The well-known game designer started at Electronic Arts, working on The Sims. Now, she’s running a Ubisoft studio with 300 employees.
Unreal’s cool 3D animations will scale for all devices including mobile, next-generation consoles, and high-end PCs.
Ouya rewarded its most loyal fans with the first consoles ahead of the formal retail launch.
Turbine takes a break from its MMO duties with Infinite Crisis, a multiplayer online battle arena game that throws in parallel versions of famous DC superheroes like Batman and Wonder Woman.
But as one panelist said, “Problems with graphics tend to be solved by Moore’s Law, but problems with business models do not.”
Publishers got the money. Game devs got the IP. and GDC has this epic showdown between heavyweights in each category.
The African digital games landscape is still in its infancy. Here’s what local developers and game studios are doing to help it grow.
Game developers will show off their coolest innovative prototypes at the GDC.
Sony will talk more in-depth about its upcoming game console.
Roughly half of those surveyed view themselves as indie game developers.
Editor’s Pick It’s going to be a year full of interesting gaming news, from new console launches to new mobile device debuts.
Editor’s Pick After Zynga, the second-biggest player on Facebook isn’t Electronic Arts anymore. It’s Wooga, a Berlin-based studio that has become Europe’s largest social game publisher with more than 49 million monthly active users on Facebook.
Now Wooga has raised $24 million in venture capital and has grown to more than 150 employees. The company now faces a number of strategic decisions, such as doubling down on Facebook or spreading out to platforms such as Google+ or Zynga.com. We caught up with co-founder Jens Begemann at the recent Game Developers Conference in San Francisco. Here’s a transcript of our interview.
Editor's Pick Too often, I flit from one conference to another like a wayward butterfly, trying to catch up with all the news. But the Game Developers Conference is one of my favorite events of the year because it places such a high value on creativity in the game industry. It is fitting to dwell upon it and to figure out what this year’s conference in San Francisco, which ended Friday March 9, was all about.
Call of Duty Elite is turning out to be a highly engaging social network for hardcore fans of Call of Duty: Modern Warfare 3. The online social network now has more than 670,000 clans, or groups of players who team up in multiplayer battles, according to Activision Blizzard’s Beachhead Studio leader Chacko Sonny (pictured center).
The first step in creating a massively multiplayer online (MMO) game in today’s market is to start with the world’s most popular intellectual property: Star Wars.
The annual Game Developers Conference broke records this year with more than 22,500 attendees, up 17 percent from a year ago.
Our GamesBeat team is exhausted after five days of covering the biggest show for game developers in San Francisco. Here’s a day-by-day roundup of the major stories that we wrote from the Game Developers Conference this week. We’ve also thrown in stories from Microsoft’s pre-GDC press event. As you can see, it was a busy week for game news.
Kellee Santiago is co-founder and president of Thatgamecompany, the Santa Monica, Calif.-based game studio she started with Jenova Chen. After three years of work, the company’s Journey game on the PlayStation 3 will go on sale as a downloadable title on the PlayStation Network on March 13. The game has already gotten accolades from game critics, including a high rating of 90/100 from GamesBeat. In the game, the player goes on a solitary journey across the desert to a distant mountain. The visual effects of the wind and sand are beautiful, and the story is told without any words.
Rob Dyer is having his coming out party today. He joined social gaming giant Zynga in October as head of partner publishing, and now he finally gets to tell the world what he’s been doing. Dyer is the man who must convince external game developers to publish their games on Zynga’s newly announced platform for social gaming. Games published on the platform will run on both Zynga.com and Facebook, enabling smaller game developers to reach Zynga’s audience of 246 million monthly active users.
Zynga announced today that three major game companies have joined its new platform for publishing games on Zynga.com and Facebook. The new third-party partners include Japan’s Konami Digital Entertainment, one of the biggest console game makers, as well as Playdemic and Rebellion.
Game designers Roque Devine (left) and Graeme Devine spoke at the Game Developers Conference in San Francisco.
The Game Developers Conference drew around 19,000 game developers to San Francisco’s Moscone Convention Center this week. The show captured an industry in the midst of transition, as games spread out to a variety of platforms, including smartphones, tablets, Facebook, and digital distribution via the web. The GDC draws talent from across the industry, and it’s always a good way to measure the pulse of games as they evolve. You can check out some of the trends and people from the images below.
For a while, the makers of hardcore games belittled social game developers. While the hardcore game designers commanded budgets of $30 million, the social game folks — and their mobile game brethren — were viewed as second-class citizens working with shoestring budgets.
GamesBeat@GDC was all about networking and bringing people together. Some of the conversations spilled from the stage out into the hallways of Moscone Center. [6 photos; photos by JP Manninen]
The audience attended GamesBeat@GDC in large numbers. Some of the sessions were really popular, so much so that people had to squeeze in to get seats. [15 photos; photos by JP Manninen]
Unity Technologies has been disrupting big budget 3D games with its light 3D game technology. The company’s engine lets game developers create a 3D online game that runs in a browser, without the need for big downloads as with traditional massively multiplayer online games.
The next-generation Facebook games will arrive one of these days. Gravity Bear, a new social game startup run by game veteran Phil Shenk, is betting that its 3-D Battle Punks game will meet that definition.