Chartboost expands mobile game developer cross-promotion business into Europe

The company has grown to more than 16,000 developers in its network in a short time.

10 better-than-Hollywood video game cosplayers

Pay attention, Hollywood. "Amateur" cosplayers can teach you a thing or two about bringing our favorite video game characters to life.

Racing with friends: PS4′s DriveClub vs. PC’s Auto Club Revolution

Evolution Studio's likely PlayStation 4 launch title DriveClub makes social interaction into a core pillar of racing games. Only Auto Club Revolution got there first and might do it better.

Pro gamers flock to ShootMania Storm as it pursues the e-sports crown

Both professional gaming teams and Ubisoft hope that ShootMania Storm becomes a staple at e-sports tournaments around the world.

Signia Venture Partners’ Rick Thompson delivers the über-investor’s take on mobile gaming investments (interview)

Signia Venture Partners VC is on the lookout for hot mobile game trends.

GamesBeat weekly roundup: Next Xbox rumors, BioShock Infinite talk, and more …

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Far Cry 3: Blood Dragon is ’80s stupid awesome (preview)

Blood Dragon takes Far Cry 3's mechanics and throws them into a cheesetastic B-action movie from the '80s. The result so far is insane, stupid, and glorious.

Killer is Dead creator Suda51 contemplates sequels, multiplayer, and cosplay (interview)

One of the world's most innovative developers talks about his next game and design philosophy.

From Civ and XCOM to cute monsters: How Firaxis went casual with Haunted Hollow

Developer Firaxis Games is usually known for serious strategy titles like XCOM and Civilization. So what the heck are they doing on iOS with ghouls, goblins, and vampires?

Sega: Dealing with the console transition, mobile boom, and Sonic (interview)

Sega wants it all: console, mobile, hardcore, and casual. How does this once-king of hardware deal with the challenges of being everything to everyone, everywhere?

Arena.xlsm: How an accountant made an RPG in Microsoft Excel

Accountant Cary Walkin built a full role-playing game in Microsoft's Excel spreadsheet program.

DeNA’s first-person shooter The Drowning nears launch on the iPad (interview)

The launch of The Drowning, a novel first-person shooter on the iPad, is drawing near.

Ghostlight’s worldwide Steam releases could help Japanese role-playing games

Ghostlight is brightening the role-playing game market around the world by bringing Japanese console titles to Steam.

How GungHo Online Entertainment created Puzzle & Dragons, the surprise billion-dollar mobile game

The company's hit game is on its way to $1 billion in revenue, and its market value is bigger than Zynga's.

NCAA Football 14: My fluffy two-minute interview with cover star Denard Robinson of Michigan

The former University of Michigan star quarterback chats with us about who he plays in football video games and being the face of NCAA Football 14.

Ted Price on how Insomniac Games’ Fuse isn’t going to be a bomb (interview)

Insomniac's first cross-platform title may be one of the last of its kind in the current console business.

Unity’s David Helgason on why next-gen consoles are embracing indies (interview)

Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.

Victor Kislyi storms into mobile with World of Tanks: Blitz (interview)

Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?