real time app

Why your app needs to be real-time

World of Warcraft, Facetime, WebEx, ETrade’s MarketCaster, and Facebook’s live “Ticker” may seem completely unrelated, but they all represent real-time apps, connecting users instantly with the real world.

Zynga is vastly undervalued

How can a company that brings in $1.2 billion a year, and recently cut costs in order to achieve profitability, have a market value that’s effectively zero? It doesn’t make sense. Here’s why Zynga is undervalued — provided it does the right thing next.

The iPhone 4

Here's how you become an app store millionaire (interview)

While the average app store developer might make under $10K a year from his or her apps, Joe Kaufman has managed to generate millions of downloads to his hit Lost City and Secret of Grisly Manor apps, generating massive revenue and making him a self-made millionaire.

Mobile VP for Activision reveals motivation behind Flurry partnership

Last month, Activision struck a partnership with analytics firm Flurry to create a third-party publishing platform that would allow outside developers to elease games under the Activision Mobile brand. The developers retain control over their intellectual property and Flurry provides mobile analytics and advertising capabilities. This was a significant step, considering Activision used to be less active on mobile than competitors Electronic Arts, Zynga, and Gameloft.

portal-2-classroom

Coolest class ever: Valve brings Portal 2 to schools

One time in high school, I was able to convince a stern teacher it was “essential” that I play Grand Theft Auto III for a presentation. It was easily one of my favorite experiences at school simply because I was able to mix gaming and education. Now with video-game publisher Valve’s new “Steam for Schools” initiative, other students might get the chance I had to add video games to the classroom exercises.