BioShock Infinite’s extreme violence is completely valid

A growing number of industry voices claim BioShock Infinite's extreme, gory violence hurts the game, but it's integral to the message Infinite wants to send.

Kratos’s softer side still kicks plenty of ass in God of War: Ascension (review)

Kratos returns for the fourth time to consoles with God of War: Ascension. He may seem a little less angry than before, but that doesn't stop him from tearing mythological monsters apart.

Metal Gear Rising: Revengeance unsheathes an action-packed, yet imperfect, experience (review)

The latest entry in the Metal Gear franchise is a video game in all the hyperbolic, make-believe, stupid-fun sense of the term.

GamesBeat’s PlayStation 2 memories

Sony has ceased production of the PlayStation 2. We mark the occasion by looking back on one of the most popular systems in gaming history.

2012′s most innovative game ideas

The video game industry always moves forward, striving to do more. The games we played in 2012 impressed and surprised us with the risks they took and gave us great hopes for what comes next.

GamesBeat giveaways: PlayStation All-Stars Battle Royale beta

We're giving away early access codes for the PlayStation All-Stars Battle Royale public beta. If you want to start fighting before October 23, tell us who you're most excited to play when the game launches!

Gaming art for your Twitter header (Part 2: Popular franchises)

Decorate your Twitter profile with video game-themed headers of popular franchises like Grand Theft Auto, Street Fighter, and God of War.

Heihachi and Toro announced for PlayStation All-Stars Battle Royale

At EVO 2012, SuperBot Entertainment announced two new characters for their upcoming PlayStation-centric fighting game.

Left out? Sony franchises we may miss in PlayStation All-Stars Battle Royale

PlayStation All-Stars celebrates popular Sony franchises like God of War and Uncharted, but obscure properties like Jumping Flash and Blasto may be left out in the cold.

Game of Thrones and other such geekery to be featured in “retro” art gallery

GamesBeat previously interviewed Pauline Acaline, co-founder and creative designer at 72pins, to learn about the process, legalities, and business model of using old Nintendo Entertainment Cartridges as art canvases. Now the team is taking their signature retro pixel art on …

4 things you won’t see in Assassin’s Creed III

At the premiere event for Assassin's Creed III, freshly minted franchise Creative Director Alex Hutchinson took a break from unveiling a game we want more of to pull back the curtain slightly on a game that will never be. "You tend to play the first draft of a video game," says Hutchinson, but he intends to deliver something a few revisions down the line. By way of proof, he showed us a four things that didn't survive the first round of edits.

Opinions, tears, and expletives: David Jaffe explains why games shouldn’t have stories

Twisted Metal Game Director David Jaffe  was one of a few speakers selected to give a presentation at DICE this year. Jaffe’s vulgar language and lack of self-censorship have placed him in the media hotseat many times over the years, …

72pins creative director discusses taking Call of Duty and Halo back to the 8-bit days

72pins is made up of a small team of retro art makers who take modern games — such as Halo or God of War — and reimagine them as classic Nintendo Entertainment System (NES) carts.

Cleverly coined as “NEStalgia” and …