Do you know that you can go to the movies in Grand Theft Auto V’s massive world? Yep. We even found a San Andreas film critic to tell you what you should watch.
It’s a good bet that Grand Theft Auto V will be the blockbuster of the year in video games.
The company’s Gbanga framework creates an overlay on the real world that you can view through your Android device.
Violence is sometimes senseless, but it can play an important part in conflict, which is crucial to effective storytelling.
We’ve roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be … and the information to make those choices wisely.
You can now jam out to the same tunes as Tony Versetti and Carl “CJ” Johnson.
A wireless controller, an Android tablet, and the Green Throttle Arena app might just be the new face of console gaming — and they might leave traditional consoles in the dust.
With no guns or deaths, it can take some time to get used to Lego City: Undercover’s non-violent approach on open-world crime games.
As the minutes tick down to the reveal of PlayStation’s future, journalists and industry pros tweeted their funniest, crudest, most poignant, and most inspiring experiences from Sony’s past.
The Disney conglomeration is using its vast resources to make a game like no one else can. It looks like it might even be fun, too.
NRA: Practice Range uses a low-rent shooter game as a bait-and-switch to educate users on the NRA and responsible gun ownership. While the intent is admirable, the app ultimately serves little purpose.
Welcome to the gaming school of policing. For all you fine officers out there, here’s some advice for recapturing those pesky criminals.
During its Friday news conference, the National Rifle Association pointed toward games and the media.
Open-world games are getting bigger, but it’s not for the best.
Is your favorite video game hero a badass or just an ass?
Decorate your Twitter profile with video game-themed headers of popular franchises like Grand Theft Auto, Street Fighter, and God of War.
Rockstar brings game news to a screeching halt by showing off screenshots of Grand Theft Auto 5.
Square Enix’s Sleeping Dogs is a solid, mission-to-mission, open-world action experience. You’ll hurt a lot of thugs, drive a lot of cars recklessly, and work for a lot of shady characters — all while kicking and capping through a you’ll-see-everything-coming-by-a-mile storyline.
Scottish audio company Euphonious has taken the innovative step of making memorable and dynamic Sonic Logos, like Sega’s choral chant and Intel’s “plink, plunk, plink, plunk,” affordable for any company — even those without budgets like the big boys.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.
David Kushner has been on the front lines of the video game culture wars. In 2004, he published Masters of Doom, a portrait of the founders of id Software (the makers of the seminal first-person shooter game Doom). Now he has published a book about Rockstar Games, the company at the heart of the culture war on game violence and creator of the Grand Theft Auto series.
Just over a week after alerting fans that a new Grand Theft Auto game, GTA V, is on the way, game maker Rockstar has debuted a trailer for it.
Take-Two Interactive reported a loss for the seasonally slow fourth fiscal quarter, but the company beat expectations for both revenues and profits thanks to the strength of ongoing sales of past hits.
Take-Two Interactive Software reported a strong profit for the fiscal year and quarter ended Oct. 31, the first time it has reported a sizable profit in a year when it didn’t ship a Grand Theft Auto Game. Much of that was due to the breakout hit from Take-Two’s RockStar Games label, Red Dead Redemption.
Grand Theft Auto maker Take-Two Interactive shook up its management team today as its chief executive stepped down.
For many years, Grand Theft Auto has been a huge boon for Take-Two Interactive, selling tens of millions of copies and generating billions in revenue. But the company has always struggled to make itself profitable in the off years when it wasn’t shipping a new GTA game. It’s been a bit like a curse, although other game companies would love to have this problem. But with the successful launch of the Wild West open world game Red Dead Redemption (made by the company’s Rockstar Games division), Take-Two is finally riding high. It isn’t profitable just yet, since it is still investing heavily in very high-quality games that take a long time to make. But some of the heat is off, and Ben Feder, chief executive of New York-based Take-Two, is happy about that. We caught up with him at E3 to talk about life beyond Grand Theft Auto. Here’s a transcript of the conversation.