Facebooker-turned-game dev Tam stays calm in the mobile storm (interview)

Storm8 has more than 400 million downloads and 10 million daily mobile gamers. Chief executive Perry Tam says it did that by being bold.

The DeanBeat: Mobile monetization is the ‘biggest Achilles’ heel’ issue in the game industry

Mobile monetization is separating the industry into the haves and have-nots.

How GungHo Online Entertainment created Puzzle & Dragons, the surprise billion-dollar mobile game

The company's hit game is on its way to $1 billion in revenue, and its market value is bigger than Zynga's.

Ted Price on how Insomniac Games’ Fuse isn’t going to be a bomb (interview)

Insomniac's first cross-platform title may be one of the last of its kind in the current console business.

Unity’s David Helgason on why next-gen consoles are embracing indies (interview)

Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.

GDC drew more than 23,000 attendees to hear diverse perspectives on games

Here's a roundup of the GDC. This year, the parties generated as much buzz as the sessions.

Victor Kislyi storms into mobile with World of Tanks: Blitz (interview)

Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?

Jade Raymond’s growing empire at Ubisoft (interview)

The well-known game designer started at Electronic Arts, working on The Sims. Now, she's running a Ubisoft studio with 300 employees.

Updated: YetiZen explains hiring of gamer models, not dancers, for its GDC party

The fingers are pointing after accusations that dancers at a party were demeaning to women.

Epic Games extends Unreal Engine 4 to mobile games, creates an eye-popping next-gen demo

Unreal's cool 3D animations will scale for all devices including mobile, next-generation consoles, and high-end PCs.

In a ‘love letter to gamers,’ Ouya launches its console at a crowded GDC event (video)

Ouya rewarded its most loyal fans with the first consoles ahead of the formal retail launch.

Ouya looks pretty but lacks killer games so far (preview)

Ouya's about 10 games ready now and dozens that will be available shortly. By its retail launch in June, the company promises hundreds.

Ahoy, transmedia! Warner Bros. sails into digital games (interview)

While others are cutting back, Warner Bros. is opening a new studio to hire digital game studios.

EA has a lot riding on Battlefield 4, and it’s stepping up its investment in a big way

EA's big challenger to the dominance of Call of Duty has been unveiled.

EA sets the stage for Battlefield 4 launch

Battlefield 4 is EA's latest entry in the multi-billion dollar first-person shooter market.

Sony steps up for indies with funding for PlayStation games

Sony knows that the way to win the game wars is by winning the hearts of developers.

Kuato teaches kids to code via Hakitzu educational game

Hakitzu will teach kids how to program JavaScript in a mech combat arena.

Verizon launches games portal using PlayPhone technology

PlayPhone makes it easy to find friends and play games with them on Verizon's new portal.

How The Unfinished Swan moved from student project to PS3 downloadable game

It took years to do, but a USC student team managed to launch a successful PlayStation Network title.

Tangentix raises $2.1M to make game downloads faster (exclusive)

The company's compression technology could potentially address a major problem for players.