A talk with John Spinale, Disney Interactive's head of social games, at GamesBeat 2012.
We had a great time at our well-attended GamesBeat 2012 conference last week talking about the road ahead in games and the Crossover Era. Here’s a summary of some of the sharpest thinking we heard at this year’s event, which …
Editor's Pick Zynga chief Mark Pincus isn't shy about expressing his opinion -- especially at our MobileBeat/GamesBeat 2012 conference last week. Here's the video.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.
Here's another way to view GamesBeat 2012: panoramic pictures.
Couldn't make GamesBeat 2012? Or eager to relive it? Check out this photo gallery from the event.
The GamesBeat 2012 conference called on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Here is a collection of the stories out of this year's event.
Seamus Blackley, president of Innovative Leisure and co-creator of the Xbox, has assembled a "dream team" of old Atari game designers and assigned them to work with young programmers to develop new arcade-like games for Apple iPads, iPhones and iPod Touches.
Legendary game designer Will Wright is so cool that even his PowerPoints are fascinating.
Marketing local, social, and casino games to underserved markets in Latin America and Southern Europe net Akamon the top prize.
(About) 5 good minutes with Ouya designer Yves Béhar (video).
It's hard enough for most makers of iPhone games to find an audience. The costs of doing so are now terrifying developers (and making some nearly pull their hair out).
Editor's Pick Yves Béhar's designs have shaken up the world of laptops and speakers. He now turns his attention to consoles with Ouya.
My 9-year-old collects and plays with Pokémon cards, but if what I saw today from Nukotoys today is any indication of what we can expect in the future, he’ll be switching soon.
Nukotoys is a toy company and a technology …
The two mobile firms plan to help game developers increase user engagement and monetization with its new partnership.
Editor's Pick Indie devs trumpet the importance of quality content, ridicule free-to-play gaming.
GamesBeat 2012: In Will Wright's vision of the future, the player is the game.
One of the major issues with the mobile ecosystem today is that developers are still separated from the app store, insists Zynga founder Mark Pincus.
“We need to be more interconnected with each other as an industry,” Pincus said at …
Welcome to our fourth annual GamesBeat conference. I’d like to thank everyone who got us here. Matt Marshall, Alicia Saribalis, Stacy Cohen, Elyssa Thorp, Shannon Dow, Garrett McCullum, Jason Spangenthal and the rest of our great VentureBeat business staff. On …
We’ve been writing a lot of posts about our speakers at GamesBeat 2012. But here’s a summary of why we think this is the must-attend game conference for you.
We’re gathering the industry’s top CEOs, entrepreneurs, venture capitalists, investors, journalists, …