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		<title>The best video game soundtracks of 2012</title>
		<link>http://venturebeat.com/2012/12/26/the-best-video-game-soundtracks-of-2012/</link>
		<comments>http://venturebeat.com/2012/12/26/the-best-video-game-soundtracks-of-2012/#comments</comments>
		<pubDate>Wed, 26 Dec 2012 16:00:17 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Persona 4 arena]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Skylanders Giants]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<category><![CDATA[Syndicate]]></category>

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		<description><![CDATA[<p>This was an outstanding year for game soundtracks. Whether chiptune or orchestral, the top 10 soundtracks of the year are beautiful and moving in vastly different&#160;ways.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592637&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/12/26/the-best-video-game-soundtracks-of-2012/gamesbeat-best-soundtracks-of-the-year-2012/" rel="attachment wp-att-592898"><img class="aligncenter size-large wp-image-592898" alt="GamesBeat Best Soundtracks of the Year 2012" src="http://venturebeat.files.wordpress.com/2012/12/gamesbeat-best-soundtracks-of-the-year-2012.jpg?w=558&#038;h=418" width="558" height="418" /></a></p>
<p>This was an outstanding year for video game music. Professional musicians from various genres all contributed pieces to very unusual places, and many up-and-coming indie composers stole our hearts with their emotional scores. In fact, it&#8217;s pretty difficult to find a game with a bad soundtrack these days.</p>
<p>Below is GamesBeat&#8217;s choices for the best soundtracks of 2012. It&#8217;s an eclectic mix of indie, dubstep, and classical composition that aptly reflects this year&#8217;s dynamic music scene.</p>
<p>But because this was such a big year for soundtracks, we also have a few honorable mentions, so be sure to check those out, too.</p>
<hr />
<h3>The Best Video Game Soundtracks of 2012</h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL8334D783053A3EB4&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>10. Max Payne 3</strong><br />
<strong>Composer:</strong> Health</p>
<p>Few songs are quite as lingering as &#8220;Tears&#8221; on the Max Payne 3 soundtrack. &#8220;Tears&#8221; lingered in the background of numerous commercials for the game, often playing while the down-and-out protagonist walked away from explosions. It&#8217;s an apt summation of the game&#8217;s sound and inspires thoughts of edgy spy dramas and sweaty action flicks.</p>
<p>Pairing &#8220;Tears&#8221; with other tracks from the album like 9 Circulos and Combat Drugs, the Max Payne 3 soundtrack expertly sets the scene of a scumbag ex-cop doing bad things in South America.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLA10D6BE808DD1BBF&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>9. Mass Effect 3</strong><br />
<strong>Composers:</strong> Cris Velasco, Sascha Dikiciyan, Clint Mansell, Sam Hulick, Christopher Lennertz, Faunts</p>
<p>Mass Effect has always had a clean, space-age feel to its music, and Mass Effect 3 takes that to a new level. None of its music is overly bombastic, but you do feel a sense of urgency throughout. Melodic, determined pieces inspire us to take in-game decisions very seriously, and you can definitely feel the weight of your choices hanging in the air around you while listening to this score.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/OFvH1MYF968?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p><strong>8. Skylanders Giants</strong><br />
<strong>Composer:</strong> Lorne Balfe</p>
<p>Lorne Balfe&#8217;s most notable compositions feature prominently in splashy action films like <em>Pirates of the Caribbean: Dead Man&#8217;s Chest</em> and <em>Inception</em>, but his transition to video games is where he really shines. Balfe scored both Skylanders games, but Giants is where his whimsical style really comes to life. Skylanders Giants owes its jaunty atmosphere to Balfe&#8217;s music, and it feels like a proper epic adventure because of it.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLHNsvFnDGgiqpxoy95JmkkrNsKdIWabAg&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>7)</strong> <strong>FTL: Faster Than Light</strong><br />
<strong>Composer:</strong> Ben Prunty</p>
<p>Is it possible to feel space? FTL is about exploration and space combat that&#8217;s also fiendishly difficult. Ben Prunty&#8217;s soundtrack amplifies the vastness and danger of space with spangly synth sounds that make you feel like you&#8217;re floating among the stars.</p>
<p>It&#8217;s also fantastic listening to both the exploration and battle variants of each song in the game. Afterward, you can also feel the expert sound mixing as you play FTL.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLfYWYJpo-pj0nEoHVkTo26azVr04oFspY&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>6. Borderlands 2</strong><br />
<strong>Composers:</strong> Cris Velasco, Sascha Dikiciyan, Jesper Kyd, Raison Varner</p>
<p>Borderlands 2 is a space Western, and its mix of airy, sometimes-mechanical tones bring that concept alive. While you scour Pandora for crazier weapons and combat ruthless enemies, the soundtrack is always there, sending out tension tendrils every time you trigger a fight or find a cool location.</p>
<p>Borderlands 2 actually shares two composers with Mass Effect 3, something that isn&#8217;t too surprising when you listen to the game&#8217;s more action-oriented songs. Velasco and Dikiciyan are masters of incidental tension.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL7687FE7EAF6209D2&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>5. Lone Survivor</strong><br />
<strong>Composer:</strong> Jasper Byrne</p>
<p>Silent Hill composer and creator Akira Yamaoka was on to something when he joined swirling, dreamy guitar sounds with metallic clangs. Lone Survivor&#8217;s soundtrack flirts with harsh, chaotic tones while wrapping the game in a melancholy melody. Listening to this soundtrack brings back very powerful Silent Hill memories, and it&#8217;s nice to hear that sound live on. The spooky score will unnerve you as you explore Lone Survivor&#8217;s gloomy environment.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLzEcwljIzwjqoA7YbkbngZ-Xfhq8mITYa&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>4. Halo 4</strong><br />
<strong>Composers:</strong> Neil Davidge, Kazuma Jinnouchi</p>
<p>Few games have soundtracks as passionate as the Halo series. I liken them to Disney films such as <em>The Lion King</em> and <em>Beauty and the Beast</em> for the emotional depth in the music alone. Halo doesn&#8217;t have discernible lyrics, but it inspires a wide spectrum of feelings. Halo 4 does this more competently than Halo 3 while sprinkling in a fair amount of easily dubstepped beats.</p>
<p>You should feel elated during some scenes in Halo 4, as well as very tense. This isn&#8217;t just because of the gameplay, but because the soundtrack plays well with the scenery to deepen your experience.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLFCFE8C0B1879C254&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>3. Fez</strong><br />
<strong>Composer:</strong> Disasterpiece</p>
<p>Fez&#8217;s soundtrack is a twinkly adventure all on its own, but pairing this with its sometime mind-bending gameplay creates a nostalgic feeling. Disasterpiece&#8217;s sound is best described as 8-bit epic and manipulates a similar electronic sound as Angelo Badalamenti&#8217;s work for the early &#8217;90s TV cult hit <em>Twin Peaks</em>.</p>
<p>Fez&#8217;s score is inexplicably haunting at times, and many tracks would be just as effective if you played them over stock footage from an old lumber mill and a massive water fall.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL9FE3325172F48E23&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>2. Sound Shapes</strong><br />
<strong>Composers:</strong> I Am A Robot and Proud, Beck, Deadmau5, Jim Guthrie</p>
<p>Sound Shapes hit the pinnacle for interactive music. As you guide your musical blob through increasingly treacherous landscapes, your actions build the various parts of the song playing in the background. Building music as you play is an addictive holdover from rhythm games like Rez that works as you leap from precarious ledge to precarious ledge while avoiding baddies that want nothing more than to stop the music.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL60408EBD7150DDA5&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>1. Journey</strong><br />
<strong>Composer:</strong> Austin Wintory</p>
<p>Game soundtracks exist to heighten emotion in any given scene. In Journey, Wintory&#8217;s music is often our only companion, a score drifting delicately on the breeze waving the character&#8217;s scarf. While sometimes mournful, Journey&#8217;s score urges us to embark on an epic quest fraught with danger and sometimes crushing loneliness.</p>
<p>Journey&#8217;s soundtrack is absolutely the most emotional and beautifully composed score for any game in 2012, and Austin Wintory definitely deserved the Grammy nomination he earned.</p>
<h4><em>Next page: Honorable Mentions</em></h4>
<p><span id="more-592637"></span></p>
<h3>Honorable Mentions</h3>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL30D3A88D58A9A410&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>4. Silent Hill: Downpour</strong><br />
Can Silent Hill ever be the same without Akira Yamaoka&#8217;s soundtracks? Downpour does an excellent job standing apart from Yamaoka&#8217;s signature style while still invoking the disjointed musical universe surrounding the Silent Hill series. The only thing it&#8217;s missing is a song with Mary Elizabeth McGlynn on vocals.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL4AA2CAF1947F471A&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>3. Gravity Rush</strong><br />
If you&#8217;ve ever wondered what anime soundtracks influenced by French street music sprinkled with a dash of <em>Star Wars</em> composer John Williams sounds like, look no further than Gravity Rush. Each track amplifies its sometimes manic flying and world-bending platforming.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PL6-K2bt-n9OT0sGGmwWN85bYr_QBTzm3T&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>2. Persona 4 Arena</strong><br />
Most of the music in Persona 4 Arena first appeared in the PlayStation 2 role-playing game Persona 4, but that doesn&#8217;t make it any less awesome in 2012. Shoji Meguro&#8217;s score is incredibly energetic, lending itself perfectly to a fighting title.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/videoseries?list=PLC33BCAB778489BF1&#038;hl=en_US' frameborder='0'></iframe></span></p>
<p><strong>1. Syndicate</strong><br />
Cyberpunk was once completely composed by Greek electronic and ambient musician Vangelis in my mind, but dubstep is taking over. Dubstep pioneer Skrillex&#8217;s contribution to Syndicate&#8217;s soundtrack is probably one of the most face-smashing sounds in 2012, but the rest of the music feels very inspired by it. If you want to feel like ripping out someone&#8217;s neural implant, I suggest taking Syndicate for a spin.</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=592637&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

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		<title>The best indie games of 2012</title>
		<link>http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/</link>
		<comments>http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/#comments</comments>
		<pubDate>Sat, 22 Dec 2012 15:00:31 +0000</pubDate>
		<dc:creator>Stephanie Carmichael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game reviews]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Legend of Grimrock]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Orcs Must Die! 2]]></category>
		<category><![CDATA[Papo & Yo]]></category>
		<category><![CDATA[Skullgirls]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[Tales from Space: Mutant Blobs Attack]]></category>
		<category><![CDATA[The Unfinished Swan]]></category>
		<category><![CDATA[The Walking Dead]]></category>

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		<description><![CDATA[<p>We pick the year's best games from independent&#160;developers.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=587395&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.files.wordpress.com/2012/12/fez-screen-2.jpg" target="_blank"><img class="aligncenter size-full wp-image-590109" alt="Fez game" src="http://venturebeat.files.wordpress.com/2012/12/fez-screen-2.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<p>Indie games are more than inexpensive alternatives to this year&#8217;s Assassin&#8217;s Creed and Halo; they&#8217;re mouthpieces for serious issues, bold experiments in game design, and canvases for discovering new artistic possibilities.</p>
<p>We sorted through 2012&#8242;s releases and chose the 15 strongest and most influential titles, in no particular order. Feel free to let us know which ones we missed in the comments. Or tell us we&#8217;re completely nuts. Whatever makes you as happy as these games made us.</p>
<h3>Fez</h3>
<p><strong>Developer: Polytron Corporation</strong><br />
<strong>Publisher: Microsoft Studios</strong><br />
<strong>Platform: Xbox Live Arcade</strong><br />
<strong>Release Date: April 13, 2012</strong></p>
<p>We might as well get the elephant out of the room first: <a href="http://venturebeat.com/2012/04/11/fez-review/"title="Retro graphics and relaxing puzzles help Fez rise above a troubled history (review)" >Fez</a> is a smart and challenging puzzle-platformer with bad associations. Creator Phil Fish <a href="http://venturebeat.com/2012/03/10/fez-creator-gamers-are-the-worst-fing-people/"title="Fez creator: “Gamers are the worst f***ing people” " >lashed out</a> against gamers and Japanese developers in the spring, and he won few people over with his personality. Luckily, Fez&#8217;s charming style and engaging gameplay are as memorable as his antics, only better.</p>
<p>Fez puts a tiny, two-dimensional hero named Gomez in a world that you can rotate and explore three-dimensionally. The complexity of the space Gomez inhabits is what leads to the game&#8217;s many brainteasers, but the peaceful visuals and soundtrack encourage impatient players to slow down and reflect.</p>
<p>Although widely praised, Fez is the center of a big controversy &#8212; and host to criticism &#8212; because of the game&#8217;s glitches and the perhaps inadequate steps that Polytron and Microsoft took to fix them. Should we hold developers and publishers responsible when they fail to issue patches that improve the experience for everyone? Do we have the right to boast that Western games and development are superior to that of another country, especially one that&#8217;s contributed so much to the medium? Polytron delivered one of the best indie games of the year, but it also gave the industry something much more valuable: an attitude adjustment. Whether that&#8217;s made us better or worse is hard to say. The Japanese, at least, have made the most of the criticism &#8212; warranted or not.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/12/spelunky.jpg" target="_blank"><img class="aligncenter size-full wp-image-587561" alt="Spelunky" src="http://venturebeat.files.wordpress.com/2012/12/spelunky.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3>Spelunky</h3>
<p><strong>Developer: Mossmouth</strong><br />
<strong>Publisher: Microsoft Studios</strong><br />
<strong>Platforms: PC, Xbox 360</strong><br />
<strong>Release Date: July 4, 2012</strong></p>
<p>Before you yell that Spelunky is from 2009, take a look at the screenshot above. Or better yet, fire up your Xbox 360 and behold the differences. <a href="http://venturebeat.com/2012/07/02/only-a-mad-man-could-love-spelunky-review/"title="Only a mad man could love Spelunky (review)" >Spelunky</a> on Xbox Live Arcade is a completely new model, not only graphically improved compared to its PC counterpart but also with more content. The action-platformer now has 1-to-4 player co-op and deathmatch, new music and zones, and additional enemies and traps.</p>
<p>The appeal remains the same: Explore and survive. Sometimes making it to the next area requires a careful balance of risk and reward, such as a decision to attack the shopkeeper and incite violence or leave the princess safely behind, for example. Sometimes it comes down to plain luck. And part of it depends on whether your friends are reliable or whether they&#8217;re all too happy to let you suffer.</p>
<p>Spelunky&#8217;s recipe is one of the most irresistible in game design. The promise of randomized adventure and secrets keeps players from setting down their controllers even though they&#8217;ve died countless times (and will many more). It&#8217;s a game that you&#8217;ll love to hate and an excellent case study of how to serve both PC and console crowds without losing what makes the experience exciting and original.</p>
<h3><a href="http://venturebeat.files.wordpress.com/2012/12/thewalkingdead.jpg" target="_blank"><img class="aligncenter size-full wp-image-587567" alt="The Walking Dead" src="http://venturebeat.files.wordpress.com/2012/12/thewalkingdead.jpg?w=558&#038;h=314" width="558" height="314" /></a><strong><br />
</strong> The Walking Dead: Episodes 1-5</h3>
<p><strong>Developer: Telltale Games</strong><br />
<strong>Publisher: Telltale Games</strong><br />
<strong>Platforms: PC, Mac, PlayStation 3, Xbox 360, iOS</strong><br />
<strong>Release Dates: April 24, 2012 through November 21, 2012</strong></p>
<p>With how big Robert Kirkman&#8217;s zombie series The Walking Dead has become &#8212; leaping from comics, where it all started, to television and now video games &#8212; it&#8217;s easy to forget that so much of its success is in the hands of independent creators and developers.</p>
<p>Telltale Games has stirred the emotions of players for nearly a year, fascinating them with a surprisingly well-handled story and, better yet, bringing attention back to the point-and-click adventure genre. All five episodes have set a new standard for interactive storytelling. And the game could give the TV show a few pointers about how to create compelling character performances.</p>
<p><a href="http://venturebeat.com/2012/11/28/the-walking-dead-episode-5-no-time-left-review/"title="The Walking Dead Episode 5: No Time Left ends with a literal bang (review)" >The Walking Dead</a> is also a huge success for a relatively small independent company with a modest portfolio of games, including Sam &amp; Max and Wallace &amp; Gromit. Not all of them have been winners, like Jurassic Park: The Game. But this breakaway hit foretells good tidings for Telltale in the new year.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/12/retro-grade.jpg" target="_blank"><img class="aligncenter size-full wp-image-589953" alt="Retro/Grade" src="http://venturebeat.files.wordpress.com/2012/12/retro-grade.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3>Retro/Grade</h3>
<p><strong>Developer: 24 Caret Games</strong><br />
<strong>Publisher: 24 Caret Games</strong><br />
<strong>Platform: PlayStation 3</strong><br />
<strong>Release Date: August 21, 2012</strong></p>
<p>You could learn a lot from your mistakes if only you could rewind time.</p>
<p>That&#8217;s the challenge of rhythm-space game Retro/Grade, where you control a spaceship pilot bobbing his head to the music as you play events in reverse. You&#8217;ll need to pay attention to the beat as much as the colorful lasers streaking across your screen, which you &#8220;collect&#8221; so that when the action moves in real time again, you can dominate the battle. Each burst of energy within these lanes of light is your own ship fire, so when you suck up one of these, you&#8217;re also shooting it against the enemy in the present flow of time. You can also fast-forward using your rocket&#8217;s fuel to give yourself extra seconds to fix your mistakes.</p>
<p>It&#8217;s a clever side-scroller and twist on the shooter and music genres, and equally as engaging is Skyler McGlothlin&#8217;s (electronica music artist Nautilis) soundtrack and the zero-gravity, free-flying motions of the course you chart. Just keep an eye on the background as you spin and rotate your way through the awesome regions of space. It&#8217;s pretty cool.</p>
<p><a href="http://venturebeat.files.wordpress.com/2012/12/unfinished-swan.jpg" target="_blank"><img class="aligncenter size-full wp-image-587570" alt="The Unfinished Swan" src="http://venturebeat.files.wordpress.com/2012/12/unfinished-swan.jpg?w=558&#038;h=314" width="558" height="314" /></a></p>
<h3>The Unfinished Swan</h3>
<p><strong>Developer: Giant Sparrow</strong><br />
<strong>Publisher: Sony Computer Entertainment</strong><br />
<strong>Platform: PlayStation 3</strong><br />
<strong>Release Date: October 23, 2012</strong></p>
<p><a href="http://venturebeat.com/2012/10/15/the-unfinished-swan-is-wonderfully-creative-but-full-of-emptiness-review/"title="The Unfinished Swan is wonderfully creative but full of emptiness (review)" >The Unfinished Swan</a> is an abstract tale of loss and our need for closure. You play as Monroe, an orphan boy whose mother dies and leaves him one of her paintings, an illustration of a swan. When the bird escapes its picture, Monroe follows its orange footsteps through a world that you create one glob of paint at a time.</p>
<p>It&#8217;s a perpetual visual wonder, but as you progress, the game evolves and redefines the way you interact with it. What begins as paint becomes water, and so on. Discovering the unknown is the source of real magic here, not merely the acts themselves, and the things you find inspire your imagination as though you had stepped into a fairytale.</p>
<p>The Unfinished Swan&#8217;s fragmented images and themes might feel incomplete to some &#8212; almost like you&#8217;re touring Monroe&#8217;s mother&#8217;s unfinished paintings come to life. But as a whole, it&#8217;s one of the most original and artistic games of the year.</p>
<p><em>Click through for our next five picks.<br />
</em></p>
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		<title>The best games of 2012 (GamesBeat staff picks)</title>
		<link>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/</link>
		<comments>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 18:00:40 +0000</pubDate>
		<dc:creator>Jason Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2012 Game of the Year]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[Best of 2012]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crusader Kings II]]></category>
		<category><![CDATA[DayZ]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[Fieldrunners 2]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Mac gaming]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Resident Evil Revelations]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Slender: The Eight Pages]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Tales of Graces F]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[The Testament of Sherlock Holmes]]></category>
		<category><![CDATA[The Unfinished Swan]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>
		<category><![CDATA[Torchlight II]]></category>
		<category><![CDATA[Transformers: Fall of Cybertron]]></category>
		<category><![CDATA[Trials Evolution]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

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		<description><![CDATA[<p>The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the&#160;crown.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/10/13/the-walking-dead-episode-4-around-every-corner-review/2012-10-11_00052/" rel="attachment wp-att-555621"><img class="aligncenter size-full wp-image-555621" alt="The Walking Dead Episode 4: Around Every Corner screenshot" src="http://venturebeat.files.wordpress.com/2012/10/2012-10-11_00052.jpg?w=655&#038;h=349" width="655" height="349" /></a>It&#8217;s cliché to say that 2012 was &#8220;the best year ever for video games.&#8221; Some folk say this about every year. Yet it&#8217;s difficult for us not to look back at 2012 with such love and fondness.</p>
<p>If 2012 has shown us one thing, it&#8217;s that video game development is truly in the &#8220;<a href="http://venturebeat.com/2012/07/06/the-road-ahead-in-gaming-welcome-to-the-crossover-era/"title="GamesBeat 2012"  target="_blank">crossover era</a>.&#8221; <a href="http://venturebeat.com/2012/12/21/2012-game-of-the-year-the-walking-dead/"title="GamesBeat's 2012 Game of the Year"  target="_blank">GamesBeat&#8217;s 2012 Game of the Year</a>, The Walking Dead, was first available as a downloadable title, not a retail release. Other downloadables, such as indie-developed darlings Journey and Faster Than Light, garnered plenty of votes as well. And in our staff&#8217;s and contributor&#8217;s top games of the year lists, we even see mobile releases &#8212; like Fieldrunners 2.</p>
<p>Gaming has changed, and it&#8217;s nice to see that it&#8217;s more than just big-budget console and PC titles that have earned Game of the Year attention. Here are the top games as chosen by GamesBeat staffers and contributors. Let us know what you think about our picks in the comments &#8212; especially if you feel we&#8217;ve left something off our lists!</p>
<hr />
<h3><a href="http://venturebeat.com/vb_gallery/xcom-enemy-unknown-2/xcomgame-2012-10-05-10-36-56-68/" rel="attachment wp-att-546701"><img class="aligncenter size-full wp-image-546701" alt="XCOM: Enemy Unknown" src="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-05-10-36-56-681.jpg?w=640&#038;h=400" width="640" height="400" /></a>Editor-in-chief Dan &#8220;Shoe&#8221; Hsu</h3>
<p><a href="http://venturebeat.com/2012/10/08/xcom-enemy-unknown-review/view-all/#s:xcomgame-2012-10-04-20-47-57-68"title="XCOM: Enemy Unknown review"  target="_blank"><strong>XCOM: Enemy Unknown</strong></a><br />
<strong>Platforms:</strong> PC, Xbox 360, PS3<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Firaxis Games</p>
<p>Little green men &#8212; yesteryear&#8217;s poster boys for mysterious invaders from outer space &#8212; are about as menacing as Oompa Loompas armed with toy guns. XCOM&#8217;s little gray men, however, are scary as hell. It&#8217;s not the ashen skin, bulbous eyes, or creepy-crawly walk. It&#8217;s what these Sectoids represent: a greater threat that we are simply not equipped to handle.</p>
<p>In the strategy game XCOM: Enemy Unknown, we mere humans bring dull knives to plasma gunfights. And just when we start to catch up in weapon technology, the bug-eyed bastards bring bigger guns and meaner friends. These jerks even cheat with mysterious mind-control powers. Meanwhile, we&#8217;re barely keeping the checkbook balanced between research, manufacturing, facility construction, aircraft, and an ever-decreasing budget due to world nations pulling out of the program if you can&#8217;t keep them safe (and you can never keep them all safe).</p>
<p>It all adds up to an incredibly exciting and stressful experience. Each decision &#8212; whether it&#8217;s which tree to hide your assault trooper behind or which whiny country gets your last airspace-monitoring satellite &#8212; feels monumental and permanent. Humanity&#8217;s existence is at stake, and we just want to make it to the next month, when a few more pennies come rolling in and a few more traumatized soldiers get out of sick bay.</p>
<p>It&#8217;s a desperate fight. And boy will we celebrate when those little gray men are dead.</p>
<p><strong>Shoe&#8217;s other picks for best games of 2012: </strong>Fieldrunners 2, Dishonored, Journey, Fez</p>
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<h3><a href="http://venturebeat.com/2012/10/20/unfinished-swan-interview-part-one/unfinished-swan-2-3/" rel="attachment wp-att-560552"><img class="aligncenter size-full wp-image-560552" alt="unfinished swan 2" src="http://venturebeat.files.wordpress.com/2012/10/unfinished-swan-21.jpg?w=400&#038;h=673" width="400" height="673" /></a>Lead writer Dean Takahasi</h3>
<p><a href="http://venturebeat.com/2012/10/15/the-unfinished-swan-is-wonderfully-creative-but-full-of-emptiness-review/"title="The Unfinished Swan"  target="_blank"><strong>The Unfinished Swan</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Giant Sparrow</p>
<p>The Unfinished Swan is one of the most creative titles yet for the PlayStation Network. It&#8217;s an interactive fairy tale where you lob blobs of black paint at a white screen. As you do so, you uncover part of a 3D space hidden within the white scene. Uncovering each scene is a mind-bending task, as you have to navigate perplexing puzzles. You explore the unknown, and as you do so, you uncover a new segment in a fairy tale about a boy who loses his mother. It is a touching story that will remind of you of the zany Alice in Wonderland. Ian Dallas, the game creator, feels that a child who is abandoned is like an unfinished work of art. But just when you think that the game has become predictable, it changes. In some ways, the story seems unfinished. But the title is a wonderful first effort for Giant Sparrow, a new studio bankrolled by Sony.</p>
<p><strong>Dean&#8217;s other picks for the best games of 2012: </strong>Halo 4, Far Cry 3, Journey, Call of Duty: Black Ops II</p>
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<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/hotline-miami-2/" rel="attachment wp-att-589762"><img class="aligncenter size-full wp-image-589762" alt="Hotline Miami" src="http://venturebeat.files.wordpress.com/2012/12/hotline-miami.jpg?w=558&#038;h=313" width="558" height="313" /></a>Culture editor Sebastian Haley</h3>
<p><strong>Hotline Miami</strong><br />
<strong>Platform:</strong> PC<br />
<strong>Publisher:</strong> Developer Digital<br />
<strong>Developer:</strong> Dennaton Games</p>
<p>Indie sensation Hotline Miami is best described as the film<em> Drive</em>, but in a retro, pixelated and somehow even more violent form, with subtle hints of Rockstar&#8217;s Manhunt sprinkled on top. The short-but-sickeningly sweet levels allow you to carefully orchestrate your symphony of murder and mayhem, filling the floors with maimed corpses and spraying the walls with crimson, all while its surreal, <em>Miami Vice</em>-inspired soundtrack beats in the back of your mind. Basically, if you own a Wii or like looking at livestreams of kittens, this is not your kind of game.</p>
<p><strong>Sebastian&#8217;s other picks for best games of 2012: </strong>Trials Evolution, Far Cry 3, The Darkness II, Final Fantasy XIII-2</p>
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<h3><a href="http://venturebeat.com/2012/08/27/inspiration-behind-mark-of-the-ninja/motninja_suspicious/" rel="attachment wp-att-518136"><img class="aligncenter size-full wp-image-518136" alt="Mark of the Ninja suspicious guard" src="http://venturebeat.files.wordpress.com/2012/08/motninja_suspicious.jpg?w=710&#038;h=399" width="710" height="399" /></a>Staff writer Jeff Grubb</h3>
<p><a href="http://venturebeat.com/2012/09/07/mark-of-the-ninja-is-the-new-king-of-the-stealth-action-genre/#s:screen1_patrol"title="Mark of the Ninja review"  target="_blank"><strong>Mark of the Ninja</strong></a><br />
<strong>Platform:</strong> Xbox 360 (Xbox Live Arcade), PC<br />
<strong>Publisher:</strong> Microsoft Studios<br />
<strong>Developer:</strong> Klei Entertainment</p>
<p>For these Game of the Year summaries, we&#8217;re supposed to look above and beyond the individual parts of a game. We&#8217;re supposed to write about why it is important, but in the case of Mark of the Ninja, it&#8217;s those parts that make it so special. Developer Klei&#8217;s 2D stealth action game for Xbox Live Arcade and PC is a master class in well-executed gameplay mechanics. Whether it&#8217;s a soundwave that ripples off your ninja&#8217;s feet to indicate how much noise he&#8217;s making or a vision cone that indicates where an enemy is looking, Mark of the Ninja is constantly communicating with the player. It then provides the player with a great controlling character to poke and prod the world with.</p>
<p>It&#8217;s not rare that a game makes you feel like a badass, but with Klei&#8217;s game it&#8217;s not about how powerful you are &#8212; it&#8217;s about how in tune with the environment your character is. You have so much visual and aural information that every moment is an opportunity for experimentation. You can spend 10 minutes laying out a detailed plan that involves deadly traps, or you can play the entire game without a sword.</p>
<p>In video games, we don&#8217;t usually get a lot of new ideas, we just get different takes on old ideas. Stealth is an old idea at this point, but Mark of the Ninja distinguishes itself by executing the concept better than any other game before it.</p>
<p><strong>Jeff&#8217;s other picks for best games of 2012: </strong>The Walking Dead, XCOM: Enemy Unknown, Trials Evolution, FTL: Faster Than Light</p>
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<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/ftl-faster-than-light/" rel="attachment wp-att-588381"><img class="aligncenter size-full wp-image-588381" alt="FTL: Faster Than Light" src="http://venturebeat.files.wordpress.com/2012/12/ftl-faster-than-light.jpg?w=558&#038;h=314" width="558" height="314" /></a>Copy editor Jason Wilson</h3>
<p><strong>FTL: Faster Than Light</strong><br />
<strong>Platform:</strong> PC, Mac, Linux<br />
<strong>Publisher:</strong> Subset Games<br />
<strong>Developer:</strong> Subset Games</p>
<p>I&#8217;m low on fuel. My crew raced around my starship like a colony of ants, hastily putting out fires as doors opened to the cold vacuum of space. The Rebels are closing in on me. Do I take a chance and see if I can gain more fuel in the next nebular cloud, or do I make a mad dash for the next sector and hope to find friendly forces instead of angry adversaries? These are just some of the choices the player faces in FTL: Faster Than Light, the indie roguelike that&#8217;s swept upon a number of Game of the Year lists in 2012 (including ours!). What makes FTL so compelling to players is that a take on Civilization&#8217;s &#8220;one more turn&#8221; addictive nature &#8212; but instead of furthering your game, you&#8217;re driven to see if your next attempt takes you closer to escaping the pursuing Rebel forces. And it&#8217;s this that makes FTL one of the most interesting, fascinating, and, yes, best games of 2012.</p>
<p><strong>Jason&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Crusader Kings II, Torchlight II, Dragon&#8217;s Dogma</p>
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<h3><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_c/" rel="attachment wp-att-582939"><img class="aligncenter size-full wp-image-582939" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg?w=655&#038;h=368" width="655" height="368" /></a>Contributor Rus McLaughlin</h3>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="Far Cry 3 review"  target="_blank"><strong>Far Cry 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Developer:</strong> Ubisoft Montreal</p>
<p>Something visceral. Something primal. Most shooters don&#8217;t have these. They settle you into a safe, comfortable role. Veteran soldier. Seasoned cop. Career criminal. A hero &#8230; or an antihero. But Far Cry 3 makes you run blind through the jungle while murderous pirates hunt you like a piece of prey. You&#8217;re just a terrified kid. Never held a gun before. Never seen anyone die before. Now you&#8217;re covered in your own brother&#8217;s blood and getting high off the giddy thrill of mere survival. Then you&#8217;re turned lose to roam two amazingly rich, open-world islands where you can really start enjoying yourself, slowly and cautiously picking your tormentors apart. Before you know it, the elation you get from destroying a criminal empire hardens into a different kind of drug: revenge.</p>
<p>That&#8217;s when Far Cry 3 surpasses the standard shooter fare. An aimless twentysomething becomes a killer of killers, as feared as the insane warlords he wants dead. Between coolly tense stealth play and straight-up gunfights, you become the predator, stalking intruders in your jungle and murdering them at will. It all culminates in a moment where you must decide just how much you enjoy that particular power fantasy. Enough to abandon your humanity? Maybe.</p>
<p>Far Cry 3 goes there. Solid gameplay &#8212; minus a weak-tea multiplayer &#8212; and incredibly detailed environments lift it far enough, but its secret weapon lies in how it takes you into that dark, primal place. And then it dares you to ignore your basic animal instincts.</p>
<p><strong>Rus&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Fez, Halo 4, Journey</p>
<hr />
<h3><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/lonesurvivor-2012-05-05-15-02-24-45_rs/" rel="attachment wp-att-426626"><img class="aligncenter size-full wp-image-426626" alt="Lone Survivor" src="http://venturebeat.files.wordpress.com/2012/05/lonesurvivor-2012-05-05-15-02-24-45_rs.jpg?w=655&#038;h=409" width="655" height="409" /></a>Contributing editor Rob Savillo</h3>
<div>
<p><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/"title="Lone Survivor review"  target="_blank"><strong>Lone Survivor</strong></a><br />
<strong>Platform:</strong> PS3, PlayStation Vita, PC, Mac, Linux<br />
<strong>Publisher:</strong> Superflat Games<br />
<strong>Developer</strong>: Superflat Games, Curve Studios</p>
<p>Jasper Byrne&#8217;s psychological thriller clearly owes a debt to the Silent Hill series&#8217; mysterious and surrealist approach to narrative, among other things. Lone Survivor weaves a tale of intrigue, always making you second guess your choices while silently tracking your every decision. The latter shows an appreciation for an Eastern European take on storytelling (as seen in The Witcher 2 and Metro 2033) that flows more naturally than Western developers&#8217; tendencies to employ contrived morality systems.</p>
<p>Lone Survivor also smartly reinvents the survival-horror genre by undermining the common trope of item scarcity, which games such as Resident Evil and the aforementioned Silent Hill have used in the past to create tension. Instead, Lone Survivor relies on its narrative sleight-of-hand to keep you on the edge of your seat.</p>
<p>For these reasons, Lone Survivor moves storytelling forward in the medium without falling back on &#8220;gamey&#8221; concepts such as light/dark paths. At once affecting and engaging, the narrative blends almost seamlessly (aside from an archaic death mechanic) with the interactive elements of the work, elevating the game above its peers in the big-budget, triple-A space.</p>
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<div><strong>Rob&#8217;s other picks for best games of 2012: </strong>XCOM: Enemy Unknown, Tokyo Jungle, Armored Core V, Dragon&#8217;s Dogma</div>
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<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/gravityrush3/" rel="attachment wp-att-464906"><img class="aligncenter size-full wp-image-464906" alt="Gravity Rush" src="http://venturebeat.files.wordpress.com/2012/06/gravityrush3.jpg?w=540&#038;h=306" width="540" height="306" /></a></div>
<h3>Contributor Rob LeFebvre</h3>
<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/"title="Gravity Rush review"  target="_blank"><strong>Gravity Rush</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Sony Computer Entertainment Japan Studio</div>
<div></div>
<div>Gravity Rush is the superhero game I’ve always wanted to play. Even without the traditional Western comic book tropes like spandex and capes, Kat functions like any other neophyte comic-book character, only gradually coming into her full power as the story progresses. Her ability to control gravity is disorienting in the best way, as it echoes resonantly with the thematic elements of the story. Kat is as off balance as we are, as we move her about from place to place, finding ever odder, more unlikely spots to land on.</div>
<div>
<p>The world breathes with delightfully artistic colors; the environments are a treat to look at while playing. Gravity Rush encourages exploration of every gorgeous spot, with hidden power gems located all around, on top of buildings, under bridges, and the like. Characters pop off the screen with cel-shaded goodness, and fairly glow within the expository comicbook-style sections.</p>
<p>Touch and motion controls are subtle and make sense within the world, but what really makes Gravity Rush sing is the power of flight. Soaring across the various city sections, landing on floating urban debris, flinging objects and even Kat’s own body at the odd-looking creatures during fights is just thrilling, and never once loses its charm.</p>
<p>For me, Gravity Rush is the best title for the PlayStation Vita, showcasing the power and tech of the handheld gaming device to the highest degree I’ve seen yet.</p>
<div><strong>Rob&#8217;s other best games of 2012: </strong>Guild Wars 2, Dishonored, Journey, Borderlands 2</div>
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<p><a href="http://venturebeat.com/2012/03/08/electronic-arts-reveals-new-mass-effect-3-and-star-wars-mmo-numbers/mass-effect-3-gameplay/" rel="attachment wp-att-401004"><img class="aligncenter size-full wp-image-401004" alt="Mass Effect 3 gameplay" src="http://venturebeat.files.wordpress.com/2012/03/mass-effect-3-gameplay.jpg?w=655&#038;h=310" width="655" height="310" /></a></p>
<h3>Contributor Stefanie Fogel</h3>
<p><a href="http://venturebeat.com/2012/03/12/review-mass-effect-3/"title="Mass Effect 3 review"  target="_blank"><strong>Mass Effect 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PC<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Developer:</strong> BioWare</p>
<p>So much sound and fury was made over Mass Effect 3’s controversial ending that it’s easy to forget the final installment of BioWare’s space opera really is a damn fine game. It told a grim tale of galactic war, yet found time in between the dire exposition and bombastic action set pieces to bid fond farewell to characters Mass Effect fans have come to know and love over the last five years. It’s those quieter moments &#8212; the shooting match with Garrus, Mordin humming the Major-General’s song as he sacrifices himself, your final conversation with Captain Anderson &#8212; that stick with you months after putting down the controller. Mass Effect 3 also (mostly) fulfilled the series’ promise that in-game decisions would matter, paving the way for other morality-based titles like Spec Ops: The Line and our Game of the Year, The Walking Dead. By the time the credits rolled, I had completed every side mission I possibly could during my playthrough because I hated the thought of leaving that world behind, which I believe is one of the highest compliments you can pay to a game developer.</p>
<p><strong>Stefanie&#8217;s other best games of 2012:</strong> The Walking Dead, Persona 4 Golden, XCOM: Enemy Unknown, Dishonored</p>
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<h3><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_showcase/" rel="attachment wp-att-591693"><img class="aligncenter" alt="Halo4_showcase" src="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg?w=655&#038;h=368" width="655" height="368" /></a></h3>
<h3>Contributor Kat Bailey</h3>
<div><a href="http://venturebeat.com/2012/11/01/halo-4-is-the-next-chapter-not-the-next-evolution-review/"title="Halo 4 review"  target="_blank"><strong>Halo 4</strong></a><br />
<strong>Platform:</strong> Xbox 360<br />
<strong>Publisher:</strong> Microsoft Studios</div>
<div><strong>Developer:</strong> 343 Industries</div>
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<div>Even compared to the normally high stakes world of triple-A publishing, Microsoft and 343 Industries had plenty on the line with Halo 4. If it ended up being mediocre &#8212; or worse, an outright flop &#8212; the brand as a whole would have a hard time recovering. With that in mind, the sighs of relief throughout Redmond, Wash. must have been deafening when the top scores started coming in, with even diehard Halo fans giving their emphatic thumbs up.</div>
<div></div>
<div>Halo may not be the be-all, end-all shooter anymore, but it remains quite relevant in the world of online gaming. A lot of that has to do with the distinctive blend of action the series brings to the table &#8212; shield management, tagging foes with grenades, and properly using the small but multidimensional maps. 343 Industries seems to have a keen understanding of this action, and it&#8217;s perfectly replicated it for Halo 4, throwing in a few of their own twists along the way (the Starhawk-like Dominion Mode is a favorite).</div>
<div></div>
<div>That 343 Industries understands the &#8220;recipe&#8221; for a good Halo game is only part of the story though. With new modes like Spartan Ops &#8212; a series of free downloadable microcontent &#8212; they are putting their own stamp on the beloved series. For that reason, the air of skepticism surrounding 343 Industries has largely been replaced with one of legitimacy. Now we&#8217;ll see if they have the wherewithal to use that currency to make something truly special.</div>
<div></div>
<div><strong>Kat&#8217;s other best games of 2012:</strong> Xenoblade Chronicles, The Walking Dead, XCOM: Enemy Unknown, Persona 4 Golden</div>
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<h3><a href="http://venturebeat.com/2012/08/27/gamesbeats-guild-wars-2-gallery-and-lore-index/guildwars2-16-2/" rel="attachment wp-att-519670"><img class="aligncenter size-full wp-image-519670" alt="Guild Wars 2" src="http://venturebeat.files.wordpress.com/2012/08/guildwars2-16-e1346034523752.jpg?w=655&#038;h=440" width="655" height="440" /></a>Intern Mike Minotti</h3>
<p><strong>Guild Wars 2</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> NCSoft<br />
<strong>Developer:</strong> ArenaNet</p>
<p>World of Warcraft is king of the massively multiplayer role-playing game. It&#8217;s probably going to sit comfortably on that throne for years to come. But 2012 brought us Guild Wars 2, the first MMO I played since 2004 that I actually preferred to Blizzard&#8217;s take on questing on adventuring.</p>
<p>Guild Wars 2 doesn&#8217;t reinvent online adventuring, but it&#8217;s littered with smart design choices that make you smack your head and yell, &#8220;Duh! Why hasn&#8217;t it always been like this?&#8221; Turning in quests? The hell with that! Guild War 2&#8242;s adventures happen organically and painlessly, without having to talk to multiple townspeople with exclamation marks hovering over their heads. Want to visit an unexplored zone that&#8217;s designed for players at a lower level than your own? Guild Wars 2 scales your character down so that you can still have a challenging time tackling each area&#8217;s trials.</p>
<p>It doesn&#8217;t hurt that its world, Tyria, is a beautiful land that&#8217;s fun and rewarding to explore. Oh, and the lack of a subscription fee? Yeah, I like that, too.</p>
<p>Guild Wars 2 is not only more accessible than a lot of its competitors, but it&#8217;s frankly a lot more fun than just about any other MMO out there.</p>
<p><strong>Mike&#8217;s other best games of 2012:</strong> Gravity Rush, Borderlands 2, Assassin&#8217;s Creed III, PlayStation All Stars Battle Royale.</p>
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<h3><a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/slender2/" rel="attachment wp-att-594368"><img class="aligncenter size-full wp-image-594368" alt="Slender2" src="http://venturebeat.files.wordpress.com/2012/12/slender2.jpg?w=655&#038;h=409" width="655" height="409" /></a>Intern Evan Killham</h3>
<p><strong>Slender: The Eight Pages</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> Parsec Productions<br />
<strong>Developer:</strong> Parsec Productions</p>
<p>Technically, I’ve never lost a game of Slender &#8230; because I’ve never actually finished one. I’ve always quit when the cold sweat broke out.</p>
<p>Developer Parsec Productions’ free horror game is one of this year’s most surprising titles (in every sense of the word). Starting with a simple premise &#8212; collect the eight manuscript pages hidden in these spooky woods before eponymous monster Slender Man catches you &#8212; Slender uses its too-long arms to yank players into a hell of panic attacks and abject terror.</p>
<p>This game is relentless. Everything you see and hear is designed specifically to unnerve you, and it gets worse with every page you pick up. Even more spectacular is the disconnect between playing this beast and watching someone play it. If you do a YouTube search for “Let’s play Slender,” you risk losing an entire evening in the grips of sweet, sweet, <em>schadenfreude</em>. Boot it up yourself and you will regret ever laughing at those videos.</p>
<p>In a year that gave us two Silent Hill titles and three additions to the Resident Evil series, gaming’s horror genre was desperately in need of some new ideas. And then Slender showed up and made us afraid of the dark again.</p>
<p><strong>Evan&#8217;s other best games of 2012:</strong> Max Payne 3, The Walking Dead, Borderlands 2, Silent Hill: Downpour</p>
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<h3><a href="http://venturebeat.com/2012/10/07/dishonored-review/dishonored_boyle_party/" rel="attachment wp-att-546446"><img class="aligncenter size-full wp-image-546446" alt="Dishonored_Boyle_Party" src="http://venturebeat.files.wordpress.com/2012/10/dishonored_boyle_party.jpg?w=655&#038;h=366" width="655" height="366" /></a>Intern Jason Lomberg</h3>
<p><a href="http://venturebeat.com/2012/10/07/dishonored-review/"title="Dishonored review"  target="_blank"><strong>Dishonored</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Developer:</strong> Arkane Studios</p>
<p>Stealth games have never been my cup of tea. Metal Gear Solid 2’s brain-dead guards annoyed the piss out of me, and I usually ended up going “Rambo” in Metal Gear Solid 3, running through danger rather than sneaking stealthily past it. But Dishonored nails it – the sense of danger, the thrill of the hunt, and the exhilaration that comes from successfully pulling off one of Corvo’s many gruesome kills.</p>
<p>As GamesBeat writer Rus McLaughlin points out, Dishonored plays exactly the way you want to play it. You can tear through the City Watch like a Steampunk version of Chuck Norris (minus the roundhouse kicks); you can destroy every living thing in your path with merciless impunity. Of course being a one-man army with a thirst for cold steel and magical spells of destruction makes the game that much harder. But it’s one option.</p>
<p>You can also play the pacifist and refuse to take a life. Or you can utilize the cover system and take out the guards like a silent assassin. Near the beginning, a pack of man-eating rats block your path, and the solution involves drawing them away with a dead body &#8212; that’s about the time I realized I was playing something unique and special. The ways to get from point A to point B are endless and never less than thrilling.</p>
<p><strong>Jason&#8217;s other best games of 2012:</strong> Sleeping Dogs, Alan Wake&#8217;s American Nightmare, Journey, Mass Effect 3</p>
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<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/journey-game-screenshot-4-b1/" rel="attachment wp-att-591689"><img class="aligncenter size-full wp-image-591689" alt="journey-game-screenshot-4-b1" src="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3>Intern Giancarlo Valdes</h3>
<p><a href="http://venturebeat.com/2012/03/03/review-journey-will-take-you-into-cloudy-heights-of-video-games/"title="Journey review"  target="_blank"><strong>Journey</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer</strong>: thatgamecompany</p>
<p>Journey is a game that doesn&#8217;t feel like it&#8217;s made out of textures, wireframes, or lines of code. The glistening sand dunes, the subterranean fortress, and the snow-covered mountaintops feel like real places, inspiring a magical sense of wonder and fear as you explore the unknown. That&#8217;s why the bond you form with your anonymous online companion is so powerful: It&#8217;s the two of you against the world, a nonverbal pact that is implicitly forged the moment you meet each other.</p>
<p>I didn&#8217;t realize this until I saw my partner collapse from the harsh winds during Journey&#8217;s climax. I desperately tried to nurse them back to life, but it was no use. I felt a slight pang of sadness as their body perished seamlessly with the natural elements, timidly coming to terms with the fact that I had to face the rest of the game alone. I only lingered on this for perhaps a minute or two, but just the idea of a game making me feel and think this way is a testament to how expertly crafted Journey really is.</p>
<p>By the end, I had experienced an entire range of emotions in a medium where most games have a hard time just trying to invoke one.</p>
<p><strong>Giancarlo&#8217;s other best games of 2012:</strong> The Walking Dead, Tokyo Jungle, DayZ, Spec Ops: The Line</p>
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<h3><a href="http://venturebeat.com/2012/10/04/twitter-header-art-4-japan/th-persona4/" rel="attachment wp-att-544688"><img class="aligncenter size-full wp-image-544688" alt="Persona 4" src="http://venturebeat.files.wordpress.com/2012/10/th-persona4.jpg?w=520&#038;h=260" width="520" height="260" /></a>Intern Jasmine Rea</h3>
<p><a href="http://venturebeat.com/2012/11/20/persona-4-golden-review/"title="Persona 4 Golden review"  target="_blank"><strong>Persona 4 Golden</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Atlus<br />
<strong>Developer:</strong> Atlus</p>
<p>Few Japanese role-playing games in the last few years have made me want to replay them quite like Persona 4. When developer Atlus announced Persona 4 Golden for the Vita, I knew not buying Sony’s new handheld was completely out of the question.</p>
<p>While it is by far my favorite Vita release this year (and arguably the best game on the platform), Persona 4 Golden is a shining example of how much Japanese RPGs have evolved in the last 10 years. It mixes an intense, emotional story about a group of high school friends with an ongoing murder mystery so well that you sometimes forget about all the supernatural happenings.</p>
<p>Persona 4 Golden’s most powerful element is that shows how everyone has a part of themselves they don’t want to admit exists, and the only way to live freely is to accept that fact. Even though you can’t summon your “true self” to fight for you in the real world, we can all learn a thing or two about accepting ourselves. Persona 4’s relatable characters will show you how.</p>
<p><strong>Jasmine&#8217;s other best games of 2012: </strong>Resident Evil: Revelations, The Testament of Sherlock Holmes, Tales of Graces F, Lollipop Chainsaw</p>
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<h3><a href="http://venturebeat.com/2012/10/10/why-borderlands-2-is-all-about-scooter/why-borderlands-2-is-all-about-scooter-3/" rel="attachment wp-att-548451"><img class="aligncenter size-full wp-image-548451" alt="Why Borderlands 2 Is All About Scooter" src="http://venturebeat.files.wordpress.com/2012/10/borderlands2b22b-2bscreenshot.jpg?w=1024&#038;h=576" width="1024" height="576" /></a>Intern Sam Barsanti</h3>
<p><a href="http://venturebeat.com/2012/09/17/borderlands-2-nearly-perfects-the-blend-of-shooter-and-role-playing-game-review/"title="Borderlands 2 review"  target="_blank"><strong>Borderlands 2</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Gearbox Software</p>
<p>It would be easy to explain the appeal of Borderlands 2 by describing it as a cheap way to satiate your hunger for constant rewards. It may be obvious, but the best part of every firefight in the game isn’t the moment-to-moment excitement of rampaging through a horde of bandits, it’s the few seconds after when you get to pick over the loot. The combat is just a means to an end. What really drives you to do anything in Borderlands 2 is the hope that with the next enemy you take down you’ll find a new weapon that is more interesting than your current one. I mean, who can resist an experience that treats every five minutes like a combination of Christmas, your birthday, and a Steam sale all in one?</p>
<p>Of course, to only talk about loot would be too reductive and dismissive of everything else that Borderlands 2 does well. The combat and millions of guns make it a good game, but the cleverness of the world and all of the things in it are what make it one of the best of the year. I won’t remember every bad guy I killed, but I won’t forget being openly mocked by the antagonist or helping one of the characters think of stupid names for local creatures, because those moments were unique (and well written). See, the appeal of Borderlands 2 isn’t the combat or the loot &#8212; it’s the gleeful, wacky fun of the whole package.</p>
<p><strong>Sam&#8217;s other best games of 2012:</strong> The Walking Dead, Transformers: Fall of Cybertron, Max Payne 3, Mass Effect 3</p>
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