The DeanBeat: Can Microsoft’s Kinect gain cred from hardcore gamers?

Microsoft’s Kinect has always held out tantalizing promises. As a user interface, it brings computing devices to the edge of greatness but falls just a little short of our dreams of the Star Trek holodeck or the cool transparent, gesture-controlled computer that Tom Cruise used in the sci-fi film Minority Report. You can fantasize about being a Jedi Knight in Kinect Star Wars…until the system fails to recognize your lightsaber attack and you get pummeled instead.

With Kinect, Skyrim’s Dragon Shouts are easier to bellow (hands-on)

Microsoft’s Kinect motion-sensing system is making its way into hardcore games, but not in the way everyone thought. The Elder Scrolls V: Skyrim, one of the hottest-selling games from the fall, will exploit the voice-recognition feature in Kinect so that you can more easily navigate through the game’s complex interface. And you can cast spells more easily by shouting them.

GamesBeat Weekly Roundup

Here are some of the stories that ran on GamesBeat this week. We’re running more articles exclusively in the GamesBeat section of VentureBeat, particularly when they’re mainly of interest to our game readers. The broader-interest posts will continue to run on VentureBeat as well. Please visit the GamesBeat section to catch up on the latest game news. We’re ramping up our game coverage, so you’ll find a larger amount of deeper news at GamesBeat.

Microsoft launches Kinect for Windows aimed at developers and businesses

Microsoft today launched the Kinect for Windows commercial program, bringing the Xbox 360 motion-sensing peripheral’s hardware and software to the PC platform. The company hopes businesses around the globe will take advantage of the Kinect to improve internal operations, build new customer experiences, and potentially revolutionize their respective industries.