The DeanBeat: It’s the community, stupid. Again.
Every company has to ask itself if its actions are good or bad for the gaming community.
Every company has to ask itself if its actions are good or bad for the gaming community.
Mobile gamers are starting to focus more on playing only on mobile devices.
Facebook announced today that over 150 million people are using its App Center. The social network also grabbed 30 million more gamers in the last year, bringing its gaming community to 235 million.
Guest Post
Just the mention of the word “tween” conjures up images of Bratz-toting, Twilight-reading, Justin Bieber-loving fans. But when you strip away the generalizations, a surprising reality emerges: this demographic controls nearly $50 billion in spending power — and they’re powerful …
Xfire, a social network for gamers, has raised $3 million in funding.
The company connects gamers together to share videos, screenshots, and gaming prowess. Gamers can post about the games they’re playing and the achievements they’ve received. Members can also …
The percentage of the internet users in the U.S and the U.K. who play social games for periods greater than 15 minutes a week have nearly a doubled, according to a study by PopCap Games.
About 41 percent of players …
One of these days, hardcore games are going to find a big audience on Facebook. That’s the hope of MetroGames, an Argentine social game company that is launching its Auto Hustle game today.
Your goal in the game is to …