GamesBeat is at the Game Developers Conference, covering all the big announcements and important discussions. Check out the highlights here and come back often for more updates all week long.

Facebooker-turned-game dev Tam stays calm in the mobile storm (interview)

Storm8 has more than 400 million downloads and 10 million daily mobile gamers. Chief executive Perry Tam says it did that by being bold.

The DeanBeat: Mobile monetization is the ‘biggest Achilles’ heel’ issue in the game industry

Mobile monetization is separating the industry into the haves and have-nots.

Lego Marvel Super Heroes might be the best Iron Man game ever made (preview)

More than 100 Marvel characters are playable in TT Games' Lego version of the famed superhero universe.

Thief takes major cues from Dishonored, the game inspired by Thief (preview)

The franchise that inspired a decade of action-stealth games makes a stunning return, stealing its protégés' best improvements and adding a few of its own. Now if only the stealth actually worked ... .

How GungHo Online Entertainment created Puzzle & Dragons, the surprise billion-dollar mobile game

The company's hit game is on its way to $1 billion in revenue, and its market value is bigger than Zynga's.

Ted Price on how Insomniac Games’ Fuse isn’t going to be a bomb (interview)

Insomniac's first cross-platform title may be one of the last of its kind in the current console business.

Reloaded Games takes freemium APB back to pay-for-play with APB: Vendetta

Reloaded Games saved cops-and-robbers game APB from early extinction back in 2011. Now they're looking to expand the franchise by taking it into another genre and stripping away the free-to-play model that helped make APB a huge success.

The microconsole battle royale: GameStick vs. Ouya (gallery)

We spent some time playing with both Android-powered microconsoles at the 2013 Game Developers Conference. Here's how they stack up.

Unity’s David Helgason on why next-gen consoles are embracing indies (interview)

Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.

Wikipad quick hands-on impressions: Functional but crappy

We barely got our hands wrapped around this bulky tablet/controller hybrid, and we're not impressed.

Divekick’s developers want to bring bizarre two-button controller to market

The two-move fighting game has a special two-move controller, but the developers are working to put it in consumers' hands.

GDC drew more than 23,000 attendees to hear diverse perspectives on games

Here's a roundup of the GDC. This year, the parties generated as much buzz as the sessions.

Victor Kislyi storms into mobile with World of Tanks: Blitz (interview)

Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?

What developers doodle/write when they’re bored (gallery)

When developers have to wait more than two hours to see the Oculus Rift virtual reality headset, they need a way to release their (creative) energy. Oculus VR gave them one.

Updated: YetiZen explains hiring of gamer models, not dancers, for its GDC party

The fingers are pointing after accusations that dancers at a party were demeaning to women.

Two kids made my favorite game at GDC: Concerned Joe

The biggest and best surprise at GDC 2013 is an evil, cruel, and superpolished side-scroller made by two guys who aren't even old enough to drink ... and who just met face-to-face for the first time.

Papo and Yo creator on Silent Enemy: ‘We’ll discover as we go’ (preview)

Vander Cabellero doesn't know how his new game ends. He's not even entirely sure what it's going to do yet. But it will take an unflinching approach to the very serious subject of bullying.

Check out Hideo Kojima’s full Metal Gear Solid V talk from the Game Developers Conference

Kojima talks the tech of Fox Engine, which powers Meta Gear Solid V: The Phantom Pain.

The DeanBeat: Will Battlefield 4 or Puzzle & Dragons reach $1B in revenues?

Puzzle & Dragons is generating $2.5 million in revenue a day.