Zynga is vastly undervalued

How can a company that brings in $1.2 billion a year, and recently cut costs in order to achieve profitability, have a market value that’s effectively zero? It doesn’t make sense. Here’s why Zynga is undervalued — provided it does the right thing next.

Mobile VP for Activision reveals motivation behind Flurry partnership

Last month, Activision struck a partnership with analytics firm Flurry to create a third-party publishing platform that would allow outside developers to elease games under the Activision Mobile brand. The developers retain control over their intellectual property and Flurry provides mobile analytics and advertising capabilities. This was a significant step, considering Activision used to be less active on mobile than competitors Electronic Arts, Zynga, and Gameloft.

Coolest class ever: Valve brings Portal 2 to schools

One time in high school, I was able to convince a stern teacher it was “essential” that I play Grand Theft Auto III for a presentation. It was easily one of my favorite experiences at school simply because I was able to mix gaming and education. Now with video-game publisher Valve’s new “Steam for Schools” initiative, other students might get the chance I had to add video games to the classroom exercises.

Apple pulls cloned games from App Store

A developer that sells apps in Apple’s ubiquitous App Store goes by the name Anton Sinelnikov. Pulling up his apps today shows a much thinner selection than yesterday, according to website VideoGameWriters. Nine apps are left on sale from this particular seller, down from 68 previously. The reason? Cloned apps. Knockoffs.