How independents are successfully traversing the new game industry
Michael O’Donnell’s pictures show the breadth of the speakers at the fifth annual GamesBeat conference.
Editor’s Pick GamesBeat 2013′s livestream had over 300,000 unique viewers who watched as luminaries from all corners of gamings spoke about the future of the industry.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
After some false starts, game makers are conquering the world.
He discusses how he is adapting his retail empire to the changes in the industry.
ZowPow founder Brian Krejcarek believes his products can be a brand-new revenue stream for mobile developers: “People who may not have purchased virtual goods before may purchase toys related to the app they love.”
Google doesn’t know how to translate “ASAP” into French, but Game of War does.
“What we’ve got is a boom like I’ve never seen before.”
REDWOOD CITY, Calif. — Sony is excited about free-to-play on next-gen consoles. Kabam isn’t so sure.
REDWOOD CITY, Calif. — For Wargaming.net chief executive officer Victor Kislyi, the biggest enemy in World of Tanks might not be the other team. It’s the fairer sex … sort of.
REDWOOD CITY, Calif. — At one point this year, GungHo Online Entertainment’s Puzzle & Dragons was making $3.75 million a day — it’s practically a license to print money. And a gigantic slice of that money comes from Japan.
And it’s attracting the attention of two new board members who could make it even bigger.
The 30-percent revenue-sharing model is here to stay for Facebook developers.
Video games are more dominant than ever.
Just don’t expect the next Grand Theft Auto or Call of Duty.
Guest Post Jeff Karp is the executive vice president of mobile and social games at GSN Games.
REDWOOD City, Calif. — Windows 8 on mobile has struggled to gain a foothold, but Kenny Rosenblatt thinks that’s about to change.
REDWOOD CITY, Calif. — Grand Theft Auto V is larger than the Super Bowl. So says John Riccitiello.
GamesBeat 2013 is streaming live from Redwood City, Calif. on Twitch.
Pro gamers don’t just make money from tournaments. Even average players can find ways to earn some cash.
North America and Europe may have the skills to make some the industry’s best games, but profits are still hotter in Asia.
Microsoft’s secret weapon, Augmented Reality, and the Xbox One as the 3DO.
Flurry chief executive officer Simon Khalaf says that some play mechanics are global and that developers should go after that.
The panel also discusses the true No. 1 whale when it comes to game strategies.
Hunicke discusses her “feeling-focused” approach to making games.
REDWOOD CITY, Calif. — Mark Zuckerberg took a dump on HTML5 two years ago. And while it and its tools have evolved, developers are still dealing with that stigma.
Women are now the primary purchasers of electronics for their families, and that’s something brand advertisers have yet to exploit.
Owen Mahoney’s approach to a successful free-to-play game simple and yet deceptively difficult.
REDWOOD CITY, Calif. — One thing came out of this morning’s discussion on making mobile games successful.
And all he did was something that’s been done since the dawn of PC gaming.
And he sees an even broader use for tech behind the Rift: the movies.
The virtual reality headset is coming to mobile — a surprise move for the hardware.
Xfire got thousands of Brazilian players to participate in its first e-sports tournament.
Rumble adds Triplepoint Capital and Nexon as investors.
Twitch will livestream many of the event’s 80-plus speakers to a new GamesBeat channel.
We’ll have 34 sessions and more than 450 attendees at our fifth annual GamesBeat conference.
Mobile ad platform maker NativeX is announcing a new product today that will help game developers incorporate better ads in their mobile games.
GamesBeat recently asked readers what new gaming technologies excite them the most. Unsurprisingly, next-generation consoles and Apple devices were favorites.
Gabe Leydon set a team of 80 people to work on Game of War: Fire Age. How did it turn out?