Editor’s Pick Controlling a browser with your eyes? Playing a game in a web browser on your smartphone by waving your hands in the air? That and more is the future of the web, according to Google.
A few months ago, when Facebook admitted defeat and went native with its iOS app, some thought it was a death-knell for HTML5.
Facebook’s game team says games are becoming bigger and better on its platorm.
Guest Post Just like Apollo Creed and Rocky joined forces to take on Clubber Lang in Rocky II, HTML5 and Digital Rights Management (DRM) are an unstoppable team.
Can Famo.us make the web run faster? A cool demo suggests yes.
Beautiful iOS and Windows Phone game Contre Jour has made the jump to HTML5 and the web, with a version tailor-made for browsers. It’s stunning.
Sunglass, a GithHub-like platform for 3D design aims to make it easier for designers to collaborate in real time.
Facebook’s iOS team is happy about the company’s switch to native code, but it still cares about building and leading standards for the mobile web.
Facebook chief executive Mark Zuckerberg didn’t mince words today about the company’s past mobile strategy.
Shortly after getting its Android app kicked out of the Google Play store, Grooveshark is rolling out the full version of its HTML5 web app today.
Atari announced that for the 40th anniversary of the game company it would release eight classic titles, completely remade to support touch controls, for browsers.
Two days after launching its HTML5 game portal, Goko had to shut down the site.
Guest Post Web Real-Time Communication (WebRTC) is a new HTML5 standard framework that enables the sharing of video, audio, and data directly between web browsers. These capabilities open the door to a new wave of advanced web applications.
Sponsored Post You’re building a tablet app, and you need to make decisions on what platforms to support. Here’s how to pick the tablet platform that’s right for you…
The audiophiles at SoundCloud, the large sound-sharing platform, unveiled a completely rebuilt web app at its office in San Francisco Wednesday. The new app is only in private beta to start, though ten thousand invites are being sent out today.
Monday, drag and drop website builder Wix.com launched its HTML5 website builder, which builds websites with video and animation for devices that don’t support Flash.
Guest Post Mozilla unveiled a plan last week to build a better mobile platform, attempting to leverage its expertise in Web browsers to compete with Android’s and iOS’ giant 77% market share. The program, dubbed “Boot to Gecko” and announced at the big Mobile World Congress event in Barcelona, promises developers a new way to deploy applications to mobile using their existing Web-development skills. In essence, Mozilla is looking to make mobile app development more accessible to existing Web developers. Similarly, Yahoo announced its Web-standards based application platform called “Yahoo Cocktails.”
The mobile technology landscape is incredibly confusing. There are numerous choices, ranging from new HTML5 technologies, native app development methods, and all sorts of content management systems. At CBS Interactive, we have numerous mobile solutions, including native apps for CBS.com, CNET, and “60 Minutes,” along with mobile-optimized Web sites for GameFaqs and global properties like ZDnet. At first blush, it seems problematic…
If you want to send a nerdy Valentine’s Day e-card with cool HTML5 effects and a porny soundtrack, have we got a treat for you.
One of Steve Jobs’ last major acts before passing was to launch an attack on Adobe Flash. Mobile Apple devices began blocking Flash-powered content, and Apple even went so far as to prevent iOS developers from using Flash — one of the most popular multimedia programming platforms — in their apps. Apple positioned HTML5 not as an alternative, but as a replacement. A few months later that decision was reversed based on “developer feedback” (i.e. Internet outrage), but the battle between HTML5 and Flash rages on.
Streaming music service Grooveshark has launched an HTML5 web application that can stream music through iOS and Android mobile web browsers, the company announced today.
Each year brings a host of new technologies to the table that make the gaming landscape seem significantly different from what came before, and 2011 was no different. Here are some of the most important technological advancements the game industry saw in the past 12 months.
We all know how worthless predictions can be, but they’re kind of irresistible. They’re easy to make, particularly if nobody pays attention to whether they came true or not. I could come up with a lot of crazy forecasts, like Zynga buys Ubisoft. But I’ll try to stay real this year. If you have some ideas of your own, please leave them in the comments and take our poll at the end.
Guest Post Keith O’Neill is CEO and co-founder of L4 Mobile, which develops and delivers interactive applications for mobile phones, tablets, and connected TVs.
The rumored Facebook phone is real and will be manufactured by HTC under the codename “Buffy,” anonymous sources have told AllThingsD.
Sibblingz, the maker of a cross-platform game engine, is exploiting Adobe’s retreat from the mobile Flash plug-in business with the launch of the Spaceport 3.0 platform today.
More and more game companies are turning to the HTML5 web format to create cross-platform games. The latest is Pangalore, a social and mobile game startup based in Seoul.
Adobe has confirmed that it will cease development of Flash on mobile devices, saying that it will instead focus on HTML5 and apps for mobile platforms.
Editor's Pick Salesforce has revealed a new web-based application called Do.com that combines task management with social features to create a smart way to get things done on your own and in groups.
HTML5 development platform-maker Particle Code has beenacquired by Appecelerator for an undisclosed sum, the company announced Monday. The deal brings together the business side of the house, as well as deep tech, says Particle Code chief executive officer Galia Benartzi.