ATOMS are a system of plug-and-play sensors, motors, and logic blocks. Kids can either use one of ATOMS’ sets to build monsters, robots, or magic wands, or attach them to existing toys and control them using an iOS device.
“We’re hoping to modernize the curriculum to make coding easier to teach,” said Hadi Partovi, creator of Code.org.
Editor's Pick URBAN TxT, a Los Angeles program teach young minority kids to build iPhone apps, open-source technologies, and Facebook apps, is raising $100,000 via nonprofit crowdfunding site Razoo to help black and Latino kids avoid gangs, learn to code, and stay in school.
The toy becomes “smart” when you insert a smartphone or iPad mini in the top of its head, and zip it closed.
It’s not just the the NSA or FBI that today’s kids have to worry about snooping on their phones and tracking their locations. Their parents are doing a fine job of that all on their own, thank you very much.
This bill doesn’t adequately address how we remove all the digital residue. What about all those re-posts, comments and tweets?
Occasionally, when people shout “brains!” they’re not zombies looking for a fresh meal. Sometimes they just want to help you grow and learn, and be the best you can be.
Editor’s Pick For some kids, the opportunity to go to Stanford University for a CompSci degree sounds like a death sentence. For real.
As in, a bullet in the brain.
Kids are given a huge advantage in the STEM world if they learn to code now.
Sparkon uses advanced personality tests to create customized maps of possible education and career paths, and has over 16,000 learning videos to help kids achieve their goals.
Zoobean launched a curated catalog of children’s books today to make it easier for parents to find books that are the most relevant for their children.
The Girl Scouts of Greater Los Angeles and Women in Games International (WIGI) have joined forces to create a video game developer badge.
Piggybackr launched its platform today to present a kid-friendly approach to crowdfunding.
Childrens book application FarFaria is celebrating its first birthday by announcing major milestones, “record-setting” reading engagement, and its vision for the world of children’s literacy.
Editor’s Pick “I have two kids, nine and six, a boy and a girl. And they’re exposed to so much technology. But their schools haven’t changed in 50 years. They’re teaching the same stuff in different ways.”
MinoMonsters is a mobile gaming startup that released major updates to the game today and shared some news surrounding the company’s progress.
Online retailer of electronics “bits and pieces” SparkFun sets off an a cross-country tour to bring hands-on electronics education into the classroom.
Five-year-old Danny Kitchen of Bristol, England, spent $2,500 on iTunes in-app purchases in about 15 minutes, the Beeb reports. Score!
A pilot program in Washington, D.C., teaches kids how to apply their creativity to the real world, take risks, and follow their passion.
ChoreMonster offers a suite of apps that parents use to setup digital point systems that make chores more engaging and rewarding.
Wondering what to get that kid on your Christmas list? Wonder no more, the answer is easy. But warm up the credit cards — it is going to put a massive dent in your finances.
Now parents can control exactly what their kids see on the Kindle Fire HD — and for how long.
Streaming video service Netflix has a vast selection of movies and television shows, the majority of which probably isn’t appropriate for younger children or requires supervision. For that reason, the company has created its own “Just For Kids” user interface, which Netflix is now making available on its iPad app today.
Totsy, an ecommerce site dedicated to offering deals for parents, babies, and kids raised $18.5 million in its second round of financing.
Kiwi Crate, a subscription service that delivers hands-on crafts to your door, has secured $5 million in its first round of funding the company announced Thursday.
Nintendo has unveiled its line-up of games coming for early 2012, and the list includes some long-awaited titles.
Kiwi Crate is announcing today it has raised $2 million in funding for a subscription service that delivers hands-on crafts and activities for pre-school and kindergarten age children.
While attending the 2011 Fall Demo conference in Santa Clara, I was startled by the sight of a young man helping himself to coffee in between interviews with startup founders and venture capitalists in the conference Green Room. It’s my job to drink coffee and do interviews. What’s more, he was way better dressed than me. Feeling threatened, I went to tower over him in my four inch heels.
When you and I were kids, we played with (and learned from) toys like Lego and handmade puppets. These days, kids are turning to digital gadgets like the iPad.
Everloop, a startup offering social networking tools aimed at users aged 8 – 13 (“tweens”), is announcing a big partnership that could bring the company to an estimated 56,000 schools.
If you were in any doubt that technology is now a fundamental part of kids’ lives, these statistics prove it: 69 percent of children aged 2-5 can use a computer mouse, but only 11 percent can tie their own shoelaces. More young children know how to play a computer game (58 percent) than swim (20 percent) or ride a bike (52 percent). There is no gender divide. Boys and girls under the age of 5 were equally adept at using technology.