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picture-6.pngKing.com, one of the largest makers of games where people compete against each other for small awards, has announced an exclusive partnership with RealNetworks, a once popular video player company that has struggled of late.

This is just the latest deal happening in the increasingly competitive online gaming industry. However, we mention this one because King (previous coverage) and Real have been particularly active of late.

Last week, King announced MyGame.com, which lets you create, play and share games. It’s trying to let anyone create their own game in just two minutes, which can also be shared via embeddable widgets.

RealNetworks announced a deal on Tuesday with toy-maker Mattel, where it will turn classic Mattel titles like the Uno card game or the Scrabble board game into online and downloadable games.

This latest deal makes London-based King.com the exclusive provider of skill games for Real, including popular titles such as Solitaire, Sudoku and American Idol. Real will be the exclusive provider of online and downloadable casual games for King’s audience.

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King.com claims to be the largest online “skill gaming” site on the web, referring to games where users compete against each other for prizes. It says it had more than 80 million games played this past January.

RealNetworks has been developing casual-gaming sites of its own, including RealArcade.com, GameHouse.com and Zylom.com. The company says brings it in more than 40 million unique players per month. It is also still perhaps best known to consumers for its formerly popular RealPlayer streaming video and audio player; web sites such as YouTube use Adobe’s Flash Player, instead.

King’s 60-plus skill games are available in eight languages and in seven currencies. The company has raised over $45 million from Europe-based Apax and Index Ventures, as well as individual investors. (You’ll see different figures on this in our previous coverage, because the dollar amount is translated from euros, and the dollar keeps falling!)

americanidol.bmpA raft of new online games are emerging, allowing you to play straight from your browser.

The quality generally remains weak — because of limits on interactivity posed by your broadband connection.

King.com, a European company with $43 million in financial backing from Apax and individuals, has just released one of the more expensively developed games so far: American Idol. It cost more than $250,000 to make (not much compared to full-fledged download games like WoW; remember, we’re talking pure Web-based games)

King has an exclusive commercial relationship with Fremantle Media, the producers of American Idol.

We reviewed the game early last week, and we weren’t that impressed — though this may say something about 1) our expectation that the quality of the latest online games would be better, or 2) own taste of games, or 3) our own dreadful performance at playing the game, or 4) finally, gender; 75 percent of King.com’s users are women. King.com targeted the game at women aged 25 and up, and we note some women find the game quite fun. Significantly, older women have become a target for similar games. It helps if there is some interactivity built in. King.com lets you play against others. It also gives you a profile page, where you can share gifits.

With King.com’s American Idol, you get to select an avatar, and then you click on your arrow keys to match the keys coming across your screen (sort of like Dance Dance Revolution). If you don’t do well, your avatar starts singing badly and the audience starts booing (happened to us). If you do well, the avatar starts to look better, and sing better. The prize is two tickets to the American Idol finale and a share of a $30,000 jackpot. King.com licensed real songs, such as “I heard it through the grapevine.” The basic version is free.

King.com was funded in 2004, back when online companies were having a hard time. It has since grown to 50-plus employees, from eight three years ago, says Toby Rowland, the co-founder of King.com.

Meanwhile, Winster, started by Jerry Kaplan, former chief executive of Egghead, is offering games oriented toward older woman, giving them ways to play very simple games, and socialize at the same time — but letting them work toward winning prizes, such as movie ticket, for example, after they earn enough game points. (We tried out Winster’s games a couple of weeks ago, and again, nothing about the experience to write home about).

We should mention ClubPenguin.com, a flash-based game, with millions of kids aged 6-11 hopelessly addicted. This game is a huge success, bootstrapped by its founders (see screenshot below). We tried it out, and loved it! (Thanks Susan Wu, for the tip).

clubpenguin.bmp

Here are some other games:

www.wildtangent.com
www.bigfishgames.com
www.pogo.com

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