Electronic retailers are offering deep discounts on game goods for Cyber Monday.
Based on InfoScout’s survey of Black Friday sales at Target and Walmart, the Xbox One and the Xbox 360 were the winners.
Retail game sales fell 16.7 percent in June, while free-to-play grew 9 percent.
Total U.S. game sales are flat compared to 2012.
Sales across the industry dropped by 25 percent. Few people are buying software and even fewer are investing in new hardware.
Investors are worried about the U.S. retail game market. But overall game-industry sales are at $68 billion, growing 7 percent a year.
Big failures and surprise successes marked 2012 for the games industry.
This month-by-month breakdown shows how severely game sales have changed from 2011 to 2012.
Sales for total video game hardware, software, and accessories sold at retail were $2.55 billion in November, down 11 percent from $2.87 billion a year ago.
Video game sales fell 28 percent in May, with total industry sales falling to $516.5 million from $718.9 million a year ago, according to consumer market research firm NPD Group.
Video game sales fell 42% percent in April, with total industry sales falling to $630.4 million from $930.9 million a year ago, according to market researcher NPD Group. The early Easter holiday this year may have contributed to the lower than expected sales numbers along with a relatively light game release schedule for the month.
Video game sales fell 25 percent in March, with total industry sales falling to $1.10 billion from $1.47 billion a year ago, according to market researcher NPD Group. That happened despite the launch of sci-fi blockbuster Mass Effect 3 from Electronic Arts on March 6.
The U.S. retail game industry continues to suffer from a low rate of new game releases. Now we know just how much, thanks to market researcher NPD Group.
Consumers spent a total of $5.9 billion on both physical and digital online games in the first quarter, up 1.5 percent from a year ago, according to market researcher NPD.
Video game players finally bought enough games in February to push the monthly sales numbers above year-ago figures, with February sales coming in 3 percent above a year ago.
Apple CEO Steve Jobs’ bold claim that Apple owns 50 percent of the mobile gaming market might not actually be a part of his reality distortion field, according to a recent survey of gamers.