Storm8 has more than 400 million downloads and 10 million daily mobile gamers. Chief executive Perry Tam says it did that by being bold.
Editor's Pick Mobile monetization is separating the industry into the haves and have-nots.
More than 100 Marvel characters are playable in TT Games' Lego version of the famed superhero universe.
The franchise that inspired a decade of action-stealth games makes a stunning return, stealing its protégés' best improvements and adding a few of its own. Now if only the stealth actually worked ... .
The company's hit game is on its way to $1 billion in revenue, and its market value is bigger than Zynga's.
Insomniac's first cross-platform title may be one of the last of its kind in the current console business.
Reloaded Games saved cops-and-robbers game APB from early extinction back in 2011. Now they're looking to expand the franchise by taking it into another genre and stripping away the free-to-play model that helped make APB a huge success.
We spent some time playing with both Android-powered microconsoles at the 2013 Game Developers Conference. Here's how they stack up.
Unity is cutting deals with everyone, and that's a sign that indie game developers are critical to every platform.
We barely got our hands wrapped around this bulky tablet/controller hybrid, and we're not impressed.
The two-move fighting game has a special two-move controller, but the developers are working to put it in consumers' hands.
Here's a roundup of the GDC. This year, the parties generated as much buzz as the sessions.
Will the company get its 55 million PC players to shift to a mobile version of World of Tanks?
MekTek Studios resurrects a long-dormant franchise with the help of Unreal Engine 4 and e-sports.
When developers have to wait more than two hours to see the Oculus Rift virtual reality headset, they need a way to release their (creative) energy. Oculus VR gave them one.
The fingers are pointing after accusations that dancers at a party were demeaning to women.
The biggest and best surprise at GDC 2013 is an evil, cruel, and superpolished side-scroller made by two guys who aren't even old enough to drink ... and who just met face-to-face for the first time.
Vander Cabellero doesn't know how his new game ends. He's not even entirely sure what it's going to do yet. But it will take an unflinching approach to the very serious subject of bullying.
Kojima talks the tech of Fox Engine, which powers Meta Gear Solid V: The Phantom Pain.
Puzzle & Dragons is generating $2.5 million in revenue a day.