Facebooker-turned-game dev Tam stays calm in the mobile storm (interview)
Storm8 has more than 400 million downloads and 10 million daily mobile gamers. Chief executive Perry Tam says it did that by being bold.
Storm8 has more than 400 million downloads and 10 million daily mobile gamers. Chief executive Perry Tam says it did that by being bold.
Editor's Pick Mobile monetization is separating the industry into the haves and have-nots.
The company's hit game is on its way to $1 billion in revenue, and its market value is bigger than Zynga's.
Insomniac's first cross-platform title may be one of the last of its kind in the current console business.
Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.
Here's a roundup of the GDC. This year, the parties generated as much buzz as the sessions.
Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?
The well-known game designer started at Electronic Arts, working on The Sims. Now, she's running a Ubisoft studio with 300 employees.
The fingers are pointing after accusations that dancers at a party were demeaning to women.
Unreal's cool 3D animations will scale for all devices including mobile, next-generation consoles, and high-end PCs.
Ouya rewarded its most loyal fans with the first consoles ahead of the formal retail launch.
Ouya's about 10 games ready now and dozens that will be available shortly. By its retail launch in June, the company promises hundreds.
While others are cutting back, Warner Bros. is opening a new studio to hire digital game studios.
EA's big challenger to the dominance of Call of Duty has been unveiled.
Battlefield 4 is EA's latest entry in the multi-billion dollar first-person shooter market.
Sony knows that the way to win the game wars is by winning the hearts of developers.
Editor's Pick Hakitzu will teach kids how to program JavaScript in a mech combat arena.
PlayPhone makes it easy to find friends and play games with them on Verizon's new portal.
It took years to do, but a USC student team managed to launch a successful PlayStation Network title.
The company's compression technology could potentially address a major problem for players.