Gaming on mobile.

How all app publishers can benefit from the mobile gaming industry’s best practices

Free-to-play has revolutionized the monetization model in gaming by charging players based on their willingness to pay, instead of displaying one set price for all. Indeed, through a dynamic pricing scheme for in-app purchase items, free-to-play has enabled game publishers to monetize the whole of the price/demand curve.

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GFACE unveils its new cloud based social gaming network

Crytek, the developer behind Crysis and Far Cry, is backing a new social gaming network called GFACE. Created by a “small team with big ideas”, GFACE promises to deliver high quality free to play multiplayer games directly to your browser, while also offering Facebook-like social network features.

Online Warmongers’ founder on building a balanced free-to-play shooter (interview)

Online Warmongers is a company looking to bring the production values and quality of a traditional retail game to a free-to-play shooter. Over a million players have now experienced the beta test of its War Inc. Battle Zone game, and around 200,000 users are logging in every month. With the game due for full release in April, Online Warmongers’ founder Sergey Titov spoke to VentureBeat about building a balanced free-to-play shooter and his vision for the future of the game.

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League of Legends developer takes anti-SOPA stance, urges players to write to Congress

Riot Games, developer of popular free-to-play online game League of Legends, has announced its opposition to the Stop Online Piracy Act (SOPA). Chief Executive Office Brandon Beck announced in a forum statement “While we do support efforts to prevent online piracy, the current form of this legislation comes at far too high a cost for us, our players, and online communities across the internet.”

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Previously a dud, relaunched APB game gets 3 million users in a week

As one of a growing number of massively multiplayer online (MMO) games adopting a free-to-play strategy, APB Reloaded has hit a milestone of 3 million users, just one week after its relaunch. This is all the more remarkable given the  failed initial launch of the game in 2010, under the title APB, which saw developer Realtime Worlds going into the equivalent of bankruptcy.

Report: Sci-fi MMOs dominated by free-to-play players

As Electronic Arts prepares to release its heavily publicized, subscription-based online game Star Wars: The Old Republic, market analysis firm Newzoo has released new data showing science fiction and space-themed MMOs are dominated by free-to-play games.

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RuneScape, the world’s most popular free-to-play MMO, gets a facelift

Jagex has today announced a brand new website and logo for its free-to-play massively multiplayer online role-playing game (MMORPG), Runescape. The browser-based game currently has over 175 million registered accounts, and is recognized by Guinness World Records as the world’s most popular free-to-play MMORPG.

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Zynga expands its game cards to distributors in Europe and Turkey

Zynga’s quest is to get the whole world to play social games. To make that happen, the company has to set up payment mechanisms in countries where credit cards aren’t the norm. So the company is announcing today that it has cut deals to distribute its prepaid Zynga Game Cards in Europe and Turkey.