attach rates are?</strong></p>
<p><strong>Taub:</strong> At this time, we can’t.</p>
<p><strong>GamesBeat: Has the demographic shifted any since launch? It does seem like, just anecdotally, as it’s become a bigger deal, more people have come in from a broader audience saying, “This isn’t just a game for my eight-year-old.”</strong></p>
<p><strong>Coyne:</strong> I think there is a core still, but I do think it’s something that gamers are enjoying &#8212; the toys coming to life, the characters. Families enjoy it. Girls as well as boys enjoy the game. It really is quite a broad demographic that we’re seeing enjoy the game. I hope that, with the new game, we’ll see that trend continue.</p>
<p><strong><a href="http://venturebeat.com/?attachment_id=740359" rel="attachment wp-att-740359"><img class="alignright size-full wp-image-740359" alt="skylanders-swap-3" src="http://venturebeat.files.wordpress.com/2013/05/skylanders-swap-3.jpg?w=400&#038;h=287" width="400" height="287" /></a>GamesBeat: What about the spread between the people who buy a few and the people who have to collect ‘em all?</strong></p>
<p><strong>Coyne:</strong> I’ve worked on a lot of toy franchises, collectible franchises. You’re always going to have people that choose very carefully the characters they buy, and then you’re going to have some kids and gamers who want to get everything that they can. The game is equally enjoyable either way. We always make sure that you can play through the game with the starter pack toys.</p>
<p><strong>Taub:</strong> The last piece on the expanding demographic is that they’re seeing that we’re not setting out to make a game that is just a kids’ game. It’s a triple-A game in every way, from graphical fidelity to development time to the studios that are involved. It’s a meaningful gaming experience. While kids may be the place where it started, you’re starting to see an appreciation for the quality of gameplay and the replayability and the enjoyment factor.</p>
<p><strong>Coyne:</strong> That’s also true when you see families play together. It’s the type of game where dads and moms enjoy playing with their sons and daughters. It’s an easy game to enjoy.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=739968&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/05/20/how-activision-plans-to-beat-disney-with-the-marketing-of-skylanders-swap-force-interview/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/skylanders-marketers.jpg?w=160" /><source url="http://venturebeat.com/2013/05/20/how-activision-plans-to-beat-disney-with-the-marketing-of-skylanders-swap-force-interview/">How Activision plans to beat Disney with the marketing of Skylanders: Swap Force (interview)</source>
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			<media:title type="html">Josh Taub and John Coyne</media:title>
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		<title>GamesBeat weekly roundup: WoW loses 1.3M subscribers, Amazon brings paid apps to China, Q1 earnings, and more</title>
		<link>http://venturebeat.com/2013/05/10/gamesbeat-weekly-roundup-48/</link>
		<comments>http://venturebeat.com/2013/05/10/gamesbeat-weekly-roundup-48/#comments</comments>
		<pubDate>Fri, 10 May 2013 17:49:13 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Battlefield 4]]></category>
		<category><![CDATA[Call of Duty: Ghosts]]></category>
		<category><![CDATA[Deadpool]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[Donkey Kong Country Returns 3D]]></category>
		<category><![CDATA[Dota 2]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Mario and Donkey Kong: Minis on the Move]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Splinter Cell: Blacklist]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=735333</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=735333&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/05/11/watch-dogs-lead-writer-talks-anti-heroes-in-the-hackable-city/watch-dogs-wiiu/" rel="attachment wp-att-735162"><img class="aligncenter size-large wp-image-735162" alt="Watch Dogs" src="http://venturebeat.files.wordpress.com/2013/05/watch-dogs-wiiu.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Activision reveals strong first quarter earnings while Blizzard loses 1.3 million World of Warcraft subscribers, EA lays off 1,000 but expects to develop Disney&#8217;s Star Wars games, indie charity drive Hunble Bundle now accepts the virtual currency Bitcoin, and the Amazon Appstore beats Google to distributing paid apps in China.</p>
<p>We&#8217;ve also got a lot of previews for you, including Splinter Cell: Blacklist, Deadpool, and Watch Dogs, and reviews of Star Trek and Mario and Donkey Kong: Minis on the Move.</p>
<hr />
<p><strong>News</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/10/the-deanbeat-why-nintendo-should-have-bought-ouya-and-other-might-have-beens/"title="'Permalink to The DeanBeat: Why Nintendo should have bought Ouya and other might-have-beens"  rel="bookmark">The DeanBeat: Why Nintendo should have bought Ouya and other might-have-beens</a></li>
<li><a href="http://venturebeat.com/2013/05/11/brenda-romero-train-board-game-holocaust">Brenda Romero&#8217;s Train board game will make you ponder the Holocaust</a></li>
<li><a href="http://venturebeat.com/2013/05/09/warner-bros-gets-a-new-digital-games-chief/"title="'Permalink to Warner Bros. gets a new digital games chief"  rel="bookmark">Warner Bros. gets a new digital games chief</a></li>
<li><a href="http://venturebeat.com/2013/05/09/battlefield-3-servers-under-attack-dice-working-around-the-clock/"title="'Permalink to Battlefield 3 servers under DDoS attack; DICE ‘working around the clock’"  rel="bookmark">Battlefield 3 servers under DDoS attack; DICE ‘working around the clock’</a></li>
<li><a href="http://venturebeat.com/2013/05/09/playstation-4-wont-dent-sonys-bottom-line-quite-like-the-ps3-did/"title="'Permalink to Sony insists the PlayStation 4 won’t kill its bottom line as the PS3 did"  rel="bookmark">Sony insists the PlayStation 4 won’t kill its bottom line as the PS3 did</a></li>
<li><a href="http://venturebeat.com/2013/05/09/death-by-dubstep-saints-row-iv-demo-reveals-gameplay-and-weapons/"title="'Permalink to Death by dubstep: Saints Row IV demo reveals gameplay and weapons"  rel="bookmark">Death by dubstep: Saints Row IV demo reveals gameplay and weapons</a></li>
<li><a href="http://venturebeat.com/2013/05/07/assassins-creed-mastermind-patrice-desilets-exits-ubisoft-again/"title="'Permalink to Assassin’s Creed mastermind Patrice Désilets claims Ubisoft fired him"  rel="bookmark">Assassin’s Creed mastermind Patrice Désilets claims Ubisoft fired him</a></li>
<li><a href="http://venturebeat.com/2013/05/07/after-1000-layoffs-will-ea-find-itself-short-handed-for-making-star-wars-games/"title="'Permalink to After 1,000 layoffs, EA could find itself short-handed for Star Wars games (analysis)"  rel="bookmark">After 1,000 layoffs, EA could find itself short-handed for Star Wars games (analysis)</a></li>
<li><a href="http://venturebeat.com/2013/05/06/xseed-games-unites-with-marvelous-u-s-a-for-bigger-mobile-and-online-presence/"title="'Permalink to Xseed Games unites with Marvelous U.S.A. for bigger mobile and online presence"  rel="bookmark">Xseed Games unites with Marvelous U.S.A. for bigger mobile and online presence</a></li>
<li><a href="http://venturebeat.com/2013/05/06/blood-dragon-sequel/"title="'Permalink to Far Cry 3: Blood Dragon director already considering the sequel"  rel="bookmark">Far Cry 3: Blood Dragon director already considering the sequel</a></li>
</ul>
<hr />
<p><strong>Mobile news</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/09/pocket-gems-takes-airport-scanner-mobile-game-to-android/"title="'Permalink to Mobile game Airport Scanner helping TSA officers screen luggage more accurately"  rel="bookmark">Mobile game Airport Scanner helping TSA officers screen luggage more accurately</a></li>
<li><a href="http://venturebeat.com/2013/05/09/bluestacks-steps-into-gaming-with-gamepop-a-netflix-for-mobile-games/"title="'Permalink to BlueStacks steps into gaming with Gamepop — a Netflix for mobile games"  rel="bookmark">BlueStacks steps into gaming with Gamepop — a Netflix for mobile games</a></li>
<li><a href="http://venturebeat.com/2013/05/08/beware-the-angry-bulls-zynga-launches-running-with-friends/"title="'Permalink to Beware the Angry Bulls: Zynga launches Running With Friends"  rel="bookmark">Beware the Angry Bulls: Zynga launches Running With Friends</a></li>
<li><a href="http://venturebeat.com/2013/05/06/amazon-appstore-invades-china-beats-google-itself-to-paid-apps/"title="'Permalink to Amazon Appstore invades China, beats Google itself to paid apps"  rel="bookmark">Amazon Appstore invades China, beats Google itself to paid apps</a></li>
<li><a href="http://venturebeat.com/2013/05/06/android-developer-playscape-partners-with-amazon-to-bring-custom-content-to-kindle/"title="'Permalink to PlayScape partners with Amazon for custom content on the Appstore"  rel="bookmark">PlayScape partners with Amazon for custom content on the Appstore</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2008/09/06/qa-with-will-wright-on-the-launch-of-spore/image-1-will_wright_spore-jpg-for-post-97398/" rel="attachment wp-att-267436"><img class="aligncenter size-full wp-image-267436" alt="Image (1) will_wright_spore.jpg for post 97398" src="http://venturebeat.files.wordpress.com/2008/09/will_wright_spore.jpg?w=485&#038;h=335" width="485" height="335" /></a></p>
<p><strong>Tech</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/09/with-3-2m-in-funding-dekko-unveils-a-clever-tech-to-insert-animations-into-the-real-world/"title="'Permalink to With $3.2M in funding, Dekko unveils a clever tech to insert animations into the real world"  rel="bookmark">With $3.2M in funding, Dekko unveils a clever tech to insert animations into the real world</a></li>
<li><a href="http://venturebeat.com/2013/05/08/sony-to-begin-making-playstation-3-in-brazil/"title="'Permalink to Sony to begin making PlayStation 3 in Brazil"  rel="bookmark">Sony to begin making PlayStation 3 in Brazil</a></li>
<li><a href="http://venturebeat.com/2013/05/08/sims-creator-will-wright-says-next-game-consoles-can-become-connective-tissue-between-games-and-entertainment/"title="'Permalink to Sims creator Will Wright: Next consoles can become ‘connective tissue’ between games &amp; entertainment"  rel="bookmark">Sims creator Will Wright: Next consoles can become ‘connective tissue’ between games &amp; entertainment</a></li>
<li><a href="http://venturebeat.com/2013/05/08/ouya-spills-its-guts-for-repair-firm-ifixit/"title="'Permalink to Ouya spills its guts for repair firm iFixit"  rel="bookmark">Ouya spills its guts for repair firm iFixit</a></li>
</ul>
<hr />
<p><strong>Strange happenings</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/10/download-version-of-donkey-kong-country-returns-3d-requires-at-least-a-4gb-sd-card/"title="'Permalink to Download version of Donkey Kong Country Returns 3D requires at least a 4GB SD card"  rel="bookmark">Download version of Donkey Kong Country Returns 3D requires at least a 4GB SD card</a></li>
<li><a href="http://venturebeat.com/2013/05/09/humble-bundle-now-accepts-the-bitcoin-digital-currency/"title="'Permalink to Humble Bundle now accepts the Bitcoin digital currency"  rel="bookmark">Humble Bundle now accepts the Bitcoin digital currency</a></li>
<li><a href="http://venturebeat.com/2013/05/08/world-of-warcraft-loses-1-3-million-subscribers/"title="'Permalink to World of Warcraft loses 1.3 million subscribers"  rel="bookmark">World of Warcraft loses 1.3 million subscribers</a></li>
<li><a href="http://venturebeat.com/2013/05/08/diablo-iii-patch-glitch-results-in-gold-duping-that-breaks-auction-house/"title="'Permalink to Diablo III patch glitch results in gold duping that breaks auction house (UPDATED)"  rel="bookmark">Diablo III patch glitch results in gold duping that breaks auction house (UPDATED)</a></li>
<li><a href="http://venturebeat.com/2013/05/08/dota-2-replaces-wow-as-raptrs-third-most-played-game/"title="'Permalink to Dota 2 replaces World of Warcraft as Raptr’s third most-played game"  rel="bookmark">Dota 2 replaces World of Warcraft as Raptr’s third most-played game</a></li>
<li><a href="http://venturebeat.com/2013/05/07/ea-sells-1-6m-units-of-simcity/"title="'Permalink to SimCity moves 1.6 million copies despite troubled launch"  rel="bookmark">SimCity moves 1.6 million copies despite troubled launch</a></li>
<li><a href="http://venturebeat.com/2013/05/06/star-wars-battlefront-3-footage-leaks-online/"title="'Permalink to Star Wars: Battlefront III footage leaks online"  rel="bookmark">Star Wars: Battlefront III footage leaks online</a></li>
</ul>
<hr />
<p><strong>Fighting words</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/07/developer-warren-spector-slams-wolfenstein-the-new-order/"title="'Permalink to Developer Warren Spector slams Wolfenstein: The New Order"  rel="bookmark">Developer Warren Spector slams Wolfenstein: The New Order</a></li>
</ul>
<hr />
<p><strong>Fund it</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/08/crowdfunding-for-eternal-darkness-successor-off-to-sluggish-start/"title="'Permalink to Crowdfunding for Eternal Darkness successor off to sluggish start"  rel="bookmark">Crowdfunding for Eternal Darkness successor off to sluggish start</a></li>
<li><a href="http://venturebeat.com/2013/05/08/cryptozoic-launches-kickstarter-for-hex-shards-of-fate-online-trading-card-game/"title="'Permalink to Cryptozoic launches Kickstarter for Hex: Shards of Fate online trading card game"  rel="bookmark">Cryptozoic launches Kickstarter for Hex: Shards of Fate online trading card game</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/05/01/call-of-duty-ghosts-is-real-features-new-world-characters-and-engine/call-of-duty-ghosts-key-art-1080px/" rel="attachment wp-att-728979"><img class="aligncenter size-large wp-image-728979" alt="Call of Duty Ghosts Key Art 1080px" src="http://venturebeat.files.wordpress.com/2013/05/call-of-duty-ghosts-key-art-1080px.jpg?w=558&#038;h=457" width="558" height="457" /></a></p>
<p><strong>Earnings</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/10/not-all-game-companies-are-hurting-nexon-posts-strong-q1-results/"title="'Permalink to Not all game companies are hurting: Nexon posts strong Q1 results"  rel="bookmark">Not all game companies are hurting: Nexon posts strong Q1 results</a></li>
<li><a href="http://venturebeat.com/2013/05/09/playstation-a-non-factor-in-sonys-first-profit-in-5-years/"title="'Permalink to PlayStation a nonfactor in Sony’s first profit in 5 years"  rel="bookmark">PlayStation a nonfactor in Sony’s first profit in 5 years</a></li>
<li><a href="http://venturebeat.com/2013/05/08/activision-blizzard-says-call-of-duty-ghosts-will-be-a-huge-launch-but-stock-falls-on-weak-world-of-warcraft-numbers/"title="'Permalink to Activision Blizzard says Call of Duty: Ghosts will be a huge launch, but stock falls on weak Warcraft numbers"  rel="bookmark">Activision Blizzard says Call of Duty: Ghosts will be a huge launch, but stock falls on weak Warcraft numbers</a></li>
<li><a href="http://venturebeat.com/2013/05/08/activision-blows-away-first-quarter-earnings-targets-but-warns-of-a-difficult-year-for-games/"title="'Permalink to Activision blows away first quarter earnings targets, raises estimates for year"  rel="bookmark">Activision blows away first quarter earnings targets, raises estimates for year</a></li>
<li><a href="http://venturebeat.com/2013/05/07/ea-misses-slightly-on-revised-earnings-but-hits-its-revenue-targets/"title="'Permalink to EA misses slightly on revised earnings but hits its revenue targets"  rel="bookmark">EA misses slightly on revised earnings but hits its revenue targets</a></li>
</ul>
<hr />
<p><strong>Safeguarding the future</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/08/activision-ups-marketing-over-fear-of-battlefield-4-disney-infinity-and-dota-2/"title="'Permalink to Activision ups marketing over fears of Battlefield 4, Disney Infinity, and Dota 2"  rel="bookmark">Activision ups marketing over fears of Battlefield 4, Disney Infinity, and Dota 2</a></li>
<li><a href="http://venturebeat.com/2013/05/08/sony-teases-something-new-for-gran-turismo-reveal-coming-may-15/"title="'Permalink to Sony teases something new for Gran Turismo; reveal coming May 15"  rel="bookmark">Sony teases something new for Gran Turismo; reveal coming May 15</a></li>
<li><a href="http://venturebeat.com/2013/05/07/ea-scores-a-licensing-agreement-to-lock-up-fifa-brand-until-2022/"title="'Permalink to EA scores a licensing agreement to lock up FIFA brand until 2022"  rel="bookmark">EA scores a licensing agreement to lock up FIFA brand until 2022</a></li>
<li><a href="http://venturebeat.com/2013/05/07/ea-has-11-big-titles-coming-15-mobile-games-in-next-year/"title="'Permalink to EA has 11 big titles, 15 mobile games coming in the next year (but no Star Wars)"  rel="bookmark">EA has 11 big titles, 15 mobile games coming in the next year (but no Star Wars)</a></li>
</ul>
<hr />
<p><strong>Previews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/10/ubisofts-watch-dogs-highlights-the-down-side-of-smart-cities-preview/"title="'Permalink to Ubisoft’s Watch Dogs highlights the down side of smart cities (preview)"  rel="bookmark">Ubisoft’s Watch Dogs highlights the down side of smart cities (preview)</a></li>
<li><a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/"title="'Permalink to Watch Dogs creates an open-world morality (preview)"  rel="bookmark">Watch Dogs creates an open-world morality (preview)</a></li>
<li><a href="http://venturebeat.com/2013/05/08/deadpool-preview/"title="'Permalink to Katanas, daggers, and guns are no match for Deadpool’s mouth (preview)"  rel="bookmark">Katanas, daggers, and guns are no match for Deadpool’s mouth (preview)</a></li>
<li><a href="http://venturebeat.com/2013/05/07/splinter-cell-blacklists-co-op-mission-feels-more-like-a-solo-op-preview/"title="'Permalink to Splinter Cell: Blacklist’s co-op mission feels more like a solo op (Preview)"  rel="bookmark">Splinter Cell: Blacklist’s co-op mission feels more like a solo op (Preview)</a></li>
<li><a href="http://venturebeat.com/2013/05/07/splinter-cell-blacklist-sneaks-in-new-and-classic-spies-vs-mercs-modes-preview/"title="'Permalink to Splinter Cell: Blacklist sneaks in new and classic Spies vs. Mercs modes (Preview)"  rel="bookmark">Splinter Cell: Blacklist sneaks in new and classic Spies vs. Mercs modes (Preview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/05/06/the-crew-of-the-enterprise-finds-an-unremarkable-shooter-in-star-trek-review/startrek10/" rel="attachment wp-att-731374"><img class="aligncenter size-large wp-image-731374" alt="Star Trek" src="http://venturebeat.files.wordpress.com/2013/05/startrek10.jpg?w=558&#038;h=317" width="558" height="317" /></a></p>
<p><strong>Reviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/09/mario-and-donkey-kong-minis-on-the-move-is-a-puzzler-with-delightful-variety/"title="'Permalink to Mario and Donkey Kong: Minis on the Move is a puzzler with delightful variety (review)"  rel="bookmark">Mario and Donkey Kong: Minis on the Move is a puzzler with delightful variety (review)</a></li>
<li><a href="http://venturebeat.com/2013/05/06/the-crew-of-the-enterprise-finds-an-unremarkable-shooter-in-star-trek-review/"title="'Permalink to The crew of the Enterprise finds an unremarkable shooter in Star Trek (review)"  rel="bookmark">The crew of the Enterprise finds an unremarkable shooter in Star Trek (review)</a></li>
</ul>
<hr />
<p><strong>Interviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/10/ubisofts-watch-dog-creators-found-that-the-reality-of-smart-cities-was-racing-ahead-of-them-interview/"title="'Permalink to Watch Dog creators bring the reality of “smart cities” to games (interview)"  rel="bookmark">Watch Dog creators bring the reality of “smart cities” to games (interview)</a></li>
</ul>
<hr />
<p><strong>Pieces of flair</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/05/06/3d-scanning-bioshock/"title="'Permalink to How 3D scanning helped create the face of Bioshock Infinite’s Elizabeth"  rel="bookmark">How 3D scanning helped create the face of Bioshock Infinite’s Elizabeth</a></li>
<li><a href="http://venturebeat.com/2013/05/05/valves-experimental-psychologist-discusses-sweat-detection-and-eye-tracking-for-games/"title="'Permalink to Valve’s experimental psychologist discusses sweat detection and eye-tracking for games"  rel="bookmark">Valve’s experimental psychologist discusses sweat detection and eye-tracking for games</a></li>
<li><a href="http://venturebeat.com/2013/05/03/return-of-the-tweetbook-qa-bioshock-vs-bioshock-infinite/"title="'Permalink to Return of the Tweetbook Q&amp;A: BioShock vs. BioShock Infinite"  rel="bookmark">Return of the Tweetbook Q&amp;A: BioShock vs. BioShock Infinite</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=735333&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/watch-dogs-wiiu.jpg?w=558" /><source url="http://venturebeat.com/2013/05/10/gamesbeat-weekly-roundup-48/">GamesBeat weekly roundup: WoW loses 1.3M subscribers, Amazon brings paid apps to China, Q1 earnings, and more</source>
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			<media:title type="html">Star Trek</media:title>
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		<title>GamesBeat weekly roundup: A new social gaming King, big Xbox announcement May 21, and more</title>
		<link>http://venturebeat.com/2013/04/26/gamesbeat-weekly-roundup-46/</link>
		<comments>http://venturebeat.com/2013/04/26/gamesbeat-weekly-roundup-46/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 16:23:27 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Call of Juarez: Gunslinger]]></category>
		<category><![CDATA[Darksiders]]></category>
		<category><![CDATA[Dead Island Riptide]]></category>
		<category><![CDATA[Defiance]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[Final Fantasy Tactics]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[HomeWorld]]></category>
		<category><![CDATA[Injustice: Gods Among Us]]></category>
		<category><![CDATA[Kingdom Rush: Frontiers]]></category>
		<category><![CDATA[Lost Planet 3]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Red Faction]]></category>
		<category><![CDATA[XCOM]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=725877</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=725877&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="entry-summary">
<p><a href="http://venturebeat.com/2012/08/08/why-darksiders-2-will-rock-your-world/darksiders-2-9-762x467/" rel="attachment wp-att-694497"><img class="aligncenter size-large wp-image-694497" alt="darksiders-2-9-762x467" src="http://venturebeat.files.wordpress.com/2012/08/darksiders-2-9-762x467.jpg?w=558&#038;h=341" width="558" height="341" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Microsoft announced that it will unveil the new Xbox console on May 21, Nordic Games Licensing acquires both Darksiders and Red Faction from the THQ bankruptcy auction, and Candy Crush developer King overtakes Zynga as the largest social gaming company.</p>
<p>You&#8217;ll also find reviews of Monaco, Dead Island: Riptide, Injustice: Gods Among Us, and Defiance, as well as previews for Call of Juarez: Gunslinger and Kingdom Rush: Frontiers.</p>
<hr />
</div>
<footer class="entry-meta"></footer>
<p><strong>News</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/26/the-deanbeat-king-overtakes-zynga-as-the-largest-social-gaming-company/"title="'Permalink to The DeanBeat: King overtakes Zynga as the largest social gaming company"  rel="bookmark">The DeanBeat: King overtakes Zynga as the largest social gaming company</a></li>
<li><a href="http://venturebeat.com/2013/04/25/dont-call-it-the-shooter-2k-marin-re-unveils-its-xcom-game/"title="'Permalink to Don’t call it the shooter: 2K Marin re-unveils its XCOM game"  rel="bookmark">Don’t call it the shooter: 2K Marin re-unveils its XCOM game</a></li>
<li><a href="http://venturebeat.com/2013/04/25/ea-confirms-additional-layoffs-as-it-continues-its-post-riccitiello-transition/"title="'Permalink to EA confirms additional layoffs as it continues its post-Riccitiello transition"  rel="bookmark">EA confirms additional layoffs as it continues its post-Riccitiello transition</a></li>
<li><a href="http://venturebeat.com/2013/04/25/bethesda-summons-legendary-edition-of-skyrim-to-retailers-on-june-7/"title="'Permalink to Bethesda summons Legendary Edition of Skyrim to retailers on June 7"  rel="bookmark">Bethesda summons Legendary Edition of Skyrim to retailers on June 7</a></li>
<li><a href="http://venturebeat.com/2013/04/24/zynga-to-shut-four-more-weak-games-including-the-ville/"title="'Permalink to Zynga to shut four more weak games, including The Ville"  rel="bookmark">Zynga to shut four more weak games, including The Ville</a></li>
<li><a href="http://venturebeat.com/2013/04/24/xbox-alumni-set-up-fund-for-student-led-games-at-usc/"title="'Permalink to Xbox alumni set up fund for student game developers at USC"  rel="bookmark">Xbox alumni set up fund for student game developers at USC</a></li>
<li><a href="http://venturebeat.com/2013/04/23/harmonix-lays-off-small-number-of-staffers/"title="'Permalink to Harmonix lays off small number of staffers"  rel="bookmark">Harmonix lays off small number of staffers</a></li>
<li><a href="http://venturebeat.com/2013/04/23/dragons-crown-finally-dated-as-it-draws-fresh-criticism-for-sexy-imagery/"title="'Permalink to Dragon’s Crown finally dated as it draws fresh criticism for sexy imagery"  rel="bookmark">Dragon’s Crown finally dated as it draws fresh criticism for sexy imagery</a></li>
</ul>
<hr />
<p><strong>Mobile News</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/25/square-enix-teams-up-with-mobage-for-a-new-final-fantasy-tactics-on-mobile/"title="'Permalink to Square Enix teams up with Mobage for a new Final Fantasy Tactics"  rel="bookmark">Square Enix teams up with Mobage for a new Final Fantasy Tactics</a></li>
<li><a href="http://venturebeat.com/2013/04/25/american-mcgee-reveals-hell-invaders-f2p-card-battler-for-mobile-devices/"title="'Permalink to American McGee reveals Hell Invaders F2P card battler for mobile devices"  rel="bookmark">American McGee reveals Hell Invaders F2P card battler for mobile devices</a></li>
<li><a href="http://venturebeat.com/2013/04/25/zynga-launches-draw-something-2-terrible-artists-weep/"title="'Permalink to Zynga launches Draw Something 2; terrible artists weep"  rel="bookmark">Zynga launches Draw Something 2; terrible artists weep</a></li>
<li><a href="http://venturebeat.com/2013/04/24/smartphone-game-explores-london-riots-with-arcadey-gameplay/"title="'Permalink to Smartphone game explores 2011 London riots with arcadey gameplay"  rel="bookmark">Smartphone game explores 2011 London riots with arcadey gameplay</a></li>
<li><a href="http://venturebeat.com/2013/04/23/chartboost-expands-mobile-game-developer-cross-promotion-business-into-europe/"title="'Permalink to Chartboost expands mobile game developer cross-promotion business into Europe"  rel="bookmark">Chartboost expands mobile game developer cross-promotion business into Europe</a></li>
</ul>
<hr />
<p><strong>Earnings and Acquisitions</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/24/zynga-hits-earnings-targets-and-stays-profitable-in-q1/"title="'Permalink to Zynga hits earnings targets and stays profitable in Q1"  rel="bookmark">Zynga hits earnings targets and stays profitable in Q1</a></li>
<li><a href="http://venturebeat.com/2013/04/24/nintendo-reports-a-slight-full-year-profit-but-wii-u-sales-slow-to-a-crawl/"title="'Permalink to Nintendo reports a small profit for fiscal year, but Wii U sales slow to a crawl"  rel="bookmark">Nintendo reports a small profit for fiscal year, but Wii U sales slow to a crawl</a></li>
<li><a href="http://venturebeat.com/2013/04/22/nordic-games-licensing-buys-red-faction-darksiders-and-other-thq-assets-for-4-9m/"title="'Permalink to Nordic Games Licensing acquires Red Faction, Darksiders, and other THQ assets for $4.9M"  rel="bookmark">Nordic Games Licensing acquires Red Faction, Darksiders, and other THQ assets for $4.9M</a></li>
<li><a href="http://venturebeat.com/2013/04/22/gearbox-software-wins-auction-for-homeworld/"title="'Permalink to Gearbox Software wins auction for Homeworld"  rel="bookmark">Gearbox Software wins auction for Homeworld</a></li>
<li><a href="http://venturebeat.com/2013/04/19/in-march-bioshock-infinite-does-878k-on-consoles-14-titles-cleared-100k/"title="'Permalink to In March: BioShock Infinite does 878K on consoles; 14 titles cleared 100K"  rel="bookmark">In March: BioShock Infinite does 878K on consoles; 14 titles cleared 100K</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/04/22/you-can-order-pizza-hut-gamer-fuel-on-xbox-live/pizza-hut-xbox-live/" rel="attachment wp-att-721184"><img class="aligncenter size-large wp-image-721184" alt="pizza hut xbox live" src="http://venturebeat.files.wordpress.com/2013/04/pizza-hut-xbox-live.jpg?w=558&#038;h=284" width="558" height="284" /></a></p>
<p><strong>Tech</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/24/cw-xbox-app/"title="'Permalink to Hey, cord cutters, the CW is now providing full TV episodes via Xbox Live"  rel="bookmark">Hey, cord cutters, the CW is now providing full TV episodes via Xbox Live</a></li>
<li><a href="http://venturebeat.com/2013/04/24/unity-ceases-adobe-flash-support/"title="'Permalink to Unity ceases Adobe Flash support"  rel="bookmark">Unity ceases Adobe Flash support</a></li>
<li><a href="http://venturebeat.com/2013/04/22/you-can-order-pizza-hut-gamer-fuel-on-xbox-live/"title="'Permalink to No need to get off the couch. Gamers can order Pizza Hut using Xbox Live"  rel="bookmark">No need to get off the couch. Gamers can order Pizza Hut using Xbox Live</a></li>
<li><a href="http://venturebeat.com/2013/04/22/see-skyrim-running-on-the-oculus-rift-virtual-reality-headset/"title="'Permalink to See Skyrim running on the Oculus Rift virtual-reality headset"  rel="bookmark">See Skyrim running on the Oculus Rift virtual-reality headset</a></li>
</ul>
<hr />
<p><strong>Woops</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/25/origin-store-action-sale-includes-games-that-activates-on-steam/"title="'Permalink to Origin store ‘Action Sale’ includes games that … activates on Steam?"  rel="bookmark">Origin store ‘Action Sale’ includes games that … activates on Steam?</a></li>
<li><a href="http://venturebeat.com/2013/04/24/u-k-retailer-tesco-pulls-listing-for-call-of-duty-ghosts-after-it-was-put-up-accidentally/"title="'Permalink to U.K. retailer Tesco pulls listing for Call of Duty: Ghosts after ‘it was put up accidentally’"  rel="bookmark">U.K. retailer Tesco pulls listing for Call of Duty: Ghosts after ‘it was put up accidentally’</a></li>
<li><a href="http://venturebeat.com/2013/04/24/an-indie-developers-strategy-to-sell-games-insult-fans-and-raise-prices/"title="'Permalink to An indie developer’s strategy to sell games: insult fans and raise prices"  rel="bookmark">An indie developer’s strategy to sell games: insult fans and raise prices</a></li>
<li><a href="http://venturebeat.com/2013/04/22/former-activision-u-k-pr-chief-pleads-guilty-to-embezzling-call-of-duty-money-to-fund-expensive-lifestyle/"title="'Permalink to Former Activision U.K. PR executive pleads guilty to embezzling Call of Duty money (Updated)"  rel="bookmark">Former Activision U.K. PR executive pleads guilty to embezzling Call of Duty money (Updated)</a></li>
<li><a href="http://venturebeat.com/2013/04/22/700-clubs-pat-robertson-people-should-flee-from-evil-video-games/"title="'Permalink to The 700 Club’s Pat Robertson: People should ‘flee from evil’ video games"  rel="bookmark">The 700 Club’s Pat Robertson: People should ‘flee from evil’ video games</a></li>
</ul>
<hr />
<p><strong>Nintendo&#8217;s new plan</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/26/nintendo-sets-the-wii-u-to-ludicrous-speed-with-latest-patch/"title="'Permalink to Nintendo sets the Wii U to ludicrous speed with latest patch"  rel="bookmark">Nintendo sets the Wii U to ludicrous speed with latest patch</a></li>
<li><a href="http://venturebeat.com/2013/04/25/a-digital-olive-branch-ubisoft-releases-rayman-legends-challenges-on-wii-u-eshop/"title="'Permalink to A digital olive branch: Ubisoft releases Rayman Legends Challenges on Wii U eShop"  rel="bookmark">A digital olive branch: Ubisoft releases Rayman Legends Challenges on Wii U eShop</a></li>
<li><a href="http://venturebeat.com/2013/04/24/nintendo-e3-2013-press-conference/"title="'Permalink to Nintendo not holding a press conference at this year’s E3; smaller events planned"  rel="bookmark">Nintendo not holding a press conference at this year’s E3; smaller events planned</a></li>
<li><a href="http://venturebeat.com/2013/04/23/nintendo-announces-launch-lineup-for-virtual-console-on-wii-u/"title="'Permalink to Nintendo announces launch lineup for Virtual Console on Wii U"  rel="bookmark">Nintendo announces launch lineup for Virtual Console on Wii U</a></li>
</ul>
<hr />
<p><strong>Nextbox</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/24/microsoft-officially-revealing-next-generation-xbox-on-may-21/"title="'Permalink to Microsoft officially revealing next-generation Xbox on May 21"  rel="bookmark">Microsoft officially revealing next-generation Xbox on May 21</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/skullgirls/" rel="attachment wp-att-589887"><img class="aligncenter size-full wp-image-589887" alt="Skullgirls" src="http://venturebeat.files.wordpress.com/2012/12/skullgirls.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<p><strong>All This Funding</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/25/playfirst-raises-2m-in-funding-as-it-debuts-a-new-franchise-character/"title="'Permalink to PlayFirst raises $2M in funding as it debuts a new franchise character"  rel="bookmark">PlayFirst raises $2M in funding as it debuts a new franchise character</a></li>
<li><a href="http://venturebeat.com/2013/04/25/the-playable-races-kickstarter-backers-created-for-stardrive/"title="'Permalink to The playable races Kickstarter backers created for Stardrive"  rel="bookmark">The playable races Kickstarter backers created for Stardrive</a></li>
<li><a href="http://venturebeat.com/2013/04/23/jagged-alliance-flashback-kickstarter-is-live/"title="'Permalink to Jagged Alliance: Flashback Kickstarter is live"  rel="bookmark">Jagged Alliance: Flashback Kickstarter is live</a></li>
<li><a href="http://venturebeat.com/2013/04/22/paypal-freeze-skullgirls/"title="'Permalink to Skullgirls studio can’t pay development team because PayPal froze its account (updated)"  rel="bookmark">Skullgirls studio can’t pay development team because PayPal froze its account (updated)</a></li>
</ul>
<hr />
<p><strong>Reviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/24/monaco-review/"title="'Permalink to Monaco’s co-op gameplay will steal your heart (review)"  rel="bookmark">Monaco’s co-op gameplay will steal your heart (review)</a></li>
<li><a href="http://venturebeat.com/2013/04/23/injustice-gods-among-us-review/"title="'Permalink to Injustice: Gods Among Us is superpowered insanity (review)"  rel="bookmark">Injustice: Gods Among Us is superpowered insanity (review)</a></li>
<li><a href="http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/"title="'Permalink to Dead Island: Riptide is a zombie game still searching for brains (review)"  rel="bookmark">Dead Island: Riptide is a zombie game still searching for brains (review)</a></li>
<li><a href="http://venturebeat.com/2013/04/19/defiance-mmo-review/"title="'Permalink to Defiance is Borderlands: The MMO without the humor (review)"  rel="bookmark">Defiance is Borderlands: The MMO without the humor (review)</a></li>
</ul>
<hr />
<p><strong>Previews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/23/the-new-towers-and-heroes-in-kingdom-rush-frontiers-preview/"title="'Permalink to The new towers and heroes in Kingdom Rush: Frontiers (preview)"  rel="bookmark">The new towers and heroes in Kingdom Rush: Frontiers (preview)</a></li>
<li><a href="http://venturebeat.com/2013/04/22/call-of-juarez-gunslinger-doesnt-do-the-wild-west-justice-preview/"title="'Permalink to Call of Juarez: Gunslinger doesn’t do the Wild West justice (preview)"  rel="bookmark">Call of Juarez: Gunslinger doesn’t do the Wild West justice (preview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/04/25/consoles-that-wont-die-atari-jaguar/atari-jaguar-with-tv-screen/" rel="attachment wp-att-632075"><img class="aligncenter size-large wp-image-632075" alt="Atari Jaguar with TV screen" src="http://venturebeat.files.wordpress.com/2013/02/atari-jaguar-with-tv-screen.jpg?w=558&#038;h=370" width="558" height="370" /></a></p>
<p><strong>Interviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/25/as-it-aims-for-better-profits-zynga-cuts-even-deeper-into-once-beloved-games-interview/"title="'Permalink to Aiming for better profits, Zynga cuts even deeper into once-beloved games (interview)"  rel="bookmark">Aiming for better profits, Zynga cuts even deeper into once-beloved games (interview)</a></li>
<li><a href="http://venturebeat.com/2013/04/25/lost-planet-3-features-a-hero-easy-to-hate-but-gameplay-anyone-can-love-preview/"title="'Permalink to Lost Planet 3 is repositioning the franchise for mainstream success (interview)"  rel="bookmark">Lost Planet 3 is repositioning the franchise for mainstream success (interview)</a></li>
<li><a href="http://venturebeat.com/2013/04/24/how-pixars-animators-bring-characters-to-life-with-magic-interview/"title="'Permalink to Bringing characters to life with Pixar’s animator magic (interview)"  rel="bookmark">Bringing characters to life with Pixar’s animator magic (interview)</a></li>
<li><a href="http://venturebeat.com/2013/04/24/the-insiders-view-of-the-tech-behind-pixars-monsters-university-interview/"title="'Permalink to Creating a creature with 5.5M pieces of animated hair in Pixar’s Monsters University (interview)"  rel="bookmark">Creating a creature with 5.5M pieces of animated hair in Pixar’s Monsters University (interview)</a></li>
</ul>
<hr />
<p><strong>Pieces of Flair</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/25/consoles-that-wont-die-atari-jaguar/"title="'Permalink to Consoles that won’t die: The Atari Jaguar"  rel="bookmark">Consoles that won’t die: The Atari Jaguar</a></li>
<li><a href="http://venturebeat.com/2013/04/24/one-of-the-fake-languages-from-hbos-game-of-thrones-hides-a-reference-to-castlevania/"title="'Permalink to One of the fake languages from HBO’s ‘Game of Thrones’ hides a reference to Castlevania"  rel="bookmark">One of the fake languages from HBO’s ‘Game of Thrones’ hides a reference to Castlevania</a></li>
<li><a href="http://venturebeat.com/2013/04/24/if-todays-developers-made-nes-games-gallery/"title="'Permalink to If today’s developers made NES games (gallery)"  rel="bookmark">If today’s developers made NES games (gallery)</a></li>
<li><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/"title="'Permalink to How Pixar made Monsters University, its latest technological marvel"  rel="bookmark">How Pixar made Monsters University, its latest technological marvel</a></li>
<li><a href="http://venturebeat.com/2013/04/21/pong-anyone-philly-skyscraper-becomes-the-worlds-largest-video-game/"title="'Permalink to Pong, anyone? Philly skyscraper becomes the world’s largest video game"  rel="bookmark">Pong, anyone? Philly skyscraper becomes the world’s largest video game</a></li>
<li><a href="http://venturebeat.com/2013/04/20/video-games-are-the-new-thin-mints-girl-scouts-add-new-badge-for-game-design/"title="'Permalink to Video games are the new Thin Mints: Girl Scouts add new badge for game design"  rel="bookmark">Video games are the new Thin Mints: Girl Scouts add new badge for game design</a></li>
</ul>
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		<title>How Pixar made Monsters University, its latest technological marvel</title>
		<link>http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/</link>
		<comments>http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 16:00:56 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[animated movie]]></category>
		<category><![CDATA[animation technology]]></category>
		<category><![CDATA[big fat pencil]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[editor's pick]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[Monsters University]]></category>

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		<description><![CDATA[<p><span class="post-label editors-pick">Editor's Pick</span> Pixar gave a rare look inside the making of Monsters University in visit to the company's campus in Emeryville,&#160;Calif.</p>
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<div class="date-location"><strong>July 9-10, 2013</strong><br />
San Francisco, CA</div>
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</div></div><p><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/monsters-university-scott-clark/" rel="attachment wp-att-721850"><img class="alignnone size-full wp-image-721850" alt="monsters university scott clark" src="http://venturebeat.files.wordpress.com/2013/04/monsters-university-scott-clark.jpg?w=655&#038;h=431" width="655" height="431" /></a></p>
<p><em><a href="http://disney.go.com/monsters-university/" target="_blank">Monsters University</a></em>, the new animated film from Disney&#8217;s Pixar division that debuts on June 21, will serve as light summer entertainment for most audiences. But the light-hearted, character-driven film is also a technological marvel, like most computer-generated movies that are years in the making.</p>
<p>It&#8217;s about 12 years since <em>Monsters Inc.</em> debuted in 2001.  Animated movies can take a long time to make, but they&#8217;ve been a gold mine for movie makers and come with huge budgets that enable them to be forerunners in technological progress. Last year&#8217;s Brave, which generated more than $535 million at the box office worldwide, took more than six years to make on a $185 million budget. But Kori Rae, producer of Monsters University, said in an interview that her team of 270 people pulled together early in creating its story, which is a prequel to the first film. And that&#8217;s why the movie took a &#8220;short&#8221; four years to make.</p>
<div style="float:right;width:235px;background-color:#1be0e0;padding:10px;">
<div class="clearfix"><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/monsters-university-art/" rel="attachment wp-att-722535"><img class="alignleft size-full wp-image-722535" alt="Monsters-University-Art" src="http://venturebeat.files.wordpress.com/2013/04/monsters-university-art-e1366820974885.jpg?w=235&#038;h=215" width="235" height="215" /></a></div>
<div id="teasetextbox">
<h3>Behind the tech magic: Monsters University</h3>
<ul>
<li><a href="http://venturebeat.com/2013/04/24/how-pixar-created-the-ultrarealistic-animated-film-the-blue-umbrella-interview/">How Pixar made the ultrarealistic The Blue Umbrella</a></li>
<li><a href="http://venturebeat.com/2013/04/24/how-pixars-animators-bring-characters-to-life-with-magic-interview/" target="_blank">Bringing digital monsters to life</a></li>
<li><a href="http://venturebeat.com/2013/04/24/the-insiders-view-of-the-tech-behind-pixars-monsters-university-interview/" target="_blank">Animating Sully: a puzzle of 5.5 million hairs</a></li>
</ul>
</div>
</div>
<p>Technology is nothing more than a &#8220;big fat pencil&#8221; for animating a film and telling a story, the Pixar gang says. But the marriage of technology and art at the digital animation studio in Emeryville, Calif., goes to the very heart of the company and its efforts to entertain us. We took a tour of Pixar&#8217;s headquarters and sat down with the filmmakers, who over the course of a day and a half unmasked the technological process behind the making of the movie.</p>
<p>For sure, Pixar is always at its best when it focuses on story and characters. When you&#8217;re spending well over $100 million and putting hundreds of people to work for years, you have to have a solid foundation. Technology isn&#8217;t the driver of the films. It only makes it possible for the creators to do their work, said Dan Scanlon director of the movie, in a group interview.</p>
<p>In this film, the characters Mike (green) and Sully (big blue monster) return. Sully was the main character of the first film and Mike was his chatty sidekick. But in the prequel, the story is all about Mike and his lifelong dream of being a &#8220;scarer,&#8221; a monster who scares kids in their dreams, and his entry into college. He meets Sully, who at age 18 is really no more than an obnoxious frat boy, and they come of age in their attempts to make it at Scare School. Pixar showed the press the first 40 minutes of the film, and it seems like any other animated film. You pay attention to the story and characters, and only later do you consciously, if at all, think about the technology behind them. Our story will delve more into that technology to show how modern filmmaking has evolved.</p>
<h3><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/mu-banners/" rel="attachment wp-att-722083"><img class="alignleft size-full wp-image-722083" alt="mu banners" src="http://venturebeat.files.wordpress.com/2013/04/mu-banners.jpg?w=400&#038;h=261" width="400" height="261" /></a>Big fat pencils</h3>
<p>Pixar&#8217;s fabulous glass-encased headquarter has been redecorated with a <em>Monsters University</em> theme. There is an MU arch at the entrance to the campus, and there are solicitation tables for clubs, like you see on college campuses. Banners of <em>Monsters University</em> characters are everywhere. They are intended to put Pixar&#8217;s employees in the spirit of the movie that they are furiously finishing.</p>
<p>Inside the building is a data center full of humming servers &#8212; double the size that the company used in the past &#8212; that would be considered one of the top 25 supercomputers in the world. The 2,000 computers have more than 24,000 cores. The data center is like the beating heart behind the movie&#8217;s technology.</p>
<p>Even with all of that computing might, it still takes 29 hours to render a single frame of <em>Monsters University</em>, according to supervising technical director Sanjay Bakshi.</p>
<p>Rendering means that the computers build the 3D world in its full colors as the scene is meant to be viewed in a theater. The machines create the frame and it is then captured as one of thousands of frames in the movie. When you watch the movie, you see anywhere from 24 frames to 60 frames per second.</p>
<p><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/sully-jacket/" rel="attachment wp-att-722041"><img class="alignright size-full wp-image-722041" alt="sully jacket" src="http://venturebeat.files.wordpress.com/2013/04/sully-jacket.jpg?w=400&#038;h=219" width="400" height="219" /></a>All told, it has taken more than 100 million CPU hours to render the film in its final form. If you used one CPU to do the job, it would have taken about 10,000 years to finish. With all of those CPUs that Pixar did have, it took a couple of years to render.</p>
<p>The reason it took so much more computing power is that the eyes of the audience have grown. Something that looked spectacular 12 years ago, like the fur on the monster Sully, doesn&#8217;t look so great today. Sully now has 5.5 million individual hairs in his fur, compared to a fifth of that in the original film. In <em>Monsters Inc.</em>, it was impressive to create one simulated garment with realistic, cloth-like behavior: the shirt on the character Boo. The new film has 127 simulated garments, and the hair and cloth simulator had to be re-coded from scratch, said Christine Waggoner, the simulation supervisor on the film.</p>
<p>&#8220;We had to simulate blankets, sheets, mattresses and pillows,&#8221; Waggoner said. &#8220;In a jacket simulation, a jacket is removed from the shoulder and it has to appear natural as it moves. We even simulated the zippers on the backpacks. That&#8217;s Pixar&#8217;s level of attention to detail.&#8221;</p>
<p>When you look at <em>Monsters University</em>, you&#8217;ll notice effects like the flag swaying in the wind. But you&#8217;ll also notice the blades of grass in the plaza, the swaying of the trees, the large numbers of student monsters roaming all over the school, and the lighting and shadows everywhere.</p>
<p>&#8220;With every Pixar movie, there is a technological breakthrough,&#8221; said director Dan Scanlon. &#8220;I was told early on that backpacks are hard to do.</p>
<p><img class="size-full wp-image-722007 alignleft" alt="mu flag shot" src="http://venturebeat.files.wordpress.com/2013/04/mu-flag-shot.jpg?w=400&#038;h=219" width="400" height="219" /></p>
<h3>Global illumination</h3>
<p>One of the reasons that Pixar had to double the size of its &#8220;render farm&#8221; is that the technology team made a big change. It created a realistic system of lighting known as &#8220;global illumination.&#8221; That means that the sources of light, such as the sun, are accurately simulated, casting realistic light and shadows throughout a 3D animated scene. The sun serves as a perfect kind of global illuminator in a scene, as does a light bulb in a ceiling.</p>
<p>With global illumination, the light bounces around as needed. And it doesn&#8217;t just bounce once. It bounces around a scene over and over again, creating a new light source each time. Each scene is embued with more realistic details because the shadows and bright spots are all in the right place. The lighting and shadows are simulated and they naturally become part of the scene.</p>
<p>For instance, the simulators created six new lights with unique characteristics that created effects that the artists usually wanted in a scene. The &#8220;scare lights&#8221; combine blue, red, and green. Those lights can be used to create scary scenes.</p>
<p>The artists don&#8217;t have to worry about actually drawing those shadows in an accurate way on top of the scene that they&#8217;re creating. That requires a lot more computing power, but it removes complexity.</p>
<p>On the other hand, global illumination enables the team to push the technology envelope even more. It accurately captures the way that light bounces off of objects. In each scene, there are now 300 to 500 sources of light, all of them intersecting with each other. To manage all of that, lighting experts like Jean-Claude Kalache had to look at a special &#8220;lighting browser&#8221; that captured all of the lights shining in a scene at any given moment.</p>
<p>&#8220;You have to look at these lights from all angles to understand them,&#8221; Kalache said. &#8220;But the artist no longer has to engineer them. It was an unnecessary complexity. Global illumination creates a much richer world. It works with the trees, the grass, everything.&#8221;</p>
<p>While global illumination delivered a lot of benefits, it had to be approved at the highest levels at Pixar, because it drove the technology budget much higher. Rae said, &#8220;It was a studio wide decision that had to be made, and it reached beyond what we needed for <em>Monsters University</em>.&#8221;</p>
<p><img class="size-full wp-image-721851 alignright" alt="kelsey mann sketch art 1" src="http://venturebeat.files.wordpress.com/2013/04/kelsey-mann-sketch-art-1.jpg?w=400&#038;h=598" width="400" height="598" /></p>
<h3>Paging Pitch Doctor</h3>
<p>Fortunately for Pixar, there are a lot of short cuts that technology makes possible. Kelsey Mann, Pixar&#8217;s head of story, showed a tour of journalists at the studio&#8217;s headquarters that he could create a &#8220;pitch&#8221; for a scene in a matter of minutes using a combination of Pitch Doctor and Adobe Photoshop. With a stylus for inputting his hand-drawn sketches, Mann drew a scene and then brought it to life.</p>
<p>The software interprets his drawings and then creates a frame-by-frame cartoon that shows people what he means. As a team goes to work on the pitch, Mann can erase the animation and produce a new version in a matter of seconds. He changes the expressions on the faces of the characters or revises the way that they&#8217;re facing so that it draws the viewers eyes to a central point.</p>
<p>&#8220;There&#8217;s an art form to the pitch, like there is to telling a good joke,&#8221; Mann said.</p>
<p>Once a scene pitch is approved, there is a lot less chance for confusion. The animators have something that they can flesh out. And the director can see if it fits within the overall vision for the film.</p>
<p>At the same time, the actors, such as Billy Crystal, who plays &#8220;Mike,&#8221; the one-eyed green circle character who is the star of the film, work through the script with writers. They improvise and record voice sessions over and over until they feel like they have it right.</p>
<p>On a high level, the writers had the challenge of making sure that the prequel &#8212; where everyone knows how things turn out because of the existence of the first movie &#8212; isn&#8217;t predictable, said Rae. Having tools that make it easier for everyone to come together on a story and quickly work out the kinks can be invaluable to the large team.</p>
<p>&#8220;We want people to root for our character, even though we know how it ends,&#8221; Rae said.</p>
<p><img class="size-full wp-image-722050 alignleft" alt="mu lighting" src="http://venturebeat.files.wordpress.com/2013/04/mu-lighting.jpg?w=400&#038;h=216" width="400" height="216" /></p>
<h3>Character design</h3>
<p>The character designers at Pixar were lucky because they inherited two popular characters, Sully and Mike. But because the movie is a prequel, they had to make the characters look younger. With an animated character like Mike, who is just a circle with a big eye and a mouth, that&#8217;s not an easy thing to do, said production designer Ricky Nierva.</p>
<p>The college-age characters are slimmer and their faces are slightly different.</p>
<p>&#8220;How do you make an eyeball look 18 years old?&#8221; said Jason Deamer, the character art director. &#8220;It&#8217;s a lot more subtle.&#8221;</p>
<p>Rae said, &#8220;We wanted to figure out who these characters really are. Who they are before they get to Monsters Inc. Who is Sullivan? Who is Mike? We wanted to dig in and find out more about them and go back to a time in life that everyone can relate to.&#8221;</p>
<p>Besides designing Mike and Sully, the team created more than 400 monsters to fill out the roster of students at Monsters University. There were six basic body types, including a fungus, and a slug. Still, each character had to be unique to live up to Pixar&#8217;s reputation of creating wonderful, believable characters. Besides, some of those characters would prove useful in ancillary merchandise, such as toys or game characters. Disney is putting together a <em>Monsters University</em> version of its toy-game product, Disney Infinity, debuting in August.</p>
<p>&#8220;The technological problem with this film is that there are so many students, because you have to sell the audience on the idea that this is a college,&#8221; Scanlon said. &#8220;But we chose the college years because we wanted to see these characters develop a relationship while they were becoming adults. College is so much about self-discovery.&#8221;</p>
<h3><a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/animator-scott-clark/" rel="attachment wp-att-722052"><img class="alignleft size-full wp-image-722052" alt="animator scott clark" src="http://venturebeat.files.wordpress.com/2013/04/animator-scott-clark.jpg?w=400&#038;h=287" width="400" height="287" /></a>The animator&#8217;s technology</h3>
<p>Once a scene is scripted and voice acted, it receives a series of approvals. At that point, it is supposed to be frozen. Then people like Scott Clark, the supervising animator, take over. One of hundreds of worker bees at the digital animation studio made famous by films like<em> Toy Story</em> and <em>Up, </em>Clark joined Pixar as an intern when <em>Toy Story</em> was coming out in 1995.</p>
<p>The Pixar way of creating an animated movie is a far cry from the hand-drawn art that Walt Disney&#8217;s artists used to create their first animated feature film, <em>Snow White and the Seven Dwarfs</em>, in 1937. Computers can automate the creation of 3D scenes and moving characters in a film. But even with a lot of computer automation, it still takes a long time to animate something because you have to create the animation frame by frame, crafting something from nothing on a computer. It still takes weeks to do a few seconds&#8217; worth of animation.</p>
<p>Animators are the &#8220;actors and stunt people of this virtual world,&#8221; Clark said. That&#8217;s because animators have to make the same kinds of decisions actors and stunt people make. If the actors get 20 takes to perform in real-time, the animators take a lot longer to plan a scene, and they ultimately wind up with just one take.</p>
<p>That&#8217;s because it is expensive and time-consuming to render (or fully animate with the highest quality imagery) a scene. In fact, it took Pixar&#8217;s server farm about 29 hours to render each frame of <em>Monsters University, </em>the prequel to <em>Monsters Inc.</em>, one of the studio&#8217;s most beloved films.</p>
<p>Clark uses Pixar&#8217;s own proprietary software, Presto (named after a 2008 <a href="http://en.wikipedia.org/wiki/Presto_%28film%29" target="_blank">short film</a>), to create the skeleton of a scene. Clark can create something and then play it back at around 8 frames per second (a film runs at 24 frames per second or faster) just to see if it works. When the scene looks just right, Clark finishes and submits it for approval. If someone above doesn&#8217;t like it, they may revise the script or shorten the scene, wiping out weeks of labor.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/dev/'>Dev</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/media/'>Media</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=721732&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><style type="text/css">.boilerplate-before .event-boilerplate-mobilebeat {
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}</style><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/2/">2</a></p>]]></content:encoded>
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		<title>GamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops March sales, and more &#8230;</title>
		<link>http://venturebeat.com/2013/04/19/gamesbeat-weekly-roundup-45/</link>
		<comments>http://venturebeat.com/2013/04/19/gamesbeat-weekly-roundup-45/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 16:25:19 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Clash of Clans]]></category>
		<category><![CDATA[Cut the Rope: Time Travel]]></category>
		<category><![CDATA[Defiance]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Hay Day]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[ShootMania]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[The Legend of Zelda: Link to the Past 2]]></category>
		<category><![CDATA[The Legend of Zelda: Oracle of Ages]]></category>
		<category><![CDATA[The Legend of Zelda: Oracle of Seasons]]></category>
		<category><![CDATA[XCOM]]></category>

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		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=719551&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/disney_toybox3/" rel="attachment wp-att-620301"><img class="aligncenter size-full wp-image-620301" alt="Disney Infinity: Toy Box obstacle course" src="http://venturebeat.files.wordpress.com/2013/02/disney_toybox3.jpg?w=536&#038;h=302" width="536" height="302" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Clash of Clans developer Supercell is now valued at $770 million and raised $130 million in February, Bethesda wraps up major Skyrim updates, and Disney fully embraces transmedia integration in Disney Infinity.</p>
<p>You&#8217;ll also find reviews for ShootMania, Cut the Rope: Time Travel, and a Threeview for BioShock Infinite, as well as our early impressions for Defiance.</p>
<hr />
<p><strong>News</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/19/the-deanbeat-defiance-is-inescapable-transmedia-that-youll-want-to-escape/">The DeanBeat: Defiance is inescapable transmedia that you’ll want to escape</a></li>
<li><a href="http://venturebeat.com/2013/04/19/the-evil-within-is-the-new-survival-horror-title-from-resident-evil-creator-mikami/">The Evil Within is the new survival-horror title from Resident Evil creator Mikami</a></li>
<li><a href="http://venturebeat.com/2013/04/18/nintendo-finally-releases-the-circle-pad-pro-for-the-3ds-xl-in-north-america/"title="'Permalink to Nintendo finally releases the Circle Pad Pro for the 3DS XL in North America"  rel="bookmark">Nintendo finally releases the Circle Pad Pro for the 3DS XL in North Americ</a><a href="http://venturebeat.com/2013/04/18/nintendo-finally-releases-the-circle-pad-pro-for-the-3ds-xl-in-north-america/"title="'Permalink to Nintendo finally releases the Circle Pad Pro for the 3DS XL in North America"  rel="bookmark">a</a></li>
<li><a href="http://venturebeat.com/2013/04/18/angry-birds-maker-rovio-hires-new-exec-to-lead-game-development/"title="'Permalink to Angry Birds maker Rovio hires new exec to lead game development"  rel="bookmark">Angry Birds maker Rovio hires new exec to lead game development</a></li>
<li><a href="http://venturebeat.com/2013/04/17/onlive-adds-new-optimization-options-to-improve-performance/"title="'Permalink to OnLive improves game-streaming performance with new optimization options"  rel="bookmark">OnLive improves game-streaming performance with new optimization options</a></li>
<li><a href="http://venturebeat.com/2013/04/17/microsoft-determined-to-make-xbox-360-more-popular-in-japan/"title="'Permalink to Microsoft determined to make Xbox 360 more popular in Japan"  rel="bookmark">Microsoft determined to make Xbox 360 more popular in Japan</a></li>
<li><a href="http://venturebeat.com/2013/04/17/after-losing-appeal-court-orders-section-8-developer-to-pay-7-3m-in-damages/"title="'Permalink to TimeGate loses appeal: Court orders Section 8 developer to pay $7.3M in damages"  rel="bookmark">TimeGate loses appeal: Court orders Section 8 developer to pay $7.3M in damages</a></li>
<li><a href="http://venturebeat.com/2013/04/17/clash-of-clans-game-studio-supercell-raises-130m-on-valuation-of-770m/"title="'Permalink to Valued at $770M, Clash of Clans game studio Supercell raises $130M"  rel="bookmark">Valued at $770M, Clash of Clans game studio Supercell raises $130M</a></li>
<li><a href="http://venturebeat.com/2013/04/16/how-digital-chocolate-teamed-up-with-betable-to-launch-a-real-money-gambling-title-in-the-uk/"title="'Permalink to How Digital Chocolate teamed with Betable to launch a real-money gambling game in the U.K."  rel="bookmark">How Digital Chocolate teamed with Betable to launch a real-money gambling game in the U.K.</a></li>
<li><a href="http://venturebeat.com/2013/04/16/ex-call-of-duty-team-at-respawn-entertainment-files-for-new-trademark/"title="'Permalink to Ex-Call of Duty team at Respawn Entertainment files for new trademark"  rel="bookmark">Ex-Call of Duty team at Respawn Entertainment files for new trademark</a></li>
<li><a href="http://venturebeat.com/2013/04/15/2k-games-is-removing-evidence-of-the-xcom-shooter-from-the-internet/"title="'Permalink to 2K Games is removing evidence of the XCOM shooter from the Internet"  rel="bookmark">2K Games is removing evidence of the XCOM shooter from the Internet</a></li>
<li><a href="http://venturebeat.com/2013/04/15/bethesda-says-farewell-to-more-major-skyrim-updates/"title="'Permalink to Bethesda says farewell to more major Skyrim updates"  rel="bookmark">Bethesda says farewell to more major Skyrim updates</a></li>
<li><a href="http://venturebeat.com/2013/04/15/ea-pulls-the-plug-on-3-facebook-games/"title="'Permalink to EA pulls the plug on 3 Facebook games"  rel="bookmark">EA pulls the plug on 3 Facebook games</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/11/14/mobile-game-startup-pocket-gems-appoints-no-2-exec-as-ceo/pocket-gems-3/" rel="attachment wp-att-574664"><img class="aligncenter size-full wp-image-574664" alt="pocket gems" src="http://venturebeat.files.wordpress.com/2012/11/pocket-gems.jpg?w=400&#038;h=189" width="400" height="189" /></a></p>
<p><strong>Mobile news</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/chinese-app-store-using-apples-own-enterprise-app-distribution-tech-to-distribute-pirated-apps/"title="'Permalink to Chinese ‘app store’ lets you install pirated iPhone apps — without jailbreaking"  rel="bookmark">Chinese ‘app store’ lets you install pirated iPhone apps — without jailbreaking</a></li>
<li><a href="http://venturebeat.com/2013/04/18/popcap-releases-bookworm-heroes-for-ios-devices/"title="'Permalink to PopCap releases Bookworm Heroes for iOS"  rel="bookmark">PopCap releases Bookworm Heroes for iOS</a></li>
<li><a href="http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/"title="'Permalink to Hold on, mobile gaming monetization ain’t as easy as it looks"  rel="bookmark">Hold on, mobile gaming monetization ain’t as easy as it looks</a></li>
<li><a href="http://venturebeat.com/2013/04/18/former-unity-execs-reveal-cyberpunk-tactics-game-for-tablets/"title="'Permalink to Former Unity execs reveal cyberpunk tactics game for tablets"  rel="bookmark">Former Unity execs reveal cyberpunk tactics game for tablets</a></li>
<li><a href="http://venturebeat.com/2013/04/17/with-11-3m-to-back-it-music-masterminds-zya-app-will-turn-consumers-into-music-creators/"title="'Permalink to With $11.3M to back it, Music Mastermind’s Zya app will turn consumers into music creators"  rel="bookmark">With $11.3M to back it, Music Mastermind’s Zya app will turn consumers into music creators</a></li>
<li><a href="http://venturebeat.com/2013/04/16/papayas-appflood-helping-monetize-games-in-lucrative-chinese-market/"title="'Permalink to Papaya’s AppFlood helps developers monetize games in lucrative Chinese market"  rel="bookmark">Papaya’s AppFlood helps developers monetize games in lucrative Chinese market</a></li>
<li><a href="http://venturebeat.com/2013/04/16/pocket-gems-evolution-into-a-mobile-publisher-produces-positive-results/"title="'Permalink to Pocket Gems evolves from a successful developer into a mobile game publisher"  rel="bookmark">Pocket Gems evolves from a successful developer into a mobile game publisher</a></li>
</ul>
<hr />
<p><strong>Tech news</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/15/benchmark-test-reveals-ouyas-guts-are-already-a-generation-old/"title="'Permalink to Benchmark reveals Ouya’s aging Tegra 3 can’t keep up with newest Android phones"  rel="bookmark">Benchmark reveals Ouya’s aging Tegra 3 can’t keep up with newest Android phones</a></li>
</ul>
<hr />
<p><strong>NPDs and future plans</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/march-2013-npd-industry-slumps-another-10-percent-while-bioshock-infinite-tops-the-charts/"title="'Permalink to March 2013 NPD: Industry slumps another 10 percent as BioShock Infinite tops the charts"  rel="bookmark">March 2013 NPD: Industry slumps another 10 percent as BioShock Infinite tops the charts</a></li>
<li><a href="http://venturebeat.com/2013/04/18/xbox-division-up-big-for-microsofts-q3-xbox-live-now-has-46m-members/"title="'Permalink to Xbox division up big for Microsoft in Q3; Xbox Live has 46M members"  rel="bookmark">Xbox division up big for Microsoft in Q3; Xbox Live has 46M members</a></li>
<li><a href="http://venturebeat.com/2013/04/18/japans-capcom-slashes-forecast-and-cancels-games/"title="'Permalink to Japan’s Capcom slashes forecast and cancels games"  rel="bookmark">Japan’s Capcom slashes forecast and cancels games</a></li>
<li><a href="http://venturebeat.com/2013/04/17/u-s-digital-game-revenues-were-stable-in-march-superdata-says/"title="'Permalink to U.S. digital game revenues were stable in March, Superdata says"  rel="bookmark">U.S. digital game revenues were stable in March, Superdata says</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/04/18/breaking-down-whats-old-and-new-in-the-3dss-upcoming-lineup/lttp2_2/" rel="attachment wp-att-718579"><img class="size-full wp-image-718579" alt="The sequel to A Link to the Past" src="http://venturebeat.files.wordpress.com/2013/04/lttp2_2.jpg?w=480&#038;h=288" width="480" height="288" /></a></p>
<p><strong>Exciting announcements</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/bethesda-revealing-new-game-tomorrow-here-are-the-clues/"title="'Permalink to Bethesda revealing Shinji Mikami’s horror game tomorrow: Here are the clues"  rel="bookmark">Bethesda revealing Shinji Mikami’s horror game tomorrow: Here are the clues</a></li>
<li><a href="http://venturebeat.com/2013/04/18/breaking-down-whats-old-and-new-in-the-3dss-upcoming-lineup/"title="'Permalink to Breaking down what’s old and new in the 3DS’s upcoming lineup"  rel="bookmark">Breaking down what’s old and new in the 3DS’s upcoming lineup</a></li>
<li><a href="http://venturebeat.com/2013/04/17/3ds-nintendo-direct-trailer-roundup-earthbound-link-to-the-past-2-and-more/"title="'Permalink to 3DS Nintendo Direct trailer roundup: Earthbound, new Link to the Past, and more"  rel="bookmark">3DS Nintendo Direct trailer roundup: Earthbound, new Link to the Past, and more</a></li>
<li><a href="http://venturebeat.com/2013/04/17/heres-a-quick-look-at-yoshis-island-for-the-3ds/"title="'Permalink to Here’s a quick look at Yoshi’s Island for the 3DS"  rel="bookmark">Here’s a quick look at Yoshi’s Island for the 3DS</a></li>
<li><a href="http://venturebeat.com/2013/04/17/nintendo-is-making-a-new-zelda-set-in-the-link-to-the-past-universe-for-3ds/"title="'Permalink to Nintendo is making a new Zelda set in the A Link to the Past universe for 3DS"  rel="bookmark">Nintendo is making a new Zelda set in the A Link to the Past universe for 3DS</a></li>
<li><a href="http://venturebeat.com/2013/04/17/the-legend-of-zelda-oracle-games-heading-to-3ds-eshop/"title="'Permalink to The Legend of Zelda: Oracle games heading to 3DS eShop"  rel="bookmark">The Legend of Zelda: Oracle games heading to 3DS eShop</a></li>
<li><a href="http://venturebeat.com/2013/04/17/earthbound-coming-to-the-virtual-console/"title="'Permalink to EarthBound coming to the Wii U Virtual Console this year"  rel="bookmark">EarthBound coming to the Wii U Virtual Console this year</a></li>
<li><a href="http://venturebeat.com/2013/04/17/winged-pikmin-take-to-the-sky-in-the-upcoming-wii-u-release/"title="'Permalink to Winged Pikmin take to the sky in the Wii U release this August"  rel="bookmark">Winged Pikmin take to the sky in the Wii U release this August</a></li>
<li><a href="http://venturebeat.com/2013/04/17/mario-party-coming-to-nintendo-3ds-this-winter/"title="'Permalink to Mario Party coming to Nintendo 3DS this winter"  rel="bookmark">Mario Party coming to Nintendo 3DS this winter</a></li>
<li><a href="http://venturebeat.com/2013/04/17/nintendo-explains-how-it-made-donkey-kong-country-returns-3d-easier/"title="'Permalink to Nintendo explains how it made Donkey Kong Country Returns 3D easier"  rel="bookmark">Nintendo explains how it made Donkey Kong Country Returns 3D easier</a></li>
<li><a href="http://venturebeat.com/2013/04/17/mario-luigi-dreamteam-due-out-august-11/"title="'Permalink to Mario &amp; Luigi: Dream Team due out August 11"  rel="bookmark">Mario &amp; Luigi: Dream Team due out August 11</a></li>
</ul>
<hr />
<p><strong>Interviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/terminator-actor-michael-biehn-talks-voicing-far-cry-3-blood-dragons-hero/"title="'Permalink to ‘Terminator’ actor Michael Biehn talks voicing Far Cry 3: Blood Dragon’s hero"  rel="bookmark">‘Terminator’ actor Michael Biehn talks voicing Far Cry 3: Blood Dragon’s hero</a></li>
<li><a href="http://venturebeat.com/2013/04/14/signia-venture-partners-rick-thompson-delivers-the-uber-investors-take-on-mobile-gaming-investments-interview/"title="'Permalink to Signia Venture Partners’ Rick Thompson delivers the über-investor’s take on mobile gaming investments (interview)"  rel="bookmark">Signia Venture Partners’ Rick Thompson delivers the über-investor’s take on mobile gaming investments (interview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/04/18/cut-the-rope-time-travel-review/ctrtt_omnom/" rel="attachment wp-att-717298"><img class="aligncenter size-large wp-image-717298" alt="Cut the Rope: Time Travel" src="http://venturebeat.files.wordpress.com/2013/04/ctrtt_omnom.jpg?w=558&#038;h=303" width="558" height="303" /></a></p>
<p><strong>Reviews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/cut-the-rope-time-travel-review/"title="'Permalink to Cut the Rope: Time Travel is a charmingly addictive puzzler with a few new tricks (review)"  rel="bookmark">Cut the Rope: Time Travel is a charmingly addictive puzzler with a few new tricks (review)</a></li>
<li><a href="http://venturebeat.com/2013/04/15/defiance-first-impressions/"title="'Permalink to Defiance is not your normal massively multiplayer online game (first impressions)"  rel="bookmark">Defiance is not your normal massively multiplayer online game (first impressions)</a></li>
<li><a href="http://venturebeat.com/2013/04/16/threeview-bioshock-infinite/"title="'Permalink to Threeview: BioShock Infinite reviewed by a critic, an analyst, and an academic"  rel="bookmark">Threeview: BioShock Infinite reviewed by a critic, an analyst, and an academic</a></li>
<li><a href="http://venturebeat.com/2013/04/13/shootmania-storm-excels-at-shooter-simplicity-and-customization-review/"title="'Permalink to ShootMania Storm excels at shooter simplicity and customization (review)"  rel="bookmark">ShootMania Storm excels at shooter simplicity and customization (review)</a></li>
</ul>
<hr />
<p><strong>Previews</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/"title="'Permalink to Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)"  rel="bookmark">Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)</a></li>
</ul>
<hr />
<p><strong>Pieces of flair</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/04/18/the-uncanny-similarities-between-the-original-bioshock-and-infinite-gallery/"title="'Permalink to The uncanny similarities between the original BioShock and Infinite (gallery)"  rel="bookmark">The uncanny similarities between the original BioShock and Infinite (gallery)</a></li>
<li><a href="http://venturebeat.com/2013/04/17/read-watch-listen-bioshock-infinite/"title="'Permalink to Read+Watch+Listen: Bonus material for BioShock Infinite fans"  rel="bookmark">Read+Watch+Listen: Bonus material for BioShock Infinite fans</a></li>
<li><a href="http://venturebeat.com/2013/04/18/10-better-than-hollywood-video-game-cosplayers/"title="'Permalink to 10 better-than-Hollywood video game cosplayers"  rel="bookmark">10 better-than-Hollywood video game cosplayers</a></li>
<li><a href="http://venturebeat.com/2013/04/17/camp-minecraft-how-educators-use-the-block-building-game-to-inspire-kids-career-aspirations/"title="'Permalink to Camp Minecraft: How educators use the block-building game to inspire kids to code"  rel="bookmark">Camp Minecraft: How educators use the block-building game to inspire kids to code</a></li>
<li><a href="http://venturebeat.com/2013/04/16/racing-with-friends-ps4s-driveclub-vs-pcs-auto-club-revolution/"title="'Permalink to Racing with friends: PS4′s DriveClub vs. PC’s Auto Club Revolution"  rel="bookmark">Racing with friends: PS4′s DriveClub vs. PC’s Auto Club Revolution</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=719551&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/02/disney_toybox3.jpg" /><source url="http://venturebeat.com/2013/04/19/gamesbeat-weekly-roundup-45/">GamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops March sales, and more &#8230;</source>
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		<title>Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)</title>
		<link>http://venturebeat.com/2013/04/15/disney-infinity-preview/</link>
		<comments>http://venturebeat.com/2013/04/15/disney-infinity-preview/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 16:00:17 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Cars 2]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Infinity Base]]></category>
		<category><![CDATA[Monsters University]]></category>
		<category><![CDATA[Pirates of the Caribbean]]></category>
		<category><![CDATA[power discs]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[Tangled]]></category>
		<category><![CDATA[Toy Box]]></category>
		<category><![CDATA[toy-game hybrids]]></category>

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		<description><![CDATA[<p>John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying&#160;Skylanders.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=712132&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/disney-infinity-john-vignocchi/" rel="attachment wp-att-712134"><img class=" wp-image-712134 alignnone" alt="Dean Takahashi" src="http://venturebeat.files.wordpress.com/2013/04/disney-infinity-john-vignocchi.jpg?w=655&#038;h=482" width="655" height="482" /></a></p>
<p><a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/disney-infinity-incredibles/" rel="attachment wp-att-712136"><img class="size-full wp-image-712136 alignright" alt="disney infinity incredibles" src="http://venturebeat.files.wordpress.com/2013/04/disney-infinity-incredibles.jpg?w=400&#038;h=268" width="400" height="268" /></a></p>
<p>When Disney <a href="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/">announced its Infinity platform</a> for combining toys and video games in a single entertainment platform, it was easy to dismiss it as a Skylanders copycat.</p>
<p>Activision has seen more than $1 billion in revenues from its Skylanders toy-game hybrid products. Disney&#8217;s offering is similar, but it is pouring a lot of its game- and toy-design chops into making sure that Infinity will be unique and valuable, considering that fans could pour a lot of money into this new platform over time.</p>
<p>Disney had originally targeted a June launch, but it <a href="http://venturebeat.com/2013/03/14/disney-delays-infinity-interactive-toy-game-to-august/">delayed until August</a> to make sure the game is polished. Disney is position Infinity as a platform to transform it into a huge game company, for once and for all.</p>
<p>We got a look at Infinity recently, and it&#8217;s clear that Disney&#8217;s engaging in a full-scale <a href="http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/">cross-platform toy and game war</a>. Infinity is going to have depth and scale, and it will benefit from tapping into some of the biggest entertainment brands on Earth, said John Vignocchi [<em>above</em>], the executive producer of Disney Infinity, in an interview with GamesBeat.</p>
<p>&#8220;We have this treasure chest of intellectual property, and we can decide how much of that to leverage in Disney Infinity,&#8221; Vignocchi said.</p>
<p>Disney is making several entertainment properties available on Disney Infinity from its inception. So it&#8217;s clear that Disney isn&#8217;t just testing the waters with Infinity.</p>
<p>The toy-game competition is perhaps one of the biggest wagers any company could make in entertainment. That&#8217;s why only the biggest companies &#8212; Nintendo, Disney, and Activision &#8212; are moving into the market so far. But Infinity isn&#8217;t the only project happening. Disney will continue to invest in standalone games, such as separate mobile games from Disney Mobile. And if Disney Infinity is a hit, the entertainment company could have a profit engine for years to come.</p>
<p>Disney began work on Infinity shortly after it shipped Toy Story 3: The Video Game in mid-2010. The company&#8217;s Avalanche Software division in Salt Lake City was enamored with that Toy Story 3&#8242;s Toy Box mode, which was an open world where you could engage in any kind of play with a bunch of different characters. Kids could build their own town from scratch, and it was clearly the innovative part of the title.</p>
<p>Then Disney adapted to the shift toward social and mobile games <a href="http://venturebeat.com/2010/07/27/disney-buys-social-game-firm-playdom-for-up-to-763-2m/">acquired</a> social game maker Playdom for $763.2 million in July 2010, and it also <a href="http://venturebeat.com/2010/07/27/disney-buys-social-game-firm-playdom-for-up-to-763-2m/">grabbed</a> mobile game maker Tapulous in mid-2010. Playdom&#8217;s CEO John Pleasants became the head of Disney&#8217;s game business, as the move toward digital games took on a new urgency.</p>
<p>A big part of the team was working on a game for Cars 2. But a smaller skunk works team at Disney&#8217;s Avalanche focused on a game called Buzz Lightyear Star Command. In conversations with that team, Pleasants directed to do something much more ambitious that would be a platform for all Disney games in the future.</p>
<p>&#8220;Instead of a one-off game based on Tron or Tangled, what if we could make a game using the same engine and tools and vary the amount of content we could do for a particular Disney property,&#8221; said Vignocchi. &#8220;The idea of creating a platform really resonated with us.&#8221;</p>
<p>While this was happening, Activision Blizzard launched Skylanders: Spyro&#8217;s Adventure in October 2011. That title combined a multiplatform game with a line of toys that you place on a &#8220;portal&#8221; connected to a game machine. By placing the character on the portal, the toy character transfers into the game for the player to control. The series was an instant hit, and it has sold more than $1 billion worth to date, with toy sales beating out sales of Star Wars toys. That&#8217;s a real threat to Disney, and, while Disney executives won&#8217;t acknowledge it, Disney Infinity was clearly adapted to mimic the toy-game hybrid strategy of Skylanders.</p>
<p>But Disney&#8217;s own portal, or &#8220;Infinity Base,&#8221; isn&#8217;t an exact copy. The base lights up with different color LED lights based on which character is on it.</p>
<p>Like with Skylanders, you place a Disney toy character on the portal to activate that character inside the game. But you can also add &#8220;power discs&#8221; in the form of plastic hexagonal discs for the character to stand on. Those separately purchased power-ups give the character new abilities, and you can put up to two of them under a character. You can improve a character&#8217;s health by 20 percent or give the character an economic boost.</p>
<p>The starter pack for a character comes with one of those power discs included. Kids can trade those discs with each other. That enhances replayability for the toy-hybrid platform, giving players a reason to acquire a new toy for $12.99 each. The base package will sell for $75, including the game and the base platform. The potential for additional collectible toy sales is enormous &#8212; and it&#8217;s on a scale that only Disney can do.</p>
<p><img class="size-full wp-image-712137 alignright" alt="disney infinity assorted" src="http://venturebeat.files.wordpress.com/2013/04/disney-infinity-assorted.jpg?w=400&#038;h=272" width="400" height="272" /></p>
<p>The software is broken into playsets, or &#8220;true to property experience,&#8221; Vignocchi said. These are original stories based on the entertainment property, such as the upcoming <em>Monsters University</em> coming out in June from Disney&#8217;s Pixar animation division.</p>
<p>&#8220;The days of going to see the movie and going home to play the same story in the game are gone,&#8221; Vignocchi said. &#8220;Players want a new adventure. That&#8217;s what we aim for with every play set.&#8221;</p>
<p>The game teams are working with filmmakers to create the original stories and craft characters for the games.</p>
<p>The other part is the Toy Box mode, which is like the toys on your living room floor. They&#8217;re all mixed together. You can mix and match Disney characters from different properties in the Toy Box mode. In that mode, you can add a &#8220;theme disc&#8221; to the back of the portal, changing the whole background of the world to match the theme. You can, for instance, switch from a Toy Story world to a Tangled world in an instant.</p>
<p>&#8220;It&#8217;s not a linear, level-based game&#8221; like the Skylanders games, Vignocchi said. &#8220;Players can decide where they want to go and how they want to play. There&#8217;s no wrong way to play the games.&#8221;</p>
<p>At the outset, the Toy Box world is populated with a mash-up of buildings and environments from different Disney properties. The creativity part of the platform is designed to be intuitive. With Toy Box, you can use a magic wand to highlight different objects. Once it is highlighted, you can move that object around, delete it, or edit it. You can rotate the item or use it to build things like castles in the sky. When you&#8217;re editing an item, you can change the texture of the item so it will look different in the world. You can modify the nature of the world very quickly simply by putting a power disc on the Infinity Base.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=712132&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/04/15/disney-infinity-preview/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/04/disney-infinity-john-vignocchi.jpg?w=160" /><source url="http://venturebeat.com/2013/04/15/disney-infinity-preview/">Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)</source>
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			<media:title type="html">Dean Takahashi</media:title>
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			<media:title type="html">disney infinity incredibles</media:title>
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		<title>Disney delays Infinity interactive-toy game to August</title>
		<link>http://venturebeat.com/2013/03/14/disney-delays-infinity-interactive-toy-game-to-august/</link>
		<comments>http://venturebeat.com/2013/03/14/disney-delays-infinity-interactive-toy-game-to-august/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 15:47:39 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Pokémon Rumble U]]></category>
		<category><![CDATA[Skylanders: Swap Force]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=638584</guid>
		<description><![CDATA[<p>Retailers wanted Disney Infinity closer to the holiday based to help with&#160;sales.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=638584&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg" target="_blank"><img class="alignnone size-full wp-image-605896" alt="Disney Infinity -- Monsters University" src="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p>Disney Infinity is skipping Pixar&#8217;s next movie in exchange for more shelf space at retail.</p>
<p>The company is delaying Disney Infinity from June to August based on feedback from retailers, <a href="http://mediadecoder.blogs.nytimes.com/2013/03/13/disney-delays-release-of-video-game-and-toy-initiative/"title="The New York Times: Disney delays Infinity"  target="_blank" target="_blank">according to the New York Times</a>. Disney Infinity, a Skylanders-like digital playground that works with physical toys based on popular Disney properties (like the upcoming <em>Monster University</em>), will now hit U.S. stores on August 18.</p>
<p>While August is normally a back-to-school month for children and parents, retailers were willing to give the game and its toys more display space if Disney launched the product closer to the holiday shopping season.</p>
<p>&#8220;The date because an issue in terms of them asking &#8216;Is there a better opportunity here?&#8217;&#8221; Disney Interactive co-president John Pleasants told the Times. &#8220;We could deliver in June if we wanted to.&#8221;</p>
<p>Pleasants said the developers will use this extra time to ensure the game &#8220;sings and pops.&#8221;</p>
<p>Meanwhile, Nintendo is <a href="http://venturebeat.com/2013/03/13/its-happening-nintendo-using-skylander-like-toys-in-its-next-pokemon-game/"title="It’s happening: Nintendo using Skylander-like toys in its next Pokémon game"  target="_blank">planning a similar title for its Pokémon franchise</a>, which it just recently introduced in Japan, and Acitivion will unleash the third Skylanders game, <a href="http://venturebeat.com/2013/02/07/skylanders-swap-force-looks-like-a-good-game-not-just-a-clever-sales-pitch/"title="Skylanders: Swap Force looks like a good game, not just a clever sales pitch" >Swap Force</a>, sometime this fall.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=638584&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg" /><source url="http://venturebeat.com/2013/03/14/disney-delays-infinity-interactive-toy-game-to-august/">Disney delays Infinity interactive-toy game to August</source>
		<media:content url="http://0.gravatar.com/avatar/9c3a48d504ee20cdee877289d23d9e1a?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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		<media:content url="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg" medium="image">
			<media:title type="html">Disney Infinity -- Monsters University</media:title>
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		<title>Pixar&#8217;s Cars set to invade Disney Infinity</title>
		<link>http://venturebeat.com/2013/02/22/pixars-cars-set-to-invade-disney-infinity/</link>
		<comments>http://venturebeat.com/2013/02/22/pixars-cars-set-to-invade-disney-infinity/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 19:07:13 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Pirates of the Caribbean]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[The Incredibles]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=626975</guid>
		<description><![CDATA[<p>Lightning McQueen and Mater join a growing cast of interactive toys for the upcoming Disney&#160;Infinity.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=626975&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/02/cars_base_lm_holley_na.png" target="_blank"><img class="alignnone size-full wp-image-627011" alt="Cars_base_LM_Holley_NA" src="http://venturebeat.files.wordpress.com/2013/02/cars_base_lm_holley_na.png?w=800&#038;h=600" width="800" height="600" /></a></p>
<p>Few companies have branding muscle like Disney&#8217;s, and the multimedia conglomerate is flexing it today to help hype gamers for its upcoming Disney Infinity.</p>
<p>Disney is working on the Skylanders-inspired Infinity title, which combines digital video games with physical toys. Today, it revealed a new set of interactive action figures based on Pixar&#8217;s <em>Cars</em> franchise. It previously demoed play sets based on <em>The </em><i>Incredibles</i>,<em> Monsters University</em>, and <em>Pirates of the Caribbean.</em></p>
<p><em></em>Disney plans to release the game on June 18 for Xbox 360, PlayStation 3, Wii U, Wii, 3DS, and Windows.</p>
<p>Players of Disney Infinity can use the <em>Cars</em> characters like Lightning McQueen, Mater, Holley Shiftwell, and Francesco Bernoulli on its racing and stunt track levels.</p>
<p>Disney released the following trailer that shows the characters in action:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/uhfp9vq_SMo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<h3>Disney Infinity: Cars gallery</h3>

<a href='http://venturebeat.com/2013/02/22/pixars-cars-set-to-invade-disney-infinity/holley/' title='Cars -- Holley'><img width="160" height="120" src="http://venturebeat.files.wordpress.com/2013/02/holley.png?w=160&#038;h=120" class="attachment-thumbnail" alt="The Holley action figure." /></a>

<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=626975&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2013/02/cars_base_lm_holley_na.png?w=160" /><source url="http://venturebeat.com/2013/02/22/pixars-cars-set-to-invade-disney-infinity/">Pixar&#8217;s Cars set to invade Disney Infinity</source>
		<media:content url="http://0.gravatar.com/avatar/9c3a48d504ee20cdee877289d23d9e1a?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">WomenWithAbs</media:title>
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			<media:title type="html">Cars_base_LM_Holley_NA</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2013/02/holley.png?w=160" medium="image">
			<media:title type="html">The Holley action figure.</media:title>
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		<title>Disney Infinity lets us relive college life in Monsters University (gallery)</title>
		<link>http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/</link>
		<comments>http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 20:37:07 +0000</pubDate>
		<dc:creator>Giancarlo Valdes</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Monsters Inc.]]></category>
		<category><![CDATA[Monsters University]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=620279</guid>
		<description><![CDATA[<p>Mike and Sulley are the stars in this newest batch of images from Disney&#160;Infinity.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=620279&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/02/disney_toybox1.jpg" target="_blank"><img class="aligncenter size-full wp-image-620294" alt="Disney Infinity: Mike, Sully, and Davy Jones in Toy Box mode" src="http://venturebeat.files.wordpress.com/2013/02/disney_toybox1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p>Midterms, late-night parties, and skipping classes are all part of the collegiate experience. But when you&#8217;re a pint-sized cyclops or a tall blue Sasquatch, things might be a <em>little</em> different.</p>
<p>During the annual American International Toy Fair that kicked off last weekend in New York City, Disney unveiled a few new images from its upcoming toy-powered sandbox game, Disney Infinity. It focuses on the world of Pixar&#8217;s <em>Monsters University</em>, the June film that serves as a prequel to <em>Monsters, Inc</em>, where goofball heroes Mike and Sulley are just wide-eyed freshmen.</p>
<p>Monsters University is only one of many “Play Sets” (physical figurines that unlock levels and characters from a specific movie) possible for Disney Infinity &#8212; <a href="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/">at its reveal last month</a>, developer Avalanche Software also showed one based on <em>Pirates of the Caribbean</em>. You can use pieces from these Play Sets in the Toy Box mode, a level editor where you can mix and match as many Disney properties as you want.</p>
<p>Just seeing Mr. Incredible flying a <a href="http://tron.wikia.com/wiki/Recognizer" target="_blank" target="_blank">Recognizer </a>brings a tear to my eye (and wallet).</p>

<a href='http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/mike_sulley_base/' title='Mike and Sulley with the Disney Infinity base'><img width="160" height="119" src="http://venturebeat.files.wordpress.com/2013/02/mike_sulley_base.jpg?w=160&#038;h=119" class="attachment-thumbnail" alt="Mike and Sulley with the Disney Infinity base" /></a>

<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=620279&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/02/disney_toybox1.jpg?w=160" /><source url="http://venturebeat.com/2013/02/11/disney-infinity-monsters-u-gallery/">Disney Infinity lets us relive college life in Monsters University (gallery)</source>
		<media:content url="http://0.gravatar.com/avatar/0487bc16f4f7c7abc1c0aa015f6d4cdd?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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		<media:content url="http://venturebeat.files.wordpress.com/2013/02/disney_toybox1.jpg" medium="image">
			<media:title type="html">Disney Infinity: Mike, Sully, and Davy Jones in Toy Box mode</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2013/02/mike_sulley_base.jpg?w=160" medium="image">
			<media:title type="html">Mike and Sulley with the Disney Infinity base</media:title>
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		<title>Layoffs at Disney-owned studios could signal increased focus on mobile and social</title>
		<link>http://venturebeat.com/2013/01/30/layoffs-at-disney-owned-studios-could-signal-increased-focus-on-mobile-and-social/</link>
		<comments>http://venturebeat.com/2013/01/30/layoffs-at-disney-owned-studios-could-signal-increased-focus-on-mobile-and-social/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 16:52:18 +0000</pubDate>
		<dc:creator>Jacob Lopez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[Epic Mickey 2: The Power of Two]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=613327</guid>
		<description><![CDATA[<p>The Walt Disney Company is shifting gaming focus to mobile, social and the upcoming Disney&#160;Infinity.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=613327&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2013/01/30/layoffs-at-disney-owned-studios-could-signal-increased-focus-on-mobile-and-social/epic-mickey/" rel="attachment wp-att-613396"><img class="size-large wp-image-613396" alt="Epic Mickey 2_oswald" src="http://venturebeat.files.wordpress.com/2013/01/epic-mickey.jpeg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>The Walt Disney Company is shifting its gaming focus to mobile, social, and the upcoming <a href="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/" target="_blank">Disney Infinity</a>.</p>
<p>Disney&#8217;s game division, Disney Interactive, reportedly laid off 50 employees yesterday. This is in addition to the <a href="http://venturebeat.com/2013/01/29/disney-closes-epic-mickey-developer-junction-point-studios/" target="_blank">closure of Epic Mickey developer Junction Point Studios</a> in Austin, Texas.</p>
<p>The <a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-disney-interactive-layoffs-20130129,0,6918803.story" target="_blank" target="_blank">Los Angeles Times report</a>, spotted by <a href="http://www.joystiq.com/2013/01/30/report-disney-video-game-division-lays-off-50-employees/" target="_blank" target="_blank">Joystiq</a>, cites a source that is &#8220;knowledgeable&#8221; but &#8220;not authorized to discuss the matter publicly.&#8221;</p>
<p>According to the Times, the cutbacks come as Disney Interactive aims for profitability this fiscal year. Last quarter, the <a href="http://thewaltdisneycompany.com/sites/default/files/reports/q4-fy12-earnings.pdf" target="_blank" target="_blank">company reported</a> that interactive revenues for the year decreased 14 percent, and quarterly revenues were also down 14 percent. It also noted a reduction console game development as part of an ongoing shift to the mobile and social sector. Epic Mickey 2: The Power of Two sold 529,000 units last year, <a href="http://www.joystiq.com/2013/01/29/epic-mickey-2-sales-at-529-in-us/" target="_blank" target="_blank">reports the NPD</a>.</p>
<p>The Times also obtained an internal email sent to employees from Disney Interactive copresident John Pleasants. In it, he mentioned the closure of Junction Point, noting that the &#8220;division operates in a rapidly evolving industry&#8221; and that it must &#8220;sometimes make difficult decisions to ensure we&#8217;re meeting market demands.&#8221; One of those decisions is increased focus on its upcoming project, Disney Infinity.</p>
<p>It&#8217;s likely that the ever-growing mobile and social space is taking priority for Disney&#8217;s gaming division, and Junction Point was one of the first casualties.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=613327&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/epic-mickey.jpeg?w=160" /><source url="http://venturebeat.com/2013/01/30/layoffs-at-disney-owned-studios-could-signal-increased-focus-on-mobile-and-social/">Layoffs at Disney-owned studios could signal increased focus on mobile and social</source>
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		<title>GamesBeat weekly roundup: Disney Infinity, torsos, and violence in video games</title>
		<link>http://venturebeat.com/2013/01/18/gamesbeat-weekly-roundup-33/</link>
		<comments>http://venturebeat.com/2013/01/18/gamesbeat-weekly-roundup-33/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 21:03:20 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Animal Crossing: New Leaf]]></category>
		<category><![CDATA[arma III]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Crash Mobs]]></category>
		<category><![CDATA[Dead Island Riptide]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[DmC: Devil May Cry]]></category>
		<category><![CDATA[Earth Defense Force 2017]]></category>
		<category><![CDATA[Fire Emblem]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Pandora's Tower]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[Temple Run 2]]></category>

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		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/01/21/roundtabled-game-characters-solve-violence-in-video-games/roundtabled_violence-in-games_a/" rel="attachment wp-att-606688"><img class="aligncenter size-large wp-image-606688" alt="Roundtabled_Violence in Games_A" src="http://venturebeat.files.wordpress.com/2013/01/roundtabled_violence-in-games_a.jpg?w=558&#038;h=371" width="558" height="371" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Disney announced its version of a Skylanders-like game featuring characters from the company&#8217;s various intellectual properties, President Barack Obama urged Congress to research the effects of violent video games on children, and the Internet takes Dead Island: Riptide to task over a controversial preorder bonus.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/"title="The DeanBeat: Disney starts a cross-platform toy war with Activision" >The DeanBeat: Disney starts a cross-platform toy war with Activision</a></li>
<li><a href="http://venturebeat.com/2013/01/17/kingdom-conquest-2-primer/"title="Kingdom Conquest II primer: How to protect yourself and dominate your enemies" >Kingdom Conquest II primer: How to protect yourself and dominate your enemies</a></li>
<li><a href="http://venturebeat.com/2013/01/17/rumor-the-next-playstation-is-more-powerful-than-the-next-xbox/"title="Rumor: The next PlayStation is more powerful than the next Xbox" >Rumor: The next PlayStation is more powerful than the next Xbox</a></li>
<li><a href="http://venturebeat.com/2013/01/17/wgt-partners-with-nbcs-golf-channel-for-online-golf-game/"title="WGT partners with NBC’s Golf Channel for online golf game" >WGT partners with NBC’s Golf Channel for online golf game</a></li>
<li><a href="http://venturebeat.com/2013/01/17/deja-vu-new-bill-would-give-esrb-ratings-the-force-of-law/"title="Déjà vu: New bill would give ESRB video game ratings the force of law" >Déjà vu: New bill would give ESRB video game ratings the force of law</a></li>
<li><a href="http://venturebeat.com/2013/01/17/diablo-iiis-director-is-moving-on/"title="Diablo III’s director is moving on (but is staying at Blizzard)" >Diablo III’s director is moving on (but is staying at Blizzard)</a></li>
<li><a href="http://venturebeat.com/2013/01/17/ac-nl-nintendo-q1-releases/"title="Animal Crossing: New Leaf and more missing from Nintendo’s Q1 release list" >Animal Crossing: New Leaf and more missing from Nintendo’s Q1 release list</a></li>
<li><a href="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/"title="Disney Infinity: Made possible because Disney owns all of this" >Disney Infinity: Made possible because Disney owns all of this</a></li>
<li><a href="http://venturebeat.com/2013/01/17/chartboost-shines-a-light-on-holiday-app-performance-infographic/"title="Chartboost shines a light on holiday app performance (infographic)" >Chartboost shines a light on holiday app performance (infographic)</a></li>
<li><a href="http://venturebeat.com/2013/01/17/gamewise-social-reference-tool-gamers/"title="Gamewise connects gamers with a social experience and a reference tool" >Gamewise connects gamers with a social experience and a reference tool</a></li>
<li><a href="http://venturebeat.com/2013/01/17/german-facebook-page-leaks-possible-star-wars-1313-release-info/"title="German Facebook page leaks possible Star Wars 1313 release info (UPDATED)" >German Facebook page leaks possible Star Wars 1313 release info (UPDATED)</a></li>
<li><a href="http://venturebeat.com/2013/01/17/this-week-in-the-nintendo-download-fire-emblem-crash-mobs-and-kirby/"title="This week in the Nintendo Download: Fire Emblem, Crash Mobs, and Kirby" >This week in the Nintendo Download: Fire Emblem, Crash Mobs, and Kirby</a></li>
<li><a href="http://venturebeat.com/2013/01/17/next-gen-console-poll/"title="Poll: Tell us what you want in a next-gen console" >Poll: Tell us what you want in a next-gen console</a></li>
<li><a href="http://venturebeat.com/2013/01/16/fallout-tv-show/"title="Fallout: Coming soon to a TV near you?" >Fallout: Coming soon to a TV near you?</a></li>
<li><a href="http://venturebeat.com/2013/01/16/ubisoft-and-new-regency-team-up-again-for-the-tom-clancys-splinter-cell-movie/"title="Ubisoft and New Regency team up again for the Splinter Cell movie" >Ubisoft and New Regency team up again for the Splinter Cell movie</a></li>
<li><a href="http://venturebeat.com/2013/01/16/coming-in-october-gamesbeat-2013-the-battle-royal-in-gaming/"title="Coming in October: GamesBeat 2013 — ‘The Battle Royal in Gaming’" >Coming in October: GamesBeat 2013 — ‘The Battle Royal in Gaming’</a></li>
<li><a href="http://venturebeat.com/2013/01/16/sony-exec-ps4-e3-announcement/"title="Sony exec confirms a new PlayStation announcement could come this spring" >Sony exec confirms a new PlayStation announcement could come this spring</a></li>
<li><a href="http://venturebeat.com/2013/01/16/xseed-completes-operation-rainfall-trilogy-with-pandoras-tower-this-spring/"title="Xseed completes Operation Rainfall trilogy with Pandora’s Tower this spring (updated)" >Xseed completes Operation Rainfall trilogy with Pandora’s Tower this spring (updated)</a></li>
<li><a href="http://venturebeat.com/2013/01/16/obama-congress-should-fund-research-into-the-effects-violent-video-games-have-on-young-minds/"title="Obama: ‘Congress should fund research into the effects violent video games have on young minds’" >Obama: ‘Congress should fund research into the effects violent video games have on young minds’</a></li>
<li><a href="http://venturebeat.com/2013/01/16/world-of-tanks-introduces-chinese-armor-with-newest-update/"title="World of Tanks introduces Chinese armor with newest update" >World of Tanks introduces Chinese armor with newest update</a></li>
<li><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/"title="Watch the Disney Infinity figures wiggle in 3D" >Watch the Disney Infinity figures wiggle in 3D</a></li>
<li><a href="http://venturebeat.com/2013/01/16/nintendo-to-merge-console-and-handheld-divisions/"title="Nintendo to merge console and handheld divisions" >Nintendo to merge console and handheld divisions</a></li>
<li><a href="http://venturebeat.com/2013/01/15/playstation-vitas-wake-up-club-is-your-new-social-alarm-clock/"title="PlayStation Vita’s Wake-up Club is your new social alarm clock" >PlayStation Vita’s Wake-up Club is your new social alarm clock</a></li>
<li><a href="http://venturebeat.com/2013/01/15/dead-island-riptide-developer-apologizes-for-special-editions-severed-torso-statue/"title="Dead Island Riptide developer apologizes for special edition’s severed torso statue" >Dead Island Riptide developer apologizes for special edition’s severed torso statue</a></li>
<li><a href="http://venturebeat.com/2013/01/15/bioshock-infinite-on-pc-will-scale-down-to-run-on-integrated-graphics-cards/"title="BioShock Infinite on PC scales down to run on integrated graphics cards" >BioShock Infinite on PC scales down to run on integrated graphics cards</a></li>
<li><a href="http://venturebeat.com/2013/01/15/apple-want-to-criticize-religion-write-a-book-dont-make-a-game/"title="Apple: ‘Want to criticize religion? Write a book’ — don’t make a game" >Apple: ‘Want to criticize religion? Write a book’ — don’t make a game</a></li>
<li><a href="http://venturebeat.com/2013/01/15/game-acquisitions-set-new-record-at-4b-in-2012-but-game-investments-tumble-57-percent-as-social-gaming-sinks/"title="Game acquisitions set new record at $4B in 2012, but investments tumble 57 percent" >Game acquisitions set new record at $4B in 2012, but investments tumble 57 percent</a></li>
<li><a href="http://venturebeat.com/2013/01/15/imprisoned-arma-iii-devs-free-on-bail/"title="Imprisoned Arma III devs free on bail" >Imprisoned Arma III devs free on bail</a></li>
<li><a href="http://venturebeat.com/2013/01/15/we-should-inspire-game-developers-to-create-alternatives-to-violent-entertainment/"title="We should inspire game developers to create alternatives to violent entertainment" >We should inspire game developers to create alternatives to violent entertainment</a></li>
<li><a href="http://venturebeat.com/2013/01/14/homosexuality-in-star-wars-the-old-republic-is-separate-but-unequal/"title="Homosexuality in Star Wars: The Old Republic is separate but unequal" >Homosexuality in Star Wars: The Old Republic is separate but unequal</a></li>
</ul>
<hr />
<p><strong> Mobile News:</strong></p>
<ul>
<li><span style="line-height:13px;"><a href="http://venturebeat.com/2013/01/17/match-wits-with-mike-tyson-and-other-celebrities-in-interactive-game-show-app-braindex/"title="Match wits with Mike Tyson and other celebrities in interactive game-show app Braindex" >Match wits with Mike Tyson and other celebrities in interactive game-show app Braindex</a><br />
</span></li>
<li><a href="http://venturebeat.com/2013/01/17/king-coms-candy-crush-saga-beats-zynga-with-top-facebook-game/"title="King.com’s Candy Crush Saga beats Zynga with top social-mobile game" >King.com’s Candy Crush Saga beats Zynga with top social-mobile game</a></li>
<li><a href="http://venturebeat.com/2013/01/16/nra-pulls-bait-and-switch-with-ios-shooting-app/"title="NRA pulls bait-and-switch with iOS shooting app" >NRA pulls bait-and-switch with iOS shooting app</a></li>
<li><a href="http://venturebeat.com/2013/01/16/ad-giant-interpublic-invests-in-mobile-rewards-startup-kiip/"title="Ad giant Interpublic invests in mobile-rewards startup Kiip" >Ad giant Interpublic invests in mobile-rewards startup Kiip</a></li>
<li><a href="http://venturebeat.com/2013/01/15/which-u-s-city-has-the-highest-average-revenue-per-paying-user-for-social-games/"title="The spendy social gamers of Anchorage (and other facts about mobile gaming habits)" >The spendy social gamers of Anchorage (and other facts about mobile gaming habits)</a></li>
<li><a href="http://venturebeat.com/2013/01/15/sponsorpay-doubles-revenue/"title="Mobile-app advertising platform SponsorPay doubles revenue in 2012" >Mobile-app advertising platform SponsorPay doubles revenue in 2012</a></li>
<li><a href="http://venturebeat.com/2013/01/15/kabam-acquires-vancouver-game-studio-exploding-barrel-games/"title="Kabam acquires Vancouver studio Exploding Barrel Games" >Kabam acquires Vancouver studio Exploding Barrel Games</a></li>
<li></li>
</ul>
<hr />
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/18/how-rick-thompson-became-the-uber-investor-for-gaming-interview/"title="How Rick Thompson became the uber investor for gaming" >How Rick Thompson became the über investor for gaming (interview)</a></li>
<li><a href="http://venturebeat.com/2013/01/15/tomb-raiders-multiplayer-takes-a-different-direction-video-interview/"title="Tomb Raider’s multiplayer takes a different direction (video interview)" >Tomb Raider’s multiplayer takes a different direction (video interview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/01/14/dmc-devil-may-cry-review/dmc__3_/" rel="attachment wp-att-602646"><img class="aligncenter size-large wp-image-602646" alt="DmC: Devil May Cry" src="http://venturebeat.files.wordpress.com/2013/01/dmc__3_.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><strong>Reviews:<br />
</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/18/temple-run-2-review/"title="Temple Run 2 prefers sure footing to leaps of faith" >Temple Run 2 prefers sure footing to leaps of faith (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/"title="Earth Defense Force 2017 Portable brings B-movie fun to the Vita (review)" >Earth Defense Force 2017 Portable brings B-movie fun to the Vita (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/14/offensive-combat-review/"title="Offensive Combat pumps out laughs and bullets in equal measure (review)" >Offensive Combat pumps out laughs and bullets in equal measure (review)</a></li>
<li><a href="http://venturebeat.com/2013/01/14/dmc-devil-may-cry-review/"title="DmC: Devil May Cry brings the sexy back to demon killing (review)" >DmC: Devil May Cry brings the sexy back to demon killing (review)</a></li>
<li></li>
</ul>
<hr />
<p><strong>Previews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/14/oculus-rift-is-virtual-reality-that-wont-make-you-barf-hands-on-preview/"title="Oculus Rift is virtual reality that won’t make you barf (hands-on preview)" ><span style="line-height:13px;">Oculus Rift is virtual reality that won’t make you barf (hands-on preview)</span></a></li>
</ul>
<hr />
<p><strong>Community Spotlight:</strong></p>
<ul>
<li><span style="line-height:13px;"><a href="http://venturebeat.com/2013/01/17/dead-island-riptide-reaction-was-an-equality-fail/"title="The Dead Island: Riptide reaction was an equality fail" >The Dead Island: Riptide reaction was an equality fail</a><br />
</span></li>
<li><a title="The backlog blues: What happens when you can play it all" href="What happens when you can play it all">The backlog blues: What happens when you can play it all</a></li>
<li><a href="http://venturebeat.com/2013/01/16/milkshake-resolved-a-dead-island-riptide-poem/"title="Milkshake Resolved: A Dead Island Riptide poem" >Milkshake Resolved: A Dead Island Riptide poem</a></li>
<li><a href="http://venturebeat.com/2013/01/16/narrative-in-games-storytelling-devices-are-becoming-stale/"title="Dishonored’s use of tired storytelling devices shows that game narratives are stale" >Dishonored’s use of tired storytelling devices shows that game narratives are stale</a></li>
<li><a href="http://venturebeat.com/2013/01/16/cyberpunks-old-school-order/"title="Cyberpunk’s old-school order: The history and future of the tabletop games" >Cyberpunk’s old-school order: The history and future of the tabletop games</a></li>
<li><a href="http://venturebeat.com/2013/01/16/theres-no-way-around-it-the-most-popular-video-games-are-also-the-most-violent/"title="The most popular video games are also the most violent" >The most popular video games are also the most violent</a></li>
<li><a href="http://venturebeat.com/2013/01/15/honor-thyself/"title="Honoring your game characters’ deaths is about respecting yourself" >Honoring your game characters’ deaths is about respecting yourself</a></li>
<li><a href="http://venturebeat.com/2013/01/15/memorable-quotes-from-video-game-history/"title="Memorable quotes from video game history" >Memorable quotes from video game history</a></li>
<li><a href="http://venturebeat.com/2013/01/15/the-future-of-gaming/"title="The future of gaming: What gun violence means to the industry" >The future of gaming: What gun violence means to the industry</a></li>
<li><a href="http://venturebeat.com/2013/01/15/second-glance-investigating-the-creation-and-failure-of-damnation-with-lead-designer-jacob-minkoff/"title="Second glance: Investigating the creation and failure of Damnation with lead designer Jacob Minkoff" >Second glance: Investigating the creation and failure of Damnation with lead designer Jacob Minkoff</a></li>
<li><a href="http://venturebeat.com/2013/01/14/4-things-we-may-never-see-again-in-video-games/"title="4 things we may never see again in video games" >4 things we may never see again in video games</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2013/01/14/funniest-achievements-and-trophies-part-one/2ksportscomkobe/" rel="attachment wp-att-560604"><img class="aligncenter size-large wp-image-560604" alt="Kobe Bryant Achievement joke" src="http://venturebeat.files.wordpress.com/2012/10/2ksportscomkobe.jpeg?w=558&#038;h=334" width="558" height="334" /></a></p>
<p><strong>Pieces of Flair: </strong></p>
<ul>
<li><a href="http://venturebeat.com/2013/01/18/video-games-and-libraries-are-a-good-mix-say-librarians/"title="Video games and libraries are a good mix, says librarians" >Video games and libraries are a good mix, say librarians</a></li>
<li><a href="http://venturebeat.com/2013/01/17/funniest-achievements-and-trophies-part-four/"title="The funniest Achievements and Trophies ever, part four: I see what you did there" >The funniest Achievements and Trophies ever, part four: I see what you did there</a></li>
<li><a href="http://venturebeat.com/2013/01/16/funniest-achievements-and-trophies-part-three/"title="The funniest Achievements and Trophies ever, part three: That’s so meta" >The funniest Achievements and Trophies ever, part three: That’s so meta</a></li>
<li><a href="http://venturebeat.com/2013/01/15/funniest-achievements-and-trophies-part-two/"title="The funniest Achievements and Trophies ever, part two: Murder is fun(?)" >The funniest Achievements and Trophies ever, part two: Murder is fun(?)</a></li>
<li><a href="http://venturebeat.com/2013/01/14/funniest-achievements-and-trophies-part-one/"title="http://venturebeat.com/2013/01/14/funniest-achievements-and-trophies-part-one/" >The funniest Achievements and Trophies ever, part one: Failures</a></li>
<li><a href="http://venturebeat.com/2013/01/15/gamesbeats-playstation-2-memories/"title="GamesBeat’s PlayStation 2 memories" >GamesBeat’s PlayStation 2 memories</a></li>
<li><a href="http://venturebeat.com/2013/01/14/kickstarter-hall-of-shame-crazy-gaming-gadgets/"title="The Kickstarter Hall of Shame: Crazy gaming gadgets" >The Kickstarter Hall of Shame: Crazy gaming gadgets</a></li>
<li><a href="http://venturebeat.com/2013/01/12/mega-man-vs-street-fighter/"title="The ideal Mega Man vs. Street Fighter game would look like this (gallery)" >The ideal Mega Man vs. Street Fighter game would look like this (gallery)</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=606962&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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			<media:title type="html">DmC: Devil May Cry</media:title>
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		<title>The DeanBeat: Disney starts a cross-platform toy war with Activision</title>
		<link>http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/</link>
		<comments>http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 16:00:11 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[editor's pick]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[The DeanBeat]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=605226</guid>
		<description><![CDATA[<p><span class="post-label editors-pick">Editor's Pick</span> The winner of these battles will carve out a transmedia&#160;empire.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605226&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/01/disney-infinity.jpg" target="_blank"><img class="alignnone size-full wp-image-605268" alt="disney infinity" src="http://venturebeat.files.wordpress.com/2013/01/disney-infinity.jpg?w=655&#038;h=460" width="655" height="460" /></a></p>
<p>Toy war. It sounds like a title for a game or a movie. But it applies to the business competition between Disney and Activision Blizzard that erupted this week. You might call it the first major &#8220;transmedia&#8221; war between two heavyweight entertainment companies that are both deeply involved in video games. The winner will be able to stake out a leadership role in the cross-platform worlds of toys, video games, mobile apps, and online universes.</p>
<p>In short, the victor will carve out a toy-game empire.</p>
<p>On Tuesday, Disney unveiled its Infinity interactive gaming platform, which pulls together characters from Disney and Pixar into the world of digitally connected toys and games. It is a direct challenge to Activision Blizzard&#8217;s Skylanders franchise, which generated <a href="http://venturebeat.com/2013/01/11/skylanders-toys-outsell-transformers-and-star-wars-action-figures-in-2012/">$500 million in retail sales</a> of toys and video games in 2012. Who is going to win? In this battle, brands, marketing, technology, and gameplay should set apart the victor and the loser.</p>
<p><a href="http://venturebeat.files.wordpress.com/2013/01/skylanders-franchise.jpg" target="_blank"><img class="alignright size-full wp-image-605234" alt="skylanders franchise" src="http://venturebeat.files.wordpress.com/2013/01/skylanders-franchise.jpg?w=400&#038;h=224" width="400" height="224" /></a>Both companies are bringing toys to life in the virtual environments of games across consoles, mobile and online. The toys serve as storage devices, keeping a gamer&#8217;s custom data for use in the game. And players can unlock the game and characters from a number of platforms. Activision has a head start. It said that its toys are outselling both the Transformers and Star Wars lines of action figures. That&#8217;s a shot across the bow for Disney, which now owns the Star Wars brand. (Hasbro currently produces action figures under the Star Wars license.)</p>
<p>Based on Skylanders&#8217; positive reception, Disney&#8217;s Infinity could very well be a huge driver of demand across different marketing channels. Kids (and adults) already love the Disney and Pixar characters, and this Infinity platform will give them multiple ways to engage with those characters. They can play with them in the home, at a friend&#8217;s house, or on the run with a mobile device. The market demand for one character will pull consumers into getting the same character on a different platform.</p>
<p>Technology is making it possible. The Disney and Pixar characters (starting with Captain Jack Sparrow of the <em>Pirates of the Caribbean</em>, Sully from <em>Monsters. Inc.</em>, and Mr. Incredible from <em>The Incredibles</em>) stand on power discs that connect to the Infinity platform. That seems an awful lot like the Portal of Power that the Skylanders connect to.</p>
<p>Skylanders use a cheap radio-frequency identification chip &#8212; much like the ones in employee badges that unlock company doors &#8212; that interacts with a reader in the portal. Disney&#8217;s Infinity, which arrives this June, probably uses a similar technology for data transfer, and it can connect with a computer or console via a USB port. Players use this tech to drop in or drop out, shifting from one character to another quickly simply by moving a character onto the platform. These portals provide the basic connectivity and storage of saved games. But I expect new technologies to come into the platforms over time.</p>
<p>Disney has the advantage of having bigger brands, with scores of characters to churn out that any child would recognize. The Skylanders had the advantage of novelty, but they&#8217;re definitely less memorable. Either side could spend a lot of money to publicize its characters, but Disney definitely has the upper hand in marketing muscle. Activision will have to accelerate its plans to update Skylanders. Already, its Toys for Bob game studio in Novato, Calif., is working at a punishing pace, having launched two major games in 10 months. Now it will have to come up with something new again. Disney, meanwhile, has huge resources to bear as it tries to be a fast follower.</p>
<p>Can startups play in this game?  Certainly, Disney and Activision have upped the ante. If you have just a toy business, or a game business for kids, you&#8217;ve been disrupted. San Francisco-based <a href="http://venturebeat.com/2012/08/21/nukotoys-launches-its-intelligent-hybrid-apps-that-combine-toys-and-games/">Nukotoys labored</a> for years before it debuted its hybrid of physical card games with mobile games on an iPad. Nukotoys may get swamped by Disney and Activision. But Nukotoys has brands of its own. It teamed up to deliver card games based on the <a href="http://itunes.apple.com/us/app/animal-planet-wildlands/id498403311?mt=8" target="_blank">Animal Planet</a> and<a href="http://itunes.apple.com/us/app/monsterology/id498536525?mt=8" target="_blank"> Monsterology</a>.</p>
<p>The scary thing about this transmedia business is that the bets are huge. And the consequences of failure are tremendous. If you fail, you don&#8217;t just fail in one business. You can bring down a whole franchise across multiple platforms. That&#8217;s why this competition between Disney and Activision will be so interesting to watch.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605226&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/skylanders-franchise.jpg?w=160" /><source url="http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/">The DeanBeat: Disney starts a cross-platform toy war with Activision</source>
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		<title>Disney Infinity: Made possible because Disney owns all of this</title>
		<link>http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/</link>
		<comments>http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 19:00:56 +0000</pubDate>
		<dc:creator>Alejandro Quan-Madrid</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Apple iOS]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Nintendo WiiU]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Skylanders]]></category>
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		<description><![CDATA[<p>The Disney conglomeration is using its vast resources to make a game like no one else can. It looks like it might even be fun,&#160;too.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605893&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/disney_pixar-compilation-image-655/" rel="attachment wp-att-605238"><img class="aligncenter size-full wp-image-605238" alt="Disney and Pixar character compilation" src="http://venturebeat.files.wordpress.com/2013/01/disney_pixar-compilation-image-655.jpg?w=655&#038;h=274" width="655" height="274" /></a></p>
<p>No other company besides Disney could make Disney Infinity. Aside from the obvious, the amount of resources it can pull together for this upcoming platform is staggering.</p>
<p>Disney Infinity is essentially an open-ended Grand Theft Auto sandbox with a Minecraft/LittleBigPlanet creative component that you can use to make their own content. You can unlock new characters, items, worlds, and more by placing stylish collectible figures and chips onto a special base. And everything is wrapped in the family-friendly ethos of the Disney films and theme parks.</p>
<p>Infinity launches this June for PC, all major home consoles, and mobile platforms. Leading up to the summer, the House of Mouse is making a big push to establish this new brand (read: money machine). It officially unveiled Infinity this week at the classy, Disney-owned El Capitan Theatre in Hollywood, Calif. John Lasseter, the chief creative officer at Pixar and Walt Disney Animation Studios, was on hand to talk about Infinity’s emphasis on play and creativity.</p>
<p>I had a chance to preview the game and learn about all its different elements. I came away with one main conclusion: Regardless of how you feel about conspicuous consumption or one company owning so many different things, you must admit that something as ambitious as Disney Infinity is only possible because one conglomerate owns all this:</p>
<p><a href="http://venturebeat.com/?attachment_id=605896" rel="attachment wp-att-605896"><img class="aligncenter size-full wp-image-605896" alt="Disney Infinity -- Monsters University" src="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p><b>Walt Disney studios:</b> It’s no coincidence that Infinity and the upcoming <em>Monsters University</em> film are both coming out in June &#8212; and that the game features characters and stages based on the movie. Expect this to become the norm whenever a new high-profile Disney flick comes out. Instead of having to spend two or three years making a standalone movie-game tie-in, developer Avalanche Software can just make a new set of levels and characters to expand Infinity.</p>
<p>Executive producer John Vignocchi explained to me that Disney hooks Avalanche up with unprecedented access to filmmakers like Jerry Bruckheimer (<em>Pirates of the Caribbean</em>), Tim Burton (<em>The Nightmare Before Christmas</em>), and their teams.</p>
<p>Talk about going to the source for authenticity.</p>
<p>The type of audiences that Disney commands from its motion pictures is tremendous, and now each of those viewers is a new potential customer to try an inspired interactive experience with Infinity. How many people are fans first of Spyro the Dragon and other characters from the rival Skylanders series and then get into the games second? Compared to all those for the beloved Disney franchises, not many.</p>
<p>Since Avalanche is able to draw from all the Disney-owned properties, what else might we see in the game? One of the add-on vehicles available at the event was the Electric Mayhem bus from The Muppets. Does this mean we might see some Marvel Avengers or Star Wars content when Disney releases those blockbusters in the following years?</p>
<p>“The possibilities are infinite,” Vignocchi said.</p>
<p><a href="http://venturebeat.com/?attachment_id=605897" rel="attachment wp-att-605897"><img class="aligncenter size-full wp-image-605897" alt="Pirates of the Caribbean -- Jack Sparrow rows" src="http://venturebeat.files.wordpress.com/2013/01/pirates_announce_3_final.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p><b>Parks and resorts: </b>Picture the iconic Sleeping Beauty castle from Disneyland with a <em>Finding Nemo</em> underwater twist. Now, swap out the coral decorations for some neon-laced Tron trim. Add a constantly growing interactive world around it and you start to get the idea. These are the kind of images Disney showed us to promote some of the creative potential for players using the Minecraft-inspired level-editor Toy Box.</p>
<p>The theme park connection is also visible in the Play Sets. These are what Disney calls the different in-game worlds (each with mission-oriented gameplay) that players can unlock with Play Set figures. The Pirates of the Caribbean level we saw had a couple of visual references to the classic ride. As Captain Jack Sparrow rowed a boat under archways and between vessels exchanging cannon fire, I instantly thought of the Disneyland attraction. No one had to tell me. The park experience is that ingrained in me, and that can be a powerful way to connect with customers</p>
<p><b><a href="http://venturebeat.com/2013/01/18/the-deanbeat-disney-starts-a-cross-platform-toy-war-with-activision/disney-infinity/" rel="attachment wp-att-605268"><img class="alignright size-medium wp-image-605268" alt="Disney Infinity figurines" src="http://venturebeat.files.wordpress.com/2013/01/disney-infinity.jpg?w=300&#038;h=210" width="300" height="210" /></a>Consumer products:</b> “We’re all game developers,” Vignocchi said. “So while we hoped and dreamed, since the inception of Infinity back in 2010, that we’d have this line of collectible figures that went with it, none of us know how to make toys.” That’s where Disney’s massive Consumer Products division comes in. This is the group that manages the mountains of official Disney licensed stuff in stores.</p>
<p>They help us “identify factories that we we’re going to work with for manufacturing, make sure that we’re delivering the correct file formats to the various factories, quality assurance, working with the FCC. …” said Vignocchi.</p>
<p>Disney’s Imagineering and other research teams also served as consultants to the special figurine technology that Avalanche conceived of. Those teams are also helping to develop what future versions of the base reader (what you use to connect the toys up to the game) can do.</p>
<p><b>Club Penguin</b>: With user-generated content, fans inevitably will try to make levels featuring swastikas, marijuana leafs, penises, four-letter words &#8212; you name it. Hell, some rogue Disney animators even inserted a <a href="http://www.snopes.com/disney/films/rescuers.asp"title="Rescuers on Snopes"  target="_blank">picture of a topless woman</a> into <em>The Rescuers</em>. That’s apparently the kind of thing some people will always do given creative freedom.</p>
<p>To keep the game environment family-friendly, Disney is bringing in some pros to vet the levels that players submit. The customer support staff from the popular online children’s game Club Penguin (which reportedly has over 30 million registered user accounts) will sort through submissions and weed out the inappropriate ones before players can download any of it for Toy Box mode.</p>
<p>Club Penguin is aimed at kids ages 6-14 and has been around since 2005. I cannot imagine a group of people who have more experience cleaning up online f-bombs and hate speech than the folk who work there.</p>
<p><a href="http://venturebeat.com/?attachment_id=605901" rel="attachment wp-att-605901"><img class="aligncenter size-full wp-image-605901" alt="Disney Infinity -- The Incredibles" src="http://venturebeat.files.wordpress.com/2013/01/inc_announce_1_final.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p><b>Avalanche Software</b>: A quick glance at this developer’s portfolio shows that the people there definitely know how to make solid licensed games. They’ve been crafting them since Disney acquired the studio in 2005. More intriguing is the Octane development engine that they’ve been adding to for the past 11 years.</p>
<p>“Right now, I know that we have well over 60 different mechanics in the game,” said Vignocchi. “Whether that’s melee combat to sword fighting to projectiles, driving … it is on par with some of the biggest games out there, like Grand Theft Auto, and it is a ‘family game.’”</p>
<p>This foundation is essential for Avalanche to make each Play Set feel different. The Incredibles level involves a lot of superhero fighting and robot smashing, while Monsters University is more focused on stealth to scare students from rival Fear Tech. The Pirates of the Caribbean world featured galleon customization and naval gun battles. These certainly aren’t cookie-cutter platformers. Considering how many developers treat the stable cash-in of licensed properties, it’s refreshing to see Avalanche go the distance. “As game developers,” Vignocchi said, “our mantra is, we kind of take a page out of Pixar’s book, we create games for ourselves but that are accessible to kids.”</p>
<p><a href="http://venturebeat.com/?attachment_id=605898" rel="attachment wp-att-605898"><img class="aligncenter size-full wp-image-605898" alt="Disney Infinite -- Toy Box mode" src="http://venturebeat.files.wordpress.com/2013/01/toybox_announce_3_final.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p>That focus will ultimately benefit fans since the freedom in Toy Box mode turns them into game makers. In a demo video, we saw how quality assurance staff could change the camera angle to 2D for a working Donkey Kong arcade game level. Another person re-created the Bowser’s Castle race track from Mario Kart 64 that players can actually drive on. When you add in the programming logic items that enable aspiring level designers to add and chain together triggers, doors, moving platforms, and more, the potential is pretty promising. Disney plans to foster user creativity by holding themed contests.</p>
<p>It’s that emphasis on play and imagination that appears to ground Disney Infinity. So much of this corporate synergy is a bit mind-boggling. The business model is classic Disney (movie tie-ins, collectible trinkets and toys, and so on), but it’s the gameplay that will determine whether Infinity is just a massive cash-in or the title that could finally establish Disney Interactive as a formidable, traditional game maker.</p>
<br />Filed under: <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605893&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/mu_announce_4_final.jpg?w=160" /><source url="http://venturebeat.com/2013/01/17/disney-infinity-made-possible-because-disney-owns-all-this/">Disney Infinity: Made possible because Disney owns all of this</source>
		<media:content url="http://2.gravatar.com/avatar/2c03c70030c34b70b266bab97fd8c5f1?s=96&#38;d=http%3A%2F%2F2.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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			<media:title type="html">Disney Infinity -- Monsters University</media:title>
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			<media:title type="html">Pirates of the Caribbean -- Jack Sparrow rows</media:title>
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			<media:title type="html">Disney Infinity -- The Incredibles</media:title>
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		<title>Watch the Disney Infinity figures wiggle in 3D</title>
		<link>http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/</link>
		<comments>http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 15:00:24 +0000</pubDate>
		<dc:creator>Alejandro Quan-Madrid</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Skylanders]]></category>

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		<description><![CDATA[<p>Disney tends to add 3D to a lot of its films, so showing the recently unveiled Disney Infinity figures in 3D seems only natural, right? Check out this small gallery of wiggle pictures taken with a Nintendo&#160;3DS.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605163&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/disney_pixar-compilation-image-655/" rel="attachment wp-att-605238"><img class="aligncenter size-full wp-image-605238" alt="Disney and Pixar character compilation" src="http://venturebeat.files.wordpress.com/2013/01/disney_pixar-compilation-image-655.jpg?w=655&#038;h=274" width="655" height="274" /></a></p>
<p>One thing is for certain: Disney is going to cash in with the sales of these collectible, <a href="http://venturebeat.com/2013/01/15/disneys-new-infinity-project-uses-skylander-style-toys/"title="Disney’s new Infinity project uses Skylander-style toys Read more at http://venturebeat.com/2013/01/15/disneys-new-infinity-project-uses-skylander-style-toys/#Z6XF3FscHHZ13cpj.99 " >interactive figures</a> for its upcoming Disney Infinity video game. They work similarly to the popular Skylanders series where each toy can unlock a different character to play as in the platformer. Disney plans to release Infinity on June 18 (as repeatedly told to me by a development team member demoing the game) for PC, Nintendo Wii, Wii U, PlayStation 3, Xbox 360, and various mobile platforms.</p>
<p>I suppose we can then expect a chaotic eBay black market to emerge for the 2013 holiday season (the figures regularly retail for $12.99 each).  In the mean time, check out these 3D wiggle pictures I snapped of a few treasured Disney characters using my Nintendo 3DS. If you suffer from seizures, however, you might want to hold off on looking &#8230; especially at that Incredibles one at the end.</p>
<div id="attachment_605166" class="wp-caption aligncenter" style="width: 640px"><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/infinity-figures/" rel="attachment wp-att-605166"><img class="size-full wp-image-605166" alt="Disney Infinity -- 3D figurines" src="http://venturebeat.files.wordpress.com/2013/01/infinity-figures.gif?w=630&#038;h=477" width="630" height="477" /></a><p class="wp-caption-text">The collection of interactive figurines Disney has unveiled so far for Disney Infinity</p></div>
<div id="attachment_605167" class="wp-caption aligncenter" style="width: 640px"><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/monsters/" rel="attachment wp-att-605167"><img class="size-full wp-image-605167 " alt="Disney Infinity -- Monsters Inc 3D figurines" src="http://venturebeat.files.wordpress.com/2013/01/monsters.gif?w=630&#038;h=479" width="630" height="479" /></a><p class="wp-caption-text">Sully and Mike Wazowski from Monsters, Inc. and the upcoming Monsters University</p></div>
<div id="attachment_605168" class="wp-caption aligncenter" style="width: 640px"><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/pirates/" rel="attachment wp-att-605168"><img class="size-full wp-image-605168" alt="Disney Infinity -- Pirates of the Caribbean 3D figurines" src="http://venturebeat.files.wordpress.com/2013/01/pirates.gif?w=630&#038;h=479" width="630" height="479" /></a><p class="wp-caption-text">Captain Jack Sparrow and Hector Barbossa from The Pirates of the Caribbean</p></div>
<div id="attachment_605169" class="wp-caption aligncenter" style="width: 640px"><a href="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/incredibles/" rel="attachment wp-att-605169"><img class="size-full wp-image-605169" alt="Disney Infinity -- The Incredibles 3D figurines" src="http://venturebeat.files.wordpress.com/2013/01/incredibles.gif?w=630&#038;h=478" width="630" height="478" /></a><p class="wp-caption-text">Violet, Mr. Incredible, Elastigirl and Dash from The Incredibles</p></div>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605163&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/disney_pixar-compilation-image-655.jpg?w=160" /><source url="http://venturebeat.com/2013/01/16/3d-wiggle-pictures-of-the-disney-infinity-figures/">Watch the Disney Infinity figures wiggle in 3D</source>
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			<media:title type="html">Disney and Pixar character compilation</media:title>
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			<media:title type="html">Disney Infinity -- 3D figurines</media:title>
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			<media:title type="html">Disney Infinity -- Monsters Inc 3D figurines</media:title>
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			<media:title type="html">Disney Infinity -- Pirates of the Caribbean 3D figurines</media:title>
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			<media:title type="html">Disney Infinity -- The Incredibles 3D figurines</media:title>
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		<title>Disney&#8217;s new Infinity project uses Skylanders-style toys</title>
		<link>http://venturebeat.com/2013/01/15/disneys-new-infinity-project-uses-skylander-style-toys/</link>
		<comments>http://venturebeat.com/2013/01/15/disneys-new-infinity-project-uses-skylander-style-toys/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 22:42:07 +0000</pubDate>
		<dc:creator>Alejandro Quan-Madrid</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[collectible figures]]></category>
		<category><![CDATA[Disney Infinity]]></category>
		<category><![CDATA[Skylanders]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=604998</guid>
		<description><![CDATA[<p>Disney Interactive is the next big publisher to mix collectible figures and video games with its new Infinity&#160;project.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604998&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-605085" alt="Disney Infinity 1" src="http://venturebeat.files.wordpress.com/2013/01/disneyinfinity_3_base.png?w=655&#038;h=491" width="655" height="491" /></p>
<p>HOLLYWOOD, Calif. &#8212; Video game companies are paying attention to the success that Activision&#8217;s struck with its Skylanders series. That&#8217;s the clear message behind Disney Interactive&#8217;s news today, as the House of Mouse&#8217;s video game arm showed of its upcoming Disney Infinity sandbox project &#8212; and revealed that it uses collectible figures to unlock different worlds and characters.</p>
<p>These new figures work similarly to Activision&#8217;s toy-infused Skylanders series; players save their game data on the toys, which they can take on the road (like to a friend&#8217;s home). The developer who walked me through a demo of Infinity repeatedly said the release date was June 18, roughly alongside the highly anticipated Monsters University film.</p>
<p><span style="font-size:13px;">Disney took inspiration from the popular, stylish vinyl figurines available at its theme parks. It is not, however, use the same the technology as Skylanders despite the similar functionality. It developed this technology in-house.</span></p>
<p>The figures will retail for $12.99 each.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLNAsIANslbRxVtBX-JDhDlA0BJEOxEZYQ&#038;hl=en_US' frameborder='0'></iframe></span>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604998&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-boilerplate boilerplate-after"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/disneyinfinity_3_base.png?w=160" /><source url="http://venturebeat.com/2013/01/15/disneys-new-infinity-project-uses-skylander-style-toys/">Disney&#8217;s new Infinity project uses Skylanders-style toys</source>
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