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		<title>Why play when you can code? MakeGamesWithUs breeds next generation of gaming prodigies</title>
		<link>http://venturebeat.com/2012/11/26/why-play-when-you-can-code-makegameswithus-breeds-next-generation-of-gaming-prodigies/</link>
		<comments>http://venturebeat.com/2012/11/26/why-play-when-you-can-code-makegameswithus-breeds-next-generation-of-gaming-prodigies/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 16:53:52 +0000</pubDate>
		<dc:creator>Rebecca Grant</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Entrepreneur]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[high school]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[kid]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=579687</guid>
		<description><![CDATA[<p>MakeGamesWithUs teaches students how to build iOS games, fostering a new generation of gaming moguls, developers, and&#160;entrepreneurs.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=579687&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/11/26/why-play-when-you-can-code-makegameswithus-breeds-next-generation-of-gaming-prodigies/summer_interns/" rel="attachment wp-att-579693"><img class="alignnone size-full wp-image-579693" title="summer_interns" alt="" src="http://venturebeat.files.wordpress.com/2012/11/summer_interns.jpeg?w=1024&#038;h=768" height="768" width="1024" /></a></p>
<p>A crowning accomplishment of my teenage years was the custom version of Clue I made with a few friends, complete with a board, game pieces, and playing cards. Beyond the enjoyment of accusing our P.E. teacher of smothering victims with Sloppy Joes in the auditorium, this game contributed little to our futures.</p>
<p>A startup called <a href="http://www.makegameswith.us" target="_blank">MakeGamesWithUs</a> is elevating this type of adolescent undertaking by teaching high school and college kids how to build iPhone games.</p>
<p>MakeGamesWithUs graduated from the <a href="http://www.ycombinator.com" target="_blank">YCombinator</a> Winter 2012 and just launched its first social game in the AppStore. On the website, students take project-based tutorials that focus on hands-on, practical experience, rather than theory. Once they feel confident in their iPhone game development skills, they can begin building original games.</p>
<p>Students can engage with the MakesGamesWithUs community during the development process to get help, give/receive feedback, nurture ideas, and troubleshoot problems. As it nears completion, the MakeGamesWithUs team will incorporate professional art and music, help with debugging, and assist in adding trickier features. When the game is ready, MakeGamesWithUs will publish and promote the games for a share of the revenue.</p>
<p>To date, the startup has published seven games on the App Store. It just launched its first social game, <a href="https://itunes.apple.com/app/id576240580?mt=8&amp;ign-mpt=uo%3D4" target="_blank">Name That Jam!</a>, where groups of friends challenge each other to name songs, earning more points the faster they guess. The game was built by a brother and sister team, still in high school, using MakeGamesWithUs&#8217; Turn Based Multiplayer software development kit (SDK). This new tool makes it easy for aspiring developers to build social games, even without back-end knowledge.</p>
<p>&#8220;We founded the company to solve a problem we had when we were students,&#8221; said founder Ashu Desai. &#8220;This type of practical education is lacking from the traditional education system. Having built and shipped a product at an early age can really impact your outlook on life. We hope to inspire people to invest their time in both computer science as well as entreprenuership.&#8221;</p>
<p>MakeGamesWithUs has an educational as well as a publishing component. This distinguishes it from competitors like <a href="http://www.gamesalad.com" target="_blank">GameSalad</a> and <a href="http://www.chillingo.com" target="_blank">Chillingo</a>, which support design/development and publishing (respectively), but not both. In some ways, it is like an incubator program for young iOS developers, providing the resources, support, and platform needed for success and taking a cut off the hits.</p>
<p>Instead of working on their tan or earning extra cash as a lifeguard, a group of 40 students spent their summer plugging away in the founders&#8217; Palo Alto living room. The fruits of these labors will bloom over the couple of months, as MakeGamesWithUs plans to release 15 new games created during the internship program.</p>
<p>With all the laments echoing around the technology community about the shortage of engineering talent, this company is grooming kids early for careers as gaming moguls. Camp counseling is so 1990s anyway.</p>
<br />Filed under: <a href='http://venturebeat.com/category/dev/'>Dev</a>, <a href='http://venturebeat.com/category/entrepreneur/'>Entrepreneur</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>, <a href='http://venturebeat.com/category/social/'>Social</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=579687&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/11/summer_interns.jpeg?w=160" /><source url="http://venturebeat.com/2012/11/26/why-play-when-you-can-code-makegameswithus-breeds-next-generation-of-gaming-prodigies/">Why play when you can code? MakeGamesWithUs breeds next generation of gaming prodigies</source>
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		<title>Troubled U.K. retailer Game will not be stocking Mass Effect 3</title>
		<link>http://venturebeat.com/2012/02/29/troubled-u-k-retailer-game-will-not-be-stocking-mass-effect-3/</link>
		<comments>http://venturebeat.com/2012/02/29/troubled-u-k-retailer-game-will-not-be-stocking-mass-effect-3/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 01:34:59 +0000</pubDate>
		<dc:creator>Dan Crawley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[credit]]></category>
		<category><![CDATA[financial troubles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Mario Party 9]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[not stocking]]></category>
		<category><![CDATA[Tekken 3DS]]></category>
		<category><![CDATA[The Last Story]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=397082</guid>
		<description><![CDATA[</p>
<p>Fresh concerns about the future of European game retailer Game Group have risen today, as it was revealed that the company will not be stocking the highly anticipated role-playing-game Mass Effect 3. A company spokesperson blamed this on a “supply&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=397082&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/02/29/troubled-u-k-retailer-game-will-not-be-stocking-mass-effect-3/liara/" rel="attachment wp-att-397086"><img class="alignnone size-full wp-image-397086" title="liara" src="http://venturebeat.files.wordpress.com/2012/02/liara.jpg?w=1024&#038;h=576" alt="" width="1024" height="576" /></a></p>
<p>Fresh concerns about the future of European game retailer Game Group have risen today, as it was revealed that the company will not be stocking the highly anticipated role-playing-game Mass Effect 3. A company spokesperson blamed this on a “supply issue”, while a leaked memo to store staff suggested Game could not agree to credit terms with publisher Electronic Arts.</p>
<p>The beleaguered U.K.-based retailer has already seen its shares lose 90 percent of their value over the past year. Today’s news that it will not be stocking Mass Effect 3, or any of EA’s other March releases &#8212; including FIFA Street, Tiger Woods 13, and Sims 3 Showtime &#8212; saw its share value drop a further 16 percent, to less than £0.05.</p>
<p>With Game set to post an <a href="http://www.telegraph.co.uk/finance/newsbysector/retailandconsumer/9058855/Game-group-thrown-lifeline-shares-jump.html" target="_blank" target="_blank">£18m loss for the year to January 31</a>, and lenders pressing for the company to sell its stores in continental Europe, credit issues have come to the fore. The retailer recently failed to stock Wii RPG The Last Story, Tekken 3DS, as well as Ubisoft’s entire PlayStation Vita launch line-up.</p>
<p>Game’s problems are partly due to a general lack of activity at brick-and-mortar stores, with strong competition for sales coming from online giants such as Play.com and Amazon. Its position has not been helped by the <a href="http://venturebeat.com/2012/01/12/video-game-sales-drop-21percent-in-december-and-fall-8-percent-in-2011/" target="_blank">general decline in video game sales seen during 2011</a>, alongside the increasing number of people downloading games directly from digital marketplaces.</p>
<p>In addition to the EA titles missing from Game’s shelves this March, there will be no copies of Mario Party 9. A <a href="http://www.guardian.co.uk/technology/gamesblog/2012/feb/29/game-group-mass-effect-3-mario-party-9" target="_blank" target="_blank">Game spokesperson said</a>, “We are in talks with Nintendo to resolve this, and we apologize to our customers for this disappointing news.&#8221;</p>
<p>Game has issued a statement on its website, explaining the problem with Mass Effect 3 to its customers. The statement says, “The high street is having a tough time at the moment because people have less money to spend. We&#8217;re doing as much as we can to give our customers the widest possible range during this time, but as flagged before, we need our partners&#8217; help in order to do this. We want to be in a position where we&#8217;re selling as much of their products as we possibly can. We need their help to do this and that&#8217;s what we&#8217;re working on at the moment.”</p>
<p>EA’s Q3 financial statement, issued on February 1, spoke of concerns “with the financial condition of one of our major European retail partners, which could lead to both increased bad debt and lost sales.” The current situation at Game certainly reflects these concerns, and a leaked internal memo, obtained by <a href="http://www.eurogamer.net/articles/2012-02-29-revealed-games-memo-to-staff-on-mass-effect-3-cancellation" target="_blank" target="_blank">Eurogamer</a>, indicates that the failure of Game and EA to agree to credit terms is the cause of the situation.</p>
<p>The memo reads as follows:</p>
<p style="padding-left:30px;"><em>“Last week we held an event for our partners in the industry and explained the challenges we are facing in the short term – and we asked for their support. We asked them to trade with us using manageable credit terms, and for them to continue to do that whilst we work through the strategic review and refinancing our business.</em></p>
<p style="padding-left:30px;"><em>“We gave the industry commitments – we committed to integrity and openness in our dealings, and working with everyone equally.</em></p>
<p style="padding-left:30px;"><em>“We committed to only stocking products on which we could get the right credit terms, regardless of the title or the supplier. We will not stock products if the terms are not right for our business – we will not sacrifice long-term credit requirements for short-term sales opportunities.</em></p>
<p style="padding-left:30px;"><em>“As a result of us taking this position – a position that we believe is critical to our long-term health as a business – we have taken the very difficult decision not to stock EA’s March releases, including Mass Effect 3.</em></p>
<p style="padding-left:30px;"><em>“As a specialist retailer dedicated to games and gaming, it is never easy to make a decision not to stock a title, particularly one with such a strong fan base, it is imperative that we treat every supplier evenly, that we stick to our commitments, and that we don’t sign up to payment terms that will hamper us further in the future.</em></p>
<p>A spokesman for EA told <a href="http://www.guardian.co.uk/technology/gamesblog/2012/feb/29/game-group-mass-effect-3-mario-party-9" target="_blank" target="_blank">The Guardian newspaper</a>, &#8220;Game&#8217;s challenges with several of its suppliers is regrettable, however given the incredibly high demand for Mass Effect 3 we want our consumers to know that the game is available at a wide variety of retailers across the UK and Europe.&#8221;</p>
<p>Piers Harding-Rolls, from research firm IHS Screen Digest, said: &#8220;It&#8217;s a big blow that they can&#8217;t stock these bigger titles.&#8221; He added that it was in EA&#8217;s interest to help resolve the problem: &#8220;Game is a vitally important partner in terms of their distribution network. They will both be working for a solution that works for both companies.&#8221;</p>
<p>With Mass Effect 3 set to be a sure-fire hit this month, Game will no doubt be counting the cost of lost revenue from its failure to stock the title. In the long term, it remains to be seen whether these financial troubles can be overcome, or whether they will eventually lead to the closure of Europe’s largest brick-and-mortar video games retailer.</p>
<p>VentureBeat has reached out to EA for further comment but has yet to hear back.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=397082&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>HTML5 versus Adobe Flash (infographic)</title>
		<link>http://venturebeat.com/2012/01/31/html5-versus-flash-infographic/</link>
		<comments>http://venturebeat.com/2012/01/31/html5-versus-flash-infographic/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 20:13:51 +0000</pubDate>
		<dc:creator>Sebastian Haley</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=384442</guid>
		<description><![CDATA[<p>One of Steve Jobs&#8217; last major acts before passing was to launch an attack on Adobe Flash. Mobile Apple devices began blocking Flash-powered content, and Apple even went so far as to prevent iOS developers from using Flash &#8212; one&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=384442&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>One of Steve Jobs&#8217; last major acts before passing was to <a href="http://www.apple.com/hotnews/thoughts-on-flash/" target="_blank">launch an attack on Adobe Flash</a>. Mobile Apple devices began blocking Flash-powered content, and Apple even went so far as to prevent iOS developers from using Flash &#8212; one of the most popular multimedia programming platforms &#8212; in their apps. Apple positioned HTML5 not as an alternative, but as a replacement. A few months later that decision was reversed based on &#8220;developer feedback&#8221; (i.e. Internet outrage), but the battle between HTML5 and Flash rages on.</p>
<p><a href="http://www.onemorelevel.com/index.php" target="_blank">OneMoreLevel.com</a> has crafted a side-by-side comparison of the two. There&#8217;s a lot of interesting data to be found, and it&#8217;s all sourced down at the bottom, but it is fair to note that OneMoreLevel is a Flash gaming site. We&#8217;ll let the data speak for itself:</p>
<p><a href="http://venturebeat.com/2012/01/31/html5-versus-flash-infographic/html5vsflash3/" rel="attachment wp-att-384510"><img class="alignnone size-full wp-image-384510" title="html5vsflash3" src="http://venturebeat.files.wordpress.com/2012/01/html5vsflash3-e1328040556991.jpeg?w=640&#038;h=4092" alt="" width="640" height="4092" /></a></p>
<p>For an even more detailed analysis (and more pictures!) from a neutral party, check out <a href="http://now.periscopic.com/2011/05/our-research-into-flash-and-html5-which-one-is-right-for-your-project/" target="_blank">this breakdown</a> from technology-specialist firm Periscopic.</p>
<p>Normally, I don&#8217;t shamelessly solicit comments, but as a budding game developer myself, I&#8217;d genuinely like to know if any of our readers have had an experience one way or the other. Does this data all ring true?</p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/dev/'>Dev</a>, <a href='http://venturebeat.com/category/games/'>Games</a>, <a href='http://venturebeat.com/category/media/'>Media</a>, <a href='http://venturebeat.com/category/mobile/'>Mobile</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=384442&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-dev"><hr />

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	<enclosure url="http://venturebeat.files.wordpress.com/2012/01/flashvshtml5.jpg?w=160" /><source url="http://venturebeat.com/2012/01/31/html5-versus-flash-infographic/">HTML5 versus Adobe Flash (infographic)</source>
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