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	<title>VentureBeat &#187; Far Cry 3</title>
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		<title>VentureBeat &#187; Far Cry 3</title>
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		<title>All the ways to compare BioShock Infinite</title>
		<link>http://venturebeat.com/2013/05/15/all-the-ways-to-compare-bioshock-infinite/</link>
		<comments>http://venturebeat.com/2013/05/15/all-the-ways-to-compare-bioshock-infinite/#comments</comments>
		<pubDate>Thu, 16 May 2013 02:45:49 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[proteus]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<category><![CDATA[Twilight]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=738475</guid>
		<description><![CDATA[<p>What does a title as unique as Bioshock Infinite have to do with the Twilight series? Find this out and&#160;more!</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=738475&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-738572" alt="BioShock Infinite" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite1.jpg?w=655&#038;h=424" width="655" height="424" /></p>
<p>BioShock Infinite is this year’s <a href="http://www.noobfeed.com/reviews/652/the-elder-scrolls-v-skyrim" target="_blank" target="_blank">Skyrim</a>: Flawed in just about all design but completely forgivable due to its overwhelming atmosphere.</p>
<p><img alt="The Elder Scrolls V: Skyrim" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite-vs-skyrim.jpg?w=655&#038;h=341" width="655" height="341" /></p>
<p>BioShock Infinite is exactly what <a href="http://www.noobfeed.com/features/282/why-spec-ops-the-line-s-story-is-overrated" target="_blank" target="_blank">Spec Ops: The Line</a> would’ve been if its game elements worked. Instagram filters and the chained shooting galleries of a bland shooter that relies mostly on a storyline with an immense twist.</p>
<p><img alt="SpecOps: The Line" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite-vs-spec-ops-the-line.jpg?w=655&#038;h=339" width="655" height="339" /></p>
<p>BioShock Infinite is like the <em>Twilight</em> series minus the scruples: Its third act becomes as convoluted and incredible as Bella becoming impregnated by a vampire baby who wants to eat her from the womb.</p>
<p><img alt="Twilight" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite-vs-twilight.jpg?w=655&#038;h=280" width="655" height="280" /></p>
<p>BioShock Infinite is what Proteus would’ve been if the developer had forced in traditional gameplay elements: Simply being present in its universe is more consequential than any other, lesser element of the game.</p>
<p><img alt="Proteus" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite-vs-proteus.jpg?w=655&#038;h=353" width="655" height="353" /></p>
<p>BioShock Infinite is <a href="http://www.noobfeed.com/reviews/839/far-cry-3" target="_blank" target="_blank">Far Cry 3</a> with opposite priorities: a gorgeous shooter with unnecessary ultra-violence that we accept because of the overall product’s excellence.</p>
<p><img alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite-vs-far-cry-3.jpg?w=655&#038;h=352" width="655" height="352" /></p>
<hr />
<p><em>There are bound to be a few more succinct comparisons to be made in a snappy one-liner. If you have one, feel free to leave a comment!</em></p>
<p><a href="http://gg3.be/2013/05/15/all-the-ways-to-compare-bioshock-infinite/" target="_blank"><em>This was originally posted on gg3.be.</em></a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=738475&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/bioshock-infinite1.jpg?w=160" /><source url="http://venturebeat.com/2013/05/15/all-the-ways-to-compare-bioshock-infinite/">All the ways to compare BioShock Infinite</source>
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			<media:title type="html">BioShock Infinite</media:title>
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			<media:title type="html">The Elder Scrolls V: Skyrim</media:title>
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			<media:title type="html">SpecOps: The Line</media:title>
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			<media:title type="html">Twilight</media:title>
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			<media:title type="html">Proteus</media:title>
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			<media:title type="html">Far Cry 3</media:title>
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		<title>Watch Dogs creates an open-world morality (preview)</title>
		<link>http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/</link>
		<comments>http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/#comments</comments>
		<pubDate>Fri, 10 May 2013 13:00:42 +0000</pubDate>
		<dc:creator>Rus McLaughlin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed Brotherhood]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Watch Dogs]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=734891</guid>
		<description><![CDATA[<p>We've roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be ... and the information to make those choices&#160;wisely.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=734891&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/watchdogsb/" rel="attachment wp-att-734963"><img class="alignnone size-large wp-image-734963" alt="Watch Dogs" src="http://venturebeat.files.wordpress.com/2013/05/watchdogsb.jpg?w=558&#038;h=309" width="558" height="309" /></a></p>
<p>Reads to school children. Failed CPR training. Father is currently in jail. Churchgoer. Makes porn films. Related to Dutch royalty. In possession of stolen credit cards. Potential victim. These slivers of data hang by every pedestrian you see walking down the street in Chicago.</p>
<p>Information is power, and career cybercriminal Aiden Pearce can access that information at will. Watch Dogs (releasing Nov. 19 on PC and all available consoles) then makes you decide what to do with it, diving deeper into strangers&#8217; lives or quietly moving on. As Pearce, you constantly intersect with people on the street, mine their information with your smartphone&#8217;s Profiler, and make decisions based on what you learn about them.</p>
<p>In a fairly unusual move, Ubisoft showed us a 30-minute, hands-off demo that steered clear of any story or side missions in favor of various &#8220;random&#8221; encounters in Watch Dog&#8217;s open-world sandbox. After trading notes with people who attended other sessions, it&#8217;s clear that key moments repeated almost exactly across the different presentations, suggesting many in-game events were, to some extent, canned. On the other hand, I also saw a hatchback mow down Pearce just as he stepped out of his car.</p>
<p>I&#8217;m guessing that was unscripted.</p>
<p>Regardless, the game that took shape showed me a different kind of free-roaming playground with a different set of rules. Call it open-world morality.</p>
<p>&#8220;You start spying on people, looking into their lives, it becomes addictive,&#8221; says lead story designer Kevin Shortt. &#8220;You start seeing things you didn&#8217;t expect. It becomes hard to look away. Almost by accident, Pearce becomes a vigilante hero.&#8221;</p>
<p><a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/untitled-2-4/" rel="attachment wp-att-735185"><img class="alignnone size-large wp-image-735185" alt="Watch Dogs" src="http://venturebeat.files.wordpress.com/2013/05/untitled-2.jpg?w=558&#038;h=228" width="558" height="228" /></a></p>
<h3><b>Abusing the system</b></h3>
<p>That&#8217;s when Pearce slips on his mask and goes to work.</p>
<p>The unusually symbol that mask bears comes with its own backstory; it started as part of the placeholder logo for Watch Dogs&#8217; project codename, Nexus. &#8220;This was the symbol for connectivity,&#8221; says senior producer Dominic Guay, &#8220;but we added a little gap in the middle to represent themes of vulnerabilities, flaws, and hacking the connectivity.&#8221;</p>
<p>But before you can hack the world, Pearce has to slip a back door into a well-guarded City Operating System (ctOS) control center. It&#8217;s a lot like conquering the towers in Ubisoft&#8217;s other games &#8212; Far Cry 3 or Assassin&#8217;s Creed: Brotherhood, say &#8212; only with more options for breaching security. Pearce mixed it up a little, luring guards in by remote-hacking forklifts and then beating them down with his telescoping blackjack. Watch Dogs features a crafting system to build IEDs and decoys, but for the purposes of this demonstration, Pearce fell back on his assault rifle and a wad of dynamite to finish off the opposition. A hacked CCTV camera, rewound to the moment of detonation, confirms those kills.</p>
<p><a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/watchdogsc/" rel="attachment wp-att-734964"><img alt="Watch Dogs" src="http://venturebeat.files.wordpress.com/2013/05/watchdogsc.jpg?w=558&#038;h=310" width="558" height="310" /></a></p>
<p>After that, accessing the ctOS hub is a breeze, and the grid opens up. Pearce can now hack the &#8220;smart city&#8221; systems on every corner and pull info on everyone around him; age, occupation, income, and a tiny, 3-6-word story that gives them some personality.</p>
<p>That makes all the difference. Now you know a little something about them. They aren&#8217;t just faceless units wandering around in a Grand Theft Auto metropolis or an ancient Assassin&#8217;s Creed city. And if Mr. &#8220;Filed adoption papers&#8221; stored his bank information on his cellphone, you can siphon off his life savings to help bankroll Pearce&#8217;s personal mission of vengeance. But c&#8217;mon &#8230; the guy&#8217;s trying to do a noble thing. Should you steal from him?</p>
<p>That&#8217;s not a question I ever asked while pickpocketing scores of people as an assassin in ancient Rome. The man who solicits prostitutes, on the other hand, sounds like fair game.</p>
<p><a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/watch_dogs_control_gameplay_3/" rel="attachment wp-att-734960"><img class="alignnone size-large wp-image-734960" alt="Watch Dogs" src="http://venturebeat.files.wordpress.com/2013/05/watch_dogs_control_gameplay_3.jpg?w=558&#038;h=310" width="558" height="310" /></a></p>
<h3><b>Anti-heroics</b></h3>
<p>You won&#8217;t find any shortage of ways to use information and the network against people, either. Tapping into free Wi-Fi hubs lets you spy on people inside their homes through their laptop webcams, tablets &#8230; anything that&#8217;s connected. I found one guy whispering sweet nothings into a dressed-up mannequin&#8217;s ear. Perfect blackmail material. I could&#8217;ve rifled through his email for more dirt, too. &#8220;Threaten&#8221; is always an option while negotiating prices at the local Pawned Off store. Pearce can also hack ATMs for quick money, or replace musical selections on public speakers with his own (purchased in-game, iPhone-style). Goodbye, muzak. Hello, thrash metal.</p>
<p>But unlike a Grand Theft Auto or even Red Dead Redemption, Pearce can proactively choose to help people.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=734891&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/05/untitled-1.jpg?w=160" /><source url="http://venturebeat.com/2013/05/10/watch-dogs-creates-an-open-world-morality-preview/">Watch Dogs creates an open-world morality (preview)</source>
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		<title>Dead Island: Riptide is a zombie game still searching for brains (review)</title>
		<link>http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/</link>
		<comments>http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 07:01:13 +0000</pubDate>
		<dc:creator>Sam Barsanti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[Dead Island Riptide]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Left 4 Dead]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=720140</guid>
		<description><![CDATA[<p>Publisher Deep Silver is back to take you on another zombie-infested tropical getaway. But does Dead Island: Riptide breathe new life into its genre, or is it just a walking&#160;corpse?</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=720140&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/dead-island-riptide-river/" rel="attachment wp-att-720144"><img class="aligncenter size-large wp-image-720144" title="Dead Island: Riptide river" alt="Dead Island: Riptide river" src="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-river.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>Zombies are everywhere these days, making it harder and harder to actually use them in a new way. Publisher Deep Silver launched Dead Island in 2011, and the title tried to make its mark by combining first-person-shooter and role-playing elements. But the experience had a few too many issues to really revolutionize its genre. Now, original developer Techland is back with Dead Island: Riptide (available on April 23 for PC, PlayStation 3, and Xbox 360), and while the studio claims the game is more of a spin-off than a true sequel, it still carries on the same plot and hopes to correct some of the first release&#8217;s missteps. Unfortunately, some of those missteps are the fault of using the undead as an enemy in the first place, which means Riptide has to prove itself not only as an improvement in the Dead Island franchise but also as a worthy entry into an already overcrowded gaming space.</p>
<p>So is Dead Island: Riptide a survivor, or should you avoid it like a corpse-reanimating plague?</p>
<h3><b>What You’ll Like</b></h3>
<p><b>It’s the complete zombie experience<br />
</b>Zombie-related media tends to feature a handful of tried-and-true story beats related to living through the apocalypse. A small group of survivors will almost always encounter other survivors. They’ll go scavenging for supplies. Maybe they’ll get in a vehicle and run over a few creatures. And then, they&#8217;ll have to fortify some type of area in order to hold off waves of the living dead. If that&#8217;s something you want to sample for yourself, then Riptide certainly comes through. It’s a first-person-shooter-meets-role-playing hybrid that is all about foraging for equipment. Most of Riptide&#8217;s 13 chapters end with you and your band of survivors &#8212; who include other player-controlled characters &#8212; defending a small space from a hundred or so infected islanders while you wait for a water pump to clear out an underground tunnel or whatever.</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/dead-island-riptide-bus/" rel="attachment wp-att-720145"><img class="aligncenter size-large wp-image-720145" title="Dead Island: Riptide bus" alt="Dead Island: Riptide bus" src="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-bus.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>Riptide even takes special care to include the different types of undead that have appeared in pop culture over the years. Do you like 28 Days Later-esque screaming runners or director George Romero’s shambling animated corpses from Night of the Living Dead? Both are in the game, and these enemies are known as Infected and Walkers, respectively. You even fight a few Left 4 Dead-style fancy monsters that spit at you or tackle you with super strength. This was all mostly present for the original Dead Island as well, but Riptide understands that it doesn&#8217;t need to change something that the first entry got completely right.</p>
<p>Plus, you can experience the whole game in co-op, either with friends or via level-based matchmaking that pairs you with people at a similar point in the campaign, which is always a plus.</p>
<p><b>Melee combat is consistently satisfying<br />
</b>As you can expect from a title called Dead Island: Riptide, you spend most of your time killing zombies. You cut off heads. You smash heads. You shoot off heads. It’s all cheery, family friendly stuff, but the point is that almost all of it is a blast. The combat doesn’t have much depth beyond improving weapons and choosing when to deploy your super attacks (character-specific moves powered by a &#8220;rage meter&#8221; that fills up as you get more kills), but it never feels too limited or boring. That’s the great strength of using a horde of zombies as the antagonists: Smashing them to death is a lot of fun. Of course, part of that fun comes from learning the benefits of the different weapon types and seeing which fit with your play style the best. Blunt objects, like baseball bats or hammers, have stopping power that will make it easier for you to get hostiles to the ground (where you can get in an insta-killing head stomp) while blade weapons can slice off limbs and are easier to retrieve after you throw them. Speaking of throwing weapons, they are easily the most fun part of the combat. It’s completely badass to throw an electrified samurai sword at a giant zombie, then charge at the beast with a meat tenderizer covered in nails, then rip the sword out and hack the monster to death. That is easily one of my favorite ways to kill a video game enemy ever.</p>
<p>The game&#8217;s firearms are considerably less fun to use, which is a shame since they become more and more common as you progress through the story. The gun mechanics are passable, but they aren’t powerful enough to justify how scarce ammo is. Thankfully, Riptide barely forces you to use guns, so it’s not a big issue. You can always go back to your ironic firefighter’s axe that sets things on fire.</p>
<h3>
<a href='http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/dead-island-riptide-river-2/' title='Dead Island: Riptide 1'><img width="160" height="90" src="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-river-2.jpg?w=160&#038;h=90" class="attachment-thumbnail" alt="Dead Island: Riptide 1" /></a>
</h3>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=720140&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/2/">2</a></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-river.jpg?w=160" /><source url="http://venturebeat.com/2013/04/22/dead-island-riptide-is-a-zombie-game-still-searching-for-brains-review/">Dead Island: Riptide is a zombie game still searching for brains (review)</source>
		<media:content url="http://1.gravatar.com/avatar/acf4217f84740dd05eb8056d7da8ef3e?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">sambarsanti</media:title>
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		<media:content url="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-river.jpg?w=558" medium="image">
			<media:title type="html">Dead Island: Riptide river</media:title>
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		<media:content url="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-bus.jpg?w=558" medium="image">
			<media:title type="html">Dead Island: Riptide bus</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2013/04/dead-island-riptide-river-2.jpg?w=160" medium="image">
			<media:title type="html">Dead Island: Riptide 1</media:title>
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		<title>Far Cry 3: Blood Dragon is &#8217;80s stupid awesome (preview)</title>
		<link>http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/</link>
		<comments>http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 16:00:35 +0000</pubDate>
		<dc:creator>Rus McLaughlin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game previews]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=714292</guid>
		<description><![CDATA[<p>Blood Dragon takes Far Cry 3's mechanics and throws them into a cheesetastic B-action movie from the '80s. The result so far is insane, stupid, and&#160;glorious.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714292&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/blooddragon_hed/" rel="attachment wp-att-714299"><img class="alignnone size-large wp-image-714299" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/blooddragon_hed.jpg?w=558&#038;h=396" width="558" height="396" /></a></p>
<p>Go to enough video game presentations, and you see the same project pillars creep into the PowerPoint slides. Stuff like &#8220;immersive,&#8221; &#8220;seamless transitions,&#8221; and &#8220;freedom.&#8221;</p>
<p>Far Cry 3: Blood Dragon&#8217;s pillars are &#8220;honest,&#8221; &#8220;stupid,&#8221; and &#8220;fun.&#8221;</p>
<p>&#8220;When were you told to stop playing with toys?&#8221; asks Blood Dragon creative director Dean Evans. &#8220;Like, that was weird. There was that unspoken-of day when you stopped playing with action figures. Fuck that shit. This is trying to encapsulate that feeling of taking two action figures and just going &#8230; .&#8221; Evans mashes his hands together and makes super-awesome action fighting sounds. I can tell he&#8217;s done this before.</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/blooddragon_a/" rel="attachment wp-att-714298"><img class="size-large wp-image-714298 aligncenter" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/blooddragon_a.jpg?w=558&#038;h=309" width="558" height="309" /></a></p>
<p>Blood Dragon (a stand-alone game releasing May 1 on PC, Xbox Live, and PlayStation Network) looked like an April Fools&#8217; joke when Ubisoft announced it on April 1. The good news is it plays like one. The mechanics pull directly from 2012&#8242;s Fry Cry 3, but the neon-washed trappings come straight out of the &#8217;80s. Picture a mash-up between Far Cry and the original 1987 Contra arcade game.</p>
<p>Yes, that means you fight robot sharks and a dragon shooting lasers from its eyes, as God and Ronald Reagan intended.</p>
<p>It also includes classic 16-bit cutscenes and the absolutely worst, cheesetastic writing Evans and his team could devise. You carry a laser rifle and RoboCop&#8217;s gun as a sidearm (burst-fire is intact, but its distinctive sound effects changed). In keeping with the &#8217;80s B-movie vibe, Evans even assigned a real-world $150 budget for costumes. Your killer cyborg enemies wear modified toasters, motorcycle helmets, vacuum cleaner parts, and spray-painted football shoulder pads for that authentic futuristic look.</p>
<p>And it&#8217;s with unsuppressed glee that Evens tells me his audio director was the sound designer on <a href="http://en.wikipedia.org/wiki/Airwolf"title="Wikipedia: Airwolf (i.e. the most awesome show ever)"  target="_blank" target="_blank"><i>Airwolf</i></a>. Oh yeah. They&#8217;ve got the retro vibe <em>down</em>.</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/screen-3-2/" rel="attachment wp-att-714297"><img class="size-large wp-image-714297 aligncenter" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/screen-3.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>The demo put me in the cyborg boots of Sgt. Rex &#8220;Power&#8221; Colt &#8212; &#8220;Half man, half machine, all cyber commando!&#8221; and voiced by actor Michael Biehn (<i>Terminator</i>, <i>Aliens</i>) &#8212; in the far-future year of 2007. A veteran of Vietnam War II and a survivor of the global thermonuclear war that destroyed the world again in the &#8217;90s, Rex goes on a revenge-filled mission of vengeance to kill the hell out of his former cyber-commanding officer.</p>
<p>So that&#8217;s way too much plot, but Blood Dragon immediately dropped me behind a helicopter minigun and told me to hose an enemy killer-cyborg complex. The tutorial happens after. That one element alone shows more self-awareness (&#8220;press A to prove you can read&#8221;) than the last three Duke Nukem games combined. Later on, the tutorials do their best to simply piss you off.</p>
<p>&#8220;Just let me kill people, dammit!&#8221; shouts Rex right around the same time I thought it.</p>
<p><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/badass_pause_no_logo_gold/" rel="attachment wp-att-714450"><img class="alignnone size-large wp-image-714450" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/badass_pause_no_logo_gold.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>Developed at Ubisoft Montreal, Blood Dragon will offer the same kind of open-world gameplay as Far Cry 3 proper, though the full map wasn&#8217;t open for exploration yet. The demo missions still kept my options wide open. Told to wipe the complex clean of enemies, I stealth-killed a few, stole a jeep and mowed a few down, climbed up on a roof, marked the rest with my cyber eye, and then made them eat laser. Except for the ones I blew up with grenades, because what&#8217;s the &#8217;80s without explosions?</p>
<p>All the camp makes it tempting to not play Blood Dragon like Far Cry 3 &#8212; that is, smartly &#8212; but walking out into the open with a gun still gets you in deep trouble fast. That might be the one downside: The recycled Far Cry 3 mechanics are as smooth and rewarding as ever, but they don&#8217;t feel nearly as ridiculous as everything else. Particularly when you&#8217;re saddled with &#8220;Spider&#8221; Brown, your blaxploitation cyber-commando partner. Guess how long he lasts.</p>
<p>Actually, it&#8217;s part of your job to keep him alive longer than the average &#8217;80s action-movie sidekick. That&#8217;s quite a challenge when you have to fend off waves of killer cyborgs while he just stands there, screwing around with a computer terminal.</p>
<p>&#8220;If I don&#8217;t make it,&#8221; gasps Spider, &#8220;tell my wife &#8230; tell her I died for my country!&#8221;</p>
<p>&#8220;You tell her that yourself!&#8221; growls Rex. This might be Michael Biehn&#8217;s finest work ever.</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/screen-1/" rel="attachment wp-att-714296"><img class="size-large wp-image-714296 aligncenter" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/screen-1.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>Sure, it&#8217;s a standard-issue Horde mode/escort mission, but I was too busy laughing my guts out to care too much. Playing Blood Dragon took me back to a ludicrous time with ludicrous movies that only get more wonderfully awful with time. It felt good to pay it a visit. But while it made perfect sense while rolling through a real Blood Dragon game, I had a little trouble believing anyone would buy this whole concept on paper.</p>
<p>&#8220;I had a 50-page presentation,&#8221; said Evans, who had to convince franchise lead Dan Hay on his whacko ideas. As it turned out, he didn&#8217;t need to go past the third slide. &#8220;It was &#8216;A VHS vision of the future.&#8217; Dan grew up in that era. He got it.&#8221;</p>
<p>So do I. And as far as the demo goes, I can confirm Evans nailed at least one of his pillars: &#8220;Fun.&#8221;</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/key-artlayers_final/" rel="attachment wp-att-714300"><img class="size-large wp-image-714300 aligncenter" alt="Far Cry 3: Blood Dragon" src="http://venturebeat.files.wordpress.com/2013/04/key-artlayers_final.jpg?w=399&#038;h=600" width="399" height="600" /></a></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714292&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/04/screen-1.jpg?w=160" /><source url="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragon-is-80s-stupid-awesome-preview/">Far Cry 3: Blood Dragon is &#8217;80s stupid awesome (preview)</source>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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			<media:title type="html">Far Cry 3: Blood Dragon</media:title>
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		<title>Far Cry 3: Blood Dragon&#8217;s in-game trailer rises out of Vietnam War II</title>
		<link>http://venturebeat.com/2013/04/11/far-cry-3-blood-dragons-in-game-trailer-rises-out-of-vietnam-war-ii/</link>
		<comments>http://venturebeat.com/2013/04/11/far-cry-3-blood-dragons-in-game-trailer-rises-out-of-vietnam-war-ii/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 14:42:55 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=714414</guid>
		<description><![CDATA[<p>Ubisoft has done something so stupid -- and it's&#160;awesome.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714414&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2013/04/far-cry-3-blood-dragon.jpg" target="_blank"><img class="alignnone size-full wp-image-714415" alt="Ubisoft Far Cry" src="http://venturebeat.files.wordpress.com/2013/04/far-cry-3-blood-dragon.jpg?w=852&#038;h=478" width="852" height="478" /></a></p>
<p>Look, kids, the &#8217;80s were a magical age. It was a time filled with cartoons, toys, and Ronald Reagan &#8212; and it looks like Ubisoft has found a way to bottle all of that into a really mesmerizing spinoff for Far Cry 3.</p>
<p>The publisher plans to release the title, called Far Cry 3: Blood Dragon, on Xbox Live Arcade,  PlayStation Network, and PC as a product independent from the original Far Cry 3 on May 1.</p>
<p>Blood Dragon is a G.I. Joe cartoon-style world filled with cyborgs and VHS technology. It&#8217;s a window into what the creators of the 1980s thought children of that time believed the future would be like &#8212; so basically lasers, neon, and robo-arms.</p>
<p>We&#8217;ll have a full preview going up at 9 a.m. Pacific time. While you wait, have a peek at the stupid, stupid game in action &#8212; and I mean that in the best way possible:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/8zh94nidjpM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714414&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/04/far-cry-3-blood-dragon.jpg?w=160" /><source url="http://venturebeat.com/2013/04/11/far-cry-3-blood-dragons-in-game-trailer-rises-out-of-vietnam-war-ii/">Far Cry 3: Blood Dragon&#8217;s in-game trailer rises out of Vietnam War II</source>
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		<title>Jade Raymond&#8217;s growing empire at Ubisoft (interview)</title>
		<link>http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/</link>
		<comments>http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 15:00:13 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Assassin's Creed II]]></category>
		<category><![CDATA[Bejeweled]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Tom Clancy's Splinter Cell: Blacklist]]></category>
		<category><![CDATA[Tom Clancy's Splinter Cell: Conviction]]></category>
		<category><![CDATA[Watch Dogs]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=707640</guid>
		<description><![CDATA[<p>The well-known game designer started at Electronic Arts, working on The Sims. Now, she's running a Ubisoft studio with 300&#160;employees.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=707640&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/jade-raymond/" rel="attachment wp-att-707999"><img class="size-full wp-image-707999 aligncenter" title="Jade Raymond" alt="Jade Raymond" src="http://venturebeat.files.wordpress.com/2013/03/jade-raymond.jpg?w=655&#038;h=436" width="655" height="436" /></a></strong></p>
<p>Jade Raymond, managing director at Ubisoft Toronto, is one of the video game industry&#8217;s highest profile game designers. In 2004, she joined Ubisoft Montreal, where she became the producer of the original Assassin&#8217;s Creed title. In July 2009, she became managing director of the Ubisoft Toronto studio. Her team has grown to 300 employees, and it is working on releases like Tom Clancy&#8217;s Splinter Cell: Blacklist, Watch Dogs, and another unannounced project. She built the studio from scratch while raising two kids.</p>
<p><a href="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/assassins-creed-6/" rel="attachment wp-att-708450"><img class="alignright size-full wp-image-708450" title="Assassin's Creed" alt="Assassin's Creed" src="http://venturebeat.files.wordpress.com/2013/03/assassins-creed.jpg?w=400&#038;h=311" width="400" height="311" /></a>All of those titles are very ambitious, and Raymond isn&#8217;t shy about wanting to make &#8220;blockbuster&#8221; games rather than the hip, new social, mobile, or online offerings. Raymond is one of the developers who clearly loves her trade. She set her heart on joining the game industry at the age of 14. She played as many games as possible and programmed in her spare time. She got a computer-science degree and broke into the trade as a programmer at Sony. She went on to become a producer on The Sims Online at Electronic Arts, and then, she finally got her dream job making Assassin&#8217;s Creed, which ended up being the fastest-selling new intellectual property in video games in 20 years.</p>
<p>&#8220;Being a woman in games rocks,&#8221; she said in a speech at the <a href="http://www.dicesummit.org/video_gallery/video_2011_jade_raymond.asp"title="DICE website"  target="_blank" target="_blank">DICE Summit</a> in 2011. In that speech, she actually said many of the changes happening in the industry were &#8220;depressing,&#8221; given the success of lightweight social games. But she has continued to marshal the resources necessary to make huge bets on new intellectual properties in the game business. Ubisoft has given Raymond an enormous amount of resources to invest in AAA blockbuster games at a time when social, mobile, and online games are becoming more prominent. If she fails, the opportunity cost will be gigantic. And if she succeeds, then Ubisoft will be one of the industry survivors with multiple entertainment franchises.</p>
<p>GamesBeat&#8217;s Sebastian Haley and I sat down for an interview with Raymond at the Game Developers Conference in San Francisco. Here&#8217;s an edited transcript of the conversation.</p>
<p><strong>GamesBeat: As far as the ongoing debate over women in games and women in the industry, what do you think of all that? You landed on the &#8220;hottest women in tech&#8221; list or whatever it is. It seems like the subject is coming up more intensively this year. How do you feel about the whole issue?</strong></p>
<p><strong>Jade Raymond:</strong> In my day-to-day, I don&#8217;t really think about it. In my career, I find that working in the games industry has been a great experience for me. I agree that there aren&#8217;t as many women as I would like to see, but at the same time, women draw more women. In the teams where I&#8217;ve been, there have always been more than the average number of women. By default, women feel more comfortable if there&#8217;s a woman producing or whatever.</p>
<p>On Assassin&#8217;s Creed, it wasn&#8217;t a ton, but I think the Ubisoft average is about 20 percent women, and we had 30 percent on the AC team. You wouldn&#8217;t guess that by looking at the game, but that was the case. At EA of course I worked on The Sims, which is a brand with a lot of female followers. At Ubisoft Toronto, half of our management team are women. The tech lead for the studio is a woman. There&#8217;s Heather Steele. Heather Hooker, our director of HR. There&#8217;s Leslie, who is the head of the IGDA in Toronto and also one of our producers. When you look around the steering team for the studio, it&#8217;s half women. Looking at games from the outside, partially in the press and maybe also looking at the number of female characters in games, there&#8217;s a lot of work to. Working within the industry, though, I have never had a hard time.</p>
<p><strong><a href="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/jade-3/" rel="attachment wp-att-708453"><img class="alignright size-full wp-image-708453" title="Jade Raymond 2" alt="Jade Raymond 2" src="http://venturebeat.files.wordpress.com/2013/03/jade-3.jpg?w=400&#038;h=243" width="400" height="243" /></a>GamesBeat: It seems to come up over and over again, but do you see signs of progress?</strong></p>
<p><strong>Raymond:</strong> I hope so. I think so. Games used to be much more niche. It used to be that not so many people played games. My sisters and I grew up playing games, so that&#8217;s why I wanted to get into the games industry. It&#8217;s only by being exposed to games that you think, &#8220;Oh, someone makes games. This is something I want to do.&#8221; But now games are much more mass market. There isn&#8217;t that niche type of gamer. All kids play games. They&#8217;re all on their tablet or their PC or whatever. Because all kids, whether they&#8217;re boys or girls, are playing games, a more diverse group of people are thinking they want to get into games. With the graduates that we&#8217;re hiring out of school, it&#8217;s a much better ratio.</p>
<p><strong>GamesBeat: So what have you been doing lately? Setting up the studio?</strong></p>
<p><strong>Raymond:</strong> I was producer on Assassin&#8217;s Creed, and then I was executive producer on Assassin&#8217;s Creed II. I was also overseeing new IP at the Montreal studio. I was executive producer on the AC brand but also on some of the new IP in development there. Then, I was pregnant with my first daughter. When I was eight months pregnant, Yannis Mallat asked me to move to Toronto and start up the new studio. My husband and I moved there with our daughter when she was five months old. I was hiring some people while I was on maternity leave. Now, the studio has been up and running for three years. We&#8217;re about to ship our first big game.</p>
<p><strong>GamesBeat: How many people are there now?</strong></p>
<p><strong>Raymond:</strong> It&#8217;s a little more than 300.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=707640&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/2/">2</a> <a href="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/3/">3</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/03/jade-raymond.jpg?w=160" /><source url="http://venturebeat.com/2013/03/31/jade-raymonds-growing-empire-at-ubisoft-interview/">Jade Raymond&#8217;s growing empire at Ubisoft (interview)</source>
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		<title>Tomb Raider is a bold party mix of every action-adventure game</title>
		<link>http://venturebeat.com/2013/03/17/tomb-raider-the-bold-party-blend-mix-of-every-action-adventure-game/</link>
		<comments>http://venturebeat.com/2013/03/17/tomb-raider-the-bold-party-blend-mix-of-every-action-adventure-game/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 02:31:18 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncharted: Drake's Fortune]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=696088</guid>
		<description><![CDATA[<p>Find out how Tomb Raider impressed one player with its pure, unadulterated fun&#160;factor.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=696088&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.files.wordpress.com/2013/03/tomb-raider-2013-wallpaper-hd.jpg" target="_blank"><img class="aligncenter  wp-image-46082" title="Tomb Raider" alt="Tomb Raider" src="http://community.venturebeat.com/wp-content/uploads/2013/03/Tomb-Raider-2013-Wallpaper-HD-300x187.jpg" width="450" /></a></p>
<p>I’ll admit right now that I’ve never played a Tomb Raider game before. I grew up in an age of Nintendo, so I don’t know much about protagonist Lara (Lare-uh? Lahr-uh? Laura?) Croft&#8217;s past romps through strange jungles and crypts. In fact, all I can remember growing up was gawking at the ridiculousness of her character model. So, when I heard that Crystal Dynamics decided to fully reboot the action-adventure franchise, I had no reaction at all.</p>
<p>I didn’t watch a single trailer, so picking up the game was an impulse buy that started with me gawking at the Xbox 360 Tomb Raider-themed controller on the shelf at the store. Regarding the release itself, the clerk told me, “It&#8217;s like Arkham Asylum, Uncharted, and Assassin’s Creed had a baby, and then <i>that</i> baby grew up and then had a fling with Far Cry 3, and that’s basically Tomb Raider.” With a pitch like that, I bought in.</p>
<p>I absolutely had no expectations at all. I booted up the title and switched on my Tomb Raider controller. I’ve seen like half of the original movie adaptation with Angelina Jolie and some gameplay of the old entries in the series to know who Lara is, but from the first few opening scenes, this latest release floored me.</p>
<p>The game mechanics are just as highly polished as the graphics. Rain cascades onto the camera as lightning flashes high above the jungle tops. The dynamic camera cleverly adds tension and pacing to stressful moments in the adventure. And boy, does Lara take a beating. As masochistic as this sounds, the death scenes are just as cringe-worthy and gruesome as the ones in the horror-focused Dead Space. But, that was the kicker for me: the pure grit of Tomb Raider&#8217;s island setting. When Crystal Dynamics could’ve taken the easy route, the studio created a story that tries to characterize Lara with more than just a nice set of … weapons.</p>
<p>Speaking of weapons, Tomb Raider has a pretty healthy variety to dispatch enemies with. The bow is the staple option in the game. It’s quiet, and it makes you feel like a complete badass. Other weapons include shotguns, assault rifles, a pistol, and Lara&#8217;s signature pickaxe. Crystal Dynamics’ decision to make each weapon upgradable was a great addition to an already addictive title. It keeps you wanting to play and salvage as much as you can from every inch of the map. These role-playing elements aren’t just limited to instruments of harm, however. You can spend skill points &#8212; that you earn through experience from kills, scavenging, or overall progression &#8211;  on upgrades. Each upgrade enhances Lara’s abilities, which can drastically change the way you play. If you focus more on the brawler side of things, your shoves can turn into deadly swings with the pickaxe, for example. This further represents Lara&#8217;s toughening in the narrative and gameplay sense.</p>
<p>But no game is without its faults. Call me nitpicky, but the “animal instinct” feature &#8212; basically a button that highlights objective waypoints, slight hints, and scavenge-worthy items in an area &#8212; seems like the game’s “<a href="http://www.youtube.com/watch?v=3YmMNpbFjp0"title="YouTube video"  target="_blank" target="_blank">easy</a>” button. Granted, I <i>don’t</i> have to push the button, but it’s always empowering to figure out what to do next on my own. Animal instinct streamlines the experience for a more casual audience, but I prefer to play my titles on the hardest difficulties with little-to-no handholding.</p>
<p style="text-align:center;"><a href="http://venturebeat.files.wordpress.com/2013/03/252948810e.jpg" target="_blank"><img class=" wp-image-46103 aligncenter" title="Tomb Raider 2" alt="Tomb Raider 2" src="http://community.venturebeat.com/wp-content/uploads/2013/03/252948810e-300x168.jpg" width="450" /></a></p>
<p>Considering that this is my only actual gripe with the release, Tomb Raider is fantastic. Kudos to the game-store clerk for recommending it, and I’d hate to say it, but he was absolutely right. Tomb Raider has that pure, unadulterated fun factor that I can’t just quite put my finger on. Lara Croft has evolved from an over-sexualized video game vixen to, well, an ass-kicking game vixen. Sure, we all used to poke fun at her, but the Tomb Raider reboot shatters the stereotypes of female protagonists. This experience made me appreciate impulse, no-expectation purchases.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=696088&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Assassin&#8217;s Creed III ships 12M, Far Cry 3 ships 4.5M &#8212; Ubisoft has $1B quarter</title>
		<link>http://venturebeat.com/2013/02/07/assassins-creed-iii-sells-12-million-leads-ubisoft-to-1b-quarter/</link>
		<comments>http://venturebeat.com/2013/02/07/assassins-creed-iii-sells-12-million-leads-ubisoft-to-1b-quarter/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 16:56:11 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=618526</guid>
		<description><![CDATA[<p>Ubisoft has a huge quarter thanks to the hardcore-gaming&#160;market.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=618526&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/ac3l2.jpg" target="_blank"><img class="alignnone size-full wp-image-565448" alt="Assassin's Creed III: Liberation" src="http://venturebeat.files.wordpress.com/2012/10/ac3l2.jpg?w=640&#038;h=358" width="640" height="358" /></a></p>
<p>Core gamers came out in a big way for publisher Ubisoft in the third quarter of the company&#8217;s fiscal year 2013.</p>
<p>The Assassin&#8217;s Creed publisher generated $1.08 billion in sales during Q3, which is up 23 percent from fiscal 2012&#8242;s $875 million. Ubisoft cited &#8220;outstanding performance&#8221; from core gamers as the primary driver of these massive numbers.</p>
<p>Assassin&#8217;s Creed III, the latest game in the historically set open-world series, shipped 12 million copies. That represents a 70 percent increase over Assassin&#8217;s Creed: Revelations.</p>
<p>The publisher also noted that its open-world first-person shooter Far Cry 3 exceeded expectations with 4.5 million copies shipped.</p>
<p>Ubisoft is experiencing &#8220;sharp growth&#8221; in digital sales. Revenue from that sector is up 143 percent to $73 million. Digital distribution of the aforementioned Assassin&#8217;s Creed III and Far Cry 3 led to the biggest increase, but downloadable games like Trials Evolution on Xbox Live Arcade and Rayman Jungle Run on iOS and Android contributed significantly on this front.</p>
<p>Casual gamers continue to pick up Just Dance 4, but not in the same volume as with previous games in the series. The publisher shipped 8 million units of its latest motion-controlled dancing title, which is down from Just Dance 3.</p>
<p>Ubisoft raised its outlook for fiscal 2013 from $1.62 billion to a range of $1.67–$1.70 billion.</p>
<p>In this quarter, the company will release Trials Evolution on PC, Might &amp; Magic: Clash of Heroes on iOS, and Anno Online in open beta on PC.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=618526&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Developer responsibility: What&#8217;s missing from video game violence</title>
		<link>http://venturebeat.com/2013/01/31/game-violence-and-developer-responsibility/</link>
		<comments>http://venturebeat.com/2013/01/31/game-violence-and-developer-responsibility/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 14:06:36 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[video game violence]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=611702</guid>
		<description><![CDATA[<p>Developers and publishers need to make more of an effort to show the consequences and moral weight of violence in video&#160;games.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=611702&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:left;"><a href="http://venturebeat.files.wordpress.com/2013/01/far-cry-3.jpg" target="_blank"><img class="aligncenter size-full wp-image-614238" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2013/01/far-cry-3.jpg?w=620&#038;h=400" width="620" height="400" /></a></p>
<p style="text-align:left;">Video games wield significant influence. Therefore, developers and publishers should take great responsibility in how they deliver their content &#8212; especially when it&#8217;s violent.</p>
<div>
<p style="text-align:left;">Since childhood, games have encouraged me to read more. They&#8217;ve often asked me to consider a perspective or a philosophy different from my own or emulated real-life events, placing me at their center in such a way that I could understand these situations and empathize with the characters. Many games have also helped me to temporarily escape my reality when its burdens overwhelmed me. In some small way, they&#8217;ve had a hand in shaping the man I am today. I&#8217;m no psychologist. I&#8217;m not an analyst or a researcher. I&#8217;m writing to you today as an observer, a participant, and a fan. In other words, I&#8217;m not trying to pass off the following observation as empirical evidence for some asinine case in support of or against game violence. These are merely my beliefs based on what I&#8217;ve experienced in my life and the lives of those around me.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/QsSZRplbjTk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>We&#8217;re no longer playing Pong (well, some people probably are). Games now allow us to experience virtual representations of things that happen in real life. While we know that these experiences are rooted in fiction, games &#8212; like no other medium &#8212; allow us to see, hear, and feel the action along with the emotions that come from the decisions we make. I also believe that games, along with movies and other entertainment, can introduce us to scenarios that will influence how we deal with them in real life.</p>
<p>For example, when I watched <em>Robocop</em>, the scene where villains murdered Alex Murphy troubled me quite a bit. I was a kid then, and it was the first movie I&#8217;d seen with such explicit violence. I look back on it now, and it&#8217;s almost laughable. It seems that as we are exposed to an action like violence over time, we become more familiar or comfortable with it. By the time I saw real combat, I had already seen so many virtual reenactments of it. So much so that many of the horrible things I saw didn&#8217;t phase me as much as they could have.</p>
<p>Let me pause to say that I&#8217;m not attempting to make a case against violence in video games. I know that&#8217;s a popular if tired argument right now. From my perspective, violence and struggle have driven our world for centuries. It makes sense that our entertainment mirrors what we experience over time. However, I&#8217;m very directly saying that the creators of our beloved games must consider how they deliver their content to us, and the narrative &#8212; whether implicit or explicit &#8212; that surrounds it. This responsibility should not be exclusive to violent video games but should be more heavily considered when a game does center on violence or tragedy.</p>
<p>The first time I held a .45 caliber pistol, I was 11-years-old. My father used to keep one in a case on the desk in his bedroom. One day, I asked him if I could hold it. Surprisingly, he said yes. As he pulled the weapon out of its case, he paused before handing it to me and said, &#8220;This weapon is made for killing.&#8221; Dad went on to say, &#8220;You are never to point it at yourself, your friends, or any member of this family. If you ever do raise this weapon or any other weapon to point it at somebody, you do so with the intent to kill.&#8221; I didn&#8217;t fully understand it at the time, but what my dad was instilling in me was a sense of purpose. He helped me understand that this handgun was not a toy. It was not something to be handled lightly. He taught me how to hold it, how to clean it, and how to take care of it so that it would never fail if I ever did need to use it to protect myself or those I care about. He showed me that carrying a weapon involved tremendous responsibility.</p>
<p>I took that mentality with me into adulthood both as a soldier and now as a civilian. As soldiers, we were called upon to harm and even kill others, but I never escaped that sense of consequence for our actions. To this day, I pray for the families of the fallen on <em>both</em> sides of the battlefield. Unfortunately, many of the video games I&#8217;ve played that focus on violence don&#8217;t do enough to convey a significant reason for killing or injuring the bad guys. That&#8217;s not to say that games have not attempted to take responsibility. I honestly believe that many developers just don&#8217;t know how to address it. How many developers have actually killed people or had to order other men to? How many of them have had to live with the scars that come from ending someone&#8217;s life? I think they don&#8217;t know how to properly address it because they don&#8217;t have that perspective.</p>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://static9.cdn.ubi.com/en-GB/images/fc3-uplay-bannertcm2172964.jpg" width="620" height="320" /></p>
<p>With that said, developers can&#8217;t just stop making violent games because there is too much money to be lost. I would, however, caution them as we push forward into the next generation of gaming. Violent games &#8212; and ones that deal with other serious topics &#8212; are only going to become more immersive thanks to the constantly advancing technology. Developers must help gamers perceive the weight that comes with dealing with these issues. Take Far Cry 3, for example. I didn&#8217;t care for this game much, but let me applaud the developers for at least trying to develop Jason&#8217;s (the main protagonist) character around the violence he commits throughout the game. Ubisoft didn&#8217;t do a great job of it, but again, at least it tried to address the issue the best way it knew how. More developers need to take this bold step and, by nature of experience, get better at it through practice.</p>
<p>Let me also say that I&#8217;m in no way advocating a future blanket ban of games whose developers don&#8217;t consider and embrace this responsibility. In the end, it&#8217;s truly up to us (the consumers) to ensure that we and our children consume entertainment that meets our standards. I&#8217;m not looking to the government or any other established organization to keep suggestive material out of the hands of my kids. It&#8217;s my job to check that they are playing games, watching shows, and listening to music that does not breach the morals I&#8217;m working to instill in them.</p>
<p>Much like my father did for me, I&#8217;ll make sure my kids grow up understanding the gravity that violence and other serious matters hold. However, I think members of the games industry could make some serious progress in getting the government and activists off their back if they could show they&#8217;re making more of an effort to add weight and purpose to game violence that goes beyond this tired &#8220;good guys versus bad guys&#8221; basis we&#8217;ve so grossly overused. Developers wield far too much influence to ignore this responsibility. I can only hope Far Cry 3 and titles like it will convince these companies to reexamine how they handle violence in games.</p>
</div>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=611702&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
margin: 10px 0 10px 0;
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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/far-cry-3.jpg?w=160" /><source url="http://venturebeat.com/2013/01/31/game-violence-and-developer-responsibility/">Developer responsibility: What&#8217;s missing from video game violence</source>
		<media:thumbnail url="http://venturebeat.files.wordpress.com/2013/01/far-cry-3.jpg?w=160" />
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			<media:title type="html">Far Cry 3</media:title>
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			<media:title type="html">Far Cry 3</media:title>
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		<media:content url="http://static9.cdn.ubi.com/en-GB/images/fc3-uplay-bannertcm2172964.jpg" medium="image">
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		<title>Life after Epic: Getting to know Cliff Bleszinski (exclusive interview, part three: his opinions on shooters)</title>
		<link>http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/</link>
		<comments>http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 18:57:13 +0000</pubDate>
		<dc:creator>Dan &quot;Shoe&quot; Hsu</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Resident Evil 6]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=610929</guid>
		<description><![CDATA[<p>The creator of Gears of Wars is finally free to give his thoughts on other&#160;shooters.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=610929&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-610951" alt="Cliff Bleszinski - beach 2" src="http://venturebeat.files.wordpress.com/2013/01/cliff-bleszinski-beach-21.jpg?w=558&#038;h=413" width="558" height="413" /></p>
<p>Video game designer Cliff Bleszinski always speaks his mind &#8212; except for this one time. A few years ago, when I asked the creator of Gears of War and Unreal Tournament to give his thoughts on his competition &#8212; other shooters like Halo or Call of Duty &#8212; he declined.</p>
<p>It was a business decision. His former employer, Epic, makes the Unreal Engine software toolset that developers use to make games, so some of his competitors in retail might also be potential clients on the development side. It&#8217;s not a good idea to talk shit about them.</p>
<p>Bleszinski recently left Epic after a 20-year stint, however, which now frees him up to say what he really thinks of other shooters. I took advantage and got a full download in the final part of our exclusive interview. Enjoy this blast of Bleszinski. Who knows if we&#8217;ll ever get him to open up this much in the future.</p>
<ul>
<li><a href="http://venturebeat.com/2013/01/22/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-one-his-past/">Part one: Bleszinski&#8217;s past</a></li>
<li><a href="http://venturebeat.com/2013/01/23/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-two-his-present-and-future/">Part two: Bleszinski&#8217;s present and future</a></li>
</ul>
<hr />
<p><b>GamesBeat: A long time ago, I wanted to have this frank talk with you about all the shooters on the market. At the time, you were wary about that because some of these developers were potential or active clients with your company&#8217;s Unreal engine. Maybe &#8230;</b></p>
<p><b>Bleszinski:</b> It&#8217;s possible to say anything about any franchise that you don&#8217;t like as long as you mention what you do like because then it comes from an honest place. It&#8217;s the same thing as, &#8220;Oh, hey, I like your hair, but I&#8217;m not so big on the boots,&#8221; and then she&#8217;s like, &#8220;Oh, man, he doesn&#8217;t like my boots, but he likes my hair.&#8221; It&#8217;s just basic communication, right? As opposed to just saying, &#8220;Your guns are shit!&#8221; and then people are like, &#8220;Wow, you&#8217;re an asshole.&#8221;</p>
<p style="text-align:center;"><img class="aligncenter size-large wp-image-589445" alt="Black Ops 2" src="http://venturebeat.files.wordpress.com/2012/12/wiiu_blackops-2.jpg?w=558&#038;h=303" width="558" height="303" /></p>
<p><b>GamesBeat: Let&#8217;s do that, then. Let&#8217;s run through a few shooters and get your thoughts about what you liked and didn&#8217;t like. Not from Cliff Bleszinski the gamer but Cliff Bleszinski the game designer. Let&#8217;s start with any recent Call of Duty.</b></p>
<p><b>Bleszinski:</b> I&#8217;ve always said that shooting your friends in the face at 60 frames per second through iron sights will always be fun, no matter what. One of the things that franchise has always nailed is the smoothness.</p>
<p>I have this little game design trick I&#8217;m going to give you. I only learned this in the last year. Fire up any shooter &#8212; a twin-stick shooter. Start turning and looking up and down. If you can easily control the shape of the parabolas that you&#8217;re doing &#8212; if you can say, &#8220;OK, I want to make a really tight parabola&#8221; or &#8220;I want to make a really wide one&#8221; &#8212; that&#8217;s basically balancing the &#8220;patting your head and rubbing your belly&#8221; of twin-stick shooters. You can do a very good job of that, always, in Call of Duty and in Halo as well.</p>
<p>The single-player [in Call of Duty: Black Ops II] … I started getting into it, and I heard that they made a lot of effort to get rid of the linearity, but I just couldn&#8217;t get past it. It still felt like there&#8217;s an infinite amount of enemies spawning at me, and I&#8217;m just trying to race to a checkpoint as opposed to clearing out the room. It&#8217;s not my thing. I can&#8217;t do those campaigns, especially when I have a campaign like Far Cry 3&#8242;s, where it&#8217;s really open and so many crazy emergent things happen.</p>
<p>The multiplayer in Call of Duty &#8212; it&#8217;s that great grind of unlocking all the perks and gizmos. I found a lot of multiplayer maps this time around to be extra small in the first batch. The one on the aircraft carrier, the one on the boat. Anytime you&#8217;re on something that&#8217;s on the water, most of the time it&#8217;s going to be too confined.</p>
<p>There are these kids who have an infinite amount of time to play, and if one or two bullets take you out, it comes down to who shoots first. When you introduce latency, a lot of the times it&#8217;s a roll of the dice in regards to who wins.</p>
<p><img class="alignright size-full wp-image-610957" alt="Mike Tyson's Punch-Out!!" src="http://venturebeat.files.wordpress.com/2013/01/mike-tysons-punch-out.jpg?w=115&#038;h=314" width="115" height="314" /></p>
<p>If I want to play a game that has a more back-and-forth cadence, that&#8217;s when I want to play Halo. When I play Halo multiplayer, I don&#8217;t feel that whoever acquires the other guy first is going to win. In Call of Duty, the guy who acquires the other guy first wins. In Halo, you have your shields. The guy may miss with the grenades. You may jump. You may have a chance to recharge. Your friends may show up. It feels like there&#8217;s a lot more trading paint back and forth.</p>
<p>It&#8217;s like boxing. You get two boxers who are trading back and forth, [and] it winds up being an entertaining match as opposed to when Mike Tyson used to box, and he&#8217;d knock a guy out with one shot. Halo feels like the former. Call of Duty feels like the latter. I guess it&#8217;s a matter of what you want as far as lethality and twitch gameplay.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=610929&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/2/">2</a> <a href="http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/3/">3</a> <a href="http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/4/">4</a></p>]]></content:encoded>
			<wfw:commentRss>http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/cliff-bleszinski-beach-21.jpg?w=160" /><source url="http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/">Life after Epic: Getting to know Cliff Bleszinski (exclusive interview, part three: his opinions on shooters)</source>
		<media:content url="http://0.gravatar.com/avatar/064d138fcc857242890053da9e4e61f3?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">gbshoe</media:title>
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			<media:title type="html">Cliff Bleszinski - beach 2</media:title>
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			<media:title type="html">Black Ops 2</media:title>
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		<media:content url="http://venturebeat.files.wordpress.com/2013/01/mike-tysons-punch-out.jpg" medium="image">
			<media:title type="html">Mike Tyson&#039;s Punch-Out!!</media:title>
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		<title>Video game characters modeled after famous people (gallery)</title>
		<link>http://venturebeat.com/2013/01/19/video-game-characters-modeled-after-famous-people/</link>
		<comments>http://venturebeat.com/2013/01/19/video-game-characters-modeled-after-famous-people/#comments</comments>
		<pubDate>Sat, 19 Jan 2013 18:00:28 +0000</pubDate>
		<dc:creator>Samir Torres</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crysis 3]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[DmC: Devil May Cry]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Halo 3: ODST]]></category>
		<category><![CDATA[Heavenly Sword]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Max Payne 2: The Fall of Max Payne]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=605354</guid>
		<description><![CDATA[<p>Game developers love using celebrities' likenesses to shape their heroes and villains. Check out these 21&#160;examples.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605354&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-605357" alt="Michael Mando as Vaas" src="http://venturebeat.files.wordpress.com/2013/01/model-top.jpg?w=558&#038;h=314" width="558" height="314" /></p>
<p>Games don&#8217;t have to be based on movies or sports teams to feature real humans. As 3D rendering technology advances, more and more developers turn to flesh-and-bone actors, and models to give life to their protagonists and antagonists.</p>
<p>In the case of Far Cry 3&#8242;s Vaas Montenegro (top image), Ubisoft hired Canadian actor Michael Mando to portray, voice, and provide motion capture for the sadistic madman as well as star in promotional material. Vaas&#8217;s appearance (combined with Mando&#8217;s performance) give the title an extra layer of realism.</p>
<p>I made a list of 20 celebrity sightings in modern video games with side-to-side images of their in-game models next to their real faces. Hover the cursor over the image below to launch the gallery.</p>

<a href='http://venturebeat.com/2013/01/19/video-game-characters-modeled-after-famous-people/model-jodie/' title='Ellen Page as Jodie Holmes (Beyond: Two Souls)'><img width="160" height="107" src="http://venturebeat.files.wordpress.com/2013/01/model-jodie.jpg?w=160&#038;h=107" class="attachment-thumbnail" alt="The young Canadian actress was handpicked by director David Cage to star in Quantic Dream&#039;s upcoming supernatural thriller." /></a>

<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=605354&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
margin: 10px 0 10px 0;
}</style>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/model-top.jpg?w=160" /><source url="http://venturebeat.com/2013/01/19/video-game-characters-modeled-after-famous-people/">Video game characters modeled after famous people (gallery)</source>
		<media:thumbnail url="http://venturebeat.files.wordpress.com/2013/01/model-top.jpg?w=160" />
		<media:content url="http://venturebeat.files.wordpress.com/2013/01/model-top.jpg?w=160" medium="image">
			<media:title type="html">Michael Mando as Vaas</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/0b072482038b6cdd233f7920ffd9b52d?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">shinlord</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2013/01/model-top.jpg" medium="image">
			<media:title type="html">Michael Mando as Vaas</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2013/01/model-jodie.jpg?w=160" medium="image">
			<media:title type="html">The young Canadian actress was handpicked by director David Cage to star in Quantic Dream&#039;s upcoming supernatural thriller.</media:title>
		</media:content>
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		<title>Earth Defense Force 2017 Portable brings B-movie fun to the Vita (review)</title>
		<link>http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/</link>
		<comments>http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 23:24:15 +0000</pubDate>
		<dc:creator>Mike Minotti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Call of Duty: Black Ops Declassified]]></category>
		<category><![CDATA[Earth Defense Force 2017 Portable]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Resistance Burning Skies]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=604847</guid>
		<description><![CDATA[<p>Earth Defense Force 2017 Portable for the PlayStation Vita is dumb and mindless, but we mean that in a good&#160;way.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604847&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/earthdefenseforce6/" rel="attachment wp-att-604950"><img class="size-full wp-image-604950 aligncenter" alt="Earth Defense Force 2017 Portable" src="http://venturebeat.files.wordpress.com/2013/01/earthdefenseforce6.jpg?w=640&#038;h=363" width="640" height="363" /></a></p>
<p>Some games can open your eyes to new possibilities. They can make you question the world around you or even your own being. They are profound, intelligent, and important.</p>
<p>Earth Defense Force 2017 Portable is not one of these. This PlayStation Vita game is about shooting giant bugs. It is ugly, stupid, repetitive, and uninspired.</p>
<p>And yet, somehow, fun.</p>
<h3><em><span style="text-decoration:underline;color:#ff0000;">What you’ll like</span></em></h3>
<p><strong>Portable shooting</strong></p>
<p>If you&#8217;re looking for an entertaining shooter on the Vita, you don&#8217;t have many options. Well, not many good ones, anyway. Too many attempts at bringing the genre to Sony&#8217;s handheld feel like half-cooked versions of their console counterparts, like <a href="http://venturebeat.com/2012/11/26/call-of-duty-black-ops-declassified-review/"title="GamesBeat: Call of Duty: Black Ops Declassified should be dishonorably discharged (review)" >Call of Duty: Black Ops Declassified</a> and <a href="http://www.metacritic.com/game/playstation-vita/resistance-burning-skies"title="Metacritic: Resistance: Burning Skies"  target="_blank" target="_blank">Resistance: Burning Skies</a>.</p>
<p>EDF 2017 is actually a port of an Xbox 360 third-person shooter from 2007, but it feels like it was always meant for a portable system. Instead of a continuous campaign, developer Sandlot spreads the bug-slaying over 50 missions. These bite-sized chunks of action are well suited to on-the-go play. Even if you only have 10 minutes, you can still complete a full mission. You can also enjoy cooperative play with up to three friends (or strangers) with local and online multiplayer.</p>
<p><strong>Getting gear</strong></p>
<p>I&#8217;ve described EDF 2017 as a shooter, but its role-playing elements are what really make it entertaining. No, you don&#8217;t gain experience points or learn new skills by leveling up you character, but every defeated enemy can drop new weapons, an item that&#8217;ll regain some of your lost health, or a permanent increase to your maximum health that persists throughout the entire game.</p>
<p>The new weapons are the most rewarding, and EDF 2017 offers a lot of firepower. The trick is that you&#8217;ll have to play missions on harder difficulties if you want the best loot. So even if you play through it on normal mode, you&#8217;ll be in for a rough ride if you don&#8217;t go back to earlier levels on a more difficult setting and grab some advanced weaponry.</p>

<a href='http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/earthdefenseforce3/' title=' Earth Defense Force 2017 Portable'><img width="160" height="90" src="http://venturebeat.files.wordpress.com/2013/01/earthdefenseforce3.jpg?w=160&#038;h=90" class="attachment-thumbnail" alt="Earth Defense Force 2017 Portable" /></a>

<p>Make no mistake; you&#8217;re grinding for items, an activity that many gamers find tedious. However, I adore spending hours searching for optimal gear, and I love destroying the later missions with my overpowered guns. My favorite was a rapid-fire rocket launcher that defied all logic as it caused many a bug to explode.</p>
<p><strong>So bad it&#8217;s good</strong></p>
<p>Earth Defense Force 2017 Portable is the gaming equivalent of a bad sci-fi movie. Its plot is simple and ridiculous. Giant bug aliens are attacking the planet, and you have to stop them. That&#8217;s pretty much it. And I really mean giant bugs. They aren&#8217;t some sort of monster that resembles an insect. They are oversized ants and spiders. I had to laugh sometimes when I saw a swarm of them running toward me. I probably giggled even more when they died, since their carcasses just froze up and fell weightlessly around the map.</p>
<p>Oh, but let&#8217;s talk about my favorite gameplay mechanic. Is that giant skyscraper obscuring your shot? Then blow it up! Yup, just one shot from any explosive can take down the tallest of buildings. Nothing like leveling an entire city while you&#8217;re &#8220;saving&#8221; it from invasion.</p>
<p>I don&#8217;t even know what to say about the voice acting. I like to pretend it&#8217;s intentionally bad to help re-create that B-movie vibe.</p>
<p>Again, this stuff is admittedly stupid, but it&#8217;s a large part of 2017&#8242;s charm. And as goofy as the game is, the actual mechanics, like aiming and shooting, are sound. You just have to learn to not take it seriously.</p>
<p><a href="http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/ants/" rel="attachment wp-att-604953"><img class="aligncenter size-full wp-image-604953" alt="Earth Defense Force 2017 Portable" src="http://venturebeat.files.wordpress.com/2013/01/ants.jpg?w=640&#038;h=363" width="640" height="363" /></a></p>
<h3><em><span style="text-decoration:underline;color:#ff0000;">What you won’t like</span></em></h3>
<p><strong>It&#8217;s not pretty</strong></p>
<p>Earth Defense Force 2017 Portable is not a pretty game. Remember when I compared it to a bad sci-fi flick? That includes the visuals. If <a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="GamesBeat: Far Cry 3 is a superior rumble in the jungle (review)" >Far Cry 3</a> is Star Wars, then 2017 is Plan 9 from Outer Space. Its textures are muddy and blurry, and character models are blocky. You&#8217;ll also experience some significant slowdown when the screen becomes crowded with bugs, which happens a lot since, you know, that&#8217;s kind of the whole point of the game.</p>
<p>The Vita has shown off some incredibly beautiful games that can sometimes look as good as what we&#8217;re used to seeing on a PlayStation 3 or Xbox 360. Unfortunately, 2017 looks more like a PSP game that can barely measure up to the PlayStation 2.</p>
<p><strong>Bad vehicles</strong></p>
<p>Some missions give you a few vehicles, like tanks and helicopters, but these were the worst-handling machines of destruction I&#8217;ve ever had the displeasure of driving. Each vehicle felt like it was operating under a lake of molasses. Simply turning left and right was a monumental task requiring the depths of my patience. This is a big problem when most of the enemies have a tendency toward quick, jerky movements.</p>
<p>You&#8217;re better off just staying on foot.</p>
<p><strong>It&#8217;s repetitive</strong></p>
<p>As much fun as you&#8217;ll have shooting aliens and bugs, that&#8217;s pretty much all EDF 2017 has to offer. Playing it a little bit at a time is great, but you&#8217;ll easily go brain-dead if you spend a few straight hours working through missions. You really only fight a handful of the same enemies over and over. Sometimes it introduces a &#8220;new&#8221; foe, but it&#8217;s often just a bigger version of some alien you&#8217;ve already been battling for hours. Sometimes it&#8217;s just a slightly tougher bug with a different color.</p>
<p><a href="http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/earthdefenseforce1/" rel="attachment wp-att-604954"><img class="aligncenter size-full wp-image-604954" alt="Earth Defense Force 2017 Portable" src="http://venturebeat.files.wordpress.com/2013/01/earthdefenseforce1.jpg?w=640&#038;h=363" width="640" height="363" /></a></p>
<h3><em><span style="text-decoration:underline;"><span style="color:#ff0000;text-decoration:underline;">Conclusion</span></span></em></h3>
<p>I almost don&#8217;t want to like Earth Defense Force 2017 Portable. It offers nothing outside of mindless shooting and gun-looting. But that&#8217;s also why I admire it. It&#8217;s a throwback to an era when technology limited storytelling and games were simpler. EDF 2017 is not a deep experience, but it&#8217;s a very pure one.</p>
<p><b>Score: 72/100</b></p>
<p><i>Earth Defense Force 2017 Portable is out now for the PlayStation Vita. The publisher provided GamesBeat with a copy of the game for the purposes of this review.</i></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=604847&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2013/01/earthdefenseforce6.jpg?w=160" /><source url="http://venturebeat.com/2013/01/15/earth-defense-force-2017-portable-review/">Earth Defense Force 2017 Portable brings B-movie fun to the Vita (review)</source>
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		<title>Top 15 video game Easter eggs of 2012</title>
		<link>http://venturebeat.com/2012/12/30/top-15-video-game-easter-eggs-of-2012/</link>
		<comments>http://venturebeat.com/2012/12/30/top-15-video-game-easter-eggs-of-2012/#comments</comments>
		<pubDate>Sun, 30 Dec 2012 16:00:01 +0000</pubDate>
		<dc:creator>Samir Torres</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Darksiders II]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Doom 3: BFG Edition]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Torchlight 2]]></category>
		<category><![CDATA[Transformers: Fall of Cybertron]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=587269</guid>
		<description><![CDATA[<p>Discover some of the best inside jokes and secret content of the year in games like Far Cry 3, Halo 4, and Black Ops&#160;II.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=587269&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-587270" title="Easter eggs of 2012" alt="Easter eggs of 2012" src="http://venturebeat.files.wordpress.com/2012/12/bb-top.jpg?w=558&#038;h=314" width="558" height="314" /></p>
<p>Video game programmers have been hiding secret messages, inside jokes, and general wackiness in their titles for decades. Finding these &#8220;Easter eggs&#8221; keeps gamers busy, and it shows that you can&#8217;t take yourself too seriously even when facing certain death in the midst of a zombie outbreak, alien invasion, or demonic possession.</p>
<p>Check out the gallery below to see 15 of the coolest, funniest, and kookiest Easter eggs of games released in 2012.</p>

<a href='http://venturebeat.com/vb_gallery/easter-eggs/ee-coco/' title='How Conan thinks he should look in Halo 4'><img width="160" height="90" src="http://venturebeat.files.wordpress.com/2012/12/ee-coco.jpg?w=160&#038;h=90" class="attachment-thumbnail" alt="How Conan thinks he should look in Halo 4" /></a>

<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=587269&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<media:thumbnail url="http://venturebeat.files.wordpress.com/2012/12/bb-top.jpg?w=160" />
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			<media:title type="html">Easter eggs of 2012</media:title>
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			<media:title type="html">shinlord</media:title>
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			<media:title type="html">Easter eggs of 2012</media:title>
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		<title>Best of GamesBeat 2012 roundup</title>
		<link>http://venturebeat.com/2012/12/28/best-of-gamesbeat-roundup/</link>
		<comments>http://venturebeat.com/2012/12/28/best-of-gamesbeat-roundup/#comments</comments>
		<pubDate>Fri, 28 Dec 2012 18:30:47 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Dead Space 3]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[The Walking Dead: Survival Instinct]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=596606</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=596606&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/fez-screen-2/" rel="attachment wp-att-590109"><img class="aligncenter size-full wp-image-590109" title="Fez game" alt="Fez game" src="http://venturebeat.files.wordpress.com/2012/12/fez-screen-2.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, GamesBeat celebrates the biggest games and news of 2012 with several retrospective features. Even though the year is almost over, that doesn&#8217;t mean we&#8217;re completely out of news yet, however. You&#8217;ll also find stories on Nintendo patenting a specific use for the Wii U&#8217;s dual-screen functionality, Microsoft releasing an iPhone and iPad game with Xbox Live Achievements, and where to buy the documentary Minecraft: The Story of Mojang without digital rights management.</p>
<hr />
<p><strong>Best of 2012:</strong></p>
<p><a href="http://venturebeat.com/2012/12/28/2012-game-predictions/">The DeanBeat: Game industry predictions for 2013<br />
Here&#8217;s the scorecard on our 2012 predictions for the game industry</a><br />
<a href="http://venturebeat.com/2012/12/28/the-biggest-gaming-trends-of-2012/">The biggest gaming trends of 2012</a><br />
<a href="http://venturebeat.com/2012/12/27/the-news-that-shook-the-game-world-in-2012/">The news that shook the game world in 2012</a><br />
<a href="http://venturebeat.com/2012/12/28/kickstarter-in-2012-52k-backers-contributed-79-million-to-game-related-projects/">Kickstarter game projects raised $79M in 2012</a><br />
<a href="http://venturebeat.com/2012/12/21/2012-game-of-the-year-the-walking-dead/">GamesBeat&#8217;s 2012 Game of the Year: The Walking Dead</a><br />
<a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/">The best games of 2012 (GamesBeat staff picks)</a><br />
<a href="http://venturebeat.com/2012/12/28/the-5-worst-gaming-trends-of-2012/">The worst gaming trends of 2012</a><br />
<a title="'Permalink to The best MMOs of 2012" href="http://venturebeat.com/2012/12/27/the-best-mmos-of-2012/" rel="bookmark">The best MMOs of 2012<br />
</a><a title="'Permalink to 12 of the best games for your new mobile device" href="http://venturebeat.com/2012/12/27/12-best-games-mobile/" rel="bookmark">12 of the best games for your new mobile device<br />
</a><a title="'Permalink to The best video game trailers of 2012" href="http://venturebeat.com/2012/12/26/10-best-game-trailers-of-2012/" rel="bookmark">The best video game trailers of 2012<br />
</a><a title="'Permalink to The biggest gaming disappointments of 2012" href="http://venturebeat.com/2012/12/24/biggest-disappointments-of-2012/" rel="bookmark">The biggest gaming disappointments of 2012<br />
</a><a title="'Permalink to The best video game soundtracks of 2012" href="http://venturebeat.com/2012/12/26/the-best-video-game-soundtracks-of-2012/" rel="bookmark">The best video game soundtracks of 2012<br />
</a><a title="'Permalink to The biggest gaming surprises of 2012" href="http://venturebeat.com/2012/12/24/biggest-surprises-of-2012/" rel="bookmark">The biggest gaming surprises of 2012<br />
</a><a title="'Permalink to Top 15 mobile games of 2012" href="http://venturebeat.com/2012/12/24/top-15-mobile-games-of-2012/" rel="bookmark">Top 15 mobile games of 2012<br />
</a><a title="'Permalink to 2012′s most innovative game ideas" href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/" rel="bookmark">2012′s most innovative game ideas<br />
</a><a title="'Permalink to Top gaming technologies of 2012" href="http://venturebeat.com/2012/12/23/gaming-technologies-of-2012/" rel="bookmark">Top gaming technologies of 2012<br />
</a><a title="'Permalink to 5 of the best original games of 2012" href="http://venturebeat.com/2012/12/22/5-of-the-best-original-games-of-2012/" rel="bookmark">5 of the best original games of 2012<br />
</a><a title="'Permalink to The best indie games of 2012" href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/" rel="bookmark">The best indie games of 2012<br />
</a><a href="http://venturebeat.com/2012/12/21/the-video-game-industrys-2012-holiday-cards/"title="'Permalink to The video game industry’s 2012 holiday cards"  rel="bookmark">The video game industry’s 2012 holiday cards</a></p>
<hr />
<p><strong>News:</strong><br />
<a title="'Permalink to Blizzard: ‘We are going back to the drawing board’ for team deathmatch in Diablo III" href="http://venturebeat.com/2012/12/27/blizzard-we-are-going-back-to-the-drawing-board-for-team-deathmatch-in-diablo-iii/" rel="bookmark">Blizzard: ‘We are going back to the drawing board’ for team deathmatch in Diablo III<br />
</a><a title="'Permalink to International Game Developers Association appoints new executive director" href="http://venturebeat.com/2012/12/27/international-game-developers-association-appoints-new-executive-director/" rel="bookmark">International Game Developers Association appoints new executive director<br />
</a><a title="'Permalink to This week in The Nintendo Download: Wii U discounts, Lost Levels, and Mega Man" href="http://venturebeat.com/2012/12/27/this-week-in-the-nintendo-download-wii-u-discounts-lost-levels-and-mega-man/" rel="bookmark">This week in The Nintendo Download: Wii U discounts, Lost Levels, and Mega Man<br />
</a><a title="'Permalink to Nintendo uploads tip videos for New Super Mario Bros. U to YouTube" href="http://venturebeat.com/2012/12/27/nintendo-uploads-tip-videos-for-new-super-mario-bros-u-to-youtube/" rel="bookmark">Nintendo uploads tip videos for New Super Mario Bros. U to YouTube<br />
</a><a title="'Permalink to Nintendo secures the patent for a specific use of the Wii U’s dual-screen functionality" href="http://venturebeat.com/2012/12/26/nintendo-secures-the-patent-for-a-specific-use-of-the-wii-us-dual-screen-functionality/" rel="bookmark">Nintendo secures the patent for a specific use of the Wii U’s dual-screen functionality<br />
</a><a title="'Permalink to How to gain early access to the Dead Space 3 demo" href="http://venturebeat.com/2012/12/26/how-to-gain-early-access-to-the-dead-space-3-demo/" rel="bookmark">How to gain early access to the Dead Space 3 demo<br />
</a><a title="'Permalink to Microsoft launches first game for iPhone, iPad with Xbox Achievements" href="http://venturebeat.com/2012/12/24/microsoft-launches-first-game-for-iphone-ipad-with-xbox-achievements/" rel="bookmark">Microsoft launches first game for iPhone, iPad with Xbox Achievements<br />
</a><a href="http://venturebeat.com/2012/12/22/where-to-buy-minecraft-the-story-of-mojang-documentary-without-drm/"title="'Permalink to Where to buy Minecraft: The Story of Mojang documentary without DRM"  rel="bookmark">Where to buy Minecraft: The Story of Mojang documentary without DRM</a></p>
<hr />
<p><strong>Previews:</strong><br />
<a href="http://venturebeat.com/2012/12/26/the-walking-dead-survival-instinct-preview/"title="'Permalink to The Walking Dead: Survival Instinct is an ambitious shooter that’s faithful to the show (preview)"  rel="bookmark">The Walking Dead: Survival Instinct is an ambitious shooter that’s faithful to the show (preview)</a></p>
<hr />
<p><strong>Pieces of flair:</strong><br />
<a title="'Permalink to How Canada has become America’s mobile app guinea pig" href="http://venturebeat.com/2012/12/27/how-canada-has-become-americas-mobile-app-guinea-pig/" rel="bookmark">How Canada has become America’s mobile app guinea pig<br />
</a><a title="'Permalink to A tale of two zombie games: The Walking Dead vs. The Walking Dead: Survival Instinct" href="http://venturebeat.com/2012/12/27/the-walking-dead-comparison/" rel="bookmark">A tale of two zombie games: The Walking Dead vs. The Walking Dead: Survival Instinct<br />
</a><a title="'Permalink to 5 worse BioShock Infinite covers" href="http://venturebeat.com/2012/12/27/5-worse-bioshock-infinite-covers/" rel="bookmark">5 worse BioShock Infinite covers<br />
</a><a title="'Permalink to How major MMOs are celebrating Christmas in-game (gallery)" href="http://venturebeat.com/2012/12/24/christmas-in-mmos-gallery/" rel="bookmark">How major MMOs are celebrating Christmas in-game (gallery)<br />
</a><a title="'Permalink to The many major missteps of Far Cry 3" href="http://venturebeat.com/2012/12/22/the-many-major-missteps-of-far-cry-3/" rel="bookmark">The many major missteps of Far Cry 3<br />
</a><a href="http://venturebeat.com/2012/12/22/street-fighter-expanded-universe/"title="'Permalink to Outlandish factoids from Street Fighter’s expanded universe (gallery)"  rel="bookmark">Outlandish factoids from Street Fighter’s expanded universe (gallery)</a></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=596606&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/12/fez-screen-2.jpg" /><source url="http://venturebeat.com/2012/12/28/best-of-gamesbeat-roundup/">Best of GamesBeat 2012 roundup</source>
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		<title>2012&#8242;s most innovative game ideas</title>
		<link>http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/</link>
		<comments>http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/#comments</comments>
		<pubDate>Sun, 23 Dec 2012 20:00:17 +0000</pubDate>
		<dc:creator>Rus McLaughlin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[ZombiU]]></category>
		<category><![CDATA[N+]]></category>
		<category><![CDATA[2012 year in review]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=591661</guid>
		<description><![CDATA[<p>The video game industry always moves forward, striving to do more. The games we played in 2012 impressed and surprised us with the risks they took and gave us great hopes for what comes&#160;next.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=591661&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_showcase/" rel="attachment wp-att-591693"><img class="alignnone size-full wp-image-591693" alt="Halo4_showcase" src="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<p>What do I like most about video games? They always strive to do more, to be better.</p>
<p>Games we judged as the best of the best a few years ago might seem dated now. Some feature such tight, timeless designs that they do hold up over the long term, but these fall into a very small category. Otherwise, and in every way, this is the industry status quo: Nearly every game competes not only to outdo past iterations but to also completely dwarf every other title on the market. They don&#8217;t always succeed. But one way or another, gamers always benefit from the effort.</p>
<p>The industry moves forward, always forward. So we look back to applaud the new directions it took in 2012 and how they might influence what comes next.</p>
<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/zu_screenshot__gamepad_spraycan/" rel="attachment wp-att-591685"><img alt="ZU_Screenshot__Gamepad_SPRAYCAN" src="http://venturebeat.files.wordpress.com/2012/12/zu_screenshot__gamepad_spraycan.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3><b>Integrating the GamePad</b></h3>
<p>Most Wii U launch titles relegate the GamePad&#8217;s spectacular functionality to stolid maps or inventory screens. Ubisoft&#8217;s ZombiU does that, too, but in ways that feed directly into &#8212; and significantly enhance &#8212; its gameplay. Your best tool to survive the undead hordes is the &#8220;Prepper Pad&#8221; &#8212; in fact, the GamePad itself re-created in the game. It scans and tags items, enemies, and exits, but narrowing your attention to the pad&#8217;s small screen leaves you vulnerable to attack and permanent character death. Picking through your items makes you feel completely exposed. When a survival-horror game makes <i>inventory management</i> into a completely nerve-wracking experience, you know it&#8217;s smarter than the average bear.</p>
<p>Honestly, I haven&#8217;t seen game controls so deeply symbiotic with their game since Dance Dance Revolution. ZombiU simply couldn&#8217;t exist on a different system, and it&#8217;s a beacon to other developers on how to take full advantage of Nintendo&#8217;s new hardware.</p>
<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/journey-game-screenshot-4-b1/" rel="attachment wp-att-591689"><img alt="journey-game-screenshot-4-b1" src="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3><b>Silent storytelling</b></h3>
<p>Minimalism isn&#8217;t exactly a new thing in games &#8212; see N+ and Limbo for details &#8212; but minimalism with depth of design and storytelling threads a fine needle with mountaineering rope. Journey, from Jenova Chen and thatgamecompany, did just that, building an epic story without any words, written or spoken. It didn&#8217;t need any, either. A deft combination of imagery, music, and interaction made us feel the joy of discovery, the struggle against adversity, the elation of flight. Journey created great complexity out of relative simplicity.</p>
<p>Not everybody stripped down that far, but more than a few games this year dialed back the interactivity to dial up a player&#8217;s personal interaction. &#8220;Don&#8217;t look or it takes you&#8221; set the tone for Slender in just six terrifying words. Antichamber&#8217;s tests only said enough to make you question every reflex you&#8217;ve learned as a gamer. Dear Esther gave you an island and a mystery, but nothing to jump over, no puzzles to solve, or even any items to touch. Like Journey, those approaches all left the explanations open to interpretation &#8230; effectively turning the stories themselves into interactive features. Those journeys became our journeys, full of sweeping emotions and buoyed by the indomitable urge to press onward.</p>
<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/spec-ops-theline-2/" rel="attachment wp-att-591684"><img alt="Spec-Ops-TheLine" src="http://venturebeat.files.wordpress.com/2012/12/spec-ops-theline.jpg?w=600&#038;h=330" width="600" height="330" /></a></p>
<h3><b>Deconstructing our heroes</b></h3>
<p>Sure, games offer a huge slice of power fantasy with a side of personal awesomeness, but I can&#8217;t remember ever playing so many out-of-their-depth characters as I did this year. We&#8217;ve never been more fragile. We played as children in Unfinished Swan and Papo y Yo. Postapocalyptic survivors in games like I Am Alive, ZombiU, and The Walking Dead always felt like they were mere inches away from disaster. A world of death quickly unraveled protagonists in Far Cry 3 and Spec Ops: The Line.</p>
<p>But that&#8217;s nothing compared to what we did to a lot of our old friends. Commander Shepard suffered from survivor&#8217;s guilt all through Mass Effect 3. Max Payne&#8217;s self-loathing never ran out of downward spirals to charge through (in slo-mo, of course) until he finally reached for the light again. Even the implacable, emotionless masks of Hitman&#8217;s Agent 47 and Halo 4&#8242;s Master Chief took serious hits as each found something deeply personal to fight for &#8230; fights that frequently came with devastating turns. When the Master Chief suddenly refuses a direct order, it&#8217;s time to re-evaluate everything he is.</p>
<p>Gamers have become an older, more sophisticated audience. The industry&#8217;s responded by adding vulnerability and depth to the people we play as, making us more sympathetic to their goals and more invested in their safety. And with games like The Last of Us and the Tomb Raider reboot scheduled to pound us mercilessly in 2013, you can expect this trend to extend well into the future.</p>
<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/the-walking-dead_a/" rel="attachment wp-att-591688"><img alt="The Walking Dead_A" src="http://venturebeat.files.wordpress.com/2012/12/the-walking-dead_a.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3><b>Adventure games are still relevant</b></h3>
<p>I was done with point-and-click adventure games back in the &#8217;90s. I&#8217;m back on them now. The team at Telltale Games didn&#8217;t just keep the flame alive with The Walking Dead, their superlative five-part series based on Robert Kirkland&#8217;s graphic novel (and its television counterpart) &#8230; they brought modern game designs into what many considered an outdated genre.</p>
<p>And they did it with an elegantly simple device: the quick-time event. Turns out the same gameplay cliché that annoys me in God of War (and its many clones) instantly turns the usually static point-and-click exercise into a tense, action-packed struggle for survival. It&#8217;s panic-inducing to suddenly find yourself zeroing a shaky cursor on a shambling zombie before it takes a chunk out of protagonist Lee or, even more upsetting, to rescue darling Clementine, his young charge, from a grisly fate. That lends real danger to the rest of the story &#8212; survival feels tenuous indeed &#8212; and the split-second decisions you must make become even more agonizing.</p>
<p>I actually had to step away from The Walking Dead for a while after its devastating third episode. No other game this year did that to me. That little tick-tick-tick countdown behind every choice made Telltale&#8217;s simple point-and-click drama as intense &#8230; no, <i>more</i> intense &#8230; than any high-octane shooter or jump-scare horror game. More, please.</p>
<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_mp-wraparound-02-2/" rel="attachment wp-att-591666"><img alt="halo4_mp-wraparound-02" src="http://venturebeat.files.wordpress.com/2012/12/halo4_mp-wraparound-02.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3><b>Games are growing up (maybe)</b></h3>
<p>Two years ago, a trailer showing callous killer Agent 47 eliminating a squad of PVC-clad gun nuns wouldn&#8217;t have raised much more than a few eyebrows. Hey, we&#8217;re the medium where all the ladies in Dead or Alive get a dedicated physics engine for the boob-jiggle. It&#8217;s just a game, after all, so who cares?</p>
<p>Except that&#8217;s an argument you can make when you&#8217;re 12. The average age in the gaming community hovers in the mid-30s.</p>
<p>2012 saw a heightened awareness of and direct confrontation against the sexism that&#8217;s long been a part of this industry&#8217;s DNA, both in and out of the games themselves. Halo 4&#8242;s multiplayer shipped with a zero-tolerance policy toward racist or sexist language &#8212; fittingly announced by executive producer Kiki Wolfkill and Microsoft executive Bonnie Ross &#8212; and lifetime Xbox Live bans for violators. Gearbox Software tried to include a special character class in Borderlands 2 for less-experienced players before lead designer John Hemmingway self-sabotaged by calling it &#8220;girlfriend mode.&#8221; Despite that gaffe, it still presented <a href="http://http://venturebeat.com/2012/08/16/every-game-needs-a-girlfriend-mode/"title="GamesBeat: Every game needs a &quot;Girlfriend Mode.&quot;" >a serious attempt at inclusiveness</a> &#8230; which is the opposite of sexism.</p>
<p>We&#8217;ve got a long way to go, baby. But at last it seems like we&#8217;re moving in the right direction.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=591661&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The many major missteps of Far Cry 3</title>
		<link>http://venturebeat.com/2012/12/22/the-many-major-missteps-of-far-cry-3/</link>
		<comments>http://venturebeat.com/2012/12/22/the-many-major-missteps-of-far-cry-3/#comments</comments>
		<pubDate>Sat, 22 Dec 2012 22:57:46 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game opinions]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=595056</guid>
		<description><![CDATA[<p>These oversights are what's keeping Far Cry 3 from being the best game of the&#160;year.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=595056&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6990" alt="The-Many-(Major)-Missteps-GamesBeaterator" src="http://venturebeat.files.wordpress.com/2012/12/the-many-major-missteps-gamesbeaterator.jpg?w=660&#038;h=215" width="660" height="215" /><strong></strong></p>
<p><strong>Note: This article contains spoilers. Do not scroll down at all if you want to avoid any information about the plot.</strong></p>
<p>I&#8217;ve been having a blast with Far Cry 3, but no game is perfect, and neither is this one. I already covered the game&#8217;s more annoying <a href="http://www.whatisdelicious.com/2012/12/the-many-minor-missteps-of-far-cry-3.html"title="The Many (Minor) Missteps of Far Cry 3"  target="_blank">minor issues </a>&#8211; the ones that pop up frequently but aren&#8217;t that bad, not really. They don&#8217;t significantly detract from the quality of the game, but they exist. You can work around them, but you can&#8217;t avoid them. You deal with them. They&#8217;re the kind of flaws you can love the game in spite of.</p>
<p>But Far Cry 3 has major issues, too, and they&#8217;re much harder to deal with.</p>
<p>These are the ones that threaten to destroy all the goodwill that the game builds up by being so awesome in so many other ways. These are the ones that don&#8217;t just annoy but also infuriate. These are the ones that keep it from being the best game of the year.</p>
<div align="center">
<h3 style="text-align:left;">No New Game-Plus</h3>
</div>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://farm9.staticflickr.com/8075/8294645915_678efcc733_b.jpg" width="660" height="371" /></p>
<p><a href="http://www.whatisdelicious.com/2012/12/the-many-minor-missteps-of-far-cry-3.html"title="The Many (Minor) Missteps of Far Cry 3"  target="_blank">Last time,</a> I said that I was considering starting the game over because no one was left to kill. I&#8217;m not going to do that anymore. Why? Because I don&#8217;t want to give up all my upgraded skills from a dozen hours of earning experience points. I don&#8217;t want to lose all my upgraded gear and weapons from a dozen hours of skinning the right animals and earning enough money. I don&#8217;t want all the collectables to repopulate after a dozen hours of methodically hunting each down.</p>
<p>I don&#8217;t want to start over from scratch. I just want to start over.</p>
<p>This might actually be the game&#8217;s biggest flaw because it&#8217;s the only thing stopping me from playing it right now. I&#8217;m out of guys to kill, but I&#8217;ll be damned if I hand over my wingsuit.</p>
<div align="center">
<h3 style="text-align:left;">The co-op missions</h3>
</div>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://farm9.staticflickr.com/8498/8294656189_cfeb392c8c_b.jpg" width="660" height="371" /></p>
<p>In theory, co-op in Far Cry 3 should be a no-brainer. Just drop a few of my buddies into my world and let us do whatever dumb, demented stuff comes to mind. But that would make too much sense, wouldn&#8217;t it? Instead, Far Cry 3 delivers a series of claustrophobically linear, poorly designed missions that abandon everything good about the single-player campaign.</p>
<p>If you liked all the deranged, well-written characters of the story mode, that&#8217;s gone. So is the freedom of exploring an entire island, the space to pull off crazy strategies, the interplay between nature and humanity as rampaging animals, enemies that take a realistic amount of damage, and a mostly glitch-free and responsive experience. All are gone.</p>
<p>There is nothing good about Far Cry 3&#8242;s co-op. It&#8217;s a complete and total waste of resources.</p>
<div align="center">
<h3 style="text-align:left;">Competitive multiplayer</h3>
</div>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://farm9.staticflickr.com/8217/8294762075_0150028a1f_b.jpg" width="660" height="371" /></p>
<p>If I were to tell you to design the most cynical, creatively bankrupt multiplayer mode possible for Far Cry 3, a game otherwise brimming with imagination, what would you come up with? A progression-based Call of Duty rip-off with customizable weapons, perks, and killstreaks? Hey, what do you know? Ubisoft did too! Coincidence!</p>
<p>This is less offensive than the pile of filth that is the co-op mode because at least it works<i>,</i> but it&#8217;s no less boring. There&#8217;s just nothing special about it at all, and I don&#8217;t know why I&#8217;m supposed to play it over any of the other dozen Call of Duty clones.</p>
<div align="center">
<h3 style="text-align:left;">The second half of the game</h3>
</div>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://farm9.staticflickr.com/8362/8296049038_8a40e232e3_b.jpg" width="660" height="371" /></p>
<p>Far Cry 3&#8242;s early hours are defined by Vaas, that guy with a penchant for talking about the definition of insanity. Once he&#8217;s gone, though, the game loses its magic. Hoyt, the next big bad on the roster, just can&#8217;t hack it on his own, and the story ends up puttering across the finish line instead of roaring. There are still a few really good moments post-Vaas, but by and large, the game gets pretty boring.</p>
<p>But it gets frustrating, too. Even though the mechanics only get stronger the further into the game you go, the mission design gets uncharacteristically restrictive. &#8220;Here, have a scripted turret sequence,&#8221; the game says dismissively. &#8220;Or I don&#8217;t know, some instant-fail linear stealth missions. The kids like those, right?&#8221;</p>
<p>Not even a little bit, Far Cry 3. Not even a little bit.</p>
<div align="center">
<h3 style="text-align:left;">Killing Vaas too early</h3>
</div>
<p style="text-align:center;"><img class="aligncenter" alt="far cry 3" src="http://farm9.staticflickr.com/8083/8296049008_d6ece0ed9f_b.jpg" width="660" height="371" /></p>
<p>I wasn&#8217;t kidding about this one. Far Cry 3 lives and dies by Vaas. Michael Mando absolutely crushes it with <a href="https://www.youtube.com/watch?v=wTL9kzcUuvA&amp;hd=1"title="YouTube: 'Behind the Scenes w Vaas (Michael Mando) - Far Cry 3'"  target="_blank" target="_blank">his performance</a> as Vaas with the kind of hard emotional swings =that make a person truly scary. Every scene with Vaas is arresting and unsettling, and it&#8217;s terrifying in all the right ways. He&#8217;s the kind of character that sticks with you for years, like <a href="http://www.youtube.com/watch?v=bncxTilQKAs&amp;t=0m35s&amp;hd=1"title="YouTube: 'Bioshock Gameplay: Andrew Ryan &amp; Atlas speech'"  target="_blank" target="_blank">Andrew Ryan</a> or <a href="http://www.youtube.com/watch?v=ylyCY9srJGw&amp;hd=1"title="YouTube: 'Half-Life 2: Episode Two G-man Scene [Heart-to-Heart] (1080p)'"  target="_blank" target="_blank">the G-Man.</a></p>
<p>Then, the game tosses it all away halfway through. And for what? For Hoyt? Please. In most games, Hoyt would shine as a fun, dynamic villain who&#8217;s more interesting than most, but next to Vaas, he&#8217;s like <a href="http://ed.wikia.com/wiki/Plank"title="Ed, Edd n Eddy Wiki: 'Plank'"  target="_blank" target="_blank">a plank of wood with a face drawn on it.</a></p>
<p>I&#8217;m not even saying that I need to <a href="http://kotaku.com/5967703/a-simple-way-to-fix-far-cry-3s-dumb-story"title="Kotaku: 'A Simple Way To Fix Far Cry 3's Dumb Story'"  target="_blank" target="_blank">be Vaas the whole time</a> or whatever. I just want more Vaas.</p>
<p>And that&#8217;s it. Between this article and <a href="http://www.whatisdelicious.com/2012/12/the-many-minor-missteps-of-far-cry-3.html"title="The Many (Minor) Missteps of Far Cry 3"  target="_blank">my last one,</a> that&#8217;s everything I don&#8217;t like about Far Cry 3. I wouldn&#8217;t care enough to list it all out like this if I didn&#8217;t love the game so much. It does so much right that the things it does wrong stand out that much more, and this is just a way to process it all.</p>
<p>Seriously, Far Cry 3 is a wonderful game. Go play it if you haven&#8217;t already.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=595056&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Ubisoft patches Far Cry 3 on PC</title>
		<link>http://venturebeat.com/2012/12/21/ubisoft-patches-far-cry-3-on-pc/</link>
		<comments>http://venturebeat.com/2012/12/21/ubisoft-patches-far-cry-3-on-pc/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 22:56:59 +0000</pubDate>
		<dc:creator>Jeffrey Grubb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=594876</guid>
		<description><![CDATA[<p>The open-world jungle adventure gets a patch that addresses issues with multiplayer and the heads-up&#160;display.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594876&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_d.jpg" target="_blank"><img class="alignnone size-full wp-image-582940" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_d.jpg?w=655&#038;h=377" width="655" height="377" /></a></p>
<p>Ubisoft&#8217;s open-world first-person shooter is getting a bit spruced up.</p>
<p>The publisher/developer released a patch for the PC version of the game that you can <a href="http://static3.cdn.ubi.com/far_cry_3/farcry3_1.04.exe"title="Far Cry 3: patch"  target="_blank" target="_blank">download here</a>. This update fixes a plethora of bugs in the game&#8217;s campaign and multiplayer modes.</p>
<p>Here&#8217;s a portion of the changelog:</p>
<ul>
<li>Fixed several issues with customizing controls.</li>
<li>Fixed the accessing bug for the camera and the throwing rocks.</li>
<li>Users that have missed the Relic located in Dr. Earnhardt cave will have the relic recover.</li>
<li>Fixed the bug with the weapon models staying onscreen/stuck on the character&#8217;s arm.</li>
<li>The leaderboard is now updating correctly even after if the user is disconnecting/reconnecting the ethernet cable.</li>
<li>The objective is now properly updated after Jason burns the weed fields.</li>
<li>New options the hide the HUD are now available in the option menu.</li>
<li>Add support for downloadable content.</li>
<li>Fixed the issue when the user was becoming invincible after failing mission &#8220;Black Gold&#8221; several times.</li>
<li>The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of the &#8220;Piece of the Past&#8221; mission.</li>
<li>Fixed the issue when Sam was no longer in the jeep&#8217;s turret after placing two bomb and being kill several time in &#8220;Black Gold&#8221; mission.</li>
<li>Sam is no longer getting stuck when the user destroy an enemy car.</li>
<li>Improve stability on multiplayer maps.</li>
</ul>
<p>For the full list of changes, check <a href="http://far-cry.ubi.com/fc-portal/en-US/downloads/index.aspx"title="Ubi: Far Cry 3"  target="_blank" target="_blank">far-cry.ubi.com</a>.</p>
<p>Far Cry 3 was one of the last big releases of 2012. We really enjoyed the game, which you can see in <a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="Far Cry 3 review" >our review</a> and our <a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/"title="The best games of 2012 (GamesBeat staff picks)" >staff picks for the best games of the year</a>.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594876&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>The best games of 2012 (GamesBeat staff picks)</title>
		<link>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/</link>
		<comments>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 18:00:40 +0000</pubDate>
		<dc:creator>Jason Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2012 Game of the Year]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[Best of 2012]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crusader Kings II]]></category>
		<category><![CDATA[DayZ]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[Fieldrunners 2]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Mac gaming]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Resident Evil Revelations]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Slender: The Eight Pages]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Tales of Graces F]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[The Testament of Sherlock Holmes]]></category>
		<category><![CDATA[The Unfinished Swan]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>
		<category><![CDATA[Torchlight II]]></category>
		<category><![CDATA[Transformers: Fall of Cybertron]]></category>
		<category><![CDATA[Trials Evolution]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=594212</guid>
		<description><![CDATA[<p>The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the&#160;crown.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/10/13/the-walking-dead-episode-4-around-every-corner-review/2012-10-11_00052/" rel="attachment wp-att-555621"><img class="aligncenter size-full wp-image-555621" alt="The Walking Dead Episode 4: Around Every Corner screenshot" src="http://venturebeat.files.wordpress.com/2012/10/2012-10-11_00052.jpg?w=655&#038;h=349" width="655" height="349" /></a>It&#8217;s cliché to say that 2012 was &#8220;the best year ever for video games.&#8221; Some folk say this about every year. Yet it&#8217;s difficult for us not to look back at 2012 with such love and fondness.</p>
<p>If 2012 has shown us one thing, it&#8217;s that video game development is truly in the &#8220;<a href="http://venturebeat.com/2012/07/06/the-road-ahead-in-gaming-welcome-to-the-crossover-era/"title="GamesBeat 2012"  target="_blank">crossover era</a>.&#8221; <a href="http://venturebeat.com/2012/12/21/2012-game-of-the-year-the-walking-dead/"title="GamesBeat's 2012 Game of the Year"  target="_blank">GamesBeat&#8217;s 2012 Game of the Year</a>, The Walking Dead, was first available as a downloadable title, not a retail release. Other downloadables, such as indie-developed darlings Journey and Faster Than Light, garnered plenty of votes as well. And in our staff&#8217;s and contributor&#8217;s top games of the year lists, we even see mobile releases &#8212; like Fieldrunners 2.</p>
<p>Gaming has changed, and it&#8217;s nice to see that it&#8217;s more than just big-budget console and PC titles that have earned Game of the Year attention. Here are the top games as chosen by GamesBeat staffers and contributors. Let us know what you think about our picks in the comments &#8212; especially if you feel we&#8217;ve left something off our lists!</p>
<hr />
<h3><a href="http://venturebeat.com/vb_gallery/xcom-enemy-unknown-2/xcomgame-2012-10-05-10-36-56-68/" rel="attachment wp-att-546701"><img class="aligncenter size-full wp-image-546701" alt="XCOM: Enemy Unknown" src="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-05-10-36-56-681.jpg?w=640&#038;h=400" width="640" height="400" /></a>Editor-in-chief Dan &#8220;Shoe&#8221; Hsu</h3>
<p><a href="http://venturebeat.com/2012/10/08/xcom-enemy-unknown-review/view-all/#s:xcomgame-2012-10-04-20-47-57-68"title="XCOM: Enemy Unknown review"  target="_blank"><strong>XCOM: Enemy Unknown</strong></a><br />
<strong>Platforms:</strong> PC, Xbox 360, PS3<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Firaxis Games</p>
<p>Little green men &#8212; yesteryear&#8217;s poster boys for mysterious invaders from outer space &#8212; are about as menacing as Oompa Loompas armed with toy guns. XCOM&#8217;s little gray men, however, are scary as hell. It&#8217;s not the ashen skin, bulbous eyes, or creepy-crawly walk. It&#8217;s what these Sectoids represent: a greater threat that we are simply not equipped to handle.</p>
<p>In the strategy game XCOM: Enemy Unknown, we mere humans bring dull knives to plasma gunfights. And just when we start to catch up in weapon technology, the bug-eyed bastards bring bigger guns and meaner friends. These jerks even cheat with mysterious mind-control powers. Meanwhile, we&#8217;re barely keeping the checkbook balanced between research, manufacturing, facility construction, aircraft, and an ever-decreasing budget due to world nations pulling out of the program if you can&#8217;t keep them safe (and you can never keep them all safe).</p>
<p>It all adds up to an incredibly exciting and stressful experience. Each decision &#8212; whether it&#8217;s which tree to hide your assault trooper behind or which whiny country gets your last airspace-monitoring satellite &#8212; feels monumental and permanent. Humanity&#8217;s existence is at stake, and we just want to make it to the next month, when a few more pennies come rolling in and a few more traumatized soldiers get out of sick bay.</p>
<p>It&#8217;s a desperate fight. And boy will we celebrate when those little gray men are dead.</p>
<p><strong>Shoe&#8217;s other picks for best games of 2012: </strong>Fieldrunners 2, Dishonored, Journey, Fez</p>
<hr />
<h3><a href="http://venturebeat.com/2012/10/20/unfinished-swan-interview-part-one/unfinished-swan-2-3/" rel="attachment wp-att-560552"><img class="aligncenter size-full wp-image-560552" alt="unfinished swan 2" src="http://venturebeat.files.wordpress.com/2012/10/unfinished-swan-21.jpg?w=400&#038;h=673" width="400" height="673" /></a>Lead writer Dean Takahasi</h3>
<p><a href="http://venturebeat.com/2012/10/15/the-unfinished-swan-is-wonderfully-creative-but-full-of-emptiness-review/"title="The Unfinished Swan"  target="_blank"><strong>The Unfinished Swan</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Giant Sparrow</p>
<p>The Unfinished Swan is one of the most creative titles yet for the PlayStation Network. It&#8217;s an interactive fairy tale where you lob blobs of black paint at a white screen. As you do so, you uncover part of a 3D space hidden within the white scene. Uncovering each scene is a mind-bending task, as you have to navigate perplexing puzzles. You explore the unknown, and as you do so, you uncover a new segment in a fairy tale about a boy who loses his mother. It is a touching story that will remind of you of the zany Alice in Wonderland. Ian Dallas, the game creator, feels that a child who is abandoned is like an unfinished work of art. But just when you think that the game has become predictable, it changes. In some ways, the story seems unfinished. But the title is a wonderful first effort for Giant Sparrow, a new studio bankrolled by Sony.</p>
<p><strong>Dean&#8217;s other picks for the best games of 2012: </strong>Halo 4, Far Cry 3, Journey, Call of Duty: Black Ops II</p>
<hr />
<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/hotline-miami-2/" rel="attachment wp-att-589762"><img class="aligncenter size-full wp-image-589762" alt="Hotline Miami" src="http://venturebeat.files.wordpress.com/2012/12/hotline-miami.jpg?w=558&#038;h=313" width="558" height="313" /></a>Culture editor Sebastian Haley</h3>
<p><strong>Hotline Miami</strong><br />
<strong>Platform:</strong> PC<br />
<strong>Publisher:</strong> Developer Digital<br />
<strong>Developer:</strong> Dennaton Games</p>
<p>Indie sensation Hotline Miami is best described as the film<em> Drive</em>, but in a retro, pixelated and somehow even more violent form, with subtle hints of Rockstar&#8217;s Manhunt sprinkled on top. The short-but-sickeningly sweet levels allow you to carefully orchestrate your symphony of murder and mayhem, filling the floors with maimed corpses and spraying the walls with crimson, all while its surreal, <em>Miami Vice</em>-inspired soundtrack beats in the back of your mind. Basically, if you own a Wii or like looking at livestreams of kittens, this is not your kind of game.</p>
<p><strong>Sebastian&#8217;s other picks for best games of 2012: </strong>Trials Evolution, Far Cry 3, The Darkness II, Final Fantasy XIII-2</p>
<hr />
<h3><a href="http://venturebeat.com/2012/08/27/inspiration-behind-mark-of-the-ninja/motninja_suspicious/" rel="attachment wp-att-518136"><img class="aligncenter size-full wp-image-518136" alt="Mark of the Ninja suspicious guard" src="http://venturebeat.files.wordpress.com/2012/08/motninja_suspicious.jpg?w=710&#038;h=399" width="710" height="399" /></a>Staff writer Jeff Grubb</h3>
<p><a href="http://venturebeat.com/2012/09/07/mark-of-the-ninja-is-the-new-king-of-the-stealth-action-genre/#s:screen1_patrol"title="Mark of the Ninja review"  target="_blank"><strong>Mark of the Ninja</strong></a><br />
<strong>Platform:</strong> Xbox 360 (Xbox Live Arcade), PC<br />
<strong>Publisher:</strong> Microsoft Studios<br />
<strong>Developer:</strong> Klei Entertainment</p>
<p>For these Game of the Year summaries, we&#8217;re supposed to look above and beyond the individual parts of a game. We&#8217;re supposed to write about why it is important, but in the case of Mark of the Ninja, it&#8217;s those parts that make it so special. Developer Klei&#8217;s 2D stealth action game for Xbox Live Arcade and PC is a master class in well-executed gameplay mechanics. Whether it&#8217;s a soundwave that ripples off your ninja&#8217;s feet to indicate how much noise he&#8217;s making or a vision cone that indicates where an enemy is looking, Mark of the Ninja is constantly communicating with the player. It then provides the player with a great controlling character to poke and prod the world with.</p>
<p>It&#8217;s not rare that a game makes you feel like a badass, but with Klei&#8217;s game it&#8217;s not about how powerful you are &#8212; it&#8217;s about how in tune with the environment your character is. You have so much visual and aural information that every moment is an opportunity for experimentation. You can spend 10 minutes laying out a detailed plan that involves deadly traps, or you can play the entire game without a sword.</p>
<p>In video games, we don&#8217;t usually get a lot of new ideas, we just get different takes on old ideas. Stealth is an old idea at this point, but Mark of the Ninja distinguishes itself by executing the concept better than any other game before it.</p>
<p><strong>Jeff&#8217;s other picks for best games of 2012: </strong>The Walking Dead, XCOM: Enemy Unknown, Trials Evolution, FTL: Faster Than Light</p>
<hr />
<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/ftl-faster-than-light/" rel="attachment wp-att-588381"><img class="aligncenter size-full wp-image-588381" alt="FTL: Faster Than Light" src="http://venturebeat.files.wordpress.com/2012/12/ftl-faster-than-light.jpg?w=558&#038;h=314" width="558" height="314" /></a>Copy editor Jason Wilson</h3>
<p><strong>FTL: Faster Than Light</strong><br />
<strong>Platform:</strong> PC, Mac, Linux<br />
<strong>Publisher:</strong> Subset Games<br />
<strong>Developer:</strong> Subset Games</p>
<p>I&#8217;m low on fuel. My crew raced around my starship like a colony of ants, hastily putting out fires as doors opened to the cold vacuum of space. The Rebels are closing in on me. Do I take a chance and see if I can gain more fuel in the next nebular cloud, or do I make a mad dash for the next sector and hope to find friendly forces instead of angry adversaries? These are just some of the choices the player faces in FTL: Faster Than Light, the indie roguelike that&#8217;s swept upon a number of Game of the Year lists in 2012 (including ours!). What makes FTL so compelling to players is that a take on Civilization&#8217;s &#8220;one more turn&#8221; addictive nature &#8212; but instead of furthering your game, you&#8217;re driven to see if your next attempt takes you closer to escaping the pursuing Rebel forces. And it&#8217;s this that makes FTL one of the most interesting, fascinating, and, yes, best games of 2012.</p>
<p><strong>Jason&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Crusader Kings II, Torchlight II, Dragon&#8217;s Dogma</p>
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<h3><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_c/" rel="attachment wp-att-582939"><img class="aligncenter size-full wp-image-582939" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg?w=655&#038;h=368" width="655" height="368" /></a>Contributor Rus McLaughlin</h3>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="Far Cry 3 review"  target="_blank"><strong>Far Cry 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Developer:</strong> Ubisoft Montreal</p>
<p>Something visceral. Something primal. Most shooters don&#8217;t have these. They settle you into a safe, comfortable role. Veteran soldier. Seasoned cop. Career criminal. A hero &#8230; or an antihero. But Far Cry 3 makes you run blind through the jungle while murderous pirates hunt you like a piece of prey. You&#8217;re just a terrified kid. Never held a gun before. Never seen anyone die before. Now you&#8217;re covered in your own brother&#8217;s blood and getting high off the giddy thrill of mere survival. Then you&#8217;re turned lose to roam two amazingly rich, open-world islands where you can really start enjoying yourself, slowly and cautiously picking your tormentors apart. Before you know it, the elation you get from destroying a criminal empire hardens into a different kind of drug: revenge.</p>
<p>That&#8217;s when Far Cry 3 surpasses the standard shooter fare. An aimless twentysomething becomes a killer of killers, as feared as the insane warlords he wants dead. Between coolly tense stealth play and straight-up gunfights, you become the predator, stalking intruders in your jungle and murdering them at will. It all culminates in a moment where you must decide just how much you enjoy that particular power fantasy. Enough to abandon your humanity? Maybe.</p>
<p>Far Cry 3 goes there. Solid gameplay &#8212; minus a weak-tea multiplayer &#8212; and incredibly detailed environments lift it far enough, but its secret weapon lies in how it takes you into that dark, primal place. And then it dares you to ignore your basic animal instincts.</p>
<p><strong>Rus&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Fez, Halo 4, Journey</p>
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<h3><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/lonesurvivor-2012-05-05-15-02-24-45_rs/" rel="attachment wp-att-426626"><img class="aligncenter size-full wp-image-426626" alt="Lone Survivor" src="http://venturebeat.files.wordpress.com/2012/05/lonesurvivor-2012-05-05-15-02-24-45_rs.jpg?w=655&#038;h=409" width="655" height="409" /></a>Contributing editor Rob Savillo</h3>
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<p><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/"title="Lone Survivor review"  target="_blank"><strong>Lone Survivor</strong></a><br />
<strong>Platform:</strong> PS3, PlayStation Vita, PC, Mac, Linux<br />
<strong>Publisher:</strong> Superflat Games<br />
<strong>Developer</strong>: Superflat Games, Curve Studios</p>
<p>Jasper Byrne&#8217;s psychological thriller clearly owes a debt to the Silent Hill series&#8217; mysterious and surrealist approach to narrative, among other things. Lone Survivor weaves a tale of intrigue, always making you second guess your choices while silently tracking your every decision. The latter shows an appreciation for an Eastern European take on storytelling (as seen in The Witcher 2 and Metro 2033) that flows more naturally than Western developers&#8217; tendencies to employ contrived morality systems.</p>
<p>Lone Survivor also smartly reinvents the survival-horror genre by undermining the common trope of item scarcity, which games such as Resident Evil and the aforementioned Silent Hill have used in the past to create tension. Instead, Lone Survivor relies on its narrative sleight-of-hand to keep you on the edge of your seat.</p>
<p>For these reasons, Lone Survivor moves storytelling forward in the medium without falling back on &#8220;gamey&#8221; concepts such as light/dark paths. At once affecting and engaging, the narrative blends almost seamlessly (aside from an archaic death mechanic) with the interactive elements of the work, elevating the game above its peers in the big-budget, triple-A space.</p>
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<div><strong>Rob&#8217;s other picks for best games of 2012: </strong>XCOM: Enemy Unknown, Tokyo Jungle, Armored Core V, Dragon&#8217;s Dogma</div>
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<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/gravityrush3/" rel="attachment wp-att-464906"><img class="aligncenter size-full wp-image-464906" alt="Gravity Rush" src="http://venturebeat.files.wordpress.com/2012/06/gravityrush3.jpg?w=540&#038;h=306" width="540" height="306" /></a></div>
<h3>Contributor Rob LeFebvre</h3>
<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/"title="Gravity Rush review"  target="_blank"><strong>Gravity Rush</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Sony Computer Entertainment Japan Studio</div>
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<div>Gravity Rush is the superhero game I’ve always wanted to play. Even without the traditional Western comic book tropes like spandex and capes, Kat functions like any other neophyte comic-book character, only gradually coming into her full power as the story progresses. Her ability to control gravity is disorienting in the best way, as it echoes resonantly with the thematic elements of the story. Kat is as off balance as we are, as we move her about from place to place, finding ever odder, more unlikely spots to land on.</div>
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<p>The world breathes with delightfully artistic colors; the environments are a treat to look at while playing. Gravity Rush encourages exploration of every gorgeous spot, with hidden power gems located all around, on top of buildings, under bridges, and the like. Characters pop off the screen with cel-shaded goodness, and fairly glow within the expository comicbook-style sections.</p>
<p>Touch and motion controls are subtle and make sense within the world, but what really makes Gravity Rush sing is the power of flight. Soaring across the various city sections, landing on floating urban debris, flinging objects and even Kat’s own body at the odd-looking creatures during fights is just thrilling, and never once loses its charm.</p>
<p>For me, Gravity Rush is the best title for the PlayStation Vita, showcasing the power and tech of the handheld gaming device to the highest degree I’ve seen yet.</p>
<div><strong>Rob&#8217;s other best games of 2012: </strong>Guild Wars 2, Dishonored, Journey, Borderlands 2</div>
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<p><a href="http://venturebeat.com/2012/03/08/electronic-arts-reveals-new-mass-effect-3-and-star-wars-mmo-numbers/mass-effect-3-gameplay/" rel="attachment wp-att-401004"><img class="aligncenter size-full wp-image-401004" alt="Mass Effect 3 gameplay" src="http://venturebeat.files.wordpress.com/2012/03/mass-effect-3-gameplay.jpg?w=655&#038;h=310" width="655" height="310" /></a></p>
<h3>Contributor Stefanie Fogel</h3>
<p><a href="http://venturebeat.com/2012/03/12/review-mass-effect-3/"title="Mass Effect 3 review"  target="_blank"><strong>Mass Effect 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PC<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Developer:</strong> BioWare</p>
<p>So much sound and fury was made over Mass Effect 3’s controversial ending that it’s easy to forget the final installment of BioWare’s space opera really is a damn fine game. It told a grim tale of galactic war, yet found time in between the dire exposition and bombastic action set pieces to bid fond farewell to characters Mass Effect fans have come to know and love over the last five years. It’s those quieter moments &#8212; the shooting match with Garrus, Mordin humming the Major-General’s song as he sacrifices himself, your final conversation with Captain Anderson &#8212; that stick with you months after putting down the controller. Mass Effect 3 also (mostly) fulfilled the series’ promise that in-game decisions would matter, paving the way for other morality-based titles like Spec Ops: The Line and our Game of the Year, The Walking Dead. By the time the credits rolled, I had completed every side mission I possibly could during my playthrough because I hated the thought of leaving that world behind, which I believe is one of the highest compliments you can pay to a game developer.</p>
<p><strong>Stefanie&#8217;s other best games of 2012:</strong> The Walking Dead, Persona 4 Golden, XCOM: Enemy Unknown, Dishonored</p>
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<h3><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_showcase/" rel="attachment wp-att-591693"><img class="aligncenter" alt="Halo4_showcase" src="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg?w=655&#038;h=368" width="655" height="368" /></a></h3>
<h3>Contributor Kat Bailey</h3>
<div><a href="http://venturebeat.com/2012/11/01/halo-4-is-the-next-chapter-not-the-next-evolution-review/"title="Halo 4 review"  target="_blank"><strong>Halo 4</strong></a><br />
<strong>Platform:</strong> Xbox 360<br />
<strong>Publisher:</strong> Microsoft Studios</div>
<div><strong>Developer:</strong> 343 Industries</div>
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<div>Even compared to the normally high stakes world of triple-A publishing, Microsoft and 343 Industries had plenty on the line with Halo 4. If it ended up being mediocre &#8212; or worse, an outright flop &#8212; the brand as a whole would have a hard time recovering. With that in mind, the sighs of relief throughout Redmond, Wash. must have been deafening when the top scores started coming in, with even diehard Halo fans giving their emphatic thumbs up.</div>
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<div>Halo may not be the be-all, end-all shooter anymore, but it remains quite relevant in the world of online gaming. A lot of that has to do with the distinctive blend of action the series brings to the table &#8212; shield management, tagging foes with grenades, and properly using the small but multidimensional maps. 343 Industries seems to have a keen understanding of this action, and it&#8217;s perfectly replicated it for Halo 4, throwing in a few of their own twists along the way (the Starhawk-like Dominion Mode is a favorite).</div>
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<div>That 343 Industries understands the &#8220;recipe&#8221; for a good Halo game is only part of the story though. With new modes like Spartan Ops &#8212; a series of free downloadable microcontent &#8212; they are putting their own stamp on the beloved series. For that reason, the air of skepticism surrounding 343 Industries has largely been replaced with one of legitimacy. Now we&#8217;ll see if they have the wherewithal to use that currency to make something truly special.</div>
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<div><strong>Kat&#8217;s other best games of 2012:</strong> Xenoblade Chronicles, The Walking Dead, XCOM: Enemy Unknown, Persona 4 Golden</div>
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<h3><a href="http://venturebeat.com/2012/08/27/gamesbeats-guild-wars-2-gallery-and-lore-index/guildwars2-16-2/" rel="attachment wp-att-519670"><img class="aligncenter size-full wp-image-519670" alt="Guild Wars 2" src="http://venturebeat.files.wordpress.com/2012/08/guildwars2-16-e1346034523752.jpg?w=655&#038;h=440" width="655" height="440" /></a>Intern Mike Minotti</h3>
<p><strong>Guild Wars 2</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> NCSoft<br />
<strong>Developer:</strong> ArenaNet</p>
<p>World of Warcraft is king of the massively multiplayer role-playing game. It&#8217;s probably going to sit comfortably on that throne for years to come. But 2012 brought us Guild Wars 2, the first MMO I played since 2004 that I actually preferred to Blizzard&#8217;s take on questing on adventuring.</p>
<p>Guild Wars 2 doesn&#8217;t reinvent online adventuring, but it&#8217;s littered with smart design choices that make you smack your head and yell, &#8220;Duh! Why hasn&#8217;t it always been like this?&#8221; Turning in quests? The hell with that! Guild War 2&#8242;s adventures happen organically and painlessly, without having to talk to multiple townspeople with exclamation marks hovering over their heads. Want to visit an unexplored zone that&#8217;s designed for players at a lower level than your own? Guild Wars 2 scales your character down so that you can still have a challenging time tackling each area&#8217;s trials.</p>
<p>It doesn&#8217;t hurt that its world, Tyria, is a beautiful land that&#8217;s fun and rewarding to explore. Oh, and the lack of a subscription fee? Yeah, I like that, too.</p>
<p>Guild Wars 2 is not only more accessible than a lot of its competitors, but it&#8217;s frankly a lot more fun than just about any other MMO out there.</p>
<p><strong>Mike&#8217;s other best games of 2012:</strong> Gravity Rush, Borderlands 2, Assassin&#8217;s Creed III, PlayStation All Stars Battle Royale.</p>
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<h3><a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/slender2/" rel="attachment wp-att-594368"><img class="aligncenter size-full wp-image-594368" alt="Slender2" src="http://venturebeat.files.wordpress.com/2012/12/slender2.jpg?w=655&#038;h=409" width="655" height="409" /></a>Intern Evan Killham</h3>
<p><strong>Slender: The Eight Pages</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> Parsec Productions<br />
<strong>Developer:</strong> Parsec Productions</p>
<p>Technically, I’ve never lost a game of Slender &#8230; because I’ve never actually finished one. I’ve always quit when the cold sweat broke out.</p>
<p>Developer Parsec Productions’ free horror game is one of this year’s most surprising titles (in every sense of the word). Starting with a simple premise &#8212; collect the eight manuscript pages hidden in these spooky woods before eponymous monster Slender Man catches you &#8212; Slender uses its too-long arms to yank players into a hell of panic attacks and abject terror.</p>
<p>This game is relentless. Everything you see and hear is designed specifically to unnerve you, and it gets worse with every page you pick up. Even more spectacular is the disconnect between playing this beast and watching someone play it. If you do a YouTube search for “Let’s play Slender,” you risk losing an entire evening in the grips of sweet, sweet, <em>schadenfreude</em>. Boot it up yourself and you will regret ever laughing at those videos.</p>
<p>In a year that gave us two Silent Hill titles and three additions to the Resident Evil series, gaming’s horror genre was desperately in need of some new ideas. And then Slender showed up and made us afraid of the dark again.</p>
<p><strong>Evan&#8217;s other best games of 2012:</strong> Max Payne 3, The Walking Dead, Borderlands 2, Silent Hill: Downpour</p>
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<h3><a href="http://venturebeat.com/2012/10/07/dishonored-review/dishonored_boyle_party/" rel="attachment wp-att-546446"><img class="aligncenter size-full wp-image-546446" alt="Dishonored_Boyle_Party" src="http://venturebeat.files.wordpress.com/2012/10/dishonored_boyle_party.jpg?w=655&#038;h=366" width="655" height="366" /></a>Intern Jason Lomberg</h3>
<p><a href="http://venturebeat.com/2012/10/07/dishonored-review/"title="Dishonored review"  target="_blank"><strong>Dishonored</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Developer:</strong> Arkane Studios</p>
<p>Stealth games have never been my cup of tea. Metal Gear Solid 2’s brain-dead guards annoyed the piss out of me, and I usually ended up going “Rambo” in Metal Gear Solid 3, running through danger rather than sneaking stealthily past it. But Dishonored nails it – the sense of danger, the thrill of the hunt, and the exhilaration that comes from successfully pulling off one of Corvo’s many gruesome kills.</p>
<p>As GamesBeat writer Rus McLaughlin points out, Dishonored plays exactly the way you want to play it. You can tear through the City Watch like a Steampunk version of Chuck Norris (minus the roundhouse kicks); you can destroy every living thing in your path with merciless impunity. Of course being a one-man army with a thirst for cold steel and magical spells of destruction makes the game that much harder. But it’s one option.</p>
<p>You can also play the pacifist and refuse to take a life. Or you can utilize the cover system and take out the guards like a silent assassin. Near the beginning, a pack of man-eating rats block your path, and the solution involves drawing them away with a dead body &#8212; that’s about the time I realized I was playing something unique and special. The ways to get from point A to point B are endless and never less than thrilling.</p>
<p><strong>Jason&#8217;s other best games of 2012:</strong> Sleeping Dogs, Alan Wake&#8217;s American Nightmare, Journey, Mass Effect 3</p>
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<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/journey-game-screenshot-4-b1/" rel="attachment wp-att-591689"><img class="aligncenter size-full wp-image-591689" alt="journey-game-screenshot-4-b1" src="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3>Intern Giancarlo Valdes</h3>
<p><a href="http://venturebeat.com/2012/03/03/review-journey-will-take-you-into-cloudy-heights-of-video-games/"title="Journey review"  target="_blank"><strong>Journey</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer</strong>: thatgamecompany</p>
<p>Journey is a game that doesn&#8217;t feel like it&#8217;s made out of textures, wireframes, or lines of code. The glistening sand dunes, the subterranean fortress, and the snow-covered mountaintops feel like real places, inspiring a magical sense of wonder and fear as you explore the unknown. That&#8217;s why the bond you form with your anonymous online companion is so powerful: It&#8217;s the two of you against the world, a nonverbal pact that is implicitly forged the moment you meet each other.</p>
<p>I didn&#8217;t realize this until I saw my partner collapse from the harsh winds during Journey&#8217;s climax. I desperately tried to nurse them back to life, but it was no use. I felt a slight pang of sadness as their body perished seamlessly with the natural elements, timidly coming to terms with the fact that I had to face the rest of the game alone. I only lingered on this for perhaps a minute or two, but just the idea of a game making me feel and think this way is a testament to how expertly crafted Journey really is.</p>
<p>By the end, I had experienced an entire range of emotions in a medium where most games have a hard time just trying to invoke one.</p>
<p><strong>Giancarlo&#8217;s other best games of 2012:</strong> The Walking Dead, Tokyo Jungle, DayZ, Spec Ops: The Line</p>
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<h3><a href="http://venturebeat.com/2012/10/04/twitter-header-art-4-japan/th-persona4/" rel="attachment wp-att-544688"><img class="aligncenter size-full wp-image-544688" alt="Persona 4" src="http://venturebeat.files.wordpress.com/2012/10/th-persona4.jpg?w=520&#038;h=260" width="520" height="260" /></a>Intern Jasmine Rea</h3>
<p><a href="http://venturebeat.com/2012/11/20/persona-4-golden-review/"title="Persona 4 Golden review"  target="_blank"><strong>Persona 4 Golden</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Atlus<br />
<strong>Developer:</strong> Atlus</p>
<p>Few Japanese role-playing games in the last few years have made me want to replay them quite like Persona 4. When developer Atlus announced Persona 4 Golden for the Vita, I knew not buying Sony’s new handheld was completely out of the question.</p>
<p>While it is by far my favorite Vita release this year (and arguably the best game on the platform), Persona 4 Golden is a shining example of how much Japanese RPGs have evolved in the last 10 years. It mixes an intense, emotional story about a group of high school friends with an ongoing murder mystery so well that you sometimes forget about all the supernatural happenings.</p>
<p>Persona 4 Golden’s most powerful element is that shows how everyone has a part of themselves they don’t want to admit exists, and the only way to live freely is to accept that fact. Even though you can’t summon your “true self” to fight for you in the real world, we can all learn a thing or two about accepting ourselves. Persona 4’s relatable characters will show you how.</p>
<p><strong>Jasmine&#8217;s other best games of 2012: </strong>Resident Evil: Revelations, The Testament of Sherlock Holmes, Tales of Graces F, Lollipop Chainsaw</p>
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<h3><a href="http://venturebeat.com/2012/10/10/why-borderlands-2-is-all-about-scooter/why-borderlands-2-is-all-about-scooter-3/" rel="attachment wp-att-548451"><img class="aligncenter size-full wp-image-548451" alt="Why Borderlands 2 Is All About Scooter" src="http://venturebeat.files.wordpress.com/2012/10/borderlands2b22b-2bscreenshot.jpg?w=1024&#038;h=576" width="1024" height="576" /></a>Intern Sam Barsanti</h3>
<p><a href="http://venturebeat.com/2012/09/17/borderlands-2-nearly-perfects-the-blend-of-shooter-and-role-playing-game-review/"title="Borderlands 2 review"  target="_blank"><strong>Borderlands 2</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Gearbox Software</p>
<p>It would be easy to explain the appeal of Borderlands 2 by describing it as a cheap way to satiate your hunger for constant rewards. It may be obvious, but the best part of every firefight in the game isn’t the moment-to-moment excitement of rampaging through a horde of bandits, it’s the few seconds after when you get to pick over the loot. The combat is just a means to an end. What really drives you to do anything in Borderlands 2 is the hope that with the next enemy you take down you’ll find a new weapon that is more interesting than your current one. I mean, who can resist an experience that treats every five minutes like a combination of Christmas, your birthday, and a Steam sale all in one?</p>
<p>Of course, to only talk about loot would be too reductive and dismissive of everything else that Borderlands 2 does well. The combat and millions of guns make it a good game, but the cleverness of the world and all of the things in it are what make it one of the best of the year. I won’t remember every bad guy I killed, but I won’t forget being openly mocked by the antagonist or helping one of the characters think of stupid names for local creatures, because those moments were unique (and well written). See, the appeal of Borderlands 2 isn’t the combat or the loot &#8212; it’s the gleeful, wacky fun of the whole package.</p>
<p><strong>Sam&#8217;s other best games of 2012:</strong> The Walking Dead, Transformers: Fall of Cybertron, Max Payne 3, Mass Effect 3</p>
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			<media:title type="html">The Walking Dead Episode 4: Around Every Corner screenshot</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-05-10-36-56-681.jpg" medium="image">
			<media:title type="html">XCOM: Enemy Unknown</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/10/unfinished-swan-21.jpg" medium="image">
			<media:title type="html">unfinished swan 2</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/hotline-miami.jpg" medium="image">
			<media:title type="html">Hotline Miami</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/08/motninja_suspicious.jpg" medium="image">
			<media:title type="html">Mark of the Ninja suspicious guard</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/ftl-faster-than-light.jpg" medium="image">
			<media:title type="html">FTL: Faster Than Light</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg" medium="image">
			<media:title type="html">Far Cry 3</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/05/lonesurvivor-2012-05-05-15-02-24-45_rs.jpg" medium="image">
			<media:title type="html">Lone Survivor</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/06/gravityrush3.jpg" medium="image">
			<media:title type="html">Gravity Rush</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/03/mass-effect-3-gameplay.jpg" medium="image">
			<media:title type="html">Mass Effect 3 gameplay</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg" medium="image">
			<media:title type="html">Halo4_showcase</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/08/guildwars2-16-e1346034523752.jpg" medium="image">
			<media:title type="html">Guild Wars 2</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/slender2.jpg" medium="image">
			<media:title type="html">Slender2</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/10/dishonored_boyle_party.jpg" medium="image">
			<media:title type="html">Dishonored_Boyle_Party</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg" medium="image">
			<media:title type="html">journey-game-screenshot-4-b1</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/10/th-persona4.jpg" medium="image">
			<media:title type="html">Persona 4</media:title>
		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/10/borderlands2b22b-2bscreenshot.jpg" medium="image">
			<media:title type="html">Why Borderlands 2 Is All About Scooter</media:title>
		</media:content>
	</item>
		<item>
		<title>GamesBeat weekly roundup: BioShock Infinite delayed, Epic Games president retires, and Kixeye expands to Canada</title>
		<link>http://venturebeat.com/2012/12/07/gamesbeat-weekly-roundup-30/</link>
		<comments>http://venturebeat.com/2012/12/07/gamesbeat-weekly-roundup-30/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 18:44:45 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crysis 3]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Pikmin 3]]></category>
		<category><![CDATA[Sly Cooper Thieves in Time]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim - Dragonborn]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Writer Rumble]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=586183</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=586183&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/06/dragonborn-review/seeker-2/" rel="attachment wp-att-585321"><img class="aligncenter size-large wp-image-585321" alt="Dragonborn Seeker" src="http://venturebeat.files.wordpress.com/2012/12/seeker.jpg?w=558&#038;h=313" height="313" width="558" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, Epic Games president Michael Capps retired, Call of Duty: Black Ops II earned $1 billion in 15 days, Irrational Games pushed BioShock Infinite&#8217;s release date again, and Zynga filed to make real-money gambling games in Nevada.</p>
<p>You&#8217;ll also find reviews for Far Cry 3,  The Elder Scrolls V: Skyrim &#8211; Dragonborn, Call of Duty: Black Ops II, and Writer Rumble as well as previews for Tomb Raider, Crysis 3, and Sly Cooper: Thieves in Time.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/12/07/the-deanbeat-expert-advice-on-staying-alive-in-call-of-duty-black-ops-ii-multiplayer/"title="'Permalink to The DeanBeat: Expert advice on staying alive in Call of Duty: Black Ops II multiplayer"  rel="bookmark">The DeanBeat: Expert advice on staying alive in Call of Duty: Black Ops II multiplayer</a></li>
<li><a href="http://venturebeat.com/2012/12/07/army-of-two-the-devils-cartel-makes-the-mexican-drug-wars-seem-glitchy/"title="'Permalink to Army of TWO: The Devil’s Cartel makes the Mexican drug wars seem glitchy"  rel="bookmark">Army of TWO: The Devil’s Cartel makes the Mexican drug wars seem glitchy</a></li>
<li><a href="http://venturebeat.com/2012/12/07/what-do-game-investors-think-about-kickstarter/"title="'Permalink to What do game investors think about Kickstarter?"  rel="bookmark">What do game investors think about Kickstarter?</a></li>
<li><a href="http://venturebeat.com/2012/12/07/irrational-games-pushes-back-bioshock-infinite-release-date/"title="'Permalink to Irrational Games pushes back BioShock Infinite release date"  rel="bookmark">Irrational Games pushes back BioShock Infinite release date</a></li>
<li><a href="http://venturebeat.com/2012/12/06/pmc-and-machinima-will-tout-this-years-dice-summit-video-game-awards-show/"title="'Permalink to PMC and Machinima will tout this year’s DICE Summit video game awards show"  rel="bookmark">PMC and Machinima will tout this year’s DICE Summit video game awards show</a></li>
<li><a href="http://venturebeat.com/2012/12/06/call-of-duty-black-ops-ii-beats-halo-4-in-npds-dismal-november-game-sales-list/"title="'Permalink to Call of Duty: Black Ops II beats Halo 4 in NPD’s dismal November game sales list"  rel="bookmark">Call of Duty: Black Ops II beats Halo 4 in NPD’s dismal November game sales list</a></li>
<li><a href="http://venturebeat.com/2012/12/06/tomb-raider-gold-and-other-lost-levels/"title="'Permalink to These missing Tomb Raider games could be entombed for good"  rel="bookmark">These missing Tomb Raider games could be entombed for good</a></li>
<li><a href="http://venturebeat.com/2012/12/06/bethesda-shows-off-the-specialized-gameplay-of-dishonoreds-first-downloadable-add-on-pack/"title="'Permalink to Dishonored’s first downloadable add-on pack is all about challenging your skills"  rel="bookmark">Dishonored’s first downloadable add-on pack is all about challenging your skills</a></li>
<li><a href="http://venturebeat.com/2012/12/06/this-week-in-the-nintendo-download-lego-lord-of-the-rings-scribblenauts-unlimited-and-new-super-mario-bros-2/"title="'Permalink to This week in the Nintendo Download: Lego Lord of the Rings, Scribblenauts Unlimited, and New Super Mario Bros. 2"  rel="bookmark">This week in the Nintendo Download: Lego Lord of the Rings, Scribblenauts Unlimited, and New Super Mario Bros. 2</a></li>
<li><a href="http://venturebeat.com/2012/12/06/peanut-labs-extends-its-self-serve-platform-for-creating-market-surveys/"title="'Permalink to Peanut Labs extends its self-serve platform for creating market surveys (exclusive)"  rel="bookmark">Peanut Labs extends its self-serve platform for creating market surveys (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/12/06/god-of-war-ascension-multiplayer-finds-a-sweet-spot-between-shooters-and-fighters/"title="'Permalink to God of War: Ascension multiplayer finds a sweet spot between shooters and fighters"  rel="bookmark">God of War: Ascension multiplayer finds a sweet spot between shooters and fighters</a></li>
<li><a href="http://venturebeat.com/2012/12/06/with-ex-zynga-developer-carrying-the-flag-kixeye-invades-canada/"title="'Permalink to With ex-Zynga developer carrying the flag, Kixeye invades Canada"  rel="bookmark">With ex-Zynga developer carrying the flag, Kixeye invades Canada</a></li>
<li><a href="http://venturebeat.com/2012/12/05/zynga-files-for-right-to-make-real-money-gambling-games-in-nevada/"title="'Permalink to Zynga files for right to make real-money gambling games in Nevada"  rel="bookmark">Zynga files for right to make real-money gambling games in Nevada</a></li>
<li><a href="http://venturebeat.com/2012/12/05/assassins-creed-iiis-first-add-on-pack-is-erasing-player-progress/"title="'Permalink to Assassin’s Creed III’s first add-on pack is erasing player progress"  rel="bookmark">Assassin’s Creed III’s first add-on pack is erasing player progress</a></li>
<li><a href="http://venturebeat.com/2012/12/05/the-four-bikers-of-the-apocalypse-usher-in-the-second-add-on-pack-for-trials-evolution/"title="'Permalink to The Four Bikers of the Apocalypse usher in the second add-on pack for Trials Evolution"  rel="bookmark">The Four Bikers of the Apocalypse usher in the second add-on pack for Trials Evolution</a></li>
<li><a href="http://venturebeat.com/2012/12/05/pikmin-3-slips-out-of-wii-u-launch-window-will-debut-in-spring/"title="'Permalink to Pikmin 3 slips out of Wii U ‘launch window,’ will debut in spring"  rel="bookmark">Pikmin 3 slips out of Wii U ‘launch window,’ will debut in spring</a></li>
<li><a href="http://venturebeat.com/2012/12/05/fire-emblem-awakening-out-on-3ds-in-north-america-in-early-february/"title="'Permalink to Fire Emblem Awakening out on 3DS in North America in early February"  rel="bookmark">Fire Emblem Awakening out on 3DS in North America in early February</a></li>
<li><a href="http://venturebeat.com/2012/12/05/call-of-duty-black-ops-ii-hits-1b-in-sales-in-15-days/"title="Call of Duty: Black Ops II hits $1B in 15 days" >Call of Duty: Black Ops II hits $1B in sales in 15 days</a></li>
<li><a href="http://venturebeat.com/2012/12/05/bunchball-shows-off-the-rock-stars-of-gamification/"title="'Permalink to Bunchball shows off the ‘rock stars’ of gamification"  rel="bookmark">Bunchball shows off the ‘rock stars’ of gamification</a></li>
<li><a href="http://venturebeat.com/2012/12/05/toxic-lol-player-responds/"title="'Permalink to ‘Toxic’ League of Legends player responds to his 1-year ban"  rel="bookmark">‘Toxic’ League of Legends player responds to his 1-year ban</a></li>
<li><a href="http://venturebeat.com/2012/12/05/zyngas-new-theme-park-game-coasterville-goes-live-today/"title="'Permalink to Zynga’s new theme park game CoasterVille goes live today"  rel="bookmark">Zynga’s new theme park game CoasterVille goes live today</a></li>
<li><a href="http://venturebeat.com/2012/12/05/facebook-announces-top-games-of-2012-songpop-music-trivia-game-comes-out-on-top/"title="'Permalink to Facebook announces top games of 2012: SongPop music trivia game comes out on top"  rel="bookmark">Facebook announces top games of 2012: SongPop music trivia game comes out on top</a></li>
<li><a href="http://venturebeat.com/2012/12/04/social-media-surfaces-layoffs-at-game-companies-ncsoft-seattle/"title="'Permalink to Social media surfaces layoffs at game companies NCSoft and Petroglyph"  rel="bookmark">Social media surfaces layoffs at game companies NCSoft and Petroglyph</a></li>
<li><a href="http://venturebeat.com/2012/12/04/a-wii-u-update-is-available-now-it-should-improve-stability/"title="'Permalink to A Wii U update is available now — it should improve system stability"  rel="bookmark">A Wii U update is available now — it should improve system stability</a></li>
<li><a href="http://venturebeat.com/2012/12/04/the-ins-outs-of-playstation-all-stars-newest-fighters-kat-and-emmett/"title="'Permalink to The Ins &amp; Outs of PlayStation All Stars’ newest fighters: Kat and Emmett"  rel="bookmark">The Ins &amp; Outs of PlayStation All Stars’ newest fighters: Kat and Emmett</a></li>
<li><a href="http://venturebeat.com/2012/12/04/epic-games-president-michael-capps-retires/"title="'Permalink to Epic Games president Michael Capps retires"  rel="bookmark">Epic Games president Michael Capps retires</a></li>
<li><a href="http://venturebeat.com/2012/12/04/dice-slips-in-a-mirrors-edge-reference-tease-in-the-latest-battlefield-3-expansion/"title="'Permalink to DICE slips in a Mirror’s Edge reference (tease?) into the latest Battlefield 3 expansion"  rel="bookmark">DICE slips in a Mirror’s Edge reference (tease?) into the latest Battlefield 3 expansion</a></li>
<li><a href="http://venturebeat.com/2012/12/04/the-slingshot-content-pack-for-xcom-enemy-unknown-available-today/"title="'Permalink to The Slingshot Content Pack for XCOM: Enemy Unknown available today"  rel="bookmark">The Slingshot Content Pack for XCOM: Enemy Unknown available today</a></li>
<li><a href="http://venturebeat.com/2012/12/04/first-assassins-creed-iii-add-on-pack-available-now-for-season-pass-holders/"title="'Permalink to First Assassin’s Creed III add-on pack available now for Season Pass holders"  rel="bookmark">First Assassin’s Creed III add-on pack available now for Season Pass holders</a></li>
<li><a href="http://venturebeat.com/2012/12/04/replay-games-fetches-a-new-game-and-a-chief-creative-officer-exclusive/"title="'Permalink to Replay Games fetches a new game and a chief creative officer (exclusive)"  rel="bookmark">Replay Games fetches a new game and a chief creative officer (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/12/04/guitar-hero-co-creators-green-throttle-games-raises-6m-to-revinvent-tv-games/"title="'Permalink to Guitar Hero co-creator’s Green Throttle Games raises $6M to revinvent TV games"  rel="bookmark">Guitar Hero co-creator’s Green Throttle Games raises $6M to reinvent TV games</a></li>
<li><a href="http://venturebeat.com/2012/12/03/adobe-launches-new-cloud-based-game-development-tools/"title="'Permalink to Adobe launches new cloud-based game development tools"  rel="bookmark">Adobe launches new cloud-based game development tools</a></li>
<li><a href="http://venturebeat.com/2012/12/03/dragonborn-expansion-definitely-coming-to-playstation-3/"title="'Permalink to Dragonborn expansion definitely coming to PlayStation 3"  rel="bookmark">Dragonborn expansion definitely coming to PlayStation 3</a></li>
<li><a href="http://venturebeat.com/2012/12/03/try-out-wizard-battles-in-ni-no-kunis-magical-world-tomorrow/"title="'Permalink to Try out wizard battles in Ni no Kuni’s magical world tomorrow (updated)"  rel="bookmark">Try out wizard battles in Ni no Kuni’s magical world tomorrow (updated)</a></li>
<li><a href="http://venturebeat.com/2012/11/30/android-game-console-maker-ouya-shipping-its-developer-prototypes-this-month/"title="'Permalink to Android game console maker Ouya shipping its developer prototypes this month"  rel="bookmark">Android game console maker Ouya shipping its developer prototypes this month</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/11/30/the-walking-dead-assault-brings-top-down-black-and-white-shooting-action-to-ios/twdassault/" rel="attachment wp-att-582719"><img class="aligncenter size-large wp-image-582719" alt="The Walking Dead iOS game" src="http://venturebeat.files.wordpress.com/2012/11/twdassault.png?w=558&#038;h=372" height="372" width="558" /></a></p>
<p><strong>Mobile news:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/12/06/after-closing-openfeint-gree-cuts-jobs-in-u-s-offices/"title="'Permalink to After closing OpenFeint, Gree cuts jobs in U.S. offices"  rel="bookmark">After closing OpenFeint, Gree cuts jobs in U.S. offices</a></li>
<li><a href="http://venturebeat.com/2012/12/06/ngmoco-goes-next-gen-with-high-end-graphics-in-the-drowning-tablet-game/"title="'Permalink to Ngmoco goes next-gen with high-end graphics in The Drowning tablet game"  rel="bookmark">Ngmoco goes next-gen with high-end graphics in The Drowning tablet game</a></li>
<li><a href="http://venturebeat.com/2012/12/06/brazils-biggest-mobile-content-publisher-unveils-its-first-game-for-the-u-s/"title="'Permalink to Brazil’s biggest mobile content publisher unveils its first game for the U.S."  rel="bookmark">Brazil’s biggest mobile content publisher unveils its first game for the U.S.</a></li>
<li><a href="http://venturebeat.com/2012/12/05/social-casino-app-goes-to-the-city-with-new-york-new-york-slot-machine/"title="'Permalink to Social casino app goes to the city with New York-New York slot machine"  rel="bookmark">Social casino app goes to the city with New York-New York slot machine</a></li>
<li><a href="http://venturebeat.com/2012/12/05/tylted-welcomes-several-top-social-game-developers-to-its-mobile-platform/"title="'Permalink to Tylted welcomes several top social-game developers to its mobile platform"  rel="bookmark">Tylted welcomes several top social-game developers to its mobile platform</a></li>
<li><a href="http://venturebeat.com/2012/12/05/playphone-adds-20-games-to-its-mobile-social-gaming-network/"title="'Permalink to PlayPhone adds 20 games to its mobile social gaming network"  rel="bookmark">PlayPhone adds 20 games to its mobile social gaming network</a></li>
<li><a href="http://venturebeat.com/2012/12/04/german-startup-factory-hitfox-expands-globally-with-four-new-game-distribution-businesses/"title="'Permalink to German ‘startup factory’ HitFox expands globally with four new game distribution businesses"  rel="bookmark">German ‘startup factory’ HitFox expands globally with four new game distribution businesses</a></li>
<li><a href="http://venturebeat.com/2012/12/04/cut-the-rope-developers-next-game-is-pudding-monsters/"title="'Permalink to Cut the Rope developer’s next game is Pudding Monsters"  rel="bookmark">Cut the Rope developer’s next game is Pudding Monsters</a></li>
<li><a href="http://venturebeat.com/2012/12/04/enterprise-gamification-goes-big-as-badgeville-teams-up-with-capgemini/"title="'Permalink to Enterprise gamification goes big as Badgeville teams up with Capgemini"  rel="bookmark">Enterprise gamification goes big as Badgeville teams up with Capgemini</a></li>
<li><a href="http://venturebeat.com/2012/12/04/fingerprint-digital-to-launch-seven-new-mobile-education-apps-for-kids/"title="'Permalink to Fingerprint Digital to launch 7 new mobile education apps for kids"  rel="bookmark">Fingerprint Digital to launch 7 new mobile education apps for kids</a></li>
<li><a href="http://venturebeat.com/2012/12/03/rovio-adds-the-ice-world-of-hoth-to-angry-birds-star-wars/"title="'Permalink to Rovio adds the ice world of Hoth to Angry Birds Star Wars"  rel="bookmark">Rovio adds the ice world of Hoth to Angry Birds Star Wars</a></li>
<li><a href="http://venturebeat.com/2012/12/03/kabam-acquires-balanced-worlds-game-studio-in-china/"title="'Permalink to Kabam acquires Balanced Worlds game studio in China"  rel="bookmark">Kabam acquires Balanced Worlds game studio in China</a></li>
<li><a href="http://venturebeat.com/2012/12/03/swarm-hopes-to-swoop-in-and-help-out-developers-fed-up-with-gree/"title="'Permalink to Swarm hopes to swoop in and help out developers fed up with Gree (exclusive)"  rel="bookmark">Swarm hopes to swoop in and help out developers fed up with Gree (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/11/30/the-walking-dead-assault-brings-top-down-black-and-white-shooting-action-to-ios/"title="'Permalink to The Walking Dead: Assault brings top-down black-and-white shooting action to iOS"  rel="bookmark">The Walking Dead: Assault brings top-down black-and-white shooting action to iOS</a></li>
</ul>
<hr />
<p><strong>Reviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/12/06/dragonborn-review/"title="'Permalink to The Elder Scrolls V: Skyrim Dragonborn is a pint-sized Morrowind (review)"  rel="bookmark">The Elder Scrolls V: Skyrim Dragonborn is a pint-sized Morrowind (review)</a></li>
<li><a href="http://venturebeat.com/2012/12/04/threeview-call-of-duty-black-ops-ii/"title="'Permalink to Threeview: Call of Duty: Black Ops II reviewed by a critic, an analyst, and an academic"  rel="bookmark">Threeview: Call of Duty: Black Ops II reviewed by a critic, an analyst, and an academic</a></li>
<li><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="'Permalink to Far Cry 3 is a superior rumble in the jungle (review)"  rel="bookmark">Far Cry 3 is a superior rumble in the jungle (review)</a></li>
<li><a href="http://venturebeat.com/2012/11/30/writer-rumble-review/"title="'Permalink to Writer Rumble is a vicious but therapeutic exercise for former English majors (review)"  rel="bookmark">Writer Rumble is a vicious but therapeutic exercise for former English majors (review)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/11/30/writer-rumble-review/wrumble_characters/" rel="attachment wp-att-582540"><img class="aligncenter size-large wp-image-582540" alt="Writer Rumble characters" src="http://venturebeat.files.wordpress.com/2012/11/wrumble_characters.png?w=558&#038;h=300" height="300" width="558" /></a></p>
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/12/06/ben-cousins-wants-to-prove-mobile-first-person-shooters-arent-a-pipe-dream-interview/"title="'Permalink to Ben Cousins wants to prove mobile first-person shooters aren’t a pipe dream (interview)"  rel="bookmark">Ben Cousins wants to prove mobile first-person shooters aren’t a pipe dream (interview)</a></li>
<li><a href="http://venturebeat.com/2012/12/06/with-a-new-leader-ngmoco-shoots-for-mobile-gaming-empire-interview/"title="'Permalink to With a new leader, Ngmoco shoots for mobile gaming empire (interview)"  rel="bookmark">With a new leader, Ngmoco shoots for mobile gaming empire (interview)</a></li>
<li><a href="http://venturebeat.com/2012/12/04/dream-of-pixels-interview/"title="'Permalink to ‘Reverse Tetris’ puzzler Dream of Pixels may be critically acclaimed, but how is it selling? (interview)"  rel="bookmark">‘Reverse Tetris’ puzzler Dream of Pixels may be critically acclaimed, but how is it selling? (interview)</a></li>
</ul>
<hr />
<p><strong>Previews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/12/06/fast-monsters-in-the-grass-will-scare-you-to-death-in-crysis-3/"title="'Permalink to Fast monsters in the tall grass will scare you to death in Crysis 3 (preview)"  rel="bookmark">Fast monsters in the tall grass will scare you to death in Crysis 3 (preview)</a></li>
<li><a href="http://venturebeat.com/2012/12/06/flutter-ios-preview/"title="'Permalink to Flutter is a kinder, gentler Pokémon with real-world butterflies (preview)"  rel="bookmark">Flutter is a kinder, gentler Pokémon with real-world butterflies (preview)</a></li>
<li><a href="http://venturebeat.com/2012/12/06/sly-cooper-thieves-in-time-preview/"title="'Permalink to Pull off some ridiculous time traveling heists in Sly Cooper: Thieves in Time (hands-on preview)"  rel="bookmark">Pull off some ridiculous time traveling heists in Sly Cooper: Thieves in Time (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/12/04/tomb-raider-preview/"title="'Permalink to Tomb Raider is at its best when it’s not emulating Uncharted (hands-on preview)"  rel="bookmark">Tomb Raider is at its best when it’s not emulating Uncharted (hands-on preview)</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=586183&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

<hr /></div><style type="text/css">.blurb-cat-games hr {
margin: 10px 0 10px 0;
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/12/seeker.jpg?w=558" /><source url="http://venturebeat.com/2012/12/07/gamesbeat-weekly-roundup-30/">GamesBeat weekly roundup: BioShock Infinite delayed, Epic Games president retires, and Kixeye expands to Canada</source>
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		<title>Far Cry 3 is a superior rumble in the jungle (review)</title>
		<link>http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/</link>
		<comments>http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 20:45:42 +0000</pubDate>
		<dc:creator>Rus McLaughlin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Halo 4]]></category>

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		<description><![CDATA[<p>Far Cry 3 delivers a generous open-world shooter lifted even higher by smart design choices and one of the best villains in recent memory across any&#160;media.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=582936&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_a/" rel="attachment wp-att-582937"><img class="alignnone size-full wp-image-582937" alt="Far Cry 3_A" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_a.jpg?w=655&#038;h=426" height="426" width="655" /></a></p>
<p>Who in their right mind goes to a jungle paradise anymore? They&#8217;re all full of deranged killers and surrounded by shark-infested waters! And then you kick off with a douchebaggy opening montage of superprivileged twentysomethings partying hard in the tropics? That practically mandates that they&#8217;ll suffer and die courtesy of the bloodthirsty maniacs <i>de jour</i>.</p>
<p>Wish granted. Far Cry 3 goes dark about 30 seconds later, and it stays dark for the next 25 hours.</p>
<p>Publisher/developer Ubisoft Montreal delivered two open-world, action/stealth games this season, but only one truly commands attention. Far Cry 3 (available Dec. 4 in the U.S. for Xbox 360, PlayStation 3, and PC) is the game I wanted Assassin&#8217;s Creed III to be. It doesn&#8217;t always measure up perfectly to the other top-tier titles of the last few months, but as the last major release of the year, it authoritatively ends 2012 on a high note.</p>
<h3><span style="color:#ff0000;"><em><b><span style="text-decoration:underline;">What you&#8217;ll like</span></b></em></span></h3>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_b/" rel="attachment wp-att-582947"><img class="alignnone size-full wp-image-582947" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_b1.jpg?w=655&#038;h=368" height="368" width="655" /></a></p>
<p><b>The jungle</b><br />
Far Cry 3 doesn&#8217;t waste any time dumping you in the worst situation imaginable and then doling out the tools you need to conquer it at a brisk clip. You play as Jason Brody, a directionless kid who&#8217;s genuinely not ready to take on an army of murderous pirates. Almost by default, he falls in with the Maori-like Rakyat, a local tribe currently losing a war against those invaders, and there he finds his true purpose in life: rescuing his captive friends and family, saving the Rakyat, and killing every other living thing on the island.</p>
<p>And that island really is quite a playground. It&#8217;s a huge, lush, breathing environment with plenty of hidden spots to discover and explore. On top of 38 story missions, add well over a hundred side missions and several hundred collectibles (if you&#8217;re into that sort of thing), and that doesn&#8217;t even cover random encounters. Animals roam freely, and pirates/security thugs constantly patrol in jeeps; they won&#8217;t hesitate to chase you down whether you&#8217;re on foot or behind the wheel. Yes, it&#8217;s annoying to run into a dozen enemies when I was just out trying to skin a pig for crafting materials, but really, I should&#8217;ve been more careful.</p>
<p>The gunplay threads the needle right between tactical shooter and a looser arcade feel, with an accent on stealth to whittle away baddies before committing yourself. Ammo always feels a little scarce. Hostile numbers become overwhelming fast if you&#8217;re not ready. Your most valuable piece of equipment isn&#8217;t a gun but a camera that tags enemies and animals so you can track their movements as you sneak around &#8230; or for when you&#8217;re ready to engage directly. Both earn experience points toward a fairly comprehensive upgrade system in which you boost skills and attributes to complement your playstyle.</p>
<p>I spent most of my time creeping up behind people for a satisfying, instantly lethal takedown. Upgrading lets you chain those knife attacks indefinitely so long as enemies are within reach &#8212; that&#8217;s a beautiful thing. You can always charge in guns blazing, but you&#8217;ll see fewer reload screens with a more balanced approach, solving tricky layouts with your head more than your trigger finger. One standout mission tasks you with torching a few heavily guarded marijuana fields, and it plays beautifully if you quietly work the map, deleting baddies without any drama until you&#8217;re ready to announce your presence.</p>
<p>Then the game rewards with a tense gunfight where only a few mistakes at the wrong moments costs you big time. That makes it all the more thrilling when you pull off the upset. And that happens <em>all the time</em> in Far Cry 3.</p>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_c/" rel="attachment wp-att-582939"><img class="alignnone size-full wp-image-582939" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg?w=655&#038;h=368" height="368" width="655" /></a></p>
<p><b>The villainy</b><br />
Every great story needs a <i>really good</i> bad guy, and Far Cry 3 has one of the best I&#8217;ve seen across any media in a long time. His name is Vaas. He&#8217;s violently insane, and it&#8217;s a genuine pleasure to watch him work. I generally don&#8217;t call out video game actors, but Michael Mando &#8212; who provides both the voice and motion-capture work for Vaas &#8212; put real menace into his performance. The physicality, the quirks, and the intentionally jarring shifts in tone, demeanor, and volume add up to a nemesis who sticks in your thoughts even when he&#8217;s offstage. I never knew what Vaas would do next, but I never doubted he was out there cooking up his next atrocity, bless &#8216;im.</p>
<p>And he&#8217;s not even the guy in charge.</p>
<p>In fact, Far Cry 3 excels with all its not-quite-right adversaries. Treasure-hunting Buck&#8217;s smartass charms take on an especially dark tone given how he purchased, tortured, and possibly raped Jason&#8217;s best friend. As gleefully cruel as Buck is, nobody in Far Cry 3 enjoys himself more than big boss Hoyt Volker, the most successful slave, drug, and weapons trafficker in the hemisphere. He&#8217;s a guy who loves who he is and every malicious thing he does. He kinda hopes you do, too.</p>
<p>Nobody commands a room quite like Vaas, but every evil-doer on the island proves a compelling opponent, and you&#8217;ll love putting them down like the rabid dogs they are.</p>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_e/" rel="attachment wp-att-582941"><img class="alignnone size-full wp-image-582941" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_e.jpg?w=655&#038;h=368" height="368" width="655" /></a></p>
<p><b>The accessibility</b><br />
Open-world games usually make me feel like I&#8217;m wasting a lot of time just getting from Point A to Point B. But despite an absolutely immense map, I rarely felt anything was too far out of reach. At least not after I unlocked a few quick-travel spots.</p>
<p>And unlike Assassin&#8217;s Creed III, Far Cry 3 gives you real incentives to climb towers and exterminate the local wildlife. The former doesn&#8217;t just open up map details; it also shows you nearby points of interest <i>and</i> gives you a 100 percent discount on a few pricey guns at your local market. The latter plays into the game&#8217;s crafting system, and it&#8217;s smart enough to be important without ever getting in your way. You can make do with the flimsy gear you get for free, or you can go bag a few animals for the materials you need to upgrade. Other shooters give you four weapon slots for free. Far Cry 3 makes you earn them.</p>
<p>Want the best upgrades? Then you&#8217;ve got to hunt the most dangerous game. Nabbing that last weapon slot means taking down <i>two</i> bull sharks before they rip you to shreds. It&#8217;s not an arcane system of figure-it-out recipes like you find in The Elder Scrolls, either. It&#8217;s easy, streamlined, and necessary rather than punishing.</p>
<p>But not everything in Far Cry 3 is quite so smart.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=582936&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_a.jpg?w=160" /><source url="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/">Far Cry 3 is a superior rumble in the jungle (review)</source>
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		<title>AMD bundles marquee PC games with its Radeon graphics cards</title>
		<link>http://venturebeat.com/2012/10/21/amd-bundles-marquee-pc-games-with-its-radeon-graphics-cards/</link>
		<comments>http://venturebeat.com/2012/10/21/amd-bundles-marquee-pc-games-with-its-radeon-graphics-cards/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 04:01:10 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[graphics chips]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[graphics cards]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Never Settle]]></category>
		<category><![CDATA[game bundle]]></category>
		<category><![CDATA[Dirt: Showdown]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=560631</guid>
		<description><![CDATA[<p>Graphics-chip maker AMD is launching the Never Settle bundle that includes a Radeon video card and multiple games for hardcore PC&#160;players.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=560631&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/amd-graphics.jpg" target="_blank"><img class="alignnone size-full wp-image-560632" title="AMD Graphics" alt="AMD Graphics" src="http://venturebeat.files.wordpress.com/2012/10/amd-graphics.jpg?w=655&#038;h=621" height="621" width="655" /></a></p>
<p>Advanced Micro Devices (AMD) hopes to jumpstart sales of its graphics chips and PC video cards by bundling top-selling video games with them.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/never-settle.jpg" target="_blank"><img class="alignright size-full wp-image-560640" title="Never Settle bundle" alt="Never Settle bundle" src="http://venturebeat.files.wordpress.com/2012/10/never-settle.jpg?w=400&#038;h=160" height="160" width="400" /></a>The Sunnyvale, Calif.-based company is launching the Never Settle bundle that includes an AMD Radeon 7900 graphics card and multiple games for hardcore players. For those who buy the card, AMD will offer four major titles either free or at a discount. AMD needs the boost, as it recently <a href="http://venturebeat.com/2012/10/18/amd-reports-weak-third-quarter-earnings-and-announces-layoffs/"title="AMD reports weak third-quarter earnings, announces 15 percent layoffs" >reported a quarterly loss</a> and said it would lay off 1,700 employees, or 15 percent of its workforce.</p>
<p>&#8220;This is the single most important game bundle of the year for Radeon graphics,&#8221; said Robert Hallock, AMD product marketing manager, in a press briefing. &#8220;This is the biggest graphics card bundle we have ever offered, and this is probably the biggest graphics card bundle that has ever been offered in the graphics industry.&#8221;</p>
<p>The bundle comes with an AMD Catalyst driver and free PC copies of Far Cry 3, Hitman: Absolution, and Sleeping Dogs. In addition, customers will be able to get a 20 percent discount on Medal of Honor: Warfighter. All of the titles are major releases for the fall.</p>
<p>The bundle has several options. If you buy an AMD Radeon HD 7800 series graphics card or a Radeon HD 7770 GHz Edition card, you can get Far Cry 3 for free and Medal of Honor Warfighter for 20 percent off. If you buy two AMD Radeon HD 7850 series graphics cards ($399), two Radeon HD 7770 GHz Edition cards ($239), or two Radeon HD 7870 GHz Edition cards ($499), then you can get Far Cry 3 and Hitman: Absolution for free as well as the 20 percent discounter on Warfighter. The value of the games in the bundles ranges from $60 to $170.</p>
<p>The new Catalyst 12.11 driver software provides a 15 percent performance gain in titles such as Battlefield 3, Medal of Honor: Warfighter, Sleeping Dogs, and Dirt: Showdown. The bundle will be available in October after the launch of Windows 8.</p>
<br />Filed under: <a href='http://venturebeat.com/category/gadgets/'>Gadgets</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=560631&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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margin: 10px 0 10px 0;
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		<title>GamesBeat weekly roundup: Kixeye opens up about racism allegations, OnLive assets sold for $4.8 million</title>
		<link>http://venturebeat.com/2012/10/12/gamesbeat-weekly-roundup-25/</link>
		<comments>http://venturebeat.com/2012/10/12/gamesbeat-weekly-roundup-25/#comments</comments>
		<pubDate>Fri, 12 Oct 2012 20:17:30 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Battlefield: Bad Company]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[crazy taxi]]></category>
		<category><![CDATA[Dead or Alive 5]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[He-Man]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Naughty Bear: Panic in Paradise]]></category>
		<category><![CDATA[Nights into Dreams HD]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Star Wars Angry Birds]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[ToeJam & Earl]]></category>
		<category><![CDATA[Wing Commander]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<category><![CDATA[Zynga Poker]]></category>

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		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=555377&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/?attachment_id=546711" rel="attachment wp-att-546711"><img class="aligncenter size-large wp-image-546711" title="XCOM: Enemy Unknown" alt="XCOM: Enemy Unknown" src="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-06-22-15-30-371.jpg?w=558&#038;h=348" height="348" width="558" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.</p>
<p>This week, EA is reportedly working with Fox on a Battlefield: Bad Company TV series, Valve wants gamers to help playstest unreleased products, Kixeye opens up about last week&#8217;s racism allegations, and OnLive&#8217;s assets sold for a mere $4.8 million.</p>
<p>You&#8217;ll also find reviews for Dishonored, XCOM: Enemy Unknown, Forza Horizon, and Nights: Into Dreams HD.</p>
<hr />
<p><strong>News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/12/the-deanbeat-the-pace-of-disruption-from-physical-to-digital-gaming/"title="'Permalink to The DeanBeat: The pace of disruption from physical to digital gaming"  rel="bookmark">The DeanBeat: The pace of disruption from physical to digital gaming</a></li>
<li><a href="http://venturebeat.com/2012/10/12/xbox-live-tells-us-who-won-the-vice-presidential-debate/"title="'Permalink to Xbox Live tells us who won the vice presidential debate"  rel="bookmark">Xbox Live tells us who won the vice presidential debate</a></li>
<li><a href="http://venturebeat.com/2012/10/12/temple-run-developer-has-figured-out-monetization-on-android/">Temple Run developer has figured out how to make money on Android</a></li>
<li><a href="http://venturebeat.com/2012/10/12/rocket-powered-robots-to-shoot-other-robots-in-hawken-beta-this-month/">Rocket-powered robots to shoot other robots in Hawken beta this month</a></li>
<li><a href="http://venturebeat.com/2012/10/12/block-by-block-how-roblox-is-building-one-of-gamings-biggest-platforms/">Block by block: How Roblox is building one of gaming&#8217;s biggest platforms</a></li>
<li><a href="http://venturebeat.com/2012/10/12/linden-lab-grabs-its-second-life-with-creativity-games/">Linden Lab grabs its second life with creativity games</a></li>
<li></li>
<li><a href="http://venturebeat.com/2012/10/11/how-big-is-league-of-legends-12m-daily-users-play-for-1b-hours-each-month-and-75-die-every-second-infographic/"title="'Permalink to How big is League of Legends? 12M daily users play for 1B hours each month and 75 die every second (infographic)"  rel="bookmark">How big is League of Legends? 12M daily users play for 1B hours each month and 75 die every second (infographic)</a></li>
<li><a href="http://venturebeat.com/2012/10/11/september-npds-borderlands-2-nearly-tops-best-seller-list-as-overall-sales-take-another-dive/"title="'Permalink to September NPD: Borderlands 2 nearly tops best-seller list as overall sales take another dive"  rel="bookmark">September NPD: Borderlands 2 nearly tops best-seller list as overall sales take another dive</a></li>
<li><a href="http://venturebeat.com/2012/10/11/sony-refreshes-its-interface-for-entertainment-network/"title="'Permalink to Sony refreshes interface for its entertainment network"  rel="bookmark">Sony refreshes interface for its entertainment network</a></li>
<li><a href="http://venturebeat.com/2012/10/11/assassins-creed-iii-encyclopedia-edition-for-ps3-xbox-360/"title="'Permalink to Amazon gets Assassin’s Creed III Encyclopedia Edition for PlayStation 3 and Xbox 360"  rel="bookmark">Amazon gets Assassin’s Creed III Encyclopedia Edition for PlayStation 3 and Xbox 360</a></li>
<li><a href="http://venturebeat.com/2012/10/11/streaming-tech-company-t5-claims-sonys-gaikai-infringes-on-its-patents/"title="'Permalink to Streaming tech company T5 claims Sony’s Gaikai infringes on its patents"  rel="bookmark">Streaming tech company T5 claims Sony’s Gaikai infringes on its patents</a></li>
<li><a href="http://venturebeat.com/2012/10/11/first-borderlands-2-dlc/"title="'Permalink to The first Borderlands 2 expansion is filled with booty — date and price announced"  rel="bookmark">The first Borderlands 2 expansion is filled with booty — date and price announced</a></li>
<li><a href="http://venturebeat.com/2012/10/10/both-toejam-earl-games-on-psn-xbla/"title="'Permalink to Both ToeJam &amp; Earl games headed to PlayStation Network and Xbox Live Arcade in November"  rel="bookmark">Both ToeJam &amp; Earl games headed to PlayStation Network and Xbox Live Arcade in November</a></li>
<li><a href="http://venturebeat.com/2012/10/10/valve-wants-playtesters/"title="'Permalink to Valve wants your help playtesting unreleased games and hardware prototypes"  rel="bookmark">Valve wants your help playtesting unreleased games and hardware prototypes</a></li>
<li><a href="http://venturebeat.com/2012/10/10/fight-club-director-to-produce-halo-4-launch-trailer/"title="'Permalink to ‘Fight Club’ director producing Halo 4 launch trailer"  rel="bookmark">‘Fight Club’ director producing Halo 4 launch trailer</a></li>
<li><a href="http://venturebeat.com/2012/10/10/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/"title="'Permalink to Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe"  rel="bookmark">Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe</a></li>
<li><a href="http://venturebeat.com/2012/10/10/tilera-launches-a-low-power-9-core-processor/"title="'Permalink to With nine brains, this hydra-like Tilera chip is a multitasking wizard"  rel="bookmark">With nine brains, this hydra-like Tilera chip is a multitasking wizard</a></li>
<li><a href="http://venturebeat.com/2012/10/09/onlives-assets-were-sold-for-only-4-8-million/"title="'Permalink to OnLive’s assets were sold for only $4.8 million"  rel="bookmark">OnLive’s assets were sold for only $4.8 million</a></li>
<li><a href="http://venturebeat.com/2012/10/09/three-day-badges-are-sold-out-for-the-pax-east-gaming-convention/"title="'Permalink to Three-day badges are sold out for the PAX East gaming convention"  rel="bookmark">Three-day badges are sold out for the PAX East gaming convention</a></li>
<li><a href="http://venturebeat.com/2012/10/09/windows-8-now-defaults-to-real-currency-but-xbox-360-will-still-use-microsoft-points/"title="'Permalink to Windows 8 now defaults to real currency, but Xbox 360 still uses Microsoft Points"  rel="bookmark">Windows 8 now defaults to real currency, but Xbox 360 still uses Microsoft Points</a></li>
<li><a href="http://venturebeat.com/2012/10/09/the-exodus-continues-zynga-poker-general-manager-quits/"title="'Permalink to The exodus continues: Zynga Poker general manager quits"  rel="bookmark">The exodus continues: Zynga Poker general manager quits</a></li>
<li><a href="http://venturebeat.com/2012/10/09/dd-artist-casts-resurrect-spell-on-old-art-with-help-from-kickstarter/"title="'Permalink to D&amp;D artist casts ‘resurrect’ spell on old art, with help from Kickstarter"  rel="bookmark">D&amp;D artist casts ‘resurrect’ spell on old art, with help from Kickstarter</a></li>
<li><a href="http://venturebeat.com/2012/10/09/fanhood-enters-the-sports-betting-game-fray-on-facebook-exclusive/"title="'Permalink to Fanhood enters the sports-betting game fray on Facebook (exclusive)"  rel="bookmark">Fanhood enters the sports-betting game fray on Facebook (exclusive)</a></li>
<li><a href="http://venturebeat.com/2012/10/09/developer-backbone-entertainment-lays-off-workers/"title="'Permalink to Updated: Developer Backbone Entertainment lays off workers"  rel="bookmark">Updated: Developer Backbone Entertainment lays off workers</a></li>
<li><a href="http://venturebeat.com/2012/10/08/rovio-star-wars-angry-birds-is-the-best-angry-birds-weve-ever-done/"title="'Permalink to Rovio: Star Wars Angry Birds ‘is the best Angry Birds we’ve ever done’"  rel="bookmark">Rovio: Star Wars Angry Birds ‘is the best Angry Birds we’ve ever done’</a></li>
<li><a href="http://venturebeat.com/2012/10/08/ea-reportedly-working-with-fox-to-develop-battlefield-bad-company-tv-series/"title="'Permalink to EA reportedly working with Fox to develop Battlefield: Bad Company TV series"  rel="bookmark">EA reportedly working with Fox to develop Battlefield: Bad Company TV series</a></li>
<li><a href="http://venturebeat.com/2012/10/08/game-acquisitions/"title="'Permalink to 2012 game investments: Number of deals is up, but average raised per startup is dropping"  rel="bookmark">2012 game investments: Number of deals is up, but average raised per startup is dropping</a></li>
<li><a href="http://venturebeat.com/2012/10/06/sony-sues-kevin-butler/"title="'Permalink to Sony sues Kevin Butler actor (update: Sony comments)"  rel="bookmark">Sony sues Kevin Butler actor (update: Sony comments)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/10/08/sega-crazy-taxi-ios/crazy-taxi/" rel="attachment wp-att-546989"><img class="aligncenter size-large wp-image-546989" title="Crazy Taxi" alt="" src="http://venturebeat.files.wordpress.com/2012/10/crazy-taxi-e1349707775817.jpg?w=558&#038;h=371" height="371" width="558" /></a></p>
<p><strong>Mobile News:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/11/23-percent-of-app-gamers-play-only-on-mobile-devices/"title="'Permalink to 23 percent of app gamers play only on mobile devices"  rel="bookmark">23 percent of app gamers play only on mobile devices</a></li>
<li><a href="http://venturebeat.com/2012/10/11/heyzap-launches-a-play-with-friends-feature-for-multiplayer-mobile-games/"title="'Permalink to Heyzap launches a ‘play with friends’ feature for multiplayer mobile games"  rel="bookmark">Heyzap launches a ‘play with friends’ feature for multiplayer mobile games</a></li>
<li><a href="http://venturebeat.com/2012/10/09/he-man-game-for-ios-in-the-works/"title="'Permalink to He-Man game for iOS in the works"  rel="bookmark">He-Man game for iOS in the works</a></li>
<li><a href="http://venturebeat.com/2012/10/09/html5-gaming-contre-jour-ie10/"title="'Permalink to Stunning mobile game Contre Jour goes multitouch in HTML5 with Microsoft’s help"  rel="bookmark">Stunning mobile game Contre Jour goes multitouch in HTML5 with Microsoft’s help</a></li>
<li><a href="http://venturebeat.com/2012/10/09/moga-mobile-game-controller-to-debut-in-7000-stores-video/"title="'Permalink to Moga mobile game controller to debut in 7,000 stores (video)"  rel="bookmark">Moga mobile game controller to debut in 7,000 stores (video)</a></li>
<li><a href="http://venturebeat.com/2012/10/08/aol-remakes-games-com-for-social-mobile-era/"title="'Permalink to AOL remakes Games.com for social-mobile era"  rel="bookmark">AOL remakes Games.com for social-mobile era</a></li>
<li><a href="http://venturebeat.com/2012/10/08/sega-crazy-taxi-ios/"title="'Permalink to Sega brings Crazy Taxi to iOS"  rel="bookmark">Sega brings Crazy Taxi to iOS</a></li>
</ul>
<hr />
<p><strong>Reviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/12/the-open-road-meets-dubstep-laced-stereotypes-in-forza-horizon-review/"title="'Permalink to The open road meets dubstep-laced stereotypes in Forza Horizon (review)"  rel="bookmark">The open road meets dubstep-laced stereotypes in Forza Horizon (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/12/threeview-resident-evil-6/">Threeview: A critic, an analyst, and an academic review Resident Evil 6</a></li>
<li><a href="http://venturebeat.com/2012/10/11/playstation-3-super-slim-isnt-worth-the-upgrade/"title="'Permalink to PlayStation 3 Super Slim isn’t worth the upgrade (review)"  rel="bookmark">PlayStation 3 Super Slim isn’t worth the upgrade (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/10/naughty-bear-panic-in-paradise-review/"title="'Permalink to Naughty Bear: Panic in Paradise is a dead bear’s party that’s not much fun"  rel="bookmark">Naughty Bear: Panic in Paradise is a dead bear’s party that’s not much fun</a></li>
<li><a href="http://venturebeat.com/2012/10/09/threeview-bad-piggies/"title="'Permalink to Threeview: A critic, an analyst, and an academic review Bad Piggies"  rel="bookmark">Threeview: A critic, an analyst, and an academic review Bad Piggies</a></li>
<li><a href="http://venturebeat.com/2012/10/08/nights-into-dreams-hd-is-too-brutally-difficult-to-overcome-nostalgia-review/"title="'Permalink to Nights into Dreams HD is too brutally difficult to overcome nostalgia (review)"  rel="bookmark">Nights into Dreams HD is too brutally difficult to overcome nostalgia (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/08/xcom-enemy-unknown-review/"title="'Permalink to XCOM: Enemy Unknown is peerless in modern game design (review)"  rel="bookmark">XCOM: Enemy Unknown is peerless in modern game design (review)</a></li>
<li><a href="http://venturebeat.com/2012/10/07/dishonored-review/"title="'Permalink to Dishonored lets you take sweet, sweet revenge (review)"  rel="bookmark">Dishonored lets you take sweet, sweet revenge (review)</a></li>
</ul>
<hr />
<p><strong>Previews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/11/ravaged-hands-on-preview/"title="'Permalink to Vehicles are the real stars in the chaotic world of team-shooter Ravaged (hands-on preview)"  rel="bookmark">Vehicles are the real stars in the chaotic world of team-shooter Ravaged (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/11/ea-invests-big-in-medal-of-honor-warfighter-multiplayer-combat-hands-on-preview/"title="'Permalink to EA invests big in Medal of Honor: Warfighter multiplayer combat (hands-on preview)"  rel="bookmark">EA invests big in Medal of Honor: Warfighter multiplayer combat (hands-on preview)</a></li>
<li><a href="http://venturebeat.com/2012/10/10/far-cry-3-balances-an-unforgettable-narrative-with-a-open-world-hands-on-preview/"title="'Permalink to Far Cry 3 balances an unforgettable narrative with an open world (hands-on preview)"  rel="bookmark">Far Cry 3 balances an unforgettable narrative with an open world (hands-on preview)</a></li>
</ul>
<hr />
<p><a href="http://venturebeat.com/2012/10/07/kixeye-ceo-says-his-company-is-aggressive-but-not-racist-exclusive-interview/kixeye-7/" rel="attachment wp-att-546376"><img class="aligncenter size-large wp-image-546376" title="kixeye" alt="" src="http://venturebeat.files.wordpress.com/2012/10/kixeye.jpg?w=558&#038;h=383" height="383" width="558" /></a></p>
<p><strong>Interviews:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/11/pure-nintendo-magazine-kickstarter/"title="'Permalink to A successor to Nintendo Power magazine has less than 8 hours left to raise $5k on Kickstarter (interview) (update)"  rel="bookmark">A successor to Nintendo Power magazine has less than 8 hours left to raise $5k on Kickstarter (interview) (update)</a></li>
<li><a href="http://venturebeat.com/2012/10/11/medal-of-honor-warfighter-multiplayer-interview/"title="'Permalink to Medal of Honor: Warfighter focuses on buddies and international warriors to boost multiplayer audience (interview)"  rel="bookmark">Medal of Honor: Warfighter focuses on buddies and international warriors to boost multiplayer audience (interview)</a></li>
<li><a href="http://venturebeat.com/2012/10/10/gaming-luminary-trip-hawkins-talks-about-a-400-mouse-his-new-gig-and-gestural-controls-interview/"title="'Permalink to Gaming luminary Trip Hawkins talks about a $400 mouse, his new gig, and gestural controls (interview)"  rel="bookmark">Gaming luminary Trip Hawkins talks about a $400 mouse, his new gig, and gestural controls (interview)</a></li>
<li><a href="http://venturebeat.com/2012/10/07/kixeye-ceo-says-his-company-is-aggressive-but-not-racist-exclusive-interview/"title="'Permalink to Kixeye CEO says his company is aggressive, but not racist (exclusive interview)"  rel="bookmark">Kixeye CEO says his company is aggressive, but not racist (exclusive interview)</a></li>
<li><a href="http://venturebeat.com/2012/10/06/doa-5-shimbori-interview/"title="'Permalink to Dead or Alive 5 director discusses Hollywood, eSports, and tips for beginners (interview)"  rel="bookmark">Dead or Alive 5 director discusses Hollywood, eSports, and tips for beginners (interview)</a></li>
</ul>
<hr />
<p><strong>Pitch us in one Tweet:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/05/the-top-10-games-of-pitch-us-in-one-tweet-1-sixty-second-shooter/"title="'Permalink to The top 10 games of ‘Pitch us in one Tweet’ (#1: Sixty Second Shooter)"  rel="bookmark">The top 10 games of ‘Pitch us in one Tweet’ (#1: Sixty Second Shooter)</a></li>
</ul>
<hr />
<p><strong>Pieces of Flair:</strong></p>
<ul>
<li><a href="http://venturebeat.com/2012/10/10/the-weird-and-bizarre-side-of-25-years-of-street-fighter/"title="'Permalink to The weird and bizarre side of 25 years of Street Fighter"  rel="bookmark">The weird and bizarre side of 25 years of Street Fighter</a></li>
<li><a href="http://venturebeat.com/2012/10/12/game-industry-pros-confess-their-piles-of-shame/">Game industry pros confess their piles of shame</a></li>
<li><a href="http://venturebeat.com/2012/10/10/cool-concept-art-for-chris-roberts-star-citizen-online-game-art-gallery/"title="'Permalink to Cool concept art for Chris Roberts’ Star Citizen online game (art gallery)"  rel="bookmark">Cool concept art for Chris Roberts’ Star Citizen online game (art gallery)</a></li>
<li><a href="http://venturebeat.com/2012/10/10/star-citizen-features-stunning-sci-fi-visuals-screenshot-gallery/"title="'Permalink to Star Citizen features stunning sci-fi visuals (screenshot gallery)"  rel="bookmark">Star Citizen features stunning sci-fi visuals (screenshot gallery)</a></li>
<li><a href="http://venturebeat.com/2012/10/09/borderlands-2-mechromancer-girlfriend-boyfriend-mode/"title="'Permalink to Borderlands 2′s Mechromancer: A girlfriend plays ‘girlfriend mode,’ boyfriend plays ‘boyfriend mode’"  rel="bookmark">Borderlands 2′s Mechromancer: A girlfriend plays ‘girlfriend mode,’ boyfriend plays ‘boyfriend mode’</a></li>
<li><a href="http://venturebeat.com/2012/10/08/super-skyrim-bros/"title="'Permalink to The best of Skyrim mods #3: Super Skyrim Bros."  rel="bookmark">The best of Skyrim mods #3: Super Skyrim Bros.</a></li>
<li><a href="http://venturebeat.com/2012/10/08/dishonored-game-guide/"title="'Permalink to Nonlethal and undetected: 10 essential tips &amp; tricks to mastering Dishonored"  rel="bookmark">Nonlethal and undetected: 10 essential tips &amp; tricks to mastering Dishonored</a></li>
<li><a href="http://venturebeat.com/2012/10/08/gamesbeats-massive-street-fighter-tournament-decide-who-moves-on-from-division-1/"title="'Permalink to GamesBeat’s massive Street Fighter tournament: Decide who moves on from Division 1"  rel="bookmark">GamesBeat’s massive Street Fighter tournament: Decide who moves on from Division 1</a></li>
<li><a href="http://venturebeat.com/2012/10/07/twitter-header-art-7-consoles/"title="'Permalink to Gaming art for your Twitter header (Part 7: Consoles)"  rel="bookmark">Gaming art for your Twitter header (Part 7: Consoles)</a></li>
<li><a href="http://venturebeat.com/2012/10/06/twitter-header-art-6-arcade/"title="'Permalink to Gaming art for your Twitter header (Part 6: Retro arcade)"  rel="bookmark">Gaming art for your Twitter header (Part 6: Retro arcade)</a></li>
<li><a href="http://venturebeat.com/2012/10/05/twitter-header-art-5-mobile/"title="'Permalink to Gaming art for your Twitter header (Part 5: Mobile)"  rel="bookmark">Gaming art for your Twitter header (Part 5: Mobile)</a></li>
</ul>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=555377&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-06-22-15-30-371.jpg?w=558" /><source url="http://venturebeat.com/2012/10/12/gamesbeat-weekly-roundup-25/">GamesBeat weekly roundup: Kixeye opens up about racism allegations, OnLive assets sold for $4.8 million</source>
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			<media:title type="html">vitiosuslepos</media:title>
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			<media:title type="html">XCOM: Enemy Unknown</media:title>
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			<media:title type="html">Crazy Taxi</media:title>
		</media:content>

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		<title>Far Cry 3 balances an unforgettable narrative with an open world (hands-on preview)</title>
		<link>http://venturebeat.com/2012/10/10/far-cry-3-balances-an-unforgettable-narrative-with-a-open-world-hands-on-preview/</link>
		<comments>http://venturebeat.com/2012/10/10/far-cry-3-balances-an-unforgettable-narrative-with-a-open-world-hands-on-preview/#comments</comments>
		<pubDate>Wed, 10 Oct 2012 16:00:25 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=548269</guid>
		<description><![CDATA[<p>Far Cry 3's personality is split between a compelling narrative and a lush open world ripe for&#160;exploration.</p>
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				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-big.jpg" target="_blank"><img class="alignnone size-full wp-image-548354" title="far cry 3 big" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-big.jpg?w=655&#038;h=488" alt="" width="655" height="488" /></a></p>
<p>When Ubisoft unveiled the gameplay of <a href="http://far-cry.ubi.com/fc-portal/en-US/home/index.aspx" target="_blank" target="_blank">Far Cry 3 </a>this summer, the images and characters were unforgettable. They were either beautiful or horrific. Not so much in between. Grisly murders or beautiful tropical island waterfalls. And now that the French game publisher has unveiled even more of the experience through a hands-on demo, the dichotomy is becoming even more interesting. I got another hands-on playthrough of the beginning of the game, and I really didn&#8217;t know which path to take.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-dan-hay.jpg" target="_blank"><img class="alignright size-full wp-image-548355" title="far cry 3 dan hay" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-dan-hay.jpg?w=400&#038;h=312" alt="" width="400" height="312" /></a>On the one hand, the story is so strong, and the villain, Vaas (pictured in poster art at top), is so bad that you just want to get right to the task of hunting him down and freeing your captive friends. But on the other hand, developer Ubisoft Montreal has built an open world with a lush tropical island archipelago for you to explore. A lot of video games must strike a balance between a straight narrative story with the capability to roam free in an open world, where the player dictates what happens in the story.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-tiger-small.jpg" target="_blank"><img class="alignleft size-full wp-image-548356" title="far cry 3 tiger small" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-tiger-small.jpg?w=400&#038;h=287" alt="" width="400" height="287" /></a>But the tough thing about Far Cry 3 is that is starts with such a good story, one that is movie-like in its appeal. It opens with a video collage of friends having the time of their lives skydiving above a tropical island. But then they are captured by a nasty villain, the fast-talking and funny Vaas, who is an unpredictable madman. You play the eco-tourist Jason Brody, and Vaas captures all of you. He starts out by playing videos on Jason&#8217;s smartphone and enthusiastically says, &#8220;This is a great phone!&#8221;</p>
<p>As the camera view widens on the scene, you see that Jason and his brother are tied up in a bamboo cell, and that Vaas is really one crazy mother*******. <strong>[Spoiler alert]</strong> Your brother,  a badass former Army hero, executes an escape with military precision, and the two of you sneak out of the compound. But then Vaas kills your brother as a matter of sport. The game gives you a bee-line mission. You want Vaas&#8217;s head on a stake. But you can&#8217;t do it. Your brother was the one who could have taken out Vaas. You are a poor, nervous substitute for your brother. You just have to learn how to stay alive.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-dennis-small.jpg" target="_blank"><img class="alignright size-full wp-image-548359" title="far cry 3 dennis small" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-dennis-small.jpg?w=400&#038;h=215" alt="" width="400" height="215" /></a>And then you have to wait. After the opening introductory sequence, you escape and meet up with Dennis (right) and Citra (below left), the leaders of the island&#8217;s natives who are fighting for control of the archipelago against the gun-toting mercenaries who accompany Vaas. In contrast to your dead brother, you are a wimp who just can&#8217;t believe what&#8217;s going on around you. In a very short amount of time, you ,must learn how to kill &#8212; or you&#8217;ll be killed. While you are doing that, you have a whole set of islands to explore and tigers to meet.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-citra-2.jpg" target="_blank"><img class="alignleft size-full wp-image-548360" title="far cry 3 citra 2" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-citra-2.jpg?w=400&#038;h=197" alt="" width="400" height="197" /></a>Yes, there are so many distractions on the islands, like the tigers (Ubisoft trotted out a real tiger for its recent preview event), all-terrain vehicle races, zip-line swinging, and hang-gliding. In fact, these activities were so fun that I forgot I was supposed to be finding my friends and training for that big, bloody reunion with Vaas.</p>
<p>&#8220;We wanted to present Vaas as this character who was very much in your face,&#8221; said Dan Hay (pictured at top), the producer of Far Cry 3, in an interview with GamesBeat. &#8220;He is very lifelike. We want the player character to feel like they are a victim. Your friends are taken from you. Your family is taken. You have to figure out how to get them back. But we didn&#8217;t want to make this about going and rescuing a friend. Rinse and repeat. There is an entire other side to the game. When you look at the open world, it&#8217;s designed to be a way to cleanse your palate. Instead of just doing the missions, you can discover and explore.&#8221;</p>
<p>He added, &#8220;It&#8217;s interesting to see people play the game. They intend to go rescue their friends. They wander into the open world and, four or five hours later, they remember they have to get their friends. For us, that&#8217;s a win. You can be captivated and see the island and grow. That&#8217;s an analogue for when you or I go to a place like this and you begin to live some of that life. You feel the pull of the island. Then maybe you start thinking, &#8216;Maybe I don&#8217;t want to go back.&#8217; The question is how Jason, your character, responds to that. That&#8217;s what we&#8217;re playing with.&#8221;</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-action.jpg" target="_blank"><img class="alignleft size-full wp-image-548361" title="far cry 3 action" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-action.jpg?w=400&#038;h=200" alt="" width="400" height="200" /></a>At the very least, the mixture of open world and narrative brings variety to Far Cry 3, which has to deliver a better experience to players of the first two games. Then there is another layer of creativity on top of the game that changes the gameplay. You find some wild mushrooms to heal a friend and yourself, but the mushrooms also bring on psychedelic experience. The theme of insanity takes the drug-induced nightmare episodes and busts the creativity wide open. At one point, you have to move through a pitch-dark warehouse with TVs blasting images of Vaas at you.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-map.jpg" target="_blank"><img class="alignright size-full wp-image-548357" title="far cry 3 map" src="http://venturebeat.files.wordpress.com/2012/10/far-cry-3-map.jpg?w=400&#038;h=198" alt="" width="400" height="198" /></a>In one of the later scenes, Vaas sets it up. He says the definition of insanity is “doing the same thing over and over again and expecting shit to change.” He adds, “The first time somebody told me that, I thought they were bullshitting me. So, boom, I shot him.”</p>
<p>He complains, “I already killed you once” and then tries to drown Brody once again. Brody survives, strangles a guard under a beautiful waterfall, and then starts looking around for a way out. The mercenaries are murdering everyone. Then the combat starts, either loud or quiet. Your choice. You pursue Vaas throughout the game, and he gets tired of killing you (or so he thinks) over and over again.</p>
<p>Of course, none of this would be any fun if there wasn&#8217;t some crazy shooting and fighting action. Far Cry 3 has plenty of that. The weapons are awesome, and so is the melee action. You must sneak up on sentries and take them out quietly or a bullet hell rains down on you. You fight underwater, in the air, and atop giant cellphone towers.</p>
<p>Part of your task is to liberate the island, one cell tower at a time. The enemy has rigged the towers to detect your every movement. You have to get to the top of the towers and disable them. Once you do so, another part of the island becomes visible to you on the island map. The graphics look great on the PlayStation 3, which I used for the demo. But it had some parts where the size of the open world seemed to slow down the speed of the game. Far Cry 3 uses the new Dunia 2 engine with a physics system integrated into it. So everything from the hang glider movement to the sway of the bushes feels real. It&#8217;s an open world, baby.</p>
<p>I wonder whether the game is more fun this way, or if it would have been better if it were more movie-like, focused on just the story of revenge. But I&#8217;m very curious about the bifurcated experience, and I bet this question will hold my attention through the end of the game. The game debuts on Dec. 4 on the PC, PlayStation 3, and Xbox 360.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=548269&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Ubisoft delays Far Cry 3 until December</title>
		<link>http://venturebeat.com/2012/06/25/ubisoft-delays-far-cry-3-until-december/</link>
		<comments>http://venturebeat.com/2012/06/25/ubisoft-delays-far-cry-3-until-december/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 17:00:10 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=479662</guid>
		<description><![CDATA[<p>Ubisoft announced today that it&#8217;s delaying the release of its highly anticipated Far Cry 3 until Dec. 4 in the U.s.. The French game publisher previously planned to publish the first-person shooter on the Xbox 360, PlayStation 3, and PC&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=479662&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/06/vaas1.jpg" target="_blank"><img class="alignnone size-full wp-image-479668" title="vaas" src="http://venturebeat.files.wordpress.com/2012/06/vaas1.jpg?w=655&#038;h=357" alt="" width="655" height="357" /></a>Ubisoft announced today that it&#8217;s delaying the release of its highly anticipated <a href="http://far-cry.ubi.com/fc-portal/en-US/home/index.aspx" target="_blank">Far Cry 3</a> until Dec. 4 in the U.s.. The French game publisher previously planned to publish the first-person shooter on the Xbox 360, PlayStation 3, and PC on Sept. 4.</p>
<p>Ubisoft also said it&#8217;s releasing Just Dance 4 on Oct. 9 in the U.S. on the Wii, Xbox 360 with Kinect, and Sony PlayStation 3 with Move. Rocksmith debuts with new content for a bass guitar on Oct. 16. The company also reaffirms its financial guidance for the current fiscal year. Last year, Ubisoft generated $1.3 billion in sales.</p>
<p>Ubisoft offered no explanation for the Far Cry 3 delay. It <a href="http://venturebeat.com/2012/06/25/ubisoft-delays-far-cry-3-until-december/">recently showed</a> the big-budget, open-world game at the Electronic Entertainment Expo (E3), the industry’s largest trade show, in Los Angeles. A year ago, the company introduced the story, the main character, and the villain. It was creepy to see such unrestrained violence right next to the beautiful, realistic visuals of an island paradise.</p>
<p>In the game, you play Jason Brody. Your girlfriend is missing. You’re stranded on a beautiful tropical island. And the mercenaries on the isle are psychotic. No one is quite as crazy as this character, Vaas (pictured above). In a trailer, Vaas says the definition of insanity is “doing the same thing over and over again and expecting shit to change.” He adds, “The first time somebody told me that, I thought they were bullshitting me. So, boom, I shot him.”</p>
<p>The game uses the new Dunia 2 engine with a physics system integrated into it. It is under development at Ubisoft Montreal with help from three other studios. Far Cry 3 is part of the company&#8217;s slate of high-profile games, and the delay may put it into a tougher competitive window against other titles of the fall such as Halo 4 and Call of Duty: Black Ops 2.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=479662&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>GamesBeat&#8217;s gigantic E3 2012 roundup</title>
		<link>http://venturebeat.com/2012/06/14/gamesbeat-e3-2012-roundup/</link>
		<comments>http://venturebeat.com/2012/06/14/gamesbeat-e3-2012-roundup/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 23:48:59 +0000</pubDate>
		<dc:creator>Omri Petitte</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[007 Legends]]></category>
		<category><![CDATA[arma III]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[batman: arkham city armored edition]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[carrier command: gaea mission]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Counter-Strike: Global Offensive]]></category>
		<category><![CDATA[Crysis 3]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Dance Central 3]]></category>
		<category><![CDATA[Dead or Alive 5]]></category>
		<category><![CDATA[Dead Space 3]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[DmC: Devil May Cry]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 Roundup]]></category>
		<category><![CDATA[Epic Mickey: Power of Illusion]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Forza Horizon]]></category>
		<category><![CDATA[GamesBeat Roundup]]></category>
		<category><![CDATA[Gears of War: Judgment]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[Hell Yeah!]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[LEGO: Lord of the Rings]]></category>
		<category><![CDATA[Luigi's Mansion]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Medal of Honor Warfighter]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[Need for Speed Most Wanted]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Ni No Kuni: Wrath of the White Witch]]></category>
		<category><![CDATA[Nike+ Kinect Training]]></category>
		<category><![CDATA[Nintendo Land]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pikmin 3]]></category>
		<category><![CDATA[PlanetSide 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Quantum Conundrum]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Scribblenauts]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[SimCity Social]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[SmartGlass]]></category>
		<category><![CDATA[Sonic All-Stars Racing]]></category>
		<category><![CDATA[South Park: The Stick of Truth]]></category>
		<category><![CDATA[Splinter Cell: Blacklist]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[The Act]]></category>
		<category><![CDATA[The Cave]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[The Walking Dead -- Episode 2: Starved for Help]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[UFC]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Wii Fit U]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[Wonderbook]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Music]]></category>
		<category><![CDATA[ZombiU]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=474180</guid>
		<description><![CDATA[<p>We've corralled the entirety of our E3 2012 coverage from the showfloors, meeting rooms,  conference halls, and beyond. If you missed out -- or need a refresher -- on GamesBeat's E3 coverage, take a look&#160;here!</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=474180&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/06/rp5_8074sm.jpg" target="_blank"><img class="alignnone size-full wp-image-474190" title="E3 2012" src="http://venturebeat.files.wordpress.com/2012/06/rp5_8074sm.jpg?w=655&#038;h=436" alt="E3 2012" width="655" height="436" /></a></p>
<p>The sensory smorgasbord of the Electronic Entertainment Expo (E3) heaved itself upon the video game industry for three straight days, and GamesBeat&#8217;s intrepid crew enthusiastically hit showfloors, conference halls, and meeting rooms to offer our readers piles of previews, interviews, and news.</p>
<p>What follows below is our collected coverage during the show. You&#8217;ll find everything here sorted into categories for easy navigability.</p>
<p><strong>Awards</strong></p>
<p>Who needs stickers? We analyzed, judged, and sorted our top picks for the show&#8217;s offerings directly for you. Take a look &#8212; the results might surprise you.</p>
<p><a href="http://venturebeat.com/2012/06/10/e3-2012-game-of-the-show/">GamesBeat&#8217;s E3 2012 Game of the Show&#8230;plus staff picks</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/">The GamesBeat E3 non-award awards: The least prestigious awards in the industry</a> – <em>by GamesBeat staff</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-coolest-technologies-e3-2012/">The coolest technologies we saw at E3 2012</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-best-family-games-of-e3/">The best family games of E3</a> – <em>by GamesBeat staff</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/">The top 8 trends of E3, from bows to brutality</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-top-15-swag-shirts-of-e3-2012/">The top 15 swag shirts of E3 2012</a> – <em>by Rus McLaughlin</em></p>
<p><strong>Previews</strong></p>
<p>You&#8217;ve found the beating heart of E3&#8242;s overwhelming magic. Whether from observatory impressions or direct, hands-on experiences, GamesBeat discussed and dissected a sizable stable of upcoming games and hardware.</p>
<p><span style="text-decoration:underline;">Hands-on</span></p>
<p><a href="http://venturebeat.com/2012/06/01/hitman-absolution-lets-you-perform-hits-in-giant-crowds-hands-on-preview/">Hitman Absolution lets you perform hits in giant crowds</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/05/29/metro-last-light-preview/">Metro Last Light fights shooter fatigue with deeper single player</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/crysis-3-brings-the-jungle-gun-hacking-and-silent-stealth-kills-to-manhattan-hands-on-preview/">Crysis 3 brings the jungle, gun hacking, and silent stealth kills to Manhattan</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-reveals-dead-space-3-coming-with-drop-in-cooperative-play-hands-on-preview/">EA reveals Dead Space 3, coming with drop-in cooperative play</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/sleeping-dogs-turns-hong-kong-crime-movies-into-a-video-game-hands-on-preview/">Sleeping Dogs turns Hong Kong crime movies into a video game</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/from-the-creator-of-portal-quantum-conundrum-caters-to-physics-based-puzzle-gamers-hands-on-preview/">From the creator of Portal, Quantum Conundrum caters to physics-based puzzle gamers</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/capcom-remakes-hack-slash-shoot-grapple-formula-with-upcoming-dmc-devil-may-cry-hands-on-preview/">Capcom remakes hack-slash-shoot-grapple formula with upcoming DmC: Devil May Cry</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/capcom-shows-three-playable-characters-for-resident-evil-6-hands-on-preview/">Capcom shows three playable characters for Resident Evil 6</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/06/carrier-command-gaea-mission-arma-iii-preview-e3/">Finding similarities between Arma III and Carrier Command: Gaea Mission</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/06/neverwinter-hands-on-preview/">Neverwinter&#8217;s user-generated content could elevate it above the competition</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/06/dmc-devil-may-cry-is-full-swagger-and-f-bombs/">DmC: Devil May Cry is full of swagger&#8230;and F-bombs</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/06/sonic-all-stars-racing-transformed-is-more-exciting-than-mario-kart/">Sonic &amp; All-Stars Racing Transformed leaves Mario Kart in its dust&#8230;and wake&#8230;and vapor trail</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/07/ni-no-kuni-wrath-of-the-white-witch-is-an-anime-that-you-can-actually-play/">Ni No Kuni: Wrath of the White Witch is an anime you can actually play</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/07/sony-online-entertainments-planetside-2-hands-on-preview/">Sony Online Entertainment&#8217;s PlanetSide 2</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/09/slice-dice-and-julienne-enemies-in-metal-gear-rising-revengeance/">Slice, dice, and julienne enemies in Metal Gear Rising: Revengeance</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/10/medal-of-honor-warfighter-deploys-fire-teams-to-the-front-lines/">Medal of Honor: Warfighter deploys fire teams to the front lines</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/10/hell-yeah-is-like-metroid/">Hell Yeah! is like Metroid with a chainsaw jetpack-riding demon bunny</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/10/dead-or-alive-5-wants-to-deliver-a-power-blow-to-the-competition/">Dead or Alive 5 wants to deliver a power blow to the competition</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/11/counter-strike-global-offensive-e3-preview/">Counter-Strike: Global Offensive&#8217;s simplicity is just what consoles need</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/05/dad30835e0a63a08_999_large.jpg" target="_blank"><img class="alignnone size-full wp-image-430087" title="Tomb Raider" src="http://venturebeat.files.wordpress.com/2012/05/dad30835e0a63a08_999_large.jpg?w=655&#038;h=368" alt="Tomb Raider" width="655" height="368" /></a></p>
<p><span style="text-decoration:underline;">Hands-off</span></p>
<p><a href="http://venturebeat.com/2012/06/01/just-what-kind-of-game-is-star-wars-1313/">Just what kind of game is Star Wars 1313?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/01/warner-bros-confirms-lego-lord-of-the-rings-preview/">Warner Bros. confirms LEGO: Lord of the Rings video game</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/02/eas-cute-the-act-romance-game-brings-unique-touch-controls-for-ipad/">EA&#8217;s cute The Act romance game exploits iPad&#8217;s touchscreen for unique gameplay</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/turn-the-snow-crimson-with-redcoat-blood-in-assassins-creed-iii-preview/">Turn the snow crimson with redcoat blood in Assassin&#8217;s Creed III</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/far-cry-3-demo-leads-you-deeper-into-drug-induced-insanity-preview/">Far Cry 3 demo leads you deeper into drug-induced insanity</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/quantic-dreams-beyond-two-souls-is-one-of-the-best-games-of-e3-in-depth-preview/">Quantic Dream&#8217;s Beyond: Two Souls is one of the best games of E3</a> <em>– by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-2012-the-5-different-games-youll-be-playing-in-dishonored-preview/">The 5 different games you&#8217;ll be playing in Dishonored</a> – <em>by Sebastian Haley</em></p>
<p><a href="http://venturebeat.com/2012/06/05/final-fantasy-xiv-brings-new-gameplay-and-western-sensibilities-to-venerable-franchise/">Final Fantasy XIV brings new gameplay and western sensibilities to venerable franchise</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/06/windows-8-works-hard-to-meet-the-needs-of-all-gamers/">Windows 8 works hard to meet the needs of all gamers</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/07/trio-of-mario-games-strengthen-nintendos-3ds-lineup/">A trio of Mario games strengthen Nintendo&#8217;s 3DS lineup</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/08/onlive-multiview-preview/">OnLive&#8217;s MultiView spectating entices multiplayer and co-op gamers</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/08/the-walking-dead-episode-2-preview/">Player choice matters in The Walking Dead: Episode 2</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/08/the-last-of-us-is-even-smarter-than-you-think/">The Last of Us is even smarter than you think</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/08/star-wars-1313-is-a-game-of-firsts-for-the-sci-fi-franchise/">Star Wars 1313 is a game of firsts for the sci-fi franchise</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/09/the-adventure-game-renaissance-continues-with-the-cave/">The adventure-game renaissance continues with The Cave</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/09/epic-mickey-power-of-illusion-hands-on-preview/">Heroes and villains join forces in Epic Mickey: Power of Illusion</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/11/007-legends-e3-preview/">007 Legends proves personality makes or breaks a game</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/11/whats-new-in-god-of-war-ascension-preview/#s:god-of-war-ascension_3">Breaking down what&#8217;s exactly new in God of War: Ascension</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/12/watch-dogs-app-e3-preview/">Turning technology against your friends in Watch Dogs</a> <em>– by Omri Petitte</em></p>
<p><strong>Interviews</strong></p>
<p>Chasing after the wayward developer or evasive executive amid a sea of journalists and industry luminaries didn&#8217;t slake our interview appetite, and we nabbed a slew of thoughtful talks with members across various gaming companies. Take a look.</p>
<p><a href="http://venturebeat.com/2012/06/04/why-ubisoft-is-pouring-a-lot-of-resources-into-wii-u-games-interview/">Why Ubisoft is pouring a lot of resources into Wii U games</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/harvest-moon-creator-project-happiness/">Harvest Moon creator wants to spread happiness with his new game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/07/orgarhythms-developer-interview-e3/">How Shenmue&#8217;s lead programmer rescued a bad game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/08/last-story-developer-interview-e3/">The Last Story developer talks Operation Rainfall, reason for cover system, and Wii U</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/09/with-1-3b-tanks-obliterated-and-30m-players-wargaming-net-plans-to-conquer-the-online-gaming-world-interview/">With 1.3B tanks obliterated and 30M players, Wargaming.net plans to conquer the online gaming world</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/09/even-scribblenauts-creator-is-surprised-by-the-things-people-make-in-his-new-game/">Even Scribblenauts&#8217; creator is surprised by the things people make in his new game</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/10/the-witcher-developer-cd-projekt-red-talks-cyberpunk/">The Witcher developer CD Projekt RED wants to set new standards with Cyberpunk</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/10/gree-e3-naoki-aoyagi-interview/">Japan&#8217;s Gree moves mobile gaming into the spotlight at E3</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/12/thqs-brian-farrell-talks-about-looking-for-a-bottom-and-staging-a-comeback-interview/">THQ&#8217;s Brian Farrell talks about looking for a bottom and staging a comeback</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/14/crytek-says-cryengine-3-already-does-awesome-graphics-as-good-as-unreal-engine-4/">Crytek says CryEngine 3 already does awesome graphics as good as Unreal Engine 4</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/06/rp5_8117sm1.jpg" target="_blank"><img class="alignnone size-full wp-image-474221" title="E3 2012" src="http://venturebeat.files.wordpress.com/2012/06/rp5_8117sm1.jpg?w=655&#038;h=436" alt="E3 2012" width="655" height="436" /></a></p>
<p><strong>Our opinions</strong></p>
<p>During the craze-filled days of E3, our minds typically busied themselves with ensuring our legs avoided snapping off our torsos and running away with yelping noises. But sometimes, a cohesive thought miraculously coalesced within our overloaded brainpans. Our hands shakily reached for the keyboard, keys started tapping, and well&#8230;these are the results.</p>
<p><a href="http://venturebeat.com/2012/06/01/the-deanbeat-what-to-expect-at-e3/">The DeanBeat: What to expect at E3</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/4-ways-developers-will-use-smartglass/">4 ways developers will use SmartGlass to enhance Xbox 360 experiences</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-2012-nintendos-wii-u-safe-on-first-weak-on-third-party/">Nintendo&#8217;s Wii U: Safe on first, weak on third-party</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/05/why-nintendo-will-have-a-tough-time-adding-a-second-gamepad-tablet-controller-to-the-wii-u/">Why Nintendo will have a tough time adding a second GamePad tablet controller to the Wii U</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/07/tomb-raider-is-not-torture-porn/">Tomb Raider is not torture porn</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/08/would-it-be-a-mistake-for-e3-to-move-out-of-la/">Would it be a mistake for E3 to move out of LA?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/12/our-final-thoughts-on-e3-2012/">Bored, impressed, and giddy: Our final thoughts on E3 2012</a> – <em>by Dan “Shoe” Hsu</em></p>
<p><a href="http://venturebeat.com/2012/06/13/move-over-consoles-mobile-is-the-future/">Move over, consoles – mobile is the future</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-microsoft-e3-2012-press-conference/">Microsoft&#8217;s E3 2012: Analysis of 16,000+ comments shows Halo 4, South Park impressed, rest did not</a> – <em>by Andrew Hiscock</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-sony-e3-2012-press-conference/">Sony&#8217;s E3 2012: Analysis shows “shotgun blast” won big, Wonderbook lost</a> – <em>by Andrew Hiscock</em></p>
<p><a href="http://venturebeat.com/2012/06/13/analysis-nintendo-e3-2012-press-conference/">Nintendo&#8217;s E3 2012: Reactions show hardcore gamers lost faith in Wii U</a> <em>– by Andrew Hiscock</em></p>
<p><strong>Memes</strong></p>
<p>All it takes is one memorable quote, one Freudian slip, or some facepalm-worthy banter to prompt the Internet community&#8217;s creative and unrestrained hand at animated gifs, a worshipful use of Impact font, and hastily jangled Photoshop edits. Here&#8217;s what we&#8217;ve found.</p>
<p><a href="http://venturebeat.com/2012/06/07/e3-memes/">The best memes of E3</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/02/memorable-memes-past-e3s/">Remember these crazy memes from past E3s?</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/wildest-memes-micrsoft-e/">The wildest memes from the Microsoft E3 press conference</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/silly-memes-inspired-by-sonys-e3-press-event/">Silly memes inspired by Sony&#8217;s E3 press event</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/aisha-tyler-ubisofts-meme-machine/">Aisha Tyler: Ubisoft&#8217;s meme machine</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/05/the-oddest-nintendo-gifs-and-photoshops-from-internet/">The oddest Nintendo E3 gifs and Photoshops from the Internet</a> – <em>by Jeff Grubb</em></p>
<p><strong>Galleries</strong></p>
<p>We snapped plenty of pictures while attending parties, pressers, and meandering the showfloor. Direct your eyeballs upon these galleries, and enjoy the view!</p>
<p><a href="http://venturebeat.com/2012/06/05/big-gallery-of-e3s-big-banners/">The big gallery of E3&#8242;s huge banners</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/06/e3-2012-hands-up-gallery/">E3 2012 will get your hands up</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/07/e3-adventure-gallery/">Our editor-in-chief&#8217;s E3 adventure</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/10/costumes-of-e3-2012/">The many costumes of E3 2012</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/10/retro-games-have-a-place-at-e3-too-gallery/">Retro games have a place at E3, too</a> – <em>by Jasmine Rea</em></p>
<p><strong>Videos</strong></p>
<p>Dubstep. A beleaguered Lara Croft. Ham-handed hosts. No, this isn&#8217;t the latest entry in Alex Trebek&#8217;s dream diary &#8212; it&#8217;s some of our E3 video and trailer content below. Enjoy!</p>
<p><a href="http://venturebeat.com/2012/05/31/tomb-raider-trailer-shows-how-lara-croft-feels-sorry-for-shooting-you-video/">Tomb Raider trailer shows how Lara Croft feels sorry for shooting you</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/05/31/konami-pre-e3-2012-event-more-castlevania-and-metal-gear-rising-revengeance/">Konami pre-E3 2012 event: More Castlevania and Metal Gear Rising: Revengeance</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ubisoft-shows-strong-commitment-to-the-wii-u-at-press-conference-videos/">Ubisoft shows strong commitment to the Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/e3-awkward-moments/">6 awkward moments from the E3 press briefings</a> – <em>by Evan Killham</em></p>
<p><a href="http://venturebeat.com/2012/06/12/why-we-wub-wub-wub-e3-2012-the-dubstep-of-e3/">Why we wub wub wub E3 2012: The dubstep of E3</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.files.wordpress.com/2012/06/120604_4pmpst_watchdogs_screenhr2.jpg" target="_blank"><img class="alignnone size-full wp-image-472761" title="Watch Dogs" src="http://venturebeat.files.wordpress.com/2012/06/120604_4pmpst_watchdogs_screenhr2.jpg?w=655&#038;h=368" alt="Watch Dogs" width="655" height="368" /></a></p>
<p><strong>Press conferences</strong></p>
<p>Surprises and snooze-fests alike emanated from E3&#8242;s five major press briefings held by Microsoft, Electronic Arts (EA), Ubisoft, Sony, and Nintendo. Check out all the announcements and debuts here.</p>
<p><span style="text-decoration:underline;">Microsoft (<a href="http://www.youtube.com/watch?v=IYvQu00t75w" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/halo-4-trailer-video-shows-forerunners-new-tech/">Halo 4 trailer video shows Forerunners, new tech</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-new-splinter-cell-blacklist-borrows-from-uncharted/">New Splinter Cell: Blacklist borrows from Uncharted</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/gears-of-war-judgment-sets-sera-on-fire-again/">Gears of War: Judgment sets Sera on fire (again)</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/xbox-music-previewed-at-e3-microsoft-press-conference/">Microsoft previews Xbox Music at E3 press conference</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/forza-horizon-brings-street-racing-to-the-franchise/">Forza Horizon brings street racing to the franchise</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/microsoft-introduces-xbox-smartglass-to-integrate-smartphones-and-tablets-with-xbox-360/">Microsoft introduces Xbox SmartGlass to integrate smartphones and tablets with Xbox 360</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-nike-kinect-training-brings-in-depth-fitness-measuring-to-xbox-360/">Nike+ Kinect Training brings in-depth fitness measuring to Xbox 360</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/microsofts-internet-explorer-coming-to-xbox-360-this-fall/">Microsoft&#8217;s Internet Explorer coming to Xbox 360 this fall</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/04/dance-central-3-announced-by-usher-at-e3/">Usher hits the stage to announce Dance Central 3</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/04/xbox-e3-espn-nickelodeon/">Xbox Live is getting Nickelodeon, Machinima, and tons of live sports</a> – <em>by Tom Cheredar</em></p>
<p><a href="http://venturebeat.com/2012/06/04/kinect-voice-commands-hit-ea-sports-flagship-titles/">Kinect voice commands hit EA Sports flagship titles</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/04/south-park-creators-introduce-their-game-and-playfully-mock-microsoft/">South Park creators introduce their game and playfully mock Microsoft</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/new-xbox-360-games-coming-from-signal-studios-twisted-pixel-and-gore-verbinski/">New Xbox 360 games coming from Signal Studios, Twisted Pixel, and&#8230;Gore Verbinski?</a> – <em>by Stefanie Fogel</em></p>
<p><a href="http://venturebeat.com/2012/06/08/microsoft-e3-2012-press-conference-recap-in-limerick-orm/">Microsoft E3 2012 press conference recap&#8230;in limerick form</a> – <em>by Andrew Hiscock</em></p>
<p><span style="text-decoration:underline;">Electronic Arts (<a href="http://www.youtube.com/watch?v=wMk0A1gEGak&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/simcity-social-preview/">SimCity Social: If this free-to-play game is too good, will you pay $60 for the full PC version?</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/04/battlefield-3-premium/">EA reveals Battlefield 3 Premium and fields “15 million players worldwide”</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/04/swtow-gets-new-planet-species-going-semi-free/">Star Wars: The Old Republic gets new planet, new species, and free trial</a> – <em>by Jacob Lopez</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-nabs-ufc-from-thq/">EA nabs UFC from THQ</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-medal-of-honor-warfighters-beautiful-carnage/">Medal of Honor: Warfighter&#8217;s beautiful carnage</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/ea-shows-off-need-for-speed-most-wanted-at-e3-2012/">EA shows off Need for Speed: Most Wanted at E3</a> – <em>by Rob LeFebvre</em></p>
<p><span style="text-decoration:underline;">Ubisoft (<a href="http://www.youtube.com/watch?v=f-ZQSEwOiGY&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/rayman-legends-rhythmically-runs-to-the-wii-u/">Rayman Legends rhythmically runs to the Wii U</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/04/e3-2012-you-are-the-network-in-ubisofts-watch-dogs/">You are the network in Ubisoft&#8217;s Watch Dogs</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/heres-where-that-watch-dogs-cube-head-qr-code-goes/">Here&#8217;s where that Watch Dogs cube-head QR code goes</a> – <em>by Jeff Grubb</em></p>
<p><span style="text-decoration:underline;">Sony (<a href="http://www.youtube.com/watch?v=vzYIFEjuEc4&amp;feature=relmfu" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/04/quantic-dream-reveals-beyond/">Experimental developer Quantic Dream reveals the haunted life of Jody Holmes in Beyond</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/04/nathan-drake-and-the-big-daddy-bouncer-join-playstation-all-stars-battle-royale/">Nathan Drake and the Big Daddy Bouncer join PlayStation All-Stars: Battle Royale</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/04/j-k-rowling-is-writing-playstations-wonderbook/">J.K. Rowling is writing PlayStation&#8217;s Wonderbook</a> – <em>by Rus McLaughlin</em></p>
<p><a href="http://venturebeat.com/2012/06/04/sony-announces-assassins-creed-iii-bundles-for-vita-and-for-ps3-with-exclusive-bonus-content/">Sony announces Assassin&#8217;s Creed III Vita and PS3 bundles with exclusive content</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/04/sonys-brings-down-the-house-with-the-last-of-us-demo/">Sony brings down the house with The Last of Us demo</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/08/sony-e3-2012-press-conference-recap-in-limerick-form-2/">Sony E3 2012 press conference recap&#8230;in limerick form</a> – <em>by Andrew Hiscock</em></p>
<p><span style="text-decoration:underline;">Nintendo (<a href="http://www.youtube.com/watch?v=e1dUDq74cHo" target="_blank">video</a>)</span></p>
<p><a href="http://venturebeat.com/2012/06/05/social-networking-comes-to-wii-u-miiverse-will-interface-with-pcs-and-phones/">Social networking comes to Wii U, Miiverse will interface with PCs and phones</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/05/first-look-at-action-strategy-game-pikmin-3-gallery/">First look at action-strategy game Pikmin 3</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-confirms-23-games-at-e3-video-streaming-and-more-for-wii-u/">Nintendo confirms 23 games at E3, video streaming, and more for Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/wii-fit-u-will-make-you-sweatier-livelier-and-happier/">Wii Fit U will make you sweatier, livelier, and happier</a> – <em>by Rob LeFebvre</em></p>
<p><a href="http://venturebeat.com/2012/06/05/brag-to-the-miiverse-and-take-on-new-modes-in-new-super-mario-bros-u/">Brag to the Miiverse and take on new modes in New Super Mario Bros. U</a> – <em>by Eduardo Moutinho</em></p>
<p><a href="http://venturebeat.com/2012/06/05/zombify-your-face-with-zombiu-for-the-wii-u/">Zombify your face with ZombiU for the Wii U</a> – <em>by Mike Minotti</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-bets-big-on-asymmetric-tablet-based-gameplay-one-player-against-several/">Nintendo bets big on “asymmetric” tablet-based gameplay – one player against several</a> – <em>by Dean Takahashi</em></p>
<p><a href="http://venturebeat.com/2012/06/05/batman-arkham-city-armored-edition-utilizes-wii-us-gamepad-screen/">Batman: Arkham City Armored Edition utilizes Wii U&#8217;s GamePad screen</a> – <em>by Omri Petitte</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendo-details-3ds-mario-titles-luigis-mansion-and-third-party-games/">Nintendo details 3DS Mario titles, Luigi&#8217;s Mansion, and third-party games</a> – <em>by Jeff Grubb</em></p>
<p><a href="http://venturebeat.com/2012/06/05/nintendoland/">Nintendo Land brings asymmetrical multiplayer to Wii U</a> – <em>by Jasmine Rea</em></p>
<p><a href="http://venturebeat.com/2012/06/08/nintendo-e3-2012-press-conference-recap-in-limerick-form/">Nintendo&#8217;s E3 2012 press conference recap&#8230;in limerick form</a> <em>– by Andrew Hiscock</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=474180&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Sony&#8217;s E3 2012: Analysis shows Last of Us &#8220;shotgun blast&#8221; won big, Wonderbook lost (graph)</title>
		<link>http://venturebeat.com/2012/06/13/analysis-sony-e3-2012-press-conference/</link>
		<comments>http://venturebeat.com/2012/06/13/analysis-sony-e3-2012-press-conference/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 19:40:52 +0000</pubDate>
		<dc:creator>Andrew Hiscock</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Assassin's Creed III: Liberation]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[Book of Spells]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[Wonderbook]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=473036</guid>
		<description><![CDATA[<p>We analyzed over 16,000 comments on the NeoGAF forums to see how gamers reacted to Sony's E3 2012 press&#160;conference.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=473036&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/06/rp5_7519sm.jpg" target="_blank"><img class="aligncenter  wp-image-473554" title="E3 - Sony booth" src="http://venturebeat.files.wordpress.com/2012/06/rp5_7519sm.jpg?w=655&#038;h=436" alt="E3 - Sony booth" width="655" height="436" /></a></p>
<p>Over the course of four hours across three Electronic Entertainment Expo (E3) press conferences, hardcore gamers submitted over 16,000 real-time impressions &#8212; a valuable set of data for anyone curious as to how fans felt about the most important announcements during the gaming industry&#8217;s biggest event of the year. Now that E3 is over, we can take the time to really dig into what they liked and didn&#8217;t like, learning some interesting lessons in the process.</p>
<p>For this study, we counted the positive and negative comments in the hugely popular <a href="http://www.neogaf.com/forum/"title="NeoGAF"  target="_blank" target="_blank">NeoGAF</a> gaming forums, charting the reactions minute-by-minute in the graph below. The basic rule of thumb: the more positive responses, the higher the reaction score and vice versa. In short, Sony received the most positive responses, well ahead of Microsoft and Nintendo&#8230;but the publisher didn&#8217;t exactly impress everyone.</p>
<div id="attachment_473038" class="wp-caption aligncenter" style="width: 665px"><a href="http://img707.imageshack.us/img707/7137/sonye3.jpg" target="_blank" target="_blank"><img class="size-full wp-image-473038 " title="Neogaf Reacts to Sony E3 conference" src="http://venturebeat.files.wordpress.com/2012/06/sony-e3-small.jpg?w=655&#038;h=135" alt="Neogaf Reacts to Sony E3 conference" width="655" height="135" /></a><p class="wp-caption-text">Click for a full-size version. For a more detailed explanation of how we analyzed this data, please see the explanation at the end of this article.</p></div>
<p><strong>What NeoGAF liked about the Sony press conference</strong></p>
<p>NeoGAF reacted strongly to the following games: Assassin’s Creed III: Liberation, Assassin’s Creed III, and The Last of Us (for more on these or any products mentioned here, click the tags below). While they responded positively at first to Beyond: Two Souls, PlayStation All-Stars Battle Royale, Far Cry 3, and God of War: Ascension, opinion soured soon after their first mentions.</p>
<p>The community also reacted positively to Jack Tretton, president and CEO of Sony Computer Entertainment of America, and Kaz Hirai, president and CEO of Sony Corporation. Both have become heroes to the video game community. David Cage, founder of Quantic Dream (Heavy Rain, Beyond: Two Souls), also received good feedback, if not as strong as the two Sony personalities.</p>
<p>The most positive reaction of the show came at the end of the The Last of Us demonstration. The presentation concluded with the game&#8217;s protagonist killing his enemy with a brutal shotgun blast to the face, at which point the community exploded with shock and amazement. In fact, this single moment would prove to be the most popular across all three press conferences. One could say that The Last of Us &#8220;won&#8221; E3 &#8212; an expression gamers are very fond of using.</p>
<p><strong>What they didn’t like</strong></p>
<p>As noted, NeoGAF responded poorly to long demonstrations, and goodwill for games quickly evaporated as they continued. The group gave mixed responses when Sony discussed PlayStation Plus and PlayStation 1 games coming to the handheld Vita.</p>
<p>The most negative reaction of Sony&#8217;s press conference occurred during the Book of Spells demonstration. The community complained throughout this Wonderbook presentation, and comments hit a low point during the eighth<span style="font-size:11px;"> </span>minute of the Book of Spells segment. They cited a variety of factors for their displeasure: that the game is for kids, it was motion controlled, it was augmented reality, it was boring, and the demo was too long. In fact, the segment was so unpopular that members posted 943 negative comments during the 11 minutes Sony featured Book of Spells, compared to 103 positive comments. It didn&#8217;t help that the live demo had technical hiccups, and the game didn&#8217;t work for a brief moment.</p>
<p><em>For more on how NeoGAF reacted to the E3 press conferences, check out the <a href="http://venturebeat.com/2012/06/13/analysis-microsoft-e3-2012-press-conference/"title="Microsoft’s E3 2012: Analysis of 16,000+ comments shows Halo 4, South Park impressed, rest did not (graph)" >Microsoft</a> and <a href="http://venturebeat.com/2012/06/13/analysis-nintendo-e3-2012-press-conference/"title="Nintendo’s E3 2012: Reactions show hardcore gamers lost faith in Wii U (graph)" >Nintendo</a> studies.</em></p>
<p><strong>How the scoring works</strong></p>
<p>NeoGAF hosts a single message board thread for each press conference, where dozens of members comment throughout each show. I graded each comment as positive or negative, giving them scores of 1 or -1 respectively. Then I totaled the sum of these reactions for each discrete minute and plotted in the above chart. A high score means that the NeoGAF community liked what they saw; a score close to zero represents mixed reactions; and a low score means that they were not enjoying the show at that moment.</p>
<p>Some notes on how I scored each response:</p>
<ul>
<li>I made no distinction between really positive or somewhat positive comments &#8212; likewise for negative comments. Each was given either a score of 1 or -1.</li>
<li>While I made every effort to understand the various memes and inside jokes that make up a large part of the responses, if I could not understand a response, I would not score it.</li>
<li>In the event that a comment employed obvious sarcasm, I scored it to reflect the original intent of the commentator. If the sarcasm was not clear, I relied on the literal meaning of the comment. Fortunately, the very expressive NeoGAF community rarely employed subtle sarcasm.</li>
<li>When comments included positive and negative observations, I accounted for the more immediate reaction to preserve a more real-time response. An example: “I liked the game that was shown at the beginning of the show, but this game now is bad” would have a negative score.</li>
<li>Many comments weren’t scored as they offered no opinion. These included clarifications, questions, discussions between members unrelated to the press conference, and inquiries into whether one game or another would be shown at a later time.</li>
</ul>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=473036&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/sony-e3-small.jpg?w=160" /><source url="http://venturebeat.com/2012/06/13/analysis-sony-e3-2012-press-conference/">Sony&#8217;s E3 2012: Analysis shows Last of Us &#8220;shotgun blast&#8221; won big, Wonderbook lost (graph)</source>
		<media:content url="http://1.gravatar.com/avatar/abe2547387c3708d03bed99178816569?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
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		</media:content>

		<media:content url="http://venturebeat.files.wordpress.com/2012/06/rp5_7519sm.jpg" medium="image">
			<media:title type="html">E3 - Sony booth</media:title>
		</media:content>

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			<media:title type="html">Neogaf Reacts to Sony E3 conference</media:title>
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			<media:title type="html">GamesBeat 2012</media:title>
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		<item>
		<title>The top 8 trends of E3, from bows to brutality</title>
		<link>http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/</link>
		<comments>http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 01:10:29 +0000</pubDate>
		<dc:creator>Mike Minotti</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crysis 3]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Fable: The Journey]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Gears of War: Judgement]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Rayman Legends]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=471420</guid>
		<description><![CDATA[<p>With publishers showing so many games in such close proximity, the Electronic Entertainment Expo is a great place to discover the directions that developers are taking the entire industry for the next year and beyond. Inside are eight trends that GamesBeat's writers noticed during the annual trade&#160;show.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=471420&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/toptrends/" rel="attachment wp-att-471482"><img class="aligncenter  wp-image-471482" title="E3 Top Trends" src="http://venturebeat.files.wordpress.com/2012/06/toptrends.jpg?w=716&#038;h=477" alt="E3 Top Trends" width="716" height="477" /></a></p>
<p>With publishers showing so many games in such close proximity, the Electronic Entertainment Expo is a great place to discover the directions that developers are taking the entire industry for the next year and beyond. Below are eight trends that GamesBeat&#8217;s writers noticed during the annual trade show.</p>
<p><strong>1. The year of the bow.</strong></p>
<p>I don&#8217;t know when bow and arrows became so cool. Maybe we should blame Hawkeye from The Avengers? Or maybe that girl from the Hunger Games? Whatever the reason, many of gaming&#8217;s protagonists have traded their rifles for wood. GamesBeat writer Jeff Grubb actually <a href="http://venturebeat.com/2012/06/06/e3-2012-the-year-of-the-bow/"title="GamesBeat: http://venturebeat.com/2012/06/06/e3-2012-the-year-of-the-bow/" >detailed this phenomenon</a> quite a bit, listing Crysis 3, Tomb Raider, Far Cry 3, and Assassin&#8217;s Creed III as examples of string-tugging action.</p>
<p>Now, some of these characters use bows because of limited resources (Tomb Raider) or because of the technology of their day (Assassin&#8217;s Creed III), but why on earth is the guy from Crysis 3, who probably has access to the most advanced weapons technology on the planet, using such a primitive device?</p>
<p><a href="http://venturebeat.com/2012/04/16/electronic-arts-announces-crysis-3/crysis-3-prophet-bow/" rel="attachment wp-att-416956"><img class="aligncenter size-full wp-image-416956" title="Crysis 3 Prophet bow" src="http://venturebeat.files.wordpress.com/2012/04/crysis-3-prophet-bow-e1334597964924.png?w=665&#038;h=374" alt="Crysis 3 Prophet bow" width="665" height="374" /></a></p>
<p><strong>2. Fourth installments of franchises, aka fourquels.</strong></p>
<p>This industry has always loved its sequels, but when you reach the fourth installment of a series (in many cases within the same console generation), you begin to want for a bit more originality. Microsoft is the most guilty party here, showing off an upcoming library of software that includes Halo 4, Gears of War: Judgement, and Fable: The Journey.</p>
<p>Not that Sony is completely off the hook, thanks to God of War: Ascension, the fourth console release of the series. Sure, all of these titles are likely to be enjoyable on some level, but franchise fatigue is definitely setting in.</p>
<p><strong>3. Shocking brutality.</strong></p>
<p>Video games have been violent for a very, very long time. It seems like ages ago when we all gasped while Kano tore a guy&#8217;s heart out of his chest in the original Mortal Kombat. Still, the violence was usually treated with a sort of action movie level of seriousness&#8230;meaning it wasn&#8217;t taken very seriously at all.</p>
<p>Well, now all of the killing, cutting, ripping, bludgeoning, and bleeding seems much more real. The trend seems to start with the <a href="http://venturebeat.com/2012/06/07/tomb-raider-is-not-torture-porn/"title="GamesBeat: Tomb Raider is not torture porn" >new Tomb Raider</a>, which sees protagonist Lara Croft screaming in almost constant pain as she is impaled and beaten. <a href="http://venturebeat.com/2012/06/04/sonys-brings-down-the-house-with-the-last-of-us-demo/"title="GamesBeat: Sony brings down the house with The Last of Us demo" >Naughty Dog&#8217;s The Last of Us</a> is also a clear example of more visceral violence, especially thanks to a notable scene from Sony&#8217;s press briefing where the player shot a guy in the face with a shotgun while he begged for his life. Despite a lifetime spent watching polygons and pixels explode into bits of organs and limbs, for the first time ever gaming violence is making me wince.</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2012/06/05/tomb-raider-reboot-lara-croft-is-sincerely-sorry-that-she-killed-you-preview/tomb-raider/" rel="attachment wp-att-463559"><img class="aligncenter size-full wp-image-463559" title="Tomb Raider" src="http://venturebeat.files.wordpress.com/2012/06/tomb-raider.jpg?w=655&#038;h=463" alt="Tomb Raider" width="655" height="463" /></a></p>
<p><strong>4. Everything looks like Uncharted.</strong></p>
<p>I&#8217;m guessing that we&#8217;re beginning to see a lot of the games that were put into production after 2009&#8242;s Uncharted 2: Among Thieves proved to be a big hit. There were multiple titles on the show floor that featured climbing and mouthy characters that could easily be describe as, &#8220;It&#8217;s like Uncharted, but&#8230;.&#8221;</p>
<p>I mean, there was Star Wars: 1313, which was like Uncharted but with a sci-fi setting, and Tomb Raider is like Uncharted without any of the lighthearted comedy. Even Splinter Cell: Blacklist seems to take the series in a more climbing-focused direction. I guess imitation is flattery, right?</p>
<p><strong>5. Stealthy franchises are less stealthy.</strong></p>
<p>Remember when Metal Gear was a stealth-based franchise? Sort of hard to believe that series could inspire a hack-and-slashing affair where you cut a guy into a dozen pieces with a sword, but that&#8217;s exactly what we have with <a href="http://venturebeat.com/2012/06/09/slice-dice-and-julienne-enemies-in-metal-gear-rising-revengeance/"title="GamesBeat: Slice, dice, and julienne enemies in Metal Gear Rising: Revengeance" >Metal Gear Rising: Revengeance</a>. What about Assassin&#8217;s Creed III? The new protagonist, Connor, seems to prefer to charge directly at his foes rather than stunning his adversaries with surprise like his ancestors, Altair and Ezio, did.</p>
<p>Even Agent 47 has gotten bold enough to kill his targets in the middle of giant crowds in Hitman: Absolution. Of course, these could all just be vertical slices that are focusing on more action-oriented aspects of these titles, but you still couldn&#8217;t escape the feeling that stealth was out of style at E3.</p>
<p><a href="http://venturebeat.com/2012/03/02/assassins-creed-iii-box-art-confirms-american-revolution/ac3cover610/" rel="attachment wp-att-398017"><img class="aligncenter size-full wp-image-398017" title="Assassin's Creed III" src="http://venturebeat.files.wordpress.com/2012/03/ac3cover610-e1330711132121.jpg?w=655&#038;h=368" alt="Assassin's Creed III" width="655" height="368" /></a></p>
<p><strong>6. Second screens.</strong></p>
<p>Dual screen gaming was made popular with Nintendo&#8217;s DS hand held device back in 2004, but now we&#8217;re seeing that concept taken to the consoles. We already knew about Nintendo&#8217;s Wii U, the new system that heavily features the use of a tablet controller, but Microsoft showed off <a href="http://venturebeat.com/2012/06/07/microsofts-yusuf-mehdi-says-xbox-smartglass-takes-an-open-view-of-mobile-console-integration-interview/"title="GamesBeat: Microsoft’s Yusuf Mehdi says Xbox SmartGlass takes an open view of mobile-console integration (interview)" >SmartGlass technology</a>, with allows preexisting smart phones and tablets to act as a second screen for Xbox 360 experiences.</p>
<p>We saw a lot of examples of this technology being used for unique gameplay possibilities, notably in Wii U platformers New Super Mario Bros. U and Rayman Legends, where the second screen can be used to assist the main player. Microsoft, meanwhile, showed off the ability to instantly transfer a movie from the television to a smart phone mid-scene. It&#8217;ll be interesting to see how consumers take to this innovative (and potentially expensive) technology.</p>
<p><strong>7. Revenge!</strong></p>
<p>A lot of characters seem to be motivated by revenge this year. Just look at the tagline for Dishonored, the new steampunk, action-adventure title from publisher Bethesda: &#8220;Revenge solves everything.&#8221; You can also look at the trailer for the <a href="http://www.youtube.com/watch?v=8-UYlH55eBI"title="YouTube: Far Cry 3 - E3 2012 EXCLUSIVE Co-Op Trailer"  target="_blank" target="_blank">four player co-op mode in Far Cry 3</a>, where four random people unite in their quest for (what else?) revenge.</p>
<p>Don&#8217;t forget about Metal Gear Rising: Revengeance. There&#8217; so much revenge that they have to make up new words for it!</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2012/06/09/slice-dice-and-julienne-enemies-in-metal-gear-rising-revengeance/mgsris2/" rel="attachment wp-att-471051"><img class="aligncenter  wp-image-471051" title="Metal Gear Rising: Revengeance 2" src="http://venturebeat.files.wordpress.com/2012/06/mgsris2.jpg?w=717&#038;h=403" alt="Metal Gear Rising: Revengeance 2" width="717" height="403" /></a></p>
<p><strong>8. Amazing facial animation.</strong></p>
<p>Last year&#8217;s L.A. Noire impressed many with its exceptional  facial animation, and it seems like the trend for more realistic looking characters will continue. The PlayStation 3&#8242;s <a href="http://venturebeat.com/2012/06/07/quantic-dreams-beyond-two-souls-is-one-of-the-best-games-of-e3-in-depth-preview/"title="GamesBeat: Quantic Dream’s Beyond: Two Souls is one of the best games of E3 (in-depth preview)" >Beyond: Two Souls</a>, the new title from Heavy Rain&#8217;s David Cage, leads the pack with some absolutely stunning faces that are able to emote and act as well as any real person.</p>
<p>Even franchises which aren&#8217;t normally renowned for this kind of technology have stepped up their game, notably seen in trailers for Far Cry 3 and Call of Duty: Black Ops 2. Man, I remember when the character&#8217;s mouths didn&#8217;t even <em>move</em>.</p>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
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<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/06/toptrends.jpg?w=160" /><source url="http://venturebeat.com/2012/06/10/the-top-10-trends-of-e32012/">The top 8 trends of E3, from bows to brutality</source>
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		<title>The GamesBeat E3 non-award awards: The least prestigious awards in the industry</title>
		<link>http://venturebeat.com/2012/06/10/e3-non-award-awards/</link>
		<comments>http://venturebeat.com/2012/06/10/e3-non-award-awards/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 23:11:25 +0000</pubDate>
		<dc:creator>GamesBeat staff</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Book of Spells]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Epic Mickey: Power of Illusion]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[Luigi's Mansion: Dark Moon]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[New Super Mario Bros. 2]]></category>
		<category><![CDATA[New Super Mario Bros. U]]></category>
		<category><![CDATA[Paper Mario: Sticker Star]]></category>
		<category><![CDATA[Splinter Cell: Blacklist]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Wii Fit U]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=471108</guid>
		<description><![CDATA[<p>When we're in Los Angeles for E3, we've always got our eyes out for special and noteworthy works. When we're not doing that, we give out these E3 2012 non-award awards. Grossest quote? We have that. Most charming booth babe? Yep. Year of the Bow Award for the Most Bows? You'll have to click to find&#160;out.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=471108&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" title="E3 2012" src="http://www.dubailogy.com/wp-content/uploads/2012/06/jhb.jpg" alt="" width="656" height="453" /></p>
<p>The GamesBeat team has returned from the Electronic Entertainment Expo with minimal casualties. Unfortunately, we&#8217;re going to have to change our motto from &#8220;leave no man behind&#8221; to &#8220;leave no more than three men behind in West Hollywood at 3 a.m. and don&#8217;t ever talk about this.&#8221;</p>
<p>We saw some messed up stuff at the Los Angeles trade show, man. We were horrified to find dudes in 20-year-old Sonic t-shirts, a cubic ton of crossbows, and &#8220;We Are Young&#8221; by that one band playing on repeat in every booth. It was a lot to deal with. Instead of running to safety, like any well-adjusted human would, we handed out awards to celebrate all of the weird.</p>
<p>Enjoy GamesBeat&#8217;s E3 2012 non-award awards:</p>
<p><strong><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/janeubi/" rel="attachment wp-att-471381"><img class="alignright size-medium wp-image-471381" style="margin-left:10px;margin-top:5px;margin-bottom:5px;" title="JaneUbi" src="http://venturebeat.files.wordpress.com/2012/06/janeubi.jpg?w=300&#038;h=263" alt="Craigslist Ad LA E3 2012" width="300" height="263" /></a>The Most Charming Booth Babe award:</strong> &#8220;Jane&#8221; from Ubisoft</p>
<p>Oh, Jane. You broke my heart. This hard-working lady laughed at my jokes. She ignored my body odor. Her eyes sparkled every morning when I was waiting for her in the ZombiU booth. Although, I&#8217;ve been told that I can&#8217;t read facial expressions, so that sparkling could have been her silently screaming for help. No way to know for sure.</p>
<p>I wasn&#8217;t the only one to fall under her spell. Jane apparently ensnared one fellow so desperately that he took to posting a <a href="http://venturebeat.com/?attachment_id=471390"title="Missed connections: Jane from Ubisoft"  target="_blank">Craigslist advertisement</a> to find her. I&#8217;ll let this love-sick man explain our affections for Jane: &#8220;Maybe it&#8217;s your dark, flowing hair, your ready smile, your toned, tan little body, your playful laugh, your personable demeanor, or something that simply can&#8217;t be quantified&#8230;I don&#8217;t know!&#8221; Me neither, buddy. -<a href="http://venturebeat.com/author/jeffgrubb/"title="Jeff Grubb's GamesBeat profile" ><em>Jeff Grubb</em></a></p>
<p><strong>The Biggest Group of Sheep award:</strong> Everyone who gathered in a giant crowd to watch a Call of Duty: Black Ops 2 trailer</p>
<p>Activision adorned the front of its gigantic booth with a very, very wide screen. In the middle of this display was a counter, and when it reached zero, all traffic in that area of the show floor would stop and almost a hundred people would stand around to watch a trailer for Black Ops 2. A trailer! They&#8217;re at E3! They can play unreleased games, but instead they&#8217;re going to watch a trailer! Just go on YouTube when you get home or something! <em>-<a href="http://venturebeat.com/author/tolkoto/" target="_blank">Mike Minotti</a></em></p>
<p><strong>Press conference most likely to get you fired:</strong> Ubisoft</p>
<p><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/bewbs/" rel="attachment wp-att-471384"><img class="alignnone size-full wp-image-471384" title="Far Cry 3 breasts censored" src="http://venturebeat.files.wordpress.com/2012/06/bewbs.png?w=600&#038;h=300" alt="" width="600" height="300" /></a></p>
<p>If you&#8217;re not one of the super-special journalists invited to the major E3 press conferences, chances are you&#8217;re watching remotely. This year, each company seemed determined to out do one another with adult themes, and Ubisoft definitely wins. When the infamous Far Cry 3 trailer (you know, the one with the shirtless woman) popped up on-screen I was actually at my other job. Yeah, Ubisoft nearly got me fired. &#8211; <a href="http://venturebeat.com/author/vitiosuslepos/" target="_blank"><em>Jasmine Rea</em></a></p>
<p><strong>The Most Overused Motivation Award:</strong> Revenge</p>
<p>Game creators used the word &#8220;revenge&#8221; in the taglines and trailers for a lot of titles this year, including Dishonored (&#8220;Revenge solves everything&#8221;) and the four player co-op mode for Far Cry 3 (featuring four characters who are looking for&#8230;yup, revenge). And then we have Metal Gear Rising: Revengeance. I&#8217;m not sure exactly what &#8220;revengeance&#8221; is, but I&#8217;m assuming it&#8217;s a lot like revenge (which is the cheapest and easiest form of character motivation a writer can possible employ). <em>-<a href="http://venturebeat.com/author/tolkoto/" target="_blank">Mike Minotti</a></em></p>
<p><strong>Coolest Not-Cool Line:</strong> &#8220;My body was ready&#8221; by Reggie Fils-Aime (Nintendo briefing)</p>
<p><a href="http://venturebeat.com/2012/06/02/memorable-memes-past-e3s/my-body-is-ready/" rel="attachment wp-att-464938"><img class="alignnone  wp-image-464938" title="My body is ready Reggie" src="http://venturebeat.files.wordpress.com/2012/06/my-body-is-ready.png?w=600&#038;h=375" alt="Reggie Fils-Aime my body is ready E3 meme Nintendo 2012" width="600" height="375" /></a></p>
<p>Nintendo of America president Reggie Fils-Aime took an opportunity during this year&#8217;s press event to take ownership of his <a href="http://knowyourmeme.com/memes/my-body-is-ready"title="Know your meme: My body is ready"  target="_blank" target="_blank">meme-spawning line from E3 2007</a>. During the Wii U maker&#8217;s press briefing, Fils-Aime reminded us all that he had uttered that sentence, seemingly in an attempt to reconcile himself with the .gif makers who have been laughing at him for five years. It was an endearing moment of self-deprecation&#8230;that the subsequent awkward Wii Fit U video immediately ruined. -<em><a href="http://venturebeat.com/author/evankillham/"title="Evan Killham's GamesBeat profile" >Evan Killham</a></em></p>
<p><strong><img class="alignright" style="margin-left:10px;margin-top:5px;margin-bottom:5px;" title="Mike Minotti video game champion " src="http://i1138.photobucket.com/albums/n524/Bitmob/3%20Bitmob%20Random/Staff%20photos/2011%20Holiday%20and%20New%20Years/MikeMinotti-1.jpg" alt="The greatest head bouncer in the world: Mike Minotti" width="300" height="218" />The Brown Nose trophy for the Biggest Flatterer:</strong> Epic Mickey: Power of Illusion&#8217;s Peter Ong</p>
<p>Peter Ong, director of Epic Mickey: Power of Illusions for the 3DS, was quick to praise my amazing platforming skills during my demo of his 2D side-scroller. Now, I am pretty awesome at video games, so I can&#8217;t blame him for being stunned at my incredible ability to bounce off of enemy heads. Still, I guess it is possible he was just buttering me up so I would be kind to his game. Naw, I&#8217;m probably just that awesome. <em>-<a href="http://venturebeat.com/author/tolkoto/" target="_blank">Mike Minotti</a></em></p>
<p><strong>The Carpet That Most Felt Like It Was Making Love to Our Feet:</strong> Gree</p>
<p>Folks, E3 hurts. You spend three days standing when you&#8217;re not walking and walking when you&#8217;re not running. Mid-way through day two, your feet experience the kind of sensation that makes you consider amputation as a viable option. But when I happened to cross over the Gree booth on the show floor, it felt like walking on clouds made of whipped cream. I&#8217;ve walked barefoot on grassy hills that didn&#8217;t feel as wonderful as that amazingly plush, cushy, off-white masterpiece. Seriously. I&#8217;ve got hardwood floors in my house. I love having hardwood floors in my house. And I still want whoever put down that flooring to come into my home and carpet everything, including the walls and ceilings. -<em><a href="http://venturebeat.com/author/rusmclaughlin/"title="Rus McLaughlin's GamesBeat profile" >Rus McLaughlin</a></em></p>
<p><strong>The Cutest Piece of E3 Swag:</strong> The Neverwinter Dragon Hat<br />
T-shirts. Baseball caps. iPhone cases. PR reps love to hand out promotional swag during E3, but Neverwinter publisher Perfect World Entertainment cranked the &#8220;d&#8217;awwwww&#8221; up to 11 this year with its knit, tasseled dragon hat. I&#8217;ve received a lot of compliments on it at work, including, &#8220;What the hell is that thing on your head?&#8221; and &#8220;I need to see you in my office.&#8221;  -<em><a href="http://venturebeat.com/author/sgfogel/" target="_blank">Stefanie Fogel</a></em></p>
<p><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/swag/" rel="attachment wp-att-471385"><img class="alignnone  wp-image-471385" title="swag" src="http://venturebeat.files.wordpress.com/2012/06/swag.png?w=600&#038;h=293" alt="E3 " width="600" height="293" /></a></p>
<p><strong>The Greatest Threat to the Uncanny Valley award:</strong> Beyond: Two Souls (PS3)</p>
<p>It&#8217;s hard to believe, but real-time facial animations are starting to make games like Mass Effect and L.A. Noire look outdated. The creepy uncanny valley is starting to go away, soon to be replaced by another creepy phenomenon: that game characters are starting to look an awful lot like real people. <em>-<a href="http://venturebeat.com/author/gbshoe/" target="_blank">Dan &#8220;Shoe&#8221; Hsu</a></em></p>
<p><strong>Most (Literally) Show-Stopping Moment:</strong> Wonderbook presentation (PlayStation 3)</p>
<p>I&#8217;ve <a href="http://venturebeat.com/2012/06/08/j-k-rowlings-book-of-spellss-makes-you-want-to-learn/"title="J.K. Rowling’s Book of Spells makes you want to learn" >heard from people who were there</a> that Wonderbook will provide hours of entertainment and learning for people far younger than I can remember being. Unfortunately, I didn&#8217;t get that impression after Sony&#8217;s eight-and-a-half-minute-long demonstration of the augmented-reality platform brought the entire show to a screeching halt. Eight and a half minutes is a long time, especially at a trade show at which Microsoft presented a product that makes watching a movie just one thing you&#8217;re doing. -<em><a href="http://venturebeat.com/author/evankillham/"title="Evan Killham's GamesBeat profile" >Evan Killham</a></em></p>
<p><strong>Stealth? We Don&#8217;t Need No Stinkin&#8217; Stealth award:</strong> Assassin&#8217;s Creed III</p>
<p>In the Assassin&#8217;s Creed III trailer, the newest assassin character Connor, is such an acrobatic combat master that he charges a whole British troop formation in pursuit of a target. Connor charges past the line of bayonets and muskets, hurtling past red coats until he finds the leader to dispatch. In a real playable scene, Connor blows up a gunpowder barrel and then takes out a few soldiers in a frontal assault on the way to a fine assassination as he leaps from a fort structure onto the back of his target. Who needs stealth when you can take out a whole army with one assassin? -<a href="http://venturebeat.com/author/vbdeantakahashi/"title="Dean Takahashi's GamesBeat profile" ><em>Dean Takahashi</em></a></p>
<p><img class="alignnone" title="Assassin's Creed III: Eff stealth!" src="http://media.nintendo-gamer.net/wp-content/uploads/2012/03/Assassins-Creed-3-featured-image.jpg" alt="" width="598" height="334" /></p>
<p><strong>Best &#8212; or Grossest? &#8212; Quote:</strong> &#8220;Girl wood&#8221; by Aisha Tyler</p>
<p>During Ubisoft&#8217;s press conference, emcee/actress/comedian Aisha Tyler gave us this gem after seeing some exciting demos: &#8220;Let’s play a game entitled ‘How many times Aisha gets girl-wood during this presentation.’ We’re up to two.” There&#8217;s <a href="http://venturebeat.com/2012/06/05/aisha-tyler-ubisofts-meme-machine" target="_blank">plenty more</a> where that came from. <em>-<a href="http://venturebeat.com/author/gbshoe/" target="_blank">Dan &#8220;Shoe&#8221; Hsu</a></em></p>
<p><strong>Year of the Bow Award for the Most Bows:</strong> Ubisoft.</p>
<p>In a year where every game seemed to bring a bow/crossbow to the party, Ubi really pulled out all the stops to take this one home. Assassin&#8217;s Creed 3. Far Cry 3. Splinter Cell: Blacklist. ZombiU. For all we know, Just Dance 4 has a move called &#8220;The Archer.&#8221; Well played, Ubisoft. Well played. -<em><a href="http://venturebeat.com/author/rusmclaughlin/"title="Rus McLaughlin's GamesBeat profile" >Rus McLaughlin</a></em></p>
<p><strong><img class="alignright" style="margin-left:10px;margin-top:5px;margin-bottom:5px;" title="Watch Dogs gun fight" src="http://theawesomer.com/photos/2012/06/060512_watch_dogs_t.jpg" alt="" width="300" height="250" />Longest Applause:</strong> The debut of Watch Dogs (multiplatform)</p>
<p>In the 16 years I&#8217;ve been attending E3, I&#8217;ve never seen a new, non-sequel game get this level of reception after it debuted at a press conference. Ubisoft&#8217;s Watch Dogs genuinely wowed the audience with its absolutely stunning modern world with a slight cyberpunk flair, brutal and stylish combat, and hack-everything gameplay. I can&#8217;t wait to see more. <em>-<a href="http://venturebeat.com/author/gbshoe/" target="_blank">Dan &#8220;Shoe&#8221; Hsu</a></em></p>
<p><strong>The You Couldn&#8217;t Have Made One of These a Kirby Game or Something? award:</strong> Nintendo</p>
<p>Between New Super Mario Bros. U, New Super Mario Bros. 2, Paper Mario: Sticker Star, and Luigi&#8217;s Mansion: Dark Moon, Nintendo isn&#8217;t suffering from a dearth of Mario-universe titles. Now, we&#8217;re all huge Mario fans, but isn&#8217;t this a bit of overkill? Maybe the guys back in Kyoto could tap into the vast library of characters and mix it up a bit with Kirby or the Ice Climbers or something. -<a href="http://venturebeat.com/author/jeffgrubb/"title="Jeff Grubb's GamesBeat profile" ><em>Jeff Grubb</em></a></p>
<p><strong>The New &#8220;Space Marine&#8221;:</strong> Climbing and stringed weapons</p>
<p>In the recent past, a lot of games were hopping on the space-marine, zombies, or first-person-shooter bandwagons. This year, it&#8217;s all about new climbing and scaling moves (Splinter Cell: Blacklist, God of War: Ascension) and bows or crossbows (Tomb Raider, Blacklist). And that&#8217;s just a tiny sampling! <em> -<a href="http://venturebeat.com/author/gbshoe/" target="_blank">Dan &#8220;Shoe&#8221; Hsu</a></em></p>
<p><strong>Best Emotional Rollercoaster:</strong> Watch Dogs reveal (multiplatform)</p>
<p>I&#8217;m beginning to think that the <a href="http://venturebeat.com/2012/06/05/e3-awkward-moments/"title="6 awkward moments from the E3 press briefings (videos)" >horrifyingly awkward Ubisoft briefing</a> was all an elaborate plan to keep us confused and off-guard to maximize the impact of the Watch Dogs announcement at the end. There we were, all ready to leave (or turn off the livestream) and wash our hands of this whole ordeal, but Ubisoft had one more thing to show. &#8220;Fine,&#8221; we thought. &#8220;Let&#8217;s get this over with.&#8221;</p>
<p>And that is when Watch Dogs melted our goddamned faces off.</p>
<p>It didn&#8217;t happen immediately; that wouldn&#8217;t be enough of a mindjack. What we got first was a reaaaaaallly loooooooooong video about digital footprints and other lines that the Wachowski brothers cut out of The Matrix for being too pretentious. That&#8217;s when the awesome gameplay footage started, and we were like, &#8220;HOLYSHITTHISISAMAZING,&#8221; and we stayed that way until the hero drove off, and the camera pulled back to reveal a second character who had what appeared to be an online handle floating over his head. I don&#8217;t remember what happened after that because I was trying to figure out how that gameplay we&#8217;d just seen would work in online multiplayer, and what that would mean for everything, that I blacked out for about 10 minutes before waking up in a puddle of Mountain Dew. I hope. -<em><a href="http://venturebeat.com/author/evankillham/"title="Evan Killham's GamesBeat profile" >Evan Killham</a></em></p>
<p><strong><a href="http://venturebeat.com/?attachment_id=470387" rel="attachment wp-att-470387"><img class="alignright size-medium wp-image-470387" style="margin-left:10px;margin-top:5px;margin-bottom:5px;" title="Gree" src="http://venturebeat.files.wordpress.com/2012/06/gree-e1339116881762.jpg?w=300&#038;h=225" alt="Gree" width="300" height="225" /></a>We&#8217;ll Just Go Ahead and Assume It&#8217;s the Richest Company:</strong> Gree</p>
<p>With a massive E3 booth (complete with a bar right in the middle), a ritzy after-show party with popular mash-up artist Girl Talk as the main attraction, and, of course, a huge hiring spree over the past few months in Silicon Valley, mobile publisher Gree seems to have plenty of moolah to toss around. We&#8217;re willing to bet that conversations in its check-writing department typically end with, &#8220;Go ahead and add a couple of zeros to the end of that figure.&#8221; <em>-<a href="http://venturebeat.com/author/gbshoe/" target="_blank">Dan &#8220;Shoe&#8221; Hsu</a></em></p>
<p><strong>The Mr. Caffeine Memorial Cup for Special Achievements in Terrible Public Speaking:</strong> Toby (Ubisoft)</p>
<p>This cup is given <a href="http://www.youtube.com/watch?v=ecffZBdhAUU"title="Youtube: Mr. Caffeine Ubisoft E3 2011"  target="_blank" target="_blank">in memory of Mr. Caffeine</a> who spoke so ineloquently at the Ubisoft press briefing in 2011.</p>
<p>Ubisoft had a wonderful E3 press briefing this year, but that was in spite of a man named Toby Turner (or <a href="www.youtube.com/tobuscus" target="_blank">Tobuscus on Youtube</a>). Comedian Aisha Tyler handled the hosting duties for the French publisher&#8217;s E3 event, while Toby stood backstage with a camera and made bad joke after bad joke. His banter with Tyler, which was apparently supposed to be playful, seemed to genuinely annoy the host. No one has seen Toby since, and witnesses claim Tyler sprinted away covered in blood. Don&#8217;t worry, Aisha, we&#8217;re on your side in this. -<a title="Jeff Grubb's GamesBeat profile" href="http://venturebeat.com/author/jeffgrubb/"title="Youtube: Tobuscus" ><em>Jeff Grubb</em></a></p>
<p><a href="http://venturebeat.com/2012/06/10/e3-non-award-awards/toby-2/" rel="attachment wp-att-471387"><img class="alignnone  wp-image-471387" title="Toby" src="http://venturebeat.files.wordpress.com/2012/06/toby1.png?w=599&#038;h=308" alt="" width="599" height="308" /></a></p>
<p>Get more E3 coverage from our <a href="http://venturebeat.com/tag/e3/"title="GamesBeat: E3 2012 coverage" >hub page</a>.</p>
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		<title>6 awkward moments from the E3 press briefings (videos)</title>
		<link>http://venturebeat.com/2012/06/05/e3-awkward-moments/</link>
		<comments>http://venturebeat.com/2012/06/05/e3-awkward-moments/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 03:03:23 +0000</pubDate>
		<dc:creator>Evan Killham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dance Central 3]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Just Dance 4]]></category>
		<category><![CDATA[Wonderbook]]></category>
		<category><![CDATA[Wreckateer]]></category>

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		<description><![CDATA[<p>It's hard to report the news when your eyes refuse to look at the event you're&#160;covering.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=468501&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/2012/06/05/e3-awkward-moments/toby/" rel="attachment wp-att-468504"><img class="aligncenter  wp-image-468504" title="Toby and Aisha" src="http://venturebeat.files.wordpress.com/2012/06/toby.png?w=655&#038;h=367" alt="Toby and Aisha" width="655" height="367" /></a></p>
<p style="text-align:left;">The press events at the Electronic Entertainment Expo trade show are always a mixed bag. For each <a href="http://venturebeat.com/2012/06/04/e3-2012-you-are-the-network-in-ubisofts-watch-dogs/"title="E3 2012: You are the network in Ubisoft’s Watch Dogs" >mind-blowing announcement</a>, we get several <a href="http://venturebeat.com/2012/06/04/kinect-voice-commands-hit-ea-sports-flagship-titles/"title="Kinect voice commands hit EA Sports flagship titles" >less impressive reveals</a>. The presentations themselves are similarly all over the place; between celebrity hosts, &#8220;celebrity&#8221; hosts, and company executives who aren&#8217;t always the best at off-the-cuff banter, viewers might occasionally find the proceedings too painful to watch.</p>
<p style="text-align:left;">Here are the most cringe-inducing moments from this year&#8217;s E3 press briefings. I considered including the live demonstration for the Kinect castle-destruction game Wreckateer, but that&#8217;s not really fair because public Kinecting is always awkward regardless of which game the person is playing.</p>
<hr />
<p style="text-align:left;"><strong>Microsoft &#8220;Ushers in&#8221; Dance Central 3</strong></p>
<p style="text-align:left;">OK, imagine this: You&#8217;re planning to announce the latest entry in a mega-popular dancing game from the developers of Rock Band. You have a few options for how to do so, including showing gameplay footage, doing a live demo, or just sending someone out to talk about what&#8217;s new this time around. &#8220;Pshaw,&#8221; says Microsoft. &#8220;What if we pre-record Usher talking about his songs being in the game and then have him do a four-minute performance that has nothing much to do with anything?&#8221;</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/aYUkVlwwrCE?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p style="text-align:left;">That&#8217;s not to say that Usher didn&#8217;t dance the hell out of that dance, but this moment was so jarring and non-game-related that I couldn&#8217;t help but shudder and look away until it stopped.</p>
<hr />
<p><strong>Ubisoft cuts straight to the cringing</strong></p>
<p>Developer and publisher Ubisoft was not content to make its viewers wait over an hour for someone to break out into song; it opened with that. The Ubisoft presser began with a sorta-demonstration of Just Dance 4, its own pan-platform motion-control dance title. It started out demo-y enough, with a crew of dancers showing off some of the songs from the game. It was kind of awkward, sure, but watching people dance in public usually is. Discomfort was still within tolerable levels, however.</p>
<p>&#8230;and that&#8217;s when Flo Rida emerged with a Bedazzled microphone to perform &#8220;Good Feeling.&#8221; Sure, it&#8217;s in the game and therefore kind of relevant, but we were all still recovering from that Usher thing.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/wzY9mPJNkLA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<hr />
<p><strong>Don&#8217;t accuse Ubisoft of not caring; it gives every kind of f*ck</strong></p>
<p>Unfortunately, we&#8217;re not done with Ubisoft yet. Once the presentation proper began we got right on to the games, starting with developer Ubisoft Montreal&#8217;s upcoming open-world adventure <a href="http://venturebeat.com/2012/06/04/far-cry-3-demo-leads-you-deeper-into-drug-induced-insanity-preview/"title="Far Cry 3 demo leads you deeper into drug-induced insanity (preview)"  target="_blank">Far Cry 3</a>.</p>
<p>(This video is not safe for work, which is more warning than Ubisoft gave those of us watching from work.)</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/kLFZVNHPaeM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>&#8220;Hello,&#8221; said the Far Cry 3 demo. &#8220;Here is some point-of-view footage of a topless woman gyrating.&#8221; Once it got past that, the trailer proceeded to drop more F-bombs than Quentin Tarantino. Not just spoken, either: They were also on television screens and even hidden in the studio credits, as <a href="http://gameplay.itc.ua/wp-content/uploads/WBAIn.png"title="Farcry 3 trailer - hidden message"  target="_blank" target="_blank">one poster on NeoGaf discovered</a> (that link is also NSFW).</p>
<hr />
<p><strong>Sony gets its nose stuck in a (Wonder)book</strong></p>
<p>Every E3 has one presentation that goes on for far too long. This year, it was the one for <a href="http://venturebeat.com/2012/06/04/j-k-rowling-is-writing-playstations-wonderbook/"title="J.K. Rowling is writing PlayStation’s Wonderbook"  target="_blank">Wonderbook</a>, Sony&#8217;s augmented-reality suite for the PlayStation Move. It&#8217;s a cool enough idea, especially with the backing from Harry Potter scribe J.K. Rowling, but the live demonstration failed to capture the audience&#8217;s imagination. That might be because it was a live demonstration, and sometimes machines refuse to co-operate when they know a lot of people are watching.</p>
<p>(Skip to 1:00:34 for Wonderbook.)</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/vzYIFEjuEc4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>It&#8217;s not just that the Wonderbook demo was kind of dry and hollow, but motion controls, more so than regular ones, have a higher burden placed upon them to work perfectly all the time. Every motion-control demonstration is one hiccup away from being just some poor person flailing uselessly on a stage.</p>
<hr />
<p><strong>Nintendo&#8217;s Scott Moffitt really wants to know&#8230;</strong></p>
<p>Some of the most awkward moments in E3 pressers come from studio heads and company executives&#8217; barely canned banter. I don&#8217;t really fault them for this; they&#8217;re not entertainers, and they don&#8217;t always know how to read a crowd or improvise jokes.</p>
<p>Scott Moffitt, Nintendo of America&#8217;s executive vice president of sales and marketing, took to the stage at Nintendo&#8217;s press event to showcase some of the upcoming titles for the 3DS handheld system. Before yielding the floor to Moffitt, NoA president Reggie Fils-Aime told him that they&#8217;d &#8220;carved out a few moments&#8221; for him. Moffitt, apparently seeing an opportunity to win points with the crowd, swung and missed.</p>
<p>(Skip to 37:49 for this incident.)</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/5prxy6CE7rQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>&#8220;A couple of minutes?&#8221; Moffitt asked plaintively. &#8220;Where&#8217;s the love?&#8221;</p>
<p>I&#8217;m guessing he was expecting a better response than the one he got, which is too bad because it was a pretty fair question. This example is not awkward because Moffitt said or did anything wrong; it&#8217;s awkward because his faith in that line makes his expression of disappointment and the need to get back on script more obvious and painful to watch. When I cringe at this, I assure you that it is the most sympathetic cringe possible.</p>
<hr />
<p><strong>Toby &#8220;Tobuscus&#8221; Turner tries really hard</strong></p>
<p>I&#8217;m going to return to Ubisoft to close because that briefing had the highest concentration of uncomfortable pauses since that unfortunate <a href="http://www.youtube.com/watch?v=DfzThMe7bBM"title="YouTube: Jamie Kennedy Activision's E3 Press Conference 2007"  target="_blank" target="_blank">Activision briefing back at E3 2007</a>. Most of these came from the co-host, Toby &#8220;Tobuscus&#8221; Turner, who is best known for his <a href="http://www.youtube.com/watch?v=kKrtbUinWOU"title="YouTube: LITERAL Assassin's Creed: Brotherhood Trailer"  target="_blank" target="_blank">humor videos on YouTube</a>.</p>
<p>Unfortunately for Turner, YouTube prowess does not always translate to being the co-host of a multimillion-dollar live event, and pretty much every word out of his mouth made me wince. Host <a href="http://venturebeat.com/2012/06/05/aisha-tyler-ubisofts-meme-machine/"title="Aisha Tyler: Ubisoft’s meme machine" >Aisha Tyler</a> only added to the awkwardness by making it pretty clear that she was just as annoyed as we were &#8212; unless, of course, the event coordinators had merely devised the least effective hosting dynamic in history.</p>
<p>I&#8217;ll spare you the video on this one, but here are some examples of Turner&#8217;s spontaneous comedic stylings.</p>
<p><em>After the <a href="http://venturebeat.com/2012/06/05/zombify-your-face-with-zombiu-for-the-wii-u/"title="Zombify your face with ZombiU for the Wii U"  target="_blank">ZombiU</a></em><em> reveal trailer, which includes a decapitation via bayonet:</em> &#8220;He just cut off a head with a gun sword!&#8221;</p>
<p><em>Coming out on stage:</em> &#8220;I dropped my mic!&#8221;</p>
<p><em>???</em>: &#8220;I came out of the womb with an Xbox controller [. . .] It was strange because it hadn&#8217;t been invented. I must have invented it while I was in there.&#8221;</p>
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		<title>Ubisoft&#8217;s Montreal chief Yannis Mallet on putting more than 500 developers on Assassin games (interview)</title>
		<link>http://venturebeat.com/2012/06/05/ubisofts-montreal-chief-yannis-mallet-on-putting-more-than-500-developers-on-assassin-games-interview/</link>
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		<pubDate>Tue, 05 Jun 2012 14:05:35 +0000</pubDate>
		<dc:creator>Dean Takahashi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Far Cry 3]]></category>

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		<description><![CDATA[<p>Yannis Mallet says it takes more than 500 people to put together Assassin's Creed video games every&#160;year.</p>
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				<content:encoded><![CDATA[<p><strong><a href="http://venturebeat.com/2012/06/05/ubisofts-montreal-chief-yannis-mallet-on-putting-more-than-500-developers-on-assassin-games-interview/yannis/" rel="attachment wp-att-467665"><img class="alignnone size-full wp-image-467665" title="yannis" src="http://venturebeat.files.wordpress.com/2012/06/yannis.jpg?w=655&#038;h=436" alt="" width="655" height="436" /></a></p>
<p></strong>Yannis Mallet runs the huge Ubisoft studios in Montreal and Toronto. Those teams are putting out sequels such as Assassin&#8217;s Creed III and Far Cry 3. Mallet&#8217;s job is to make sure the teams work on titles that will delight gamers and expand the audience for games. We caught up with him on Sunday in Los Angeles just before the start of the Electronic Entertainment Expo (E3) video game show. Here&#8217;s a transcript of our talk.</p>
<p><strong><br />
Yannis Mallet:</strong> E3 2012, I think it&#8217;s a big E3 for Ubisoft, Ubisoft Montreal is putting out two of the biggest games that we&#8217;ve made, so I think it&#8217;s&#8230; I think it&#8217;s the strongest E3 lineup ever for Ubisoft Montreal. And I think it has to do with the brands. If you look at the brands we have, Assassin&#8217;s Creed III, Far Cry 3&#8230; The studio this year is celebrating its 15th anniversary, it&#8217;s been 15 years of growing the talent and growing the expertise. Capitalizing on the brands. I think that 15 years later, Assassin&#8217;s Creed III shows that this is a good strategy. Far Cry, you look at the game, for a big studio like us, it&#8217;s something we can be proud of.</p>
<p><strong>GamesBeat: How many people is it now?</strong></p>
<p><strong>Mallet:</strong> In the main building in Montreal, we&#8217;re now at 2100. Add to that 200 people, or 300 people in Quebec City. Another 100 people we moved from Montreal&#8230; In Quebec, that&#8217;s a whole 2500 people.</p>
<p><strong>GamesBeat: Wow. How many people do you have at the show this year?</strong></p>
<p><strong>Mallet:</strong> That&#8217;s a very good question. I don&#8217;t even know. I think we&#8217;re probably close to 400 people at E3, but that&#8217;s Ubisoft worldwide. So yeah, I think the main subject at the table here was the long-term prospects for our brands&#8230; I don&#8217;t think you can come up with such big brands like AC or Far Cry without building it on the long term. We&#8217;ve been doing that with AC, AC was the first actually to have this long-term building strategy. We have a name for that actually, internally&#8230; But the goal is to make sure that the brand grows from a content perspective, from a talent perspective, and the technology that runs all those games behind it. This is where the studio has a role to play. I think it&#8217;s a very specific studio, I don&#8217;t think you could find another studio like it in the world. We have all this talent we can benefit from, helping to improve the brand requires a strategy that we&#8217;ve been applying for quite some time now.</p>
<p><strong>GamesBeat: How involved are you in the marketing of the games?</strong></p>
<p><strong>Mallet:</strong> Ubisoft has a very specific structure regarding marketing. On one side you have the creative people, the production people, and on the other side you have the marketing, which has to do with PR, marketing, sales. That being said, we in production have, embedded in the teams, some marketing people, more on the strategy side of marketing, they work with the creatives, but they are actually creatives also, as well as marketing professionals. They help us early in conception, early in the production process, to think about what we&#8217;re about to produce and make sure that we are making the right calls in terms of market relevance. Positioning&#8230; We build the positioning up front, actually, from way before we hand off to operational marketing. Past FPP and&#8230; &#8220;FPP&#8221; stands for &#8220;first playable publishable,&#8221; this is a very&#8230; As in the name, it&#8217;s the first milestone, the first deliverable, where we have a vertical slice of the game, the systems, the settings, the main character&#8230; The fhree Cs, camera, control, character, et cetera. That is enough for us to use our prediction tools, prediction methodology, the team can prove the concept&#8230;</p>
<p><strong>GamesBeat: Is this like a proof of concept&#8230;?</strong></p>
<p><strong>Mallet:</strong> I think it depends on different definitions in the industry. I think &#8220;proof of concept&#8221; sometimes comes earlier than that. It relies less on &#8220;are we able to produce that game?&#8221; and more on &#8220;what we want to make.&#8221; FPP has both, which proves to be very interesting to us, because once you hit FPP and you greenlight the project, then you&#8217;re pretty much sure, pretty much confident, that you have everything it takes to make the whole game. Because you&#8217;ve tested everything in terms of technology, talent, systems&#8230; Everything. You proved to yourself that you are able to produce the game with its full scope because you&#8217;ve made a vertical slice of it. Two percent, five percent, that&#8217;s FPP. After FPP we start to talk to operational marketing and say, hey, we have this game, blah blah blah.</p>
<p><strong>GamesBeat: What&#8217;s the kind of spill rate? What percentage of those go on to become full games and what percentage do you say, no, this isn&#8217;t going to make it?</strong></p>
<p><strong>Mallet:</strong> I&#8217;ll probably give you a very intriguing answer here&#8230; The higher the better, in a way, because you want to make sure that you&#8217;re not producing a game that doesn&#8217;t fulfill the fun requirements, the market appeal requirements. You want to make sure that you&#8217;re not going to screw everything up in production when you have a big team and a big budget. You want to fail fast. I don&#8217;t mean that the rate is high, I mean that we are very mean to ourselves on that milestone, because it&#8217;s a very important milestone. And also, it varies very much from team to team and brand to brand. It depends on the maturity of the teams, the maturity of the brand, the maturity of the technology. This is where the strategic thinking of how to plan the brands and plan the project around the brand is very important. As you may guess, on Assassin&#8217;s Creed, which is our most mature brand, mature in the sense that the teams are senior and everything, the technology is tested&#8230; We have very low rates of failure at FPP, because we know how to make an Assassin&#8217;s Creed game.</p>
<p><strong>GamesBeat: I had heard a while ago that you had more than 500 people on it&#8230;</strong></p>
<p><strong>Mallet:</strong> Yeah, absolutely. In Montreal we have a lot of people in the production phase&#8230; Again, the production phase is when we know exactly everything we have to produce, we know how to produce it, we know it&#8217;s going to be good, so we can put a lot of people on it. It&#8217;s a monster game, it&#8217;s a massive game. But we don&#8217;t come up to 500 in Montreal. There are other studios that help us on out that.</p>
<p><strong>GamesBeat: That&#8217;s how you can get one out every year?</strong></p>
<p><strong>Mallet:</strong> Also. Although Montreal is always the lead on that, meaning that the core design, the setting, everything, is made in Montreal, and all the other studios are helping on parts of the game, like Annecy working on the multiplayer side for Assassin&#8217;s Creed. Our Quebec CIty studio is also working on it, Singapore is working on it. It&#8217;s important to say that Assassin&#8217;s Creed III had three years in development. When it ships we&#8217;ll have three years. It&#8217;s not as if the idea is to throw a huge amount of people at it to do the game in a year. This is where the solidity of a brand like Assassin&#8217;s Creed is formed&#8230; We keep hearing that some people may think that with one game every year, you get a fatigue of the brand or the teams. Actually, no, because we could make, with several teams on one brand&#8230; Well, it&#8217;s pure maths. With two teams you can have a two-year development cycle and make a game every year. With three teams, you can have a three-year development cycle. This is what we&#8217;re applying&#8230;</p>
<p><strong>GamesBeat: Is that typical? Have you been able to reduce the amount of production time, or is it always&#8230;?</strong></p>
<p><strong>Mallet:</strong> It depends on the project and it depends on the studio. Assassin&#8217;s Creed III was the first one to benefit from three years of development after AC1. Because AC1 had to build the whole technology at the same time as we made the game.</p>
<p><strong>GamesBeat: Is there any similarity to Call of Duty and how many resources Activision puts into it? Is there something very different about how you do Assassin&#8217;s Creed?</strong></p>
<p><strong>Mallet:</strong> Well, I can&#8217;t really speak for Activision and how they do things. It&#8217;s very hard to get&#8230; You guys would actually know more about that, really. They have several teams, we know that. Infinity Ward and, what&#8217;s the name of the other studio?</p>
<p><strong>GamesBeat: It&#8217;s more than 500 people too.</strong></p>
<p><strong>Mallet:</strong> So yeah, we&#8217;re working on big games now.</p>
<p><strong>GamesBeat: Is it basically after the success of the first one that you realized that much activity? Three games in the works at once or something like that?</strong></p>
<p><strong>Mallet:</strong> Yes, but in the meantime we were able to anticipate a lot on that&#8230; We were able to anticipate the success of Assassin&#8217;s Creed one. I think that we hit the right target and the right numbers with this one. So we can manage the studio and the team on that brand. Because you have to picture yourself&#8230; When you invest in four years of technology, on a team, on a game, and you decide to push this new IP, you expect it to be going on afterwards. So&#8230;</p>
<p><strong>GamesBeat: How did you select the colonial period? I can see how at some point you&#8217;re going to run out of history&#8230;</strong></p>
<p><strong>Mallet:</strong> You would think so, you would think so&#8230;</p>
<p><strong>GamesBeat: Of course, you could always do a prequel&#8230;</strong></p>
<p><strong>Mallet:</strong> You know, you would be surprised. We have content in Assassin&#8217;s Creed III that is already planned&#8230; That has us looking as far as beyond 2018, beyond 2019. So history is our playground, definitely, and history is rich. No worries on that one. Really no worries.</p>
<p><strong>GamesBeat: Do you feel an advantage in that&#8230; Activision takes a lot of heat for putting out Call of Duty every year. I haven&#8217;t heard those sorts of complaints about Assassin&#8217;s Creed, even though it&#8217;s an annual franchise. It seems like from my perspective, the king of the hill is always the one that takes the heat from people on those forums&#8230; Does that work to your advantage, as far as your place in the industry&#8230;?</strong></p>
<p><strong>Mallet:</strong> I wouldn&#8217;t put it that way. I would say that as long as you can innovate and come up with new, interesting content, then you&#8217;re fine. I think, you know&#8230; I think people sometimes are quick to say, oh, we have too much of this, too much of that, but it&#8217;s not really that they have too much, it&#8217;s just that sometimes it may mean that it&#8217;s not good enough, or it starts to fade from your interest because it doesn&#8217;t manage to bring something new and interesting. As long as we do that, I think we&#8217;re fine, and I think that with the brand we&#8217;ve been able to prove that, which is why we had to plan ahead, enough R&amp;D, enough team, with the liberty and the freedom to think about that without being in a shipping mode&#8230; Each Assassin&#8217;s Creed actually came out each year with some interesting new stuff. I think that&#8217;s more the answer.</p>
<p><strong>GamesBeat: Are you able to keep Jade Raymond out of the equation now, when she&#8217;s so busy with other things. I talked with her back at GDC, she said that was the hardest thing she ever had to do, was walking away from Assassin&#8217;s Creed.</strong></p>
<p><strong>Mallet:</strong> She was ready to do something else. But I understand. Most of the people we place in charge at Ubisoft from a production standpoint, they have a strong content orientation. I think also this is part of&#8230; I hope this is part of the success. It seems to work okay. And Jade, as I used to be myself, which is why I can understand her&#8230; We used to be very much invested in content, with our own teams. It&#8217;s so fascinating when you work on a brand like Assassin&#8217;s Creed, you know. I think this refers to that, you know? But she was definitely ready to help us tremendously on another level. Acting as a leader, I think our job is to find other leaders.</p>
<p><strong>GamesBeat: I hear that Canada is the third largest country for game employment now&#8230;</strong></p>
<p><strong>Mallet:</strong> Yeah, I heard that too.</p>
<p><strong>GamesBeat: That happened very fast.</strong></p>
<p><strong>Mallet:</strong> Yes, it was very fast. But at least for now, we&#8217;ve had growth that isn&#8217;t insane. It&#8217;s still manageable. There are still a lot of young people that are training to join the video game industry. So we have found, in Montreal and in Quebec province, very good talent, people who can help us in building this industry. We can say that after 15 years of being a leader in the industry over there, I think we&#8217;ve also helped to make this industry an ecosystem that is viable, with a lot of different companies, different-sized companies, not just video game developers, but also middleware developers&#8230; There is an equilibrium that is sane and healthy for the industry right now. And we need to protect it.</p>
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