Turning technology against your friends in Watch Dogs

In one of the coolest sounding cross-platform schemes we’ve seen, Ubisoft’s upcoming open-world hacking playground Watch Dogs allows players to interact with each other’s games through a companion mobile app. It’s time for some technological warfare.

E3 Top Trends

The top 8 trends of E3, from bows to brutality

With publishers showing so many games in such close proximity, the Electronic Entertainment Expo is a great place to discover the directions that developers are taking the entire industry for the next year and beyond. Inside are eight trends that GamesBeat’s writers noticed during the annual trade show.

The best family games of E3

Hidden behind the violence and the cussing, E3 had enough family-friendly fare to keep most homes happy. We’ve collected the ten best from the show floor here.

Medal of Honor: Warfighter deploys fire teams to the front lines

In war, fighting for the man to your left and right is everything. Electronic Arts wants to emphasize these battlefield bonds with its fire-team feature in Medal of Honor: Warfighter. I had a chance to experience the all-new mechanic at a behind-closed-doors multiplayer demo of the first-person shooter during the 2012 Electronic Entertainment Expo (E3).

Slice, dice, and julienne enemies in Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is all about the blade. The game features the most comprehensive and precise sword control I’ve ever experienced. Using the title’s Blade mode, you can cut your enemies and environment into fine pieces. Want to turn an abandoned car into scrap metal? Go for it. How about giving that bad guy a new hairstyle? No problem. What if you want to chop up some conveniently placed watermelons into a delectable summer treat? You can do that too.

With 1.3B tanks obliterated and 30M players, Wargaming.net plans to conquer the online gaming world (interview)

Let’s Battle. That’s a particularly apt slogan for Wargaming.net. The  has scored big with its World of Tanks game, a hardcore massively multiplayer online game that lets you battle your friends in World War II tanks. Since it launched in April 2011, the game has gotten more than 30 million players worldwide.Those players are so engaged in the realistic 3D game that they have obliterated 1.3 billion tanks to date.

Sony E3 2012 press conference recap … in limerick form

The lights have been turned down, the speakers silenced, and the journalists are still complaining. E3 has come and gone. What better way to celebrate the end of the “Superbowl of Video Games” than with bad poetry? And seriously, let’s never use that expression again.

Star Wars 1313 is a game of firsts for the sci-fi franchise

Star Wars 1313 is an unprecedented effort for LucasArts. The darker and grittier take on George Lucas’ beloved science-fiction universe is the first Mature-rated Star Wars title, and it represents a never-before-seen collaboration among LucasArts, Industrial Light and Magic, Lucasfilm Animation, and Skywalker Sound. For these reasons — and a few more that I’ll get to later — the game emerged as one of the darlings of the 2012 Electronic Entertainment Expo (E3).

The Last of Us is even smarter than you think

You don’t survive the apocalypse by being stupid. So for The Last of Us, developer Naughty Dog populated their world with people who react to what they see and hear like real people might. That builds a realism and immediacy no other game to date can match.

Would it be a mistake for E3 to move out of LA?

For years, the Electronic Entertainment Expo (E3) has been associated with the city of Los Angeles and its sprawling downtown convention center. But the game industry trade group is considering moving out because of construction issues.

The best memes of E3

That’s it. The Electronic Entertainment Expo is done. We’re finished with you Los Angeles, and the only things we’re taking home with us are the memes.

Orgarhythm screenshot

How Shenmue’s lead programmer rescued a bad game

Creating a game is extremely tough. Creating a game when you have don’t know how to go about your idea is even tougher. That’s the challenge that creative director at Acquire Richie Casper faced when trying to make Orgarhythm.