An insightful conversation on where AOL has been, and where it’s headed with GDGT’s help.
Former KingsIsle Entertainment vice president and creative director Todd Coleman recently announced his departure from the company. KingsIsle is an Austin, TX-based studio best known for their online free-to-play game, Wizard101, and more recently Pirate101.
To learn more about how Google approached building the long-awaited app, we chatted with Daniel Graf, the director of Google Maps for mobile.
A rare interview with Larry Page offers some insight into his thinking and management style.
Mars may once have looked like Earth. It has seasons, polar ice-caps and once supported shallow seas and flowing streams. So did it also once support life?
Seamus Blackley, president of Innovative Leisure and co-creator of the Xbox, has assembled a “dream team” of old Atari game designers and assigned them to work with young programmers to develop new arcade-like games for Apple iPads, iPhones and iPod Touches.
Even Scribblenauts creator Jeremiah Slaczka of 5th Cell is surprised at some of the things fans have come up with while playing his game.
The Last Story developer talks about the game and the reason the team went with a duck-and-cover combat system.
Creating a game is extremely tough. Creating a game when you have don’t know how to go about your idea is even tougher. That’s the challenge that creative director at Acquire Richie Casper faced when trying to make Orgarhythm.
VentureBeat sat down with Mary Wu, AStudyIn’s founder, to briefly discuss the origins of the concept, the difficulties of an educational startup, and how to incentive getting your learn on.
Editor's Pick It’s like something out of a thriller: A long-lost glimpse of an industry genius is found buried in a garage shortly after his death.