GamesBeat's favorite indies of E3 2014

Between the fake buildings and flashing displays that dominate the Electronic Entertainment Expo, dozens of indie game representatives stood for hours in crowded rows to share their games with anyone who wandered by.

Trip the light fantastic in indie video game Waveform

When video game programmer and designer Ryan Vandendyck set out to start a new project in the summer of 2009, the idea was simple: create a game centered on a single game play mechanic inspired by mathematical principle. The result was Waveform, a colorful, retro-style action game that tasks you with restoring light to a dying galaxy by manipulating a wave of light transmitting through space.


Buddy can you spare a dollar? Indie game developer makes you think about being homeless

This week I played a game called Homeless on my Xbox 360 game console. The game involved bumming quarters from passers by, trying to scratch enough money together to get through another day. It was pretty simple to play, and I didn’t place on any high score table, but the game told a story, and it made me think. I was left wondering if that was enough to expect from a game, or whether it had actually delivered far more than I had expected.


Minecraft developer makes new ‘Minicraft’ game in just two days

The developer of Minecraft, Markus Persson (aka Notch), has created a new game called ‘Minicraft’, in just two days. The game is entered in the Ludum Dare  indie game development competition, which invites single handed developers to create and submit a working game in under 48 hours.

Indie game developers look to Steam on the PC — instead of Xbox Live — for commercial success

Independent video game developer Zeboyd Games recently announced sales of its Cthulhu Saves the World + Breath of Death VII combo pack sold over 100,000 copies on PC digital retailer Steam in less than four months. In contrast, Cthulhu Saves the World has sold merely 20,000 copies on Microsoft’s Xbox Live Indie Games (XBLIG) service since December 2010, while Breath of Death VII has sold 55,000 copies since April 2010. Although Zeboyd Games founder Robert Boyd says the press release was not meant to be an intentional jab at Microsoft, it seems to drive home a point indie developers have been trying to make for quite some time: Xbox Live Indie Games is a lousy way to make a living.