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		<title>The 5 worst examples of game-related advertising, marketing, and public relations</title>
		<link>http://venturebeat.com/2012/12/29/the-5-worst-examples-of-game-related-advertising-marketing-and-public-relations/</link>
		<comments>http://venturebeat.com/2012/12/29/the-5-worst-examples-of-game-related-advertising-marketing-and-public-relations/#comments</comments>
		<pubDate>Sat, 29 Dec 2012 22:04:57 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2012 year in review]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[Family Feud]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[The War Z]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=592781</guid>
		<description><![CDATA[<p>The past year served up plenty of examples of the awful advertising, marketing, and public relations campaigns that surround&#160;gaming.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592781&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/4-breast-header.png" target="_blank"><img class="alignnone size-full wp-image-596477" title="4-breast-header" alt="4-breast-header" src="http://venturebeat.files.wordpress.com/2012/12/4-breast-header.png?w=655&#038;h=295" width="655" height="295" /></a></p>
<p>There&#8217;s no such thing as bad press. It&#8217;s a cliché, and &#8212; even worse than that &#8212; it&#8217;s not even true.</p>
<p>If you want evidence that the public spotlight is a bad thing on occasion, you should acquaint yourself with <a href="http://venturebeat.com/2011/12/27/ocean-marketing-how-to-self-destruct-your-company-with-just-a-few-measly-emails/"title="Ocean Marketing: How to self-destruct your company with just a few measly emails [update]" >the story of Ocean Marketing</a>. As our article points out, an angry customer asked someone mildly famous to publicize a few emails he exchanged with the owner of Ocean Marketing, and it destroyed the company. Or how about <a href="http://mygaming.co.za/news/wp-content/uploads/2011/11/PSP-White-is-coming.jpg"title="White is coming?"  target="_blank" target="_blank">this advertisement Sony ran</a> for the PlayStation Portable, where a white woman is holding a black woman by the throat with the caption, &#8220;White is coming&#8221;?</p>
<p>Yeah, that was ill-conceived.</p>
<p>Now that it&#8217;s the end of the year, we are gonna take a few minutes to reflect on the terrible examples of game-related advertising, marketing, and public relations in 2012.</p>
<h3>Sony says the PlayStation Vita is like a woman with two extra breasts on her back</h3>
<p>Oh, Sony, you poor darling. You don&#8217;t know what is edgy, what is offensive, and what is just damned stupid.</p>
<p>Let&#8217;s recap: Sony &#8212; or its marketing partners &#8212; ran an ad in a French magazine that had a picture of a woman from the neck down with two large breasts on her chest and two more on her back. The caption on the ad, in French, reads, &#8220;Twice the touch screens, twice the sensation.&#8221; The idea is that since the PS Vita has a touch screen on the front and the back, it&#8217;s as much fun as a deformed lady with growths on her shoulder blades.</p>
<p>Where to begin?</p>
<p>Let&#8217;s ignore that this offensively compares a woman&#8217;s body to a piece of consumer electronics. Let&#8217;s ignore the juvenile stance on the touching of boobies. Let&#8217;s ignore that touch screens actually aren&#8217;t nearly as fun as this comparison suggests. But I can&#8217;t ignore that this advert promotes the idea that a woman&#8217;s back is somehow boring because it lacks bosoms. I&#8217;ve been to France. The women in that country have just as nice backs as anywhere else. I would suggest that if you feel like a woman&#8217;s back is useless because it doesn&#8217;t have breasts, then you have a bigger problem than deciding whether or not to buy a new gaming device.</p>
<h3>Most things related to promoting Hitman: Absolution</h3>
<p>Edgy gone wrong describes everything about Hitman.</p>
<p>Publisher Square Enix started off the marketing campaign for its assassination title with a trailer showing the titular hitman punching a cadre of &#8220;naughty nuns&#8221; in the face. A loud chorus of confused fans wondered why the publisher would glorify sexualized violence. When I watch the video, the parts of my brain that react to &#8220;sexy nuns&#8221; and the parts that react to bloody noses don&#8217;t intermingle in the slightest, but I also wouldn&#8217;t use the punching of women in lingerie as a main selling point for a game.</p>
<p style="text-align:center;"><a href="http://venturebeat.files.wordpress.com/2012/12/broken-nose.jpg" target="_blank"><img class="size-large wp-image-596482 aligncenter" title="Broken nose" alt="Broken nose" src="http://venturebeat.files.wordpress.com/2012/12/broken-nose.jpg?w=558&#038;h=237" width="558" height="237" /></a></p>
<p>Then, earlier this month, Square Enix unveiled a new marketing website for Hitman: Absolution that invited fans to put make-believe hits out on their friends on Facebook. The fake hitman would ask for a distinguishing feature of the &#8220;target&#8221; and would present the user with a drop-down menu that included things like &#8220;her hairy legs,&#8221; &#8220;her small tits,&#8221; and &#8220;his tiny penis.&#8221;</p>
<p>Since you could only send the messages to your confirmed friends on Facebook, this might not offend everybody. But the marketing team was obviously going for shock value, and it did shock people. Square Enix removed the website hours after introducing it.</p>
<h3>&#8220;Have you heard about my Kickstarter?&#8221;</h3>
<p>A big part of marketing involves PR people pitching products to the press. They try to get the media to cover the product in an attempt to create excitement. This means we get a lot of emails about boring stuff that no one wants to read about &#8212; and nothing epitomizes that kind of email like the &#8220;Hey, have you heard about our Kickstarter?&#8221; press release.</p>
<p>I am all for Kickstarter. I think it&#8217;s a viable alternative to the established publisher system, but it&#8217;s not good for Kickstarter when my main interaction with it is to groan while I archive an email that pretends like a developer asking for money is news.</p>
<p>Now, I wouldn&#8217;t include this on a list of terrible marketing ideas if the problem only affected my inbox. Internet forums like Reddit and NeoGAF have established rules against &#8220;Kickstarter reminder posts.&#8221; That&#8217;s because developers bombard everywhere they can think of when they have a campaign. It&#8217;s understandable to a degree. They&#8217;re trying to fund their work, but annoying people isn&#8217;t going to help.</p>
<p>The problem is that when Kickstarter first hit the big time, the concept itself was news. That&#8217;s not true anymore. Now, if developers want to grab attention for their crowd-funding campaigns, they need a deeper hook than the fact that they&#8217;re asking for money.</p>
<h3><strong>The War Z debacle</strong></h3>
<p style="text-align:center;"><a href="http://venturebeat.files.wordpress.com/2012/12/the-war-z.jpg" target="_blank"><img class="size-full wp-image-596611 aligncenter" title="The War Z" alt="The War Z" src="http://venturebeat.files.wordpress.com/2012/12/the-war-z.jpg?w=500&#038;h=309" width="500" height="309" /></a></p>
<p>As much effort as publishers and developers put into marketing their games before they release them, it doesn&#8217;t matter if something goes wrong when the game launches.</p>
<p>Or in the case of developer Hammerpoint Interactive&#8217;s The War Z, if <em>everything</em> goes wrong when the game launches.</p>
<p>GamesBeat <a href="http://venturebeat.com/2012/12/19/steam-pulls-the-war-z-from-its-store-over-fan-backlash/"title="Valve pulls The War Z from Steam over fan backlash, offers refunds" >extensively covered this catastrophe</a>, but let&#8217;s recap the major events:</p>
<p>When the studio released the open-world zombie game on Valve&#8217;s Steam digital-distribution service, its store page noted a handful of features that simply weren&#8217;t in the game. When irate players began to demand refunds, Hammerpoint said it couldn&#8217;t do anything to help them.</p>
<p>This only enraged gamers further. Those customers raised hell until Valve could only respond by removing the game from its store and granting refunds to anyone who wanted them.</p>
<p>Now, the developer is deep in a public-relations hole that will be nearly impossible to climb out of when it&#8217;s time to rerelease the game.</p>
<h3>Most in-game ads on mobile</h3>
<p>Free is dope.</p>
<p>I love not paying for games on my phone. It means I can try out a bunch of different titles without wasting my very limited funds, but I also understand that developers need to make money.</p>
<p>The most common monetization solution for mobile studios is to implement in-game advertising. Many developers have generated a great deal of revenue using these ads, so it works &#8212; but it&#8217;s usually done terribly from the player&#8217;s perspective.</p>
<p>Let&#8217;s take the very last game that I played on my phone before I got out of bed this morning: Family Feud.</p>
<p>I didn&#8217;t pay for the adaptation of the long-running television game show. In between each full play session, the game halts and throws up an empty screen while it loads an ad. When the ad finally appears, it is invariably oriented incorrectly. If I have the phone in landscape mode, the ad loads vertically, and vice versa. These commercials are also ugly as Web 1.0. The advertising people don&#8217;t put a lot of effort into designing ad spots for mobile devices. Instead, they just repurpose banners built for websites and slap those into places they don&#8217;t really belong.</p>
<p>You end up with an ugly and confusing mess that interrupts gameplay, and then, you&#8217;re lucky if the &#8220;skip ad&#8221; button works the first 20 times that you tap it.</p>
<p>No one has really figured out how to do in-games ad well. Some of the Angry Birds titles place a small ad unit over a portion of the screen during gameplay, which naturally leads to users inadvertently clicking the ad. That&#8217;s good for the developer, but it&#8217;s annoying for the gamer and costly to the advertiser.</p>
<p>Maybe this issue doesn&#8217;t have a neat solution, but it would be nice to see developers and advertisers working together a bit harder to improve the user experience.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592781&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate">here</a>!

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		<title>RealNetworks acquires Canadian social game company Backstage Technologies</title>
		<link>http://venturebeat.com/2010/09/14/realnetworks-acquires-canadian-social-game-company-backstage-technologies/</link>
		<comments>http://venturebeat.com/2010/09/14/realnetworks-acquires-canadian-social-game-company-backstage-technologies/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 20:00:37 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Family Feud]]></category>
		<category><![CDATA[GameHouse]]></category>
		<category><![CDATA[Pulltabs]]></category>
		<category><![CDATA[Scratch and Win]]></category>
		<category><![CDATA[Slots]]></category>
		<category><![CDATA[Vinyl City]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=213148</guid>
		<description><![CDATA[<p>Pushing fast into social games, RealNetworks has acquired Canadian social game company Backstage Technologies for an undisclosed price.</p>
<p>The move will gives RealNetworks&#8217; GameHouse division access to more than 13 million monthly active users on social networks such as Facebook&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=213148&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-213155" title="backstage" src="http://venturebeat.files.wordpress.com/2010/09/backstage.jpg?w=630&#038;h=493" alt="" width="630" height="493" />Pushing fast into social games, <a href="http://www.realnetworks.com/" target="_blank">RealNetworks</a> has acquired Canadian social game company <a href="http://www.bstage.ca/" target="_blank">Backstage Technologies</a> for an undisclosed price.</p>
<p>The move will gives RealNetworks&#8217; GameHouse division access to more than 13 million monthly active users on social networks such as Facebook and MySpace. Full told, Seattle-based RealNetworks will now have more than 60 million monthly active users across social networks, mobile games and web sites.</p>
<p>The move is necessary in part because RealNetworks&#8217; GameHouse hasn&#8217;t moved fast enough on its own. The company is a big player in mobile games on feature phones and downloadable games on web sites, which became big businesses a few years ago. GameHouse hasn&#8217;t made an acquisition for two years. But it has to do so now because social games are the rage, thanks to the booming success of Facebook game publishers such as Zynga.</p>
<p>The triumph of Facebook games &#8212; which are often free-to-play games where users play for free but then pay real money if they want virtual goods &#8212; has taken traditional game companies by surprise and forced them into acquisition mode. Disney recently acquired Playdom for as much as $760 million, and Electronic Arts bought Playfish for as much as $400 million. Now its RealNetworks&#8217; turn to join the acquisition party, though with a smaller deal.</p>
<p>Matt Hulett, senior vice president of the GameHouse division (a title he picked up six weeks ago), said in an interview that the acquisition of an external game developer will give GameHouse eight new social games and strong distribution on social networks. Backstage&#8217;s biggest hit was its Family Feud TV game show on Facebook, published with iWin.</p>
<p>&#8220;We&#8217;re transforming our business into a socially-driven business,&#8221; Hulett said.</p>
<p>Hulett&#8217;s goal is to help transform RealNetworks&#8217; game business into a social one. At one point, RealNetworks was planning to spin-off its GameHouse division as a separate company. Hulett said that move would be more realistic once the company restores its revenue and profit growth. (The purchase price of the Backstage deal is not material and will not impact RealNetworks&#8217; earnings in 2010).</p>
<p>Earlier this year, GameHouse announced GameHouse Fusion, a social game platform that can make all games social and give consumers access to thousands of socially-connected games. In that respect, it&#8217;s competing with a lot of rivals out there, including Zynga, Heyzap, Big Fish Games and Wild Tangent.</p>
<p>The deal shows it isn&#8217;t always easy to create an internal division from scratch to focus on social games. With Backstage, Hulett is confident the company has the talent it needs to improve its standing in social games. That 16-person team has worked together for about 10 years, but it has focused on social games for the past three. Backstage&#8217;s popular social games include the previously mentioned Family Feud, Pulltabs, Scratch and Win, Action Sudoku, Mind Games, Bingo Explosion, Slots, and Vinyl City. The Backstage team, headed by Russell Ovans, will continue to operate out of Victoria, British Columbia.</p>
<p><a href="http://events.venturebeat.com/discoverybeat2010/"><img class="size-medium wp-image-210073 alignleft" title="DB2010" src="http://venturebeat.files.wordpress.com/2010/08/db20101-300x30.png?w=300&#038;h=30" alt="DB2010" width="300" height="30" /></a><em>Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at <a href="http://events.venturebeat.com/discoverybeat2010/">DiscoveryBeat 2010</a>. Startups and big companies alike should consider entering our <a href="http://events.venturebeat.com/discoverybeat2010/contest-submission/">Needle in the Haystack discovery business idea competition</a>. Early bird discounts are available until September 15. Sponsors can contact us at <a href="mailto:sponsors@venturebeat.com">sponsors@venturebeat.com</a>. To buy tickets, <a href="http://discoverybeat2010.eventbrite.com/" target="_blank">click on this link</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=213148&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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