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	<title>VentureBeat &#187; Lollipop Chainsaw</title>
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		<title>VentureBeat &#187; Lollipop Chainsaw</title>
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		<title>Killer is Dead creator Suda51 contemplates sequels, multiplayer, and cosplay (interview)</title>
		<link>http://venturebeat.com/2013/04/11/killer-is-dead-interview/</link>
		<comments>http://venturebeat.com/2013/04/11/killer-is-dead-interview/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 14:00:03 +0000</pubDate>
		<dc:creator>Sebastian Haley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game interviews]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Killer is Dead]]></category>
		<category><![CDATA[killer7]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[No More Heroes]]></category>

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		<description><![CDATA[<p>One of the world's most innovative developers talks about his next game and design&#160;philosophy.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714158&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/?attachment_id=714160" rel="attachment wp-att-714160"><img class="alignnone size-large wp-image-714160" alt="Suda51" src="http://venturebeat.files.wordpress.com/2013/04/img_7170-2-e1365637599547.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p>Everyone’s waiting to see what Suda51 does next. Goichi Suda (a.k.a. <a href="http://suda51.wikia.com/wiki/Suda51_Wiki" target="_blank">Suda51</a>) and his company Grasshopper Manufacturer have been behind some of the most absurd and original games in the past several years. Despite his seemingly niche style, many of Suda’s projects have received plenty of exposure, especially 2012’s Lollipop Chainsaw, an over-the-top zombie splatterfest starring a perky chainsaw-wielding cheerleader as its protagonist. Suda’s next project, Killer is Dead, is a third-person hack-n-slash that, spiritually and aesthetically, picks up where the cult classics Killer7 and No More Heroes left off.</p>
<p>GamesBeat recently had the rare opportunity to sit down with Suda (and his spectacular <a href="http://venturebeat.files.wordpress.com/2013/04/img_7171-2-e1365637616364.jpg" target="_blank">shoes</a>) and talk about sequels, multiplayer, and more. All answers were through a translator.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/3lxfW-1lVP0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>GamesBeat: You’ve been really busy over the last several years producing numerous original digital and retail titles. That&#8217;s something that’s unfortunately not very common in this sequel- and franchise-happy industry. Why is original intellectual property [<em>IP</em>] important to you and what allows you to do what so many others can’t or won’t?</strong></p>
<p><strong>Goichi Suda:</strong> I think it’s simply &#8212; that’s just my cycle of creativeness. After I finish a project, I start on another concept. I put the concept sheet together and start talking to other people. It’s just how I work. I don’t really work on the IP that I created before. As a cycle, I create one thing, and then I move on to the next one.</p>
<p><strong>GamesBeat: One of the reasons why constant original products are not very common is money is that new IPs are too risky in the eyes of major publishers like Capcom and Electronic Arts. Suda51 games would probably be a lot riskier for a big publisher to take on. On the business end, how are you able to keep your cycle going?</strong></p>
<p><strong>Suda:</strong> I’m not sure there’s a secret to it. My opinion is it’s just that we were lucky enough to get into this position where we get offers from the Japanese publishing side and also in Europe from studios and publishers. It’s just a unique situation that Grasshopper is in. Another thing is we really care about what our fans think about it. We want to make sure that fan base is satisfied. We’re always looking for what they’re looking for and trying to provide them with what they’re seeking.</p>
<p><a href="http://venturebeat.com/?attachment_id=714170" rel="attachment wp-att-714170"><img class="alignnone size-large wp-image-714170" alt="Killer is Dead" src="http://venturebeat.files.wordpress.com/2013/04/chara_vivian2-e1365637999882.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><strong>GamesBeat: Mondo, the main character in Killer is Dead, is pretty well-covered in the press by now. Could you talk about the character of Vivienne (pictured above) a little bit more? What does she bring to the game?</strong></p>
<p><strong>Suda:</strong> Vivienne works at the same agency as Mondo. She’s his direct boss. And then Brian &#8212; he’s the chief of the agency. Then there’s also another character named Mika, who’s kind of a support staff for Mondo. In the game, you’ll be controlling Mondo and going through the stages, but you’ll see Vivian, Brian, and Mika come out and support him in various situations. It’s not a character that you’ll just see in the cutscenes. You’ll see her in gameplay as well.</p>
<p><strong>GamesBeat: How do those support moves work? Is it maybe like a summon in Final Fantasy or something, where you can use them any time but maybe is a limited resource? Or is it at scripted events?</strong></p>
<p><strong>Suda:</strong> Sorry, but we can’t get into the details for that one right now. Let’s just say that they come in at the right time. [<em>Laughs</em>]</p>
<p><strong>GamesBeat: Through several of your past games, you’ve focused on the sword-based gameplay. Do you have any interest in introducing multiplayer into a game? Not necessarily for Killer is Dead, but do you have aspirations of maybe doing an Anarchy Reigns type of game?</strong></p>
<p><strong>Suda:</strong> Multiplayer is something that I’ve been looking at and wanting to implement in my games for a long time &#8212; for a few years now. We weren’t able to do it for Killer is Dead, but as a gamer, when I play games, if there’s a multiplayer function, I’ll jump in there and try to have fun. It is something that we’ve wanted to try to provide to our fans for a while. We want to look into it in the future.</p>
<p><a href="http://venturebeat.com/?attachment_id=714173" rel="attachment wp-att-714173"><img class="alignnone size-large wp-image-714173" alt="Killer is Dead" src="http://venturebeat.files.wordpress.com/2013/04/killer-is-dead_017-e1365638046711.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><strong>GamesBeat: Hideo Kojima recently stated that he felt that over the past 25 years, games haven’t really matured that much. That’s something that he’s always striving for, but he feels like he hasn’t really gotten there, and many other mainstream titles definitely haven’t helped push in that direction. What are your thoughts on that sentiment?</strong></p>
<p><strong>Suda:</strong> I sort of understand what he’s trying to say. I don’t have a clear vision, but I do feel that there’s something more we can advance to. We’re just not there yet.</p>
<p><strong>GamesBeat: In your own games, is that something you aspire to accomplish?</strong></p>
<p><strong>Suda:</strong> Yes, there’s something I’m striving to do every time I create a game. It could be a new experience &#8212; just a new type of way to play. Just something new. I think one day, I or somebody else will come up with a brand new way of thinking about gaming, and I think that will be a total game changer in the industry. But every time I’m creating a new game, I’m reaching out and trying to grab something that’s new &#8212; that could give some kind of new experience to the users.</p>
<p><strong>GamesBeat: What have you tried to bring that’s new to the hack-n-slash genre? Recently we had DmC, the Devil May Cry remake, and Devil May Cry has always been known for really solid hack-n-slash gameplay mixed with various guns. What do you try to bring when you do a game like Killer is Dead or No More Heroes?</strong></p>
<p><strong>Suda:</strong> For this title, I wanted to have different feel. It’s more like a season of a TV show. Each episode has a beginning and an end. Some of them are connected together, and overall, there’s an overarching story. But instead of past titles where everything happens over one night, I just wanted to have something more like daily life &#8212; that becomes a season and has a story within it.</p>
<p><a href="http://venturebeat.com/?attachment_id=714168" rel="attachment wp-att-714168"><img class="alignnone size-large wp-image-714168" alt="LollipopChainsaw" src="http://venturebeat.files.wordpress.com/2013/04/lollipopchainsaw-e1365637947334.jpg?w=558&#038;h=313" width="558" height="313" /></a></p>
<p><strong>GamesBeat: When you guys did the marketing for </strong><strong>Lollipop Chainsaw</strong>, you actually hired Jessica Nigri, who is a famous cosplayer. And so, you had her representing the game at PAX and various events instead of hiring a booth babe, for example, which is kind of a controversial thing.</p>
<p><strong>Booth babes have become this decisive topic in the industry over the past couple of years. But you and a few other companies have actually tried to hire people that do understand your games and can better represent them. Why is that important to you, and what was your experience working with Jessica like?</strong></p>
<p><strong>Suda:</strong> Not only in the U.S., but Jessica’s pretty popular in Japan as well. To have somebody that &#8212; she just has this aura that she’s a gamer, and she really enjoys playing games. I think that comes out of her &#8212; that she enjoys playing games. Having her made the promotion really effective, especially at PAX last year. The reaction that we got was overwhelming. She’s really easy and fun to work with. In the near future, I think that there will be more of these types of people who are actually gamers. I think we’ll see more of these people, and different companies will start utilizing them as well.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=714158&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>2012: The offbeat awards</title>
		<link>http://venturebeat.com/2012/12/29/2012-the-offbeat-awards/</link>
		<comments>http://venturebeat.com/2012/12/29/2012-the-offbeat-awards/#comments</comments>
		<pubDate>Sat, 29 Dec 2012 22:56:30 +0000</pubDate>
		<dc:creator>Community Writer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lucius]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=596904</guid>
		<description><![CDATA[<p>Many of us have already celebrated the finest games of the last 12 months, so now it's time to dig a little deeper into 2012's catalog of hits and&#160;misses.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=596904&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/2012-copy.jpg" target="_blank"><img class="aligncenter" title="2013" alt="2013" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/2012-copy.jpg?w=640&#038;h=272" width="640" height="272" /></a></p>
<p>Hello, and a merry end of 2012 to you all. It&#8217;s been a grand year for video games and for those of us who choose to wile away our time playing them. Many of us have already celebrated the finest games of the last 12 months, so now it&#8217;s time to dig a little deeper into 2012&#8242;s catalog of hits and misses. Here&#8217;s where we champion things like dancing, sex, boss machinations, terrible assassins, and great use of taxpayer money in video games.</p>
<p>Onward with haste.</p>
<p><strong>(Polite heads up:</strong> I&#8217;ve done my best to avoid major spoilers, but as this is a retrospective look at the year gone by, some minor spoilers have tiptoed in. Use the shield of common sense. The final award should not be read by anyone who hasn&#8217;t finished Dishonored.<strong>)</strong></p>
<h1>Worst dancer</h1>
<p><em>Winner: Commander Shepherd (Mass Effect 3)</em></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/Yjb4VYuw2bQ?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Video game animation has come a long way in a short time, but we&#8217;re still unable to put the sexy into dancing. Despite that, 2012 played host to its fair share of gyrating twits. The gang from Far Cry 3, Marcelo from Max Payne 3, and the dancers from Hitman: Absolution all put forward solid cases, but Commander Shepherd had this one wrapped up way back in March.</p>
<p>Shepherd not only displayed the dance-floor swagger of a beached humpback whale, he also chose to do his dancing while the entire galaxy slipped into the inky abyss. Nice one, S-dog. Your embarrassing dad dance moves almost cost mankind and its best friends everything.</p>
<h1>Best (or worst) line of dialogue</h1>
<p><em>Winner: Chap in strip bar (Hitman: Absolution)</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/charlie-the-professional.jpg" target="_blank"><img class="aligncenter" title="Charlie the Professional" alt="Charlie the Professional" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/charlie-the-professional.jpg?w=640&#038;h=358" width="640" height="358" /></a></p>
<p>I swear to you &#8212; this is something I heard. I was playing the strip bar level in Hitman: Absolution, prowling through the drooling masses, when I heard a man cry out from the swarm:</p>
<p>&#8220;I&#8217;m going to wear your ass like a hat!&#8221;</p>
<p>I just don&#8217;t have it in me to make that up.</p>
<h1>Best use of taxpayer money</h1>
<p><em>Winner: The Chicago Police Department (Hitman: Absolution)</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/hitman-absolution-4.jpg" target="_blank"><img class="aligncenter" title="Hitman Absolution 4" alt="Hitman Absolution 4" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/hitman-absolution-4.jpg?w=640&#038;h=359" width="640" height="359" /></a></p>
<p>Back in 2010, the Seacrest County Police Department bagged this award for using taxpayer money to fund the manufacture of Lamborghini patrol cars &#8212; a crime made worse by the fact that the SCPD didn&#8217;t just use them to chase down crooks but also to create roadblocks, which the crooks naturally plowed through at 250 mph.</p>
<p>In 2011, the Steelport Police Department won for what was the equivalent of nuking Steelport from orbit each time the player did a little dance in front of an officer.</p>
<p>So it&#8217;s only right that this year&#8217;s prize goes to another incompetent police department. Hitman: Absolution&#8217;s Chicago PD proved nothing if not dedicated to cleaning up the streets of Chicago. At one point midway through the game, roughly a dozen of Chicago&#8217;s finest open fire on Agent 47. It&#8217;s a perfectly executed maneuver bar one minor hiccup: the 84 civilians sprawled face down in the wet as a result of misplaced bullets. Oops.</p>
<h1>Worst game</h1>
<p><em>Winner: Ninja Gaiden 3</em></p>
<h2><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/ninja-gaiden-3-4.png" target="_blank"><img class="aligncenter" title="Ninja Gaiden 3 4" alt="Ninja Gaiden 3 4" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/ninja-gaiden-3-4.png?w=640&#038;h=359" width="640" height="359" /></a></h2>
<p>There aren&#8217;t many developers who can say they&#8217;ve had easier jobs than Team Ninja. Under the guidance of Tomonobu Itagaki, the Japanese developer perfected its fighting formula with the first 3D Ninja Gaiden. For Ninja Gaiden 3, an Itagaki-less Team Ninja took the old formula round the back of the shed and gave it the 12-gauge treatment. In its place arrived a crude and unsatisfying combat system coupled with a grueling cinematic camera that ducked and dived like an 8-year-old recording a distant ship with a handycam while on a dinghy in a monsoon. Oh, and there was a bit where a little girl asked Ryu Hayabusa to be her daddy. Good grief.</p>
<p>How Team Ninja bungled Ninja Gaiden 3 is beyond my comprehension, but it was far and away the worst game I played in 2012.</p>
<h1>Best (or worst) scene of a sexual nature</h1>
<p><em>Winner: Lucius (game)<br />
</em></p>
<h2><img class="aligncenter" title="lucius" alt="lucius" src="http://i1138.photobucket.com/albums/n524/Bitmob/1%20Bitmob%20Games%203/Lucius/Family-Portrait-1024x576.jpg" width="640" height="360" /></h2>
<p>Six-year-old Lucius wanders unsuspecting into a bedroom to catch his uncle playing hide the sausage with the maid. Rather than stop and explain what happens when a man and a woman love each other very much, the two continue at it in full view of Lucius. It&#8217;s game over for the player, but not before Lucius gets a good view of his uncle&#8217;s throbbing joystick.</p>
<h1>Most inane boss machination</h1>
<p><em>Winner: Richard Attenborough (Ninja Gaiden 3)</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/ninja-gaiden-3-6.png" target="_blank"><img class="aligncenter" title="Ninja Gaiden 3 6" alt="Ninja Gaiden 3 6" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/ninja-gaiden-3-6.png?w=640&#038;h=358" width="640" height="358" /></a></p>
<p>Ninja Gaiden 3 was an inordinately stupid game with an inordinately stupid antagonist. Gaiden&#8217;s mastermind villain had cloned dinosaurs on a jungle island, but unlike Richard Attenborough, Gaiden&#8217;s baddie planned to deploy his dinos in a bid to end the world. Fair enough. On the scale of bad ideas, using dinosaurs to destroy Earth falls somewhere between using tissue paper as toilet roll and bringing a blow-up hammer to a knife fight. But by the Gaiden yardstick, it was a relatively spiceless scheme &#8212; at least, until the antagonist told Ryu Hayabusa he was also going to <em>sell the dinosaurs to children as pets</em>. Just take that in for a moment.</p>
<p>They say if you put a monkey in a room for all eternity, eventually it will write the complete works of Shakespeare. I say, if you put a monkey in a room for 15 minutes, you&#8217;ll get the script to Ninja Gaiden 3 with 82 percent fewer MacGuffins.</p>
<h1>Failed assassin</h1>
<p><em>Winner: Agent 47 (Hitman: Absolution)<br />
Runner-up: Ada Wong (Resident Evil 6)</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/10/resident-evil-6-111.png" target="_blank"><img class="aligncenter" title="Resident Evil 6 11" alt="Resident Evil 6 11" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/10/resident-evil-6-111.png?w=640&#038;h=359" width="640" height="359" /></a></p>
<p>With disguises no longer foolproof and levels roughly the size of a grass snake&#8217;s anus, Agent 47 needed a new trick to help him skulk by his enemies. The answer? Taking cues from the Naughty Bear School of Stealth, Agent 47 placed his hand over his face. No, really. Probably the most remarkable thing about 47&#8242;s newfangled trick was it worked every time (so long as 47&#8242;s magic bar was full). Chicago&#8217;s finest, hired goons, and even SWAT patrols were hoodwinked the moment Agent 47 &#8212; a bald numpty with an enormous scar etched into the back of his head &#8212; raised a hand over his face.</p>
<p>A special mention also goes to Resident Evil 6&#8242;s Ada Wong. Ada&#8217;s first mission saw her infiltrate a submarine and engage in some light stealth against Killzone&#8217;s Helghan soldiers. One of the mission objectives was simply, &#8220;Don&#8217;t draw attention to yourself.&#8221; Thing is, with Ada&#8217;s low-cut top and skin-tight leather trousers, not drawing attention proved incredibly tough.</p>
<h1>Worst dogs</h1>
<p><em>Winner: Hotline Miami</em><br />
<em> Runner-up: Mark of the Ninja</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/hotline-miami-5.jpg" target="_blank"><img class="aligncenter" title="Hotline Miami 5" alt="Hotline Miami 5" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/11/hotline-miami-5.jpg?w=640&#038;h=360" width="640" height="360" /></a></p>
<p>I lovingly dubbed Hotline Miami &#8220;Disco-Mordor&#8221; (for obvious reasons) when I reviewed it back in October. Cutthroat, ungenerous, and bloody excellent, Dennaton&#8217;s top-down action hit was one of my favorites of the year. But its pooches &#8230; dear lord, its pooches. Miami&#8217;s mutts had a lust for human flesh and a knack for rocketing out from just offscreen, making them the most bastard-annoying bastards of the year. Sure, you could don a mask and transform them into abiding canines, but then the pendulum swung the other way, and they were suddenly the victims of your callous hate. You couldn&#8217;t win with Hotline Miami&#8217;s dogs.</p>
<h1>Best couple</h1>
<p><em>Winner: Juliet &amp; Nick (Lollipop Chainsaw)</em></p>
<h1><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/06/lollipop-chainsaw-13.png" target="_blank"><img class="aligncenter" title="Lollipop Chainsaw 13" alt="Lollipop Chainsaw 13" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/06/lollipop-chainsaw-13.png?w=640&#038;h=358" width="640" height="358" /></a></h1>
<p>Lollipop Chainsaw was as unloved as Goichi Suda&#8217;s other recent (and probably better) game Shadows of the Damned. While the blow-by-blow bedlam was enjoyable enough on its own, the lead characters were what gave Lollipop Chainsaw its soul. The chitchat between Juliet and her bodiless boyfriend Nick was sharp as they bickered, flirted, and sliced through the carnage with humorous quips. The result? You got the sense you were watching the drama of a genuine relationship amidst all the soaring limbs and gore geysers. Aww.</p>
<h1>Bleakest game world</h1>
<p><em>Winner: I Am Alive</em><br />
<em>Runner-ups: Day Z and Nintendo Land</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/03/i-am-alive-17.png" target="_blank"><img class="aligncenter" title="I Am Alive 17" alt="I Am Alive 17" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/03/i-am-alive-17.png?w=640&#038;h=360" width="640" height="360" /></a></p>
<p>I Am Alive is an early 2012 Xbox Live Arcade title that severed opinion in spectacular fashion. It may not have been the most polished game of the year, but Ubisoft sure did bleak with panache.</p>
<p>Haverton was a spiteful and uncaring place, painted in stark greys and home only to those robbed of their humanity. During one particularly memorable scene, two men hunched over a fire offered you a hunk of meat. It was an alarmingly selfless gesture from characters caught in a world that had, until that point, offered only sadists, a child, and the dead. If you snooped around a little, though, you soon found cages with human skulls inside them. Haverton was powerful in its wickedness and did a good job of papering over some of I Am Alive&#8217;s more prominent flaws.</p>
<h1>Wiliest assassin</h1>
<p><em>Winner: Corvo Attano (Dishonored)<br />
Runner-up: Mark (Mark of the Ninja)</em></p>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/mark-of-the-ninja.jpg" target="_blank"><img class="aligncenter" title="Mark of the Ninja" alt="Mark of the Ninja" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/12/mark-of-the-ninja.jpg?w=640&#038;h=360" width="640" height="360" /></a></p>
<p>It&#8217;s been a bumper year for wily bastards in video games, such as Far Cry 3&#8242;s Jason Something, Dishonored&#8217;s Corvo Attano, and Mark from, err, Mark of the Ninja &#8212; not to mention characters from the likes of Lone Survivor and Hotline Miami.</p>
<p>But it&#8217;s Dishonored&#8217;s disgraced bodyguard and murderer extraordinaire Corvo who scoops the award for King of the Wilies (mind the lone &#8220;l&#8221; there). Corvo&#8217;s knack for teleporting gave him the upper hand over his peers, but even without that advantage, his deep well of tricks and murdering abilities (conjuring rats and slowing time to a standstill were two of the best) meant Corvo was well out in front of the pack. He was presumably loitering in the shadows somewhere like a steampunk Gary Glitter.</p>
<h1>Best ego massage</h1>
<p><em>Winner: Dishonored </em></p>
<blockquote><p><strong>(SPOILER SPOILER SPOILER)</strong></p></blockquote>
<p style="text-align:center;"><a href="http://wakeupandsmelltheashes.files.wordpress.com/2012/10/dishonored-4.jpg" target="_blank"><img class="aligncenter" title="Dishonored 4" alt="Dishonored 4" src="http://wakeupandsmelltheashes.files.wordpress.com/2012/10/dishonored-4.jpg?w=640&#038;h=360" width="640" height="360" /></a></p>
<p><strong>(YOU HAVE BEEN SPOILER-WARNED)</strong></p>
<p>Games are mostly about empowerment. In Dishonored, Corvo&#8217;s cache of party tricks did a sensational job of conferring on the player a gross sense of power. But it was a moment of silence &#8212; a transient scene at the end of a level that featured almost no killing &#8212; that triggered that feeling better than any other.</p>
<p><strong>(LAST WARNING)</strong></p>
<p>It came after Corvo had weaseled his way into a fancy dress party disguised as himself (in what was basically the best Hitman level all year). Having hidden in plain sight and satisfied the mission objectives, Corvo left the party, but not before scrawling his name in the guest book.</p>
<p>It was a sensational &#8220;screw you&#8221; to all the guards who had made your getting there awkward. Your wits, not your trigger finger, had got the better of Dunwall&#8217;s finest. A real moment of class.</p>
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		<title>The best games of 2012 (GamesBeat staff picks)</title>
		<link>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/</link>
		<comments>http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 18:00:40 +0000</pubDate>
		<dc:creator>Jason Wilson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[2012 Game of the Year]]></category>
		<category><![CDATA[Alan Wake's American Nightmare]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[Best of 2012]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[Crusader Kings II]]></category>
		<category><![CDATA[DayZ]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fez]]></category>
		<category><![CDATA[Fieldrunners 2]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[FTL: Faster Than Light]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lone Survivor]]></category>
		<category><![CDATA[Mac gaming]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[Persona 4 golden]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[Resident Evil Revelations]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Slender: The Eight Pages]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Tales of Graces F]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[The Testament of Sherlock Holmes]]></category>
		<category><![CDATA[The Unfinished Swan]]></category>
		<category><![CDATA[Tokyo Jungle]]></category>
		<category><![CDATA[Torchlight II]]></category>
		<category><![CDATA[Transformers: Fall of Cybertron]]></category>
		<category><![CDATA[Trials Evolution]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[XCOM: Enemy Unknown]]></category>
		<category><![CDATA[Xenoblade Chronicles]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=594212</guid>
		<description><![CDATA[<p>The Walking Dead may be GamesBeat's Game of the Year for 2012, but here's the other titles our staff picked as contenders for the&#160;crown.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=594212&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/10/13/the-walking-dead-episode-4-around-every-corner-review/2012-10-11_00052/" rel="attachment wp-att-555621"><img class="aligncenter size-full wp-image-555621" alt="The Walking Dead Episode 4: Around Every Corner screenshot" src="http://venturebeat.files.wordpress.com/2012/10/2012-10-11_00052.jpg?w=655&#038;h=349" width="655" height="349" /></a>It&#8217;s cliché to say that 2012 was &#8220;the best year ever for video games.&#8221; Some folk say this about every year. Yet it&#8217;s difficult for us not to look back at 2012 with such love and fondness.</p>
<p>If 2012 has shown us one thing, it&#8217;s that video game development is truly in the &#8220;<a href="http://venturebeat.com/2012/07/06/the-road-ahead-in-gaming-welcome-to-the-crossover-era/"title="GamesBeat 2012"  target="_blank">crossover era</a>.&#8221; <a href="http://venturebeat.com/2012/12/21/2012-game-of-the-year-the-walking-dead/"title="GamesBeat's 2012 Game of the Year"  target="_blank">GamesBeat&#8217;s 2012 Game of the Year</a>, The Walking Dead, was first available as a downloadable title, not a retail release. Other downloadables, such as indie-developed darlings Journey and Faster Than Light, garnered plenty of votes as well. And in our staff&#8217;s and contributor&#8217;s top games of the year lists, we even see mobile releases &#8212; like Fieldrunners 2.</p>
<p>Gaming has changed, and it&#8217;s nice to see that it&#8217;s more than just big-budget console and PC titles that have earned Game of the Year attention. Here are the top games as chosen by GamesBeat staffers and contributors. Let us know what you think about our picks in the comments &#8212; especially if you feel we&#8217;ve left something off our lists!</p>
<hr />
<h3><a href="http://venturebeat.com/vb_gallery/xcom-enemy-unknown-2/xcomgame-2012-10-05-10-36-56-68/" rel="attachment wp-att-546701"><img class="aligncenter size-full wp-image-546701" alt="XCOM: Enemy Unknown" src="http://venturebeat.files.wordpress.com/2012/10/xcomgame-2012-10-05-10-36-56-681.jpg?w=640&#038;h=400" width="640" height="400" /></a>Editor-in-chief Dan &#8220;Shoe&#8221; Hsu</h3>
<p><a href="http://venturebeat.com/2012/10/08/xcom-enemy-unknown-review/view-all/#s:xcomgame-2012-10-04-20-47-57-68"title="XCOM: Enemy Unknown review"  target="_blank"><strong>XCOM: Enemy Unknown</strong></a><br />
<strong>Platforms:</strong> PC, Xbox 360, PS3<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Firaxis Games</p>
<p>Little green men &#8212; yesteryear&#8217;s poster boys for mysterious invaders from outer space &#8212; are about as menacing as Oompa Loompas armed with toy guns. XCOM&#8217;s little gray men, however, are scary as hell. It&#8217;s not the ashen skin, bulbous eyes, or creepy-crawly walk. It&#8217;s what these Sectoids represent: a greater threat that we are simply not equipped to handle.</p>
<p>In the strategy game XCOM: Enemy Unknown, we mere humans bring dull knives to plasma gunfights. And just when we start to catch up in weapon technology, the bug-eyed bastards bring bigger guns and meaner friends. These jerks even cheat with mysterious mind-control powers. Meanwhile, we&#8217;re barely keeping the checkbook balanced between research, manufacturing, facility construction, aircraft, and an ever-decreasing budget due to world nations pulling out of the program if you can&#8217;t keep them safe (and you can never keep them all safe).</p>
<p>It all adds up to an incredibly exciting and stressful experience. Each decision &#8212; whether it&#8217;s which tree to hide your assault trooper behind or which whiny country gets your last airspace-monitoring satellite &#8212; feels monumental and permanent. Humanity&#8217;s existence is at stake, and we just want to make it to the next month, when a few more pennies come rolling in and a few more traumatized soldiers get out of sick bay.</p>
<p>It&#8217;s a desperate fight. And boy will we celebrate when those little gray men are dead.</p>
<p><strong>Shoe&#8217;s other picks for best games of 2012: </strong>Fieldrunners 2, Dishonored, Journey, Fez</p>
<hr />
<h3><a href="http://venturebeat.com/2012/10/20/unfinished-swan-interview-part-one/unfinished-swan-2-3/" rel="attachment wp-att-560552"><img class="aligncenter size-full wp-image-560552" alt="unfinished swan 2" src="http://venturebeat.files.wordpress.com/2012/10/unfinished-swan-21.jpg?w=400&#038;h=673" width="400" height="673" /></a>Lead writer Dean Takahasi</h3>
<p><a href="http://venturebeat.com/2012/10/15/the-unfinished-swan-is-wonderfully-creative-but-full-of-emptiness-review/"title="The Unfinished Swan"  target="_blank"><strong>The Unfinished Swan</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Giant Sparrow</p>
<p>The Unfinished Swan is one of the most creative titles yet for the PlayStation Network. It&#8217;s an interactive fairy tale where you lob blobs of black paint at a white screen. As you do so, you uncover part of a 3D space hidden within the white scene. Uncovering each scene is a mind-bending task, as you have to navigate perplexing puzzles. You explore the unknown, and as you do so, you uncover a new segment in a fairy tale about a boy who loses his mother. It is a touching story that will remind of you of the zany Alice in Wonderland. Ian Dallas, the game creator, feels that a child who is abandoned is like an unfinished work of art. But just when you think that the game has become predictable, it changes. In some ways, the story seems unfinished. But the title is a wonderful first effort for Giant Sparrow, a new studio bankrolled by Sony.</p>
<p><strong>Dean&#8217;s other picks for the best games of 2012: </strong>Halo 4, Far Cry 3, Journey, Call of Duty: Black Ops II</p>
<hr />
<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/hotline-miami-2/" rel="attachment wp-att-589762"><img class="aligncenter size-full wp-image-589762" alt="Hotline Miami" src="http://venturebeat.files.wordpress.com/2012/12/hotline-miami.jpg?w=558&#038;h=313" width="558" height="313" /></a>Culture editor Sebastian Haley</h3>
<p><strong>Hotline Miami</strong><br />
<strong>Platform:</strong> PC<br />
<strong>Publisher:</strong> Developer Digital<br />
<strong>Developer:</strong> Dennaton Games</p>
<p>Indie sensation Hotline Miami is best described as the film<em> Drive</em>, but in a retro, pixelated and somehow even more violent form, with subtle hints of Rockstar&#8217;s Manhunt sprinkled on top. The short-but-sickeningly sweet levels allow you to carefully orchestrate your symphony of murder and mayhem, filling the floors with maimed corpses and spraying the walls with crimson, all while its surreal, <em>Miami Vice</em>-inspired soundtrack beats in the back of your mind. Basically, if you own a Wii or like looking at livestreams of kittens, this is not your kind of game.</p>
<p><strong>Sebastian&#8217;s other picks for best games of 2012: </strong>Trials Evolution, Far Cry 3, The Darkness II, Final Fantasy XIII-2</p>
<hr />
<h3><a href="http://venturebeat.com/2012/08/27/inspiration-behind-mark-of-the-ninja/motninja_suspicious/" rel="attachment wp-att-518136"><img class="aligncenter size-full wp-image-518136" alt="Mark of the Ninja suspicious guard" src="http://venturebeat.files.wordpress.com/2012/08/motninja_suspicious.jpg?w=710&#038;h=399" width="710" height="399" /></a>Staff writer Jeff Grubb</h3>
<p><a href="http://venturebeat.com/2012/09/07/mark-of-the-ninja-is-the-new-king-of-the-stealth-action-genre/#s:screen1_patrol"title="Mark of the Ninja review"  target="_blank"><strong>Mark of the Ninja</strong></a><br />
<strong>Platform:</strong> Xbox 360 (Xbox Live Arcade), PC<br />
<strong>Publisher:</strong> Microsoft Studios<br />
<strong>Developer:</strong> Klei Entertainment</p>
<p>For these Game of the Year summaries, we&#8217;re supposed to look above and beyond the individual parts of a game. We&#8217;re supposed to write about why it is important, but in the case of Mark of the Ninja, it&#8217;s those parts that make it so special. Developer Klei&#8217;s 2D stealth action game for Xbox Live Arcade and PC is a master class in well-executed gameplay mechanics. Whether it&#8217;s a soundwave that ripples off your ninja&#8217;s feet to indicate how much noise he&#8217;s making or a vision cone that indicates where an enemy is looking, Mark of the Ninja is constantly communicating with the player. It then provides the player with a great controlling character to poke and prod the world with.</p>
<p>It&#8217;s not rare that a game makes you feel like a badass, but with Klei&#8217;s game it&#8217;s not about how powerful you are &#8212; it&#8217;s about how in tune with the environment your character is. You have so much visual and aural information that every moment is an opportunity for experimentation. You can spend 10 minutes laying out a detailed plan that involves deadly traps, or you can play the entire game without a sword.</p>
<p>In video games, we don&#8217;t usually get a lot of new ideas, we just get different takes on old ideas. Stealth is an old idea at this point, but Mark of the Ninja distinguishes itself by executing the concept better than any other game before it.</p>
<p><strong>Jeff&#8217;s other picks for best games of 2012: </strong>The Walking Dead, XCOM: Enemy Unknown, Trials Evolution, FTL: Faster Than Light</p>
<hr />
<h3><a href="http://venturebeat.com/2012/12/22/the-best-indie-games-of-2012/ftl-faster-than-light/" rel="attachment wp-att-588381"><img class="aligncenter size-full wp-image-588381" alt="FTL: Faster Than Light" src="http://venturebeat.files.wordpress.com/2012/12/ftl-faster-than-light.jpg?w=558&#038;h=314" width="558" height="314" /></a>Copy editor Jason Wilson</h3>
<p><strong>FTL: Faster Than Light</strong><br />
<strong>Platform:</strong> PC, Mac, Linux<br />
<strong>Publisher:</strong> Subset Games<br />
<strong>Developer:</strong> Subset Games</p>
<p>I&#8217;m low on fuel. My crew raced around my starship like a colony of ants, hastily putting out fires as doors opened to the cold vacuum of space. The Rebels are closing in on me. Do I take a chance and see if I can gain more fuel in the next nebular cloud, or do I make a mad dash for the next sector and hope to find friendly forces instead of angry adversaries? These are just some of the choices the player faces in FTL: Faster Than Light, the indie roguelike that&#8217;s swept upon a number of Game of the Year lists in 2012 (including ours!). What makes FTL so compelling to players is that a take on Civilization&#8217;s &#8220;one more turn&#8221; addictive nature &#8212; but instead of furthering your game, you&#8217;re driven to see if your next attempt takes you closer to escaping the pursuing Rebel forces. And it&#8217;s this that makes FTL one of the most interesting, fascinating, and, yes, best games of 2012.</p>
<p><strong>Jason&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Crusader Kings II, Torchlight II, Dragon&#8217;s Dogma</p>
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<h3><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/far-cry-3_c/" rel="attachment wp-att-582939"><img class="aligncenter size-full wp-image-582939" alt="Far Cry 3" src="http://venturebeat.files.wordpress.com/2012/12/far-cry-3_c.jpg?w=655&#038;h=368" width="655" height="368" /></a>Contributor Rus McLaughlin</h3>
<p><a href="http://venturebeat.com/2012/12/03/far-cry-3-is-a-superior-rumble-in-the-jungle-review/"title="Far Cry 3 review"  target="_blank"><strong>Far Cry 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Developer:</strong> Ubisoft Montreal</p>
<p>Something visceral. Something primal. Most shooters don&#8217;t have these. They settle you into a safe, comfortable role. Veteran soldier. Seasoned cop. Career criminal. A hero &#8230; or an antihero. But Far Cry 3 makes you run blind through the jungle while murderous pirates hunt you like a piece of prey. You&#8217;re just a terrified kid. Never held a gun before. Never seen anyone die before. Now you&#8217;re covered in your own brother&#8217;s blood and getting high off the giddy thrill of mere survival. Then you&#8217;re turned lose to roam two amazingly rich, open-world islands where you can really start enjoying yourself, slowly and cautiously picking your tormentors apart. Before you know it, the elation you get from destroying a criminal empire hardens into a different kind of drug: revenge.</p>
<p>That&#8217;s when Far Cry 3 surpasses the standard shooter fare. An aimless twentysomething becomes a killer of killers, as feared as the insane warlords he wants dead. Between coolly tense stealth play and straight-up gunfights, you become the predator, stalking intruders in your jungle and murdering them at will. It all culminates in a moment where you must decide just how much you enjoy that particular power fantasy. Enough to abandon your humanity? Maybe.</p>
<p>Far Cry 3 goes there. Solid gameplay &#8212; minus a weak-tea multiplayer &#8212; and incredibly detailed environments lift it far enough, but its secret weapon lies in how it takes you into that dark, primal place. And then it dares you to ignore your basic animal instincts.</p>
<p><strong>Rus&#8217;s other picks for best games of 2012: </strong>The Walking Dead, Fez, Halo 4, Journey</p>
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<h3><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/lonesurvivor-2012-05-05-15-02-24-45_rs/" rel="attachment wp-att-426626"><img class="aligncenter size-full wp-image-426626" alt="Lone Survivor" src="http://venturebeat.files.wordpress.com/2012/05/lonesurvivor-2012-05-05-15-02-24-45_rs.jpg?w=655&#038;h=409" width="655" height="409" /></a>Contributing editor Rob Savillo</h3>
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<p><a href="http://venturebeat.com/2012/05/07/lone-survivor-review/"title="Lone Survivor review"  target="_blank"><strong>Lone Survivor</strong></a><br />
<strong>Platform:</strong> PS3, PlayStation Vita, PC, Mac, Linux<br />
<strong>Publisher:</strong> Superflat Games<br />
<strong>Developer</strong>: Superflat Games, Curve Studios</p>
<p>Jasper Byrne&#8217;s psychological thriller clearly owes a debt to the Silent Hill series&#8217; mysterious and surrealist approach to narrative, among other things. Lone Survivor weaves a tale of intrigue, always making you second guess your choices while silently tracking your every decision. The latter shows an appreciation for an Eastern European take on storytelling (as seen in The Witcher 2 and Metro 2033) that flows more naturally than Western developers&#8217; tendencies to employ contrived morality systems.</p>
<p>Lone Survivor also smartly reinvents the survival-horror genre by undermining the common trope of item scarcity, which games such as Resident Evil and the aforementioned Silent Hill have used in the past to create tension. Instead, Lone Survivor relies on its narrative sleight-of-hand to keep you on the edge of your seat.</p>
<p>For these reasons, Lone Survivor moves storytelling forward in the medium without falling back on &#8220;gamey&#8221; concepts such as light/dark paths. At once affecting and engaging, the narrative blends almost seamlessly (aside from an archaic death mechanic) with the interactive elements of the work, elevating the game above its peers in the big-budget, triple-A space.</p>
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<div><strong>Rob&#8217;s other picks for best games of 2012: </strong>XCOM: Enemy Unknown, Tokyo Jungle, Armored Core V, Dragon&#8217;s Dogma</div>
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<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/gravityrush3/" rel="attachment wp-att-464906"><img class="aligncenter size-full wp-image-464906" alt="Gravity Rush" src="http://venturebeat.files.wordpress.com/2012/06/gravityrush3.jpg?w=540&#038;h=306" width="540" height="306" /></a></div>
<h3>Contributor Rob LeFebvre</h3>
<div><a href="http://venturebeat.com/2012/06/02/gravity-rushs-beautiful-open-world-soars-the-vita-to-dizzying-dazzling-heights-review/"title="Gravity Rush review"  target="_blank"><strong>Gravity Rush</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer:</strong> Sony Computer Entertainment Japan Studio</div>
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<div>Gravity Rush is the superhero game I’ve always wanted to play. Even without the traditional Western comic book tropes like spandex and capes, Kat functions like any other neophyte comic-book character, only gradually coming into her full power as the story progresses. Her ability to control gravity is disorienting in the best way, as it echoes resonantly with the thematic elements of the story. Kat is as off balance as we are, as we move her about from place to place, finding ever odder, more unlikely spots to land on.</div>
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<p>The world breathes with delightfully artistic colors; the environments are a treat to look at while playing. Gravity Rush encourages exploration of every gorgeous spot, with hidden power gems located all around, on top of buildings, under bridges, and the like. Characters pop off the screen with cel-shaded goodness, and fairly glow within the expository comicbook-style sections.</p>
<p>Touch and motion controls are subtle and make sense within the world, but what really makes Gravity Rush sing is the power of flight. Soaring across the various city sections, landing on floating urban debris, flinging objects and even Kat’s own body at the odd-looking creatures during fights is just thrilling, and never once loses its charm.</p>
<p>For me, Gravity Rush is the best title for the PlayStation Vita, showcasing the power and tech of the handheld gaming device to the highest degree I’ve seen yet.</p>
<div><strong>Rob&#8217;s other best games of 2012: </strong>Guild Wars 2, Dishonored, Journey, Borderlands 2</div>
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<p><a href="http://venturebeat.com/2012/03/08/electronic-arts-reveals-new-mass-effect-3-and-star-wars-mmo-numbers/mass-effect-3-gameplay/" rel="attachment wp-att-401004"><img class="aligncenter size-full wp-image-401004" alt="Mass Effect 3 gameplay" src="http://venturebeat.files.wordpress.com/2012/03/mass-effect-3-gameplay.jpg?w=655&#038;h=310" width="655" height="310" /></a></p>
<h3>Contributor Stefanie Fogel</h3>
<p><a href="http://venturebeat.com/2012/03/12/review-mass-effect-3/"title="Mass Effect 3 review"  target="_blank"><strong>Mass Effect 3</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PC<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Developer:</strong> BioWare</p>
<p>So much sound and fury was made over Mass Effect 3’s controversial ending that it’s easy to forget the final installment of BioWare’s space opera really is a damn fine game. It told a grim tale of galactic war, yet found time in between the dire exposition and bombastic action set pieces to bid fond farewell to characters Mass Effect fans have come to know and love over the last five years. It’s those quieter moments &#8212; the shooting match with Garrus, Mordin humming the Major-General’s song as he sacrifices himself, your final conversation with Captain Anderson &#8212; that stick with you months after putting down the controller. Mass Effect 3 also (mostly) fulfilled the series’ promise that in-game decisions would matter, paving the way for other morality-based titles like Spec Ops: The Line and our Game of the Year, The Walking Dead. By the time the credits rolled, I had completed every side mission I possibly could during my playthrough because I hated the thought of leaving that world behind, which I believe is one of the highest compliments you can pay to a game developer.</p>
<p><strong>Stefanie&#8217;s other best games of 2012:</strong> The Walking Dead, Persona 4 Golden, XCOM: Enemy Unknown, Dishonored</p>
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<h3><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/halo4_showcase/" rel="attachment wp-att-591693"><img class="aligncenter" alt="Halo4_showcase" src="http://venturebeat.files.wordpress.com/2012/12/halo4_showcase.jpg?w=655&#038;h=368" width="655" height="368" /></a></h3>
<h3>Contributor Kat Bailey</h3>
<div><a href="http://venturebeat.com/2012/11/01/halo-4-is-the-next-chapter-not-the-next-evolution-review/"title="Halo 4 review"  target="_blank"><strong>Halo 4</strong></a><br />
<strong>Platform:</strong> Xbox 360<br />
<strong>Publisher:</strong> Microsoft Studios</div>
<div><strong>Developer:</strong> 343 Industries</div>
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<div>Even compared to the normally high stakes world of triple-A publishing, Microsoft and 343 Industries had plenty on the line with Halo 4. If it ended up being mediocre &#8212; or worse, an outright flop &#8212; the brand as a whole would have a hard time recovering. With that in mind, the sighs of relief throughout Redmond, Wash. must have been deafening when the top scores started coming in, with even diehard Halo fans giving their emphatic thumbs up.</div>
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<div>Halo may not be the be-all, end-all shooter anymore, but it remains quite relevant in the world of online gaming. A lot of that has to do with the distinctive blend of action the series brings to the table &#8212; shield management, tagging foes with grenades, and properly using the small but multidimensional maps. 343 Industries seems to have a keen understanding of this action, and it&#8217;s perfectly replicated it for Halo 4, throwing in a few of their own twists along the way (the Starhawk-like Dominion Mode is a favorite).</div>
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<div>That 343 Industries understands the &#8220;recipe&#8221; for a good Halo game is only part of the story though. With new modes like Spartan Ops &#8212; a series of free downloadable microcontent &#8212; they are putting their own stamp on the beloved series. For that reason, the air of skepticism surrounding 343 Industries has largely been replaced with one of legitimacy. Now we&#8217;ll see if they have the wherewithal to use that currency to make something truly special.</div>
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<div><strong>Kat&#8217;s other best games of 2012:</strong> Xenoblade Chronicles, The Walking Dead, XCOM: Enemy Unknown, Persona 4 Golden</div>
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<h3><a href="http://venturebeat.com/2012/08/27/gamesbeats-guild-wars-2-gallery-and-lore-index/guildwars2-16-2/" rel="attachment wp-att-519670"><img class="aligncenter size-full wp-image-519670" alt="Guild Wars 2" src="http://venturebeat.files.wordpress.com/2012/08/guildwars2-16-e1346034523752.jpg?w=655&#038;h=440" width="655" height="440" /></a>Intern Mike Minotti</h3>
<p><strong>Guild Wars 2</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> NCSoft<br />
<strong>Developer:</strong> ArenaNet</p>
<p>World of Warcraft is king of the massively multiplayer role-playing game. It&#8217;s probably going to sit comfortably on that throne for years to come. But 2012 brought us Guild Wars 2, the first MMO I played since 2004 that I actually preferred to Blizzard&#8217;s take on questing on adventuring.</p>
<p>Guild Wars 2 doesn&#8217;t reinvent online adventuring, but it&#8217;s littered with smart design choices that make you smack your head and yell, &#8220;Duh! Why hasn&#8217;t it always been like this?&#8221; Turning in quests? The hell with that! Guild War 2&#8242;s adventures happen organically and painlessly, without having to talk to multiple townspeople with exclamation marks hovering over their heads. Want to visit an unexplored zone that&#8217;s designed for players at a lower level than your own? Guild Wars 2 scales your character down so that you can still have a challenging time tackling each area&#8217;s trials.</p>
<p>It doesn&#8217;t hurt that its world, Tyria, is a beautiful land that&#8217;s fun and rewarding to explore. Oh, and the lack of a subscription fee? Yeah, I like that, too.</p>
<p>Guild Wars 2 is not only more accessible than a lot of its competitors, but it&#8217;s frankly a lot more fun than just about any other MMO out there.</p>
<p><strong>Mike&#8217;s other best games of 2012:</strong> Gravity Rush, Borderlands 2, Assassin&#8217;s Creed III, PlayStation All Stars Battle Royale.</p>
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<h3><a href="http://venturebeat.com/2012/12/21/the-best-games-of-2012-gamesbeat-staff-picks/slender2/" rel="attachment wp-att-594368"><img class="aligncenter size-full wp-image-594368" alt="Slender2" src="http://venturebeat.files.wordpress.com/2012/12/slender2.jpg?w=655&#038;h=409" width="655" height="409" /></a>Intern Evan Killham</h3>
<p><strong>Slender: The Eight Pages</strong><br />
<strong>Platform:</strong> PC, Mac<br />
<strong>Publisher:</strong> Parsec Productions<br />
<strong>Developer:</strong> Parsec Productions</p>
<p>Technically, I’ve never lost a game of Slender &#8230; because I’ve never actually finished one. I’ve always quit when the cold sweat broke out.</p>
<p>Developer Parsec Productions’ free horror game is one of this year’s most surprising titles (in every sense of the word). Starting with a simple premise &#8212; collect the eight manuscript pages hidden in these spooky woods before eponymous monster Slender Man catches you &#8212; Slender uses its too-long arms to yank players into a hell of panic attacks and abject terror.</p>
<p>This game is relentless. Everything you see and hear is designed specifically to unnerve you, and it gets worse with every page you pick up. Even more spectacular is the disconnect between playing this beast and watching someone play it. If you do a YouTube search for “Let’s play Slender,” you risk losing an entire evening in the grips of sweet, sweet, <em>schadenfreude</em>. Boot it up yourself and you will regret ever laughing at those videos.</p>
<p>In a year that gave us two Silent Hill titles and three additions to the Resident Evil series, gaming’s horror genre was desperately in need of some new ideas. And then Slender showed up and made us afraid of the dark again.</p>
<p><strong>Evan&#8217;s other best games of 2012:</strong> Max Payne 3, The Walking Dead, Borderlands 2, Silent Hill: Downpour</p>
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<h3><a href="http://venturebeat.com/2012/10/07/dishonored-review/dishonored_boyle_party/" rel="attachment wp-att-546446"><img class="aligncenter size-full wp-image-546446" alt="Dishonored_Boyle_Party" src="http://venturebeat.files.wordpress.com/2012/10/dishonored_boyle_party.jpg?w=655&#038;h=366" width="655" height="366" /></a>Intern Jason Lomberg</h3>
<p><a href="http://venturebeat.com/2012/10/07/dishonored-review/"title="Dishonored review"  target="_blank"><strong>Dishonored</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Developer:</strong> Arkane Studios</p>
<p>Stealth games have never been my cup of tea. Metal Gear Solid 2’s brain-dead guards annoyed the piss out of me, and I usually ended up going “Rambo” in Metal Gear Solid 3, running through danger rather than sneaking stealthily past it. But Dishonored nails it – the sense of danger, the thrill of the hunt, and the exhilaration that comes from successfully pulling off one of Corvo’s many gruesome kills.</p>
<p>As GamesBeat writer Rus McLaughlin points out, Dishonored plays exactly the way you want to play it. You can tear through the City Watch like a Steampunk version of Chuck Norris (minus the roundhouse kicks); you can destroy every living thing in your path with merciless impunity. Of course being a one-man army with a thirst for cold steel and magical spells of destruction makes the game that much harder. But it’s one option.</p>
<p>You can also play the pacifist and refuse to take a life. Or you can utilize the cover system and take out the guards like a silent assassin. Near the beginning, a pack of man-eating rats block your path, and the solution involves drawing them away with a dead body &#8212; that’s about the time I realized I was playing something unique and special. The ways to get from point A to point B are endless and never less than thrilling.</p>
<p><strong>Jason&#8217;s other best games of 2012:</strong> Sleeping Dogs, Alan Wake&#8217;s American Nightmare, Journey, Mass Effect 3</p>
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<p><a href="http://venturebeat.com/2012/12/23/2012s-most-innovative-game-ideas/journey-game-screenshot-4-b1/" rel="attachment wp-att-591689"><img class="aligncenter size-full wp-image-591689" alt="journey-game-screenshot-4-b1" src="http://venturebeat.files.wordpress.com/2012/12/journey-game-screenshot-4-b1.jpg?w=655&#038;h=368" width="655" height="368" /></a></p>
<h3>Intern Giancarlo Valdes</h3>
<p><a href="http://venturebeat.com/2012/03/03/review-journey-will-take-you-into-cloudy-heights-of-video-games/"title="Journey review"  target="_blank"><strong>Journey</strong></a><br />
<strong>Platform:</strong> PlayStation 3 (PlayStation Network)<br />
<strong>Publisher:</strong> Sony Computer Entertainment America<br />
<strong>Developer</strong>: thatgamecompany</p>
<p>Journey is a game that doesn&#8217;t feel like it&#8217;s made out of textures, wireframes, or lines of code. The glistening sand dunes, the subterranean fortress, and the snow-covered mountaintops feel like real places, inspiring a magical sense of wonder and fear as you explore the unknown. That&#8217;s why the bond you form with your anonymous online companion is so powerful: It&#8217;s the two of you against the world, a nonverbal pact that is implicitly forged the moment you meet each other.</p>
<p>I didn&#8217;t realize this until I saw my partner collapse from the harsh winds during Journey&#8217;s climax. I desperately tried to nurse them back to life, but it was no use. I felt a slight pang of sadness as their body perished seamlessly with the natural elements, timidly coming to terms with the fact that I had to face the rest of the game alone. I only lingered on this for perhaps a minute or two, but just the idea of a game making me feel and think this way is a testament to how expertly crafted Journey really is.</p>
<p>By the end, I had experienced an entire range of emotions in a medium where most games have a hard time just trying to invoke one.</p>
<p><strong>Giancarlo&#8217;s other best games of 2012:</strong> The Walking Dead, Tokyo Jungle, DayZ, Spec Ops: The Line</p>
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<h3><a href="http://venturebeat.com/2012/10/04/twitter-header-art-4-japan/th-persona4/" rel="attachment wp-att-544688"><img class="aligncenter size-full wp-image-544688" alt="Persona 4" src="http://venturebeat.files.wordpress.com/2012/10/th-persona4.jpg?w=520&#038;h=260" width="520" height="260" /></a>Intern Jasmine Rea</h3>
<p><a href="http://venturebeat.com/2012/11/20/persona-4-golden-review/"title="Persona 4 Golden review"  target="_blank"><strong>Persona 4 Golden</strong></a><br />
<strong>Platform:</strong> PlayStation Vita<br />
<strong>Publisher:</strong> Atlus<br />
<strong>Developer:</strong> Atlus</p>
<p>Few Japanese role-playing games in the last few years have made me want to replay them quite like Persona 4. When developer Atlus announced Persona 4 Golden for the Vita, I knew not buying Sony’s new handheld was completely out of the question.</p>
<p>While it is by far my favorite Vita release this year (and arguably the best game on the platform), Persona 4 Golden is a shining example of how much Japanese RPGs have evolved in the last 10 years. It mixes an intense, emotional story about a group of high school friends with an ongoing murder mystery so well that you sometimes forget about all the supernatural happenings.</p>
<p>Persona 4 Golden’s most powerful element is that shows how everyone has a part of themselves they don’t want to admit exists, and the only way to live freely is to accept that fact. Even though you can’t summon your “true self” to fight for you in the real world, we can all learn a thing or two about accepting ourselves. Persona 4’s relatable characters will show you how.</p>
<p><strong>Jasmine&#8217;s other best games of 2012: </strong>Resident Evil: Revelations, The Testament of Sherlock Holmes, Tales of Graces F, Lollipop Chainsaw</p>
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<h3><a href="http://venturebeat.com/2012/10/10/why-borderlands-2-is-all-about-scooter/why-borderlands-2-is-all-about-scooter-3/" rel="attachment wp-att-548451"><img class="aligncenter size-full wp-image-548451" alt="Why Borderlands 2 Is All About Scooter" src="http://venturebeat.files.wordpress.com/2012/10/borderlands2b22b-2bscreenshot.jpg?w=1024&#038;h=576" width="1024" height="576" /></a>Intern Sam Barsanti</h3>
<p><a href="http://venturebeat.com/2012/09/17/borderlands-2-nearly-perfects-the-blend-of-shooter-and-role-playing-game-review/"title="Borderlands 2 review"  target="_blank"><strong>Borderlands 2</strong></a><br />
<strong>Platforms:</strong> Xbox 360, PS3, PC<br />
<strong>Publisher:</strong> 2K Games<br />
<strong>Developer:</strong> Gearbox Software</p>
<p>It would be easy to explain the appeal of Borderlands 2 by describing it as a cheap way to satiate your hunger for constant rewards. It may be obvious, but the best part of every firefight in the game isn’t the moment-to-moment excitement of rampaging through a horde of bandits, it’s the few seconds after when you get to pick over the loot. The combat is just a means to an end. What really drives you to do anything in Borderlands 2 is the hope that with the next enemy you take down you’ll find a new weapon that is more interesting than your current one. I mean, who can resist an experience that treats every five minutes like a combination of Christmas, your birthday, and a Steam sale all in one?</p>
<p>Of course, to only talk about loot would be too reductive and dismissive of everything else that Borderlands 2 does well. The combat and millions of guns make it a good game, but the cleverness of the world and all of the things in it are what make it one of the best of the year. I won’t remember every bad guy I killed, but I won’t forget being openly mocked by the antagonist or helping one of the characters think of stupid names for local creatures, because those moments were unique (and well written). See, the appeal of Borderlands 2 isn’t the combat or the loot &#8212; it’s the gleeful, wacky fun of the whole package.</p>
<p><strong>Sam&#8217;s other best games of 2012:</strong> The Walking Dead, Transformers: Fall of Cybertron, Max Payne 3, Mass Effect 3</p>
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			<media:title type="html">Gravity Rush</media:title>
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			<media:title type="html">Mass Effect 3 gameplay</media:title>
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			<media:title type="html">Guild Wars 2</media:title>
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			<media:title type="html">Why Borderlands 2 Is All About Scooter</media:title>
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		<title>GamesBeat weekly roundup: Spelunky, Sony buys Gaikai, and the Walking Dead</title>
		<link>http://venturebeat.com/2012/07/06/gamesbeat-weekly-roundup-13/</link>
		<comments>http://venturebeat.com/2012/07/06/gamesbeat-weekly-roundup-13/#comments</comments>
		<pubDate>Fri, 06 Jul 2012 21:21:11 +0000</pubDate>
		<dc:creator>Jasmine Maleficent Rea</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=485300</guid>
		<description><![CDATA[<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have&#160;missed.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=485300&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/07/02/only-a-mad-man-could-love-spelunky-review/spelunkyhed-2/" rel="attachment wp-att-483340"><img class="alignnone size-full wp-image-483340" title="Spelunky" src="http://venturebeat.files.wordpress.com/2012/07/spelunkyhed1.jpg?w=655&#038;h=368" alt="Spelunk cave diving" width="655" height="368" /></a></p>
<p>If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.</p>
<p>This week, Sony buys online streaming service Gaikai and drops OnLive support, Disney spends millions to protect children playing Club Penguin, and the mystery around iOS game Pretty Pet Salon is revealed.</p>
<p>You&#8217;ll also find reviews for The Walking Dead Episode 2 and Spelunky.</p>
<p>GamesBeat:</p>
<p><a href="http://venturebeat.com/2012/07/03/more-than-80-of-the-game-industrys-best-and-brightest-will-be-on-stage-at-gamesbeat-2012/">GamesBeat 2012 features more than 80 of the game industry&#8217;s best and brightest</a></p>
<p><a href="http://venturebeat.com/2012/07/06/the-road-ahead-in-gaming-welcome-to-the-crossover-era/">The road ahead in gaming: Welcome to the Crossover Era</a></p>
<p><a href="http://venturebeat.com/2012/07/03/apples-crackdown-on-app-ranking-manipulation/">Apple&#8217;s crackdown on app-ranking manipulation: Confused developers caught in the dragnet</a></p>
<p><a href="http://venturebeat.com/2012/07/06/the-deanbeat-even-grand-theft-auto-v-wont-save-2012-retail-game-sales/"title="The DeanBeat: Even Grand Theft Auto V won’t save 2012 retail game sales" >The DeanBeat: Even Grand Theft Auto V won’t save 2012 retail game sales</a></p>
<p><a href="http://venturebeat.com/2012/07/05/blizzard-end-game-diablo-iii/"title="Blizzard recognizes Diablo III’s lack of endgame content" >Blizzard recognizes Diablo III’s lack of endgame content</a></p>
<p><a href="http://venturebeat.com/2012/07/05/taikodom-set-to-enter-beta/"title="Six years in the making, epic sci-fi MMO Taikodom is finally set for beta-testing (exclusive)" >Six years in the making, epic sci-fi MMO Taikodom is finally set for beta-testing (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/07/05/k2-network-merges-with-reloaded-games-exclusive-interview/"title="Free-to-play pioneer K2 Network merges with Reloaded Games (exclusive interview)" >Free-to-play pioneer K2 Network merges with Reloaded Games (exclusive interview)</a></p>
<p><a href="http://venturebeat.com/2012/07/04/call-of-duty-dlc-half-off/"title="And the grenade’s red glare: Call of Duty downloadable content is half off" >And the grenade’s red glare: Call of Duty downloadable content is half off</a></p>
<p><a href="http://venturebeat.com/2012/07/04/buffy-summers-eat-your-heart-out-juliet-may-be-our-generations-slayer/"title="Buffy Summers, eat your heart out: Juliet may be our generation’s Slayer" >Buffy Summers, eat your heart out: Juliet may be our generation’s Slayer</a></p>
<p><a href="http://venturebeat.com/2012/07/04/10-best-live-action-video-game-trailers/"title="‘Give us something BIG!’: 10 of the best live-action video game trailers" >‘Give us something BIG!’: 10 of the best live-action video game trailers</a></p>
<p><a title="3 unexpected questions from Nintendo’s shareholder meeting" href="3 unexpected questions from Nintendo’s shareholder meeting">3 unexpected questions from Nintendo’s shareholder meeting</a></p>
<p><a href="http://venturebeat.com/2012/07/03/big-fish-games-bets-on-the-cloud/"title="Big Fish Games bets on the cloud with a cross-platform casual gaming service" >Big Fish Games bets on the cloud with a cross-platform casual gaming service</a></p>
<p><a href="http://venturebeat.com/2012/07/03/three-things-about-gamification/"title="Three things you need to know about gamification" >Three things you need to know about gamification</a></p>
<p><a href="http://venturebeat.com/2012/07/03/nintendo-not-charging-for-online-services/"title="Nintendo: Online subscriptions ‘aren’t always the best’" >Nintendo: Online subscriptions &#8216;aren’t always the best</a>&#8216;</p>
<p><a href="http://venturebeat.com/2012/07/03/you-can-interview-for-a-job-by-playing-diablo-iii/"title="You can interview for a job by playing Diablo III" >You can interview for a job by playing Diablo III</a></p>
<p><a href="http://venturebeat.com/2012/07/03/aggressive-expansion-how-hero-academy-came-to-embrace-china-and-steam-interview/"title="Aggressive expansion: How Hero Academy came to embrace China and Steam (interview)" >Aggressive expansion: How Hero Academy came to embrace China and Steam (interview)</a></p>
<p><a href="http://venturebeat.com/2012/07/03/full-tilt-arrest/"title="Poker site CEO arrested on new Ponzi scheme charges" >Poker site CEO arrested on new Ponzi scheme charges</a></p>
<p><a href="http://venturebeat.com/2012/07/03/activision-blizzard-partners-with-tencent-to-take-call-of-duty-online-to-china/"title="Activision Blizzard partners with Tencent to take Call of Duty Online to China" >Activision-Blizzard partners with Tencent to take Call of Duty Online to China</a></p>
<p><a href="http://venturebeat.com/2012/07/02/dead-space-3-survival-horror-feature/"title="What happened to the horror in survival horror?" >What happened to the horror in survival-horror?</a></p>
<p><a href="http://venturebeat.com/2012/07/02/only-a-mad-man-could-love-spelunky-review/"title="Only a mad man could love Spelunky (review)" >Only a mad man could love Spelunky (review)</a></p>
<p><a href="http://venturebeat.com/2012/07/02/the-walking-dead-episode-2-review/"title="The Walking Dead Episode 2: Starved for Help turns the gore up to 11 (review)" >The Walking Dead Episode 2: Starved for Help turns the gore up to 11 (review)</a></p>
<p><a href="http://venturebeat.com/2012/07/02/sony-buys-gaikai-game-streaming-service/"title="Sony buys Gaikai game streaming service for $380M" >Sony buys Gaikai game streaming service for $380M</a></p>
<p>VentureBeat:</p>
<p><a href="http://venturebeat.com/2012/07/06/gamesbeats-evolution-2012-viewing-guide/"title="GamesBeat’s Evolution 2012 viewing guide" >GamesBeat’s Evolution 2012 viewing guide</a></p>
<p><a href="http://venturebeat.com/2012/07/05/gamevil-will-invest-another-10-million-in-third-party-mobile-game-developers-exclusive/"title="Gamevil boosts its multimillion-dollar investment of mobile-game developers (exclusive)" >Gamevil boosts its multimillion-dollar investment of mobile-game developers (exclusive)</a></p>
<p><a href="http://venturebeat.com/2012/07/05/disney-spends-millions-to-keep-club-penguins-young-audience-safe/"title="Disney spends millions to keep Club Penguin’s young audience safe" >Disney spends millions to keep Club Penguin’s young audience safe</a></p>
<p><a href="http://venturebeat.com/2012/07/05/gamefounders-launches-gaming-startup-accelerator-for-europe/"title="GameFounders now nurturing games in Europe with an accelerator" >GameFounders now nurturing games in Europe with an accelerator</a></p>
<p><a href="http://venturebeat.com/2012/07/05/chinese-mobile-gamers-to-hit-192m-this-year-outnumbering-pc-gamers/"title="On the move: Mobile gamers now outnumber PC players in China" >On the move: Mobile gamers now outnumber PC players in China</a></p>
<p><a href="http://venturebeat.com/2012/07/05/ea-goes-after-cityville-with-todays-launch-of-simcity-social/"title="EA goes after CityVille with today’s launch of SimCity Social" >EA goes after CityVille with today’s launch of SimCity Social</a></p>
<p><a href="http://venturebeat.com/2012/07/05/playphone-quadruples-its-users-for-its-mobile-social-gaming-network-in-six-months/"title="PlayPhone quadruples its mobile social gaming network users in six months" >PlayPhone quadruples its mobile social gaming network users in six months</a></p>
<p><a href="http://venturebeat.com/2012/07/04/99-dollar-android-game-console-ouya/"title="Report: $99 Android-based game console Ouya on the way" >Report: $99 Android-based game console Ouya on the way</a></p>
<p><a href="http://venturebeat.com/2012/07/04/meet-our-all-star-gamesbeat-2012-moderators/"title="Meet our all-star GamesBeat 2012 moderators" >Meet our all-star GamesBeat 2012 moderators</a></p>
<p><a href="http://venturebeat.com/2012/07/03/kuato-aims-to-teach-kids-programming-through-games/"title="Kuato aims to teach kids programming through games" >Kuato aims to teach kids programming through games</a></p>
<p><a href="http://venturebeat.com/2012/07/03/how-pretty-pet-salon-disappeared-from-the-app-store-and-then-returned/"title="The mystery of why Pretty Pet Salon was banned from the App Store and then returned" >The mystery of why Pretty Pet Salon was banned from the App Store and then returned</a></p>
<p><a href="http://venturebeat.com/2012/07/02/gamers-spend-3-4b-on-all-types-of-games-in-q1/"title="Gamers spend $3.4B on all types of games in Q1" >Gamers spend $3.4B on all types of games in Q1</a></p>
<p><a href="http://venturebeat.com/2012/07/02/extinction-movie-licensed-games/"title="Disney and others bring disruption to movie-licensed games" >Disney and others bring disruption to movie-licensed games</a></p>
<p><a href="http://venturebeat.com/2012/07/02/how-sony-could-disrupt-itself-and-its-console-rivals-with-its-gaikai-acquisition/"title="How Sony could disrupt its console rivals — and itself — with its Gaikai acquisition" >How Sony could disrupt its console rivals — and itself — with its Gaikai acquisition</a></p>
<p><a href="http://venturebeat.com/2012/07/01/zynga-unleashes-mark-pincus-after-big-product-unveiling/"title="Zynga ‘unleashes’ bigwig Mark Pincus after big product unveiling" >Zynga ‘unleashes’ bigwig Mark Pincus after big product unveiling</a></p>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/business/'>Business</a>, <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=485300&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2012/07/spelunkyhed1.jpg" /><source url="http://venturebeat.com/2012/07/06/gamesbeat-weekly-roundup-13/">GamesBeat weekly roundup: Spelunky, Sony buys Gaikai, and the Walking Dead</source>
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			<media:title type="html">Spelunky</media:title>
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			<media:title type="html">GamesBeat 2012</media:title>
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		<title>Buffy Summers, eat your heart out: Juliet may be our generation’s Slayer</title>
		<link>http://venturebeat.com/2012/07/04/buffy-summers-eat-your-heart-out-juliet-may-be-our-generations-slayer/</link>
		<comments>http://venturebeat.com/2012/07/04/buffy-summers-eat-your-heart-out-juliet-may-be-our-generations-slayer/#comments</comments>
		<pubDate>Wed, 04 Jul 2012 17:00:43 +0000</pubDate>
		<dc:creator>Stephanie Carmichael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Buffy the Vampire Slayer]]></category>
		<category><![CDATA[game opinions]]></category>
		<category><![CDATA[Juliet Starling]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=484228</guid>
		<description><![CDATA[<p>They’re blonde, beautiful, and hang out with the undead more than the living. But how similar are Lollipop Chainsaw’s Juliet Starling and TV’s Buffy Summers, and does one deserve the title of Slayer more than the other? Voice actress Tara Strong, Buffy enthusiast Lily Rothman, and writer James Gunn have the&#160;answers.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=484228&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://venturebeat.com/?attachment_id=484251" rel="attachment wp-att-484251"><img class="aligncenter size-full wp-image-484251" title="Buffy Summers, eat your heart out" src="http://venturebeat.files.wordpress.com/2012/07/lollipopchainsaw-juliet-main.jpg?w=558&#038;h=313" alt="Juliet Starling eating a signature lollipop" width="558" height="313" /></a></p>
<p>When the world first learned about Grasshopper Manufacture’s peppy action game Lollipop Chainsaw last year, more than one person connected the dots back to<a href="http://www.ingame.msnbc.msn.com/technology/ingame/move-over-buffy-chainsaw-wielding-cheerleader-school-zombie-horde-121799"title="MSNBC In-Game - Move over Buffy"  target="_blank"> Buffy Summers</a>, the Chosen One and all-around blonde bombshell who could deliver a roundhouse kick straight to your heart. Both are platinum beauties. Both enjoy decapitation and high school cheerleading. Both slay the undead. For Juliet, it’s zombies. For Buffy, it’s vampires and anything without a soul.</p>
<p>But Buffy came first, debuting on film in 1992 and later television, and she set an example far different than the one Juliet Starling embodies in Lollipop Chainsaw. Through show creator Joss Whedon’s feminist sensibilities, Buffy becomes more than a dream girlfriend &#8212; she plays sister to one, friend to many, and a role model to countless others. Sure, she chewed on a lollipop and wore miniskirts like Juliet (think back to Season One), but appearances do not make two characters evenly matched. Buffy deals with real death &#8212; the kind that wounds so deeply you don’t carry your boyfriend’s head around with you and use him to smack foes. She sacrifices herself for the good of the world and always comes back fighting.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/pFNCDTkE-_U?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>For Juliet Starling to be a force as noble and unstoppable as Buffy Summers, she has to do a lot more than look hot in a tight outfit. She has to make us care about the difference between good and evil and show us that saving the world takes more than a chainsaw and someone bold or stupid enough to wield it. It takes a hero &#8212; and, in this case, a girl to inspire us, impassion us, and make us forget about gender and blonde jokes.</p>
<p>So, does Juliet amount to more than pom poms and glitter, or is she just another pretty face?</p>
<p>“Juliet is sweet and strong,” says Tara Strong, the voice of Juliet in Lollipop Chainsaw. “She has a real teenage quality in her, being hard on herself for having a ‘big butt’ and things like that. But then she can chainsaw someone in half&#8230;She&#8217;s the ultimate brave heroine, with a ton of fun girlie attributes. She always looks good, even when she gets splattered with blood.”</p>
<p>The problem is it seems nearly impossible to talk about Juliet’s redeeming personality and charm without mentioning her looks. Even the game’s developers focused less on Juliet’s brains than they did the zombies’, instead giving her a closet full of <a href="http://youtu.be/LomvRnQ984A"title="Lollipop Chainsaw - Juliet's Outfits on YouTube"  target="_blank">costumes</a> and signing <a href="http://www.kotaku.com.au/2012/05/this-high-school-student-will-saw-you-in-half/"title="Kotaku - This High School Student Will Saw You In Half "  target="_blank">two cosplayers</a>, one American and one Japanese, to play her in promotions.</p>
<p>Then the “Special Edition” live-action trailer hit the web in May.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/Nt-t8OF6vcA?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>In the video, marketing executive Ken Portman invites three of the game’s most “loyal and enthusiastic fans” to preview the special edition of Lollipop Chainsaw. He offers the teenage boys a chance to actually get their hands on a life-sized Juliet (cosplayer Jessica Nigri) and make her do whatever they dream up.</p>
<p>The most “enthusiastic” of the three starts counting the ways he’s going to play with Juliet after taking her home. His blatant sexual perversion, hardly decipherable through a storm of expletives, even makes his friends uncomfortable &#8212; not to mention Juliet herself. But she’s only a doll and does what they tell her to with a reassuring smile. It’s no small wonder the commercial (and its mildly less suggestive <a href="http://youtu.be/OGSQiC-zRLg"title="Lollipop Chainsaw Zom-Be-Gone on YouTube"  target="_blank">“Zom-Be-Gone”</a> video counterpart) caused a stir in gaming communities.</p>
<p>Buffy fans may recall a handful of episodes involving a sex doll version of Ms. Summers (Season 5, Episode 18, “Intervention”) that one character had commissioned because he couldn’t satisfy his desire and love for the real version.</p>
<p>“Do I think that as a plotline it was somehow antiwoman?” says <a href="http://lilyrothman.com/"title="Lily Rothman's website"  target="_blank">Lily Rothman</a>, whose essay about the television show appears in the recent <a href="http://titanbooks.com/joss-whedon-the-complete-companion-the-tv-series-the-movies-the-comic-books-and-more-the-essential-unofficial-guide-to-the-whedonverse-6175/"title="Titan Books - Joss Whedon: The Complete Companion"  target="_blank">Joss <em>Whedon: The Complete Companion</em></a> from Titan Books. “Not really. There was never any implication, that I remember, that the bot could hold a candle to the real Buffy. If anything, it just shows how much more there is to the character beyond fighting and sex.”</p>
<p>After seeing the Lollipop Chainsaw live-action trailer, Rothman compares and contrasts Juliet and Buffy, looking beyond what she calls “superficial similarities” and pointing out the differences.</p>
<p><a href="http://venturebeat.com/?attachment_id=484242" rel="attachment wp-att-484242"><img class="aligncenter size-full wp-image-484242" title="Juliet Starling" src="http://venturebeat.files.wordpress.com/2012/07/lollipop-julietface.jpg?w=655&#038;h=367" alt="Juliet Starling as she appears in Lollipop Chainsaw" width="655" height="367" /></a></p>
<p>“Buffy isn&#8217;t fighting for a man, even though there are instances in which she does,” Rothman says. “She fights because it&#8217;s her destiny. She also doesn&#8217;t do it alone. And while she sometimes wore revealing outfits, mostly way-&#8217;90s thigh-high boots and miniskirts, she didn&#8217;t dress or act in that sort of way. This video game seems designed very much for the <a href="http://www.gamasutra.com/view/news/173227/Opinion_Video_games_and_Male_Gaze__are_we_men_or_boys.php"title="Gamasutra - Video games and Male Gaze - are we men or boys?"  target="_blank">male gaze</a>.”</p>
<p>Is there more to Juliet than “fighting and sex?” Did developer Grasshopper Manufacture mold a girl out of plastic parts, or did they create her with real flesh, blood, and bone?</p>
<p>Lollipop Chainsaw story writer and Hollywood filmmaker (<em>Slither</em>, <em>Super</em>) James Gunn believes the latter. Similar to Buffy’s destiny as the Slayer, Juliet has “been trained to kill since she was a baby,” he says. “I think we&#8217;d all have a different perspective on the world if that was our situation.”</p>
<p>Back in January, Gunn told <a href="http://ps3.ign.com/articles/121/1216201p1.html"title="IGN - Lollipop Chainsaw: The Search for Juliet"  target="_blank">IGN</a> that Juliet has “an innocence about her that’s completely unique.” In relation to Juliet, who dresses in skimpy outfits and appears in life-size doll commercials, what does that mean?</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=484228&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2012/07/04/buffy-summers-eat-your-heart-out-juliet-may-be-our-generations-slayer/2/">2</a></p>]]></content:encoded>
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		<title>If Walmart.com&#8217;s horrible copy writers were to describe 2012&#8242;s biggest games&#8230;</title>
		<link>http://venturebeat.com/2012/05/11/walmart-describes-2012/</link>
		<comments>http://venturebeat.com/2012/05/11/walmart-describes-2012/#comments</comments>
		<pubDate>Sat, 12 May 2012 04:43:35 +0000</pubDate>
		<dc:creator>Evan Killham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[editor's pick]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>

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		<description><![CDATA[<p><span class="post-label editors-pick">Editor's Pick</span> A selection of 2012's most anticipated releases, written in the style of Walmart.com's hilarious Diablo III product&#160;description.</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429596&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/05/11/the-deanbeat-the-tale-of-two-industry-giants/diablo-iii-3/" rel="attachment wp-att-428587"><img class="aligncenter size-full wp-image-428587" title="diablo iii" src="http://venturebeat.files.wordpress.com/2012/05/diablo-iii.jpg?w=655&#038;h=396" alt="" width="655" height="396" /></a></p>
<p>[<strong>UPDATE</strong>: Walmart has replaced the original product description with text copied directly from <a href="http://us.blizzard.com/en-us/games/d3/"title="Blizzard Entertainment: Diablo III"  target="_blank" target="_blank">Blizzard</a>. Luckily, I took a picture (below).]</p>
<p style="text-align:center;"><a href="http://venturebeat.com/2012/05/11/walmart-describes-2012/diablo-3-walmart/" rel="attachment wp-att-442717"><img class="aligncenter  wp-image-442717" style="border-width:1px;border-color:black;border-style:solid;" title="Diablo 3 Walmart" src="http://venturebeat.files.wordpress.com/2012/05/diablo-3-walmart.png?w=536&#038;h=190" alt="Diablo 3 Walmart" width="536" height="190" /></a></p>
<p>Walmart.com&#8217;s hilariously uninformed and grammatically unsound <a href="http://www.walmart.com/ip/Diablo-III-PC-Mac-PC/19237343"title="Walmart.com: Diablo III"  target="_blank" target="_blank">product description for Diablo III</a> has been spreading across the Internet today. The unfortunate blurb on the store&#8217;s website includes such head-scratching comments as &#8220;The Diablo III PC/Mac Game revolves around an interesting plot which will keep you spell bound. while you are playing&#8221; and &#8220;Bring home the PC video game to solve the mysteries of the mighty Barbarians.&#8221;</p>
<p>To be fair, anyone who knows how ridiculous that description is has already decided whether or not they&#8217;re buying the game on Tuesday, and people who don&#8217;t know what Diablo is probably shouldn&#8217;t be looking to that site for their purchasing decisions. The Internet likes to have its fun, though, so I think it would be in Walmart&#8217;s best interests to start writing up every product this way. I&#8217;ll get them started with my own made-up descriptions for some of the biggest releases coming out this year.</p>
<hr />
<p><strong>Max Payne 3</strong></p>
<p>Max Payne 3 is an action-shooter game for the Xbox 360/PlayStation 3/PC. It is a game where you shoot guys and take Max Payne&#8217;s trademark pain killers. Fight your way through an engrossing action pulp action story and take Max Payne to such exotic locales as New York, Rio de Janeiro, and stadium. Keep fighting for revenge no matter what! gets in your way.</p>
<p><strong>Max Payne 3 Xbox360/Playstation 3/PC Game:</strong></p>
<ul>
<li>Fight through legions of enemies as the legendary Max Payne</li>
<li>Max Payne&#8217;s hair changes dynamically to fit the story</li>
<li>Use guns and take cover to engage in action.</li>
</ul>
<hr />
<p><strong>Lollipop Chainsaw</strong></p>
<p>Fight many zombies as iconic character Juliet in this Xbox 360 and PlayStation 3 game Lollipop Chain Saw. Juliet knows about zombies because she studied really hard. She is in high school. Take your trusty chainsaw and best friend head to work on the evil foes to destroy their plot and solve their mind-bending puzzles. There will be only one cheerleader left at the end of this awful night, and you&#8217;d better believe it&#8217;s going to be this one.</p>
<p><strong>Lollipop Chainsaw  Xbox360/Playstation 3 Game:</strong></p>
<ul>
<li>Fight zombies with kicks and pom-poms and, as always, the sharpest chainsaw in the world</li>
<li>Dress up in cute outfits to gain magical powers and abilities</li>
<li>Engage in hardcore coop mode with your best friend, Head.</li>
</ul>
<hr />
<p><strong>Resident Evil 6</strong></p>
<p>Zombies are back in the latest chapter of the epic surviving horror classic series. Series heroes Leon F. Kennedy and Chris Redfield join forces for the first time to fight the dreaded &#8220;C Virus&#8221; once again in a crazy post-apocalyptic wasteland. This horror game continues to prove how dangerous zombies are, and it&#8217;s up to you to beat them down for good on the Xbox 360 and/or Playstation 3.</p>
<p><strong>Resident Evil 6 Xbox 360/PlayStation 3 Game:</strong></p>
<ul>
<li>Fight zombies! More zombies you ask? Yes, way more</li>
<li>Unleash powerful weapons like Pistol and Shotgun, that only the most elite players can master.</li>
</ul>
<hr />
<p><strong>Assassin&#8217;s Creed III</strong></p>
<p>It has been a few years, but The Assassin is back on the Xbox 360 and PlaySation 3. In this action-stealth-city game, The Assassin travels back in time to stop anti-American forces before they can stop the future from happening. You don&#8217;t have to have played the other games to understand this one. Many people will be killed if they get in The Assassin&#8217;s way on his quest of vengeance and justice.</p>
<p><strong>Assassin&#8217;s Creed III Xbox 360/PlayStation 3 Game:</strong></p>
<ul>
<li>Return to the Amnious, the mysterious source of The Assassin&#8217;s power</li>
<li>Ride on horses for the first time since the last game</li>
<li>Play the single player game in engaging multiplayer battles that add many features like Stealth Kills and Hiding.</li>
</ul>
<p>The fun doesn&#8217;t have to stop here; you can see plenty of actual &#8220;highlights&#8221; from Walmart&#8217;s game section <a href="http://venturebeat.com/2012/05/13/walmart-com-strikes-again/"title="Walmart.com strikes again: more mind-boggling game descriptions" >here</a>.</p>
<hr />
<p><a href="http://venturebeat.com/events/gamesbeat2012/"><img class="alignleft  wp-image-400399" title="GamesBeat 2012" src="http://venturebeat.files.wordpress.com/2012/03/gamesbeat2012_logo.png?w=240&#038;h=30" alt="" width="240" height="30" /></a><em><a href="http://venturebeat.com/events/gamesbeat2012/">GamesBeat 2012</a> is VentureBeat’s fourth annual conference on disruption in the video game market. This year we&#8217;re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets <a href="http://gamesbeat2012.eventbrite.com/" target="_blank">here</a>.</em></p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=429596&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><div class="post-meta-blurb post-meta-after blurb-cat-games"><hr />

<a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate"><img class="size-full wp-image-616698 alignleft" alt="GamesBeat 2013" src="http://venturebeat.files.wordpress.com/2013/02/gamesbeat2013boilerplate.png" width="196" height="33" /></a>GamesBeat 2013 is our fifth annual conference on disruption in the video game market. You'll get 360-degree perspectives from top gaming executives, developers, and analysts on what’s to come in the industry. Our theme this year is “The Battle Royal.” Check out full event details <a href="http://venturebeat.com/events/gamesbeat2013/" data-vb-ga-outbound="GB2013boilerplate">here</a>, and grab your early-bird tickets <a href="http://gamesbeat2013-gb2013boilerplatebottom.eventbrite.com/" data-vb-ga-outbound="GB2013boilerplate" target="_blank">here</a>!

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		<title>Top 10 new game brands of 2012</title>
		<link>http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/</link>
		<comments>http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 15:00:37 +0000</pubDate>
		<dc:creator>Stefanie Fogel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Asura's Wrath]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Kingdoms of Amalur Reckoning]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Overstrike]]></category>
		<category><![CDATA[Quantum Conundrum]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://venturebeat.com/?p=368692</guid>
		<description><![CDATA[<p>Earlier this month, VentureBeat published a list of 10 of the most anticipated video games of 2012. Some of you had plenty to say about our picks, especially the fact that most of them were sequels. With many established franchises&#160;&#8230;</p>
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=368692&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Earlier this month, VentureBeat published a list of <a href="http://venturebeat.com/2011/12/10/10-of-the-most-anticipated-video-games-of-2012/">10 of the most anticipated video games</a> of 2012. Some of you had plenty to say about our picks, especially the fact that most of them were sequels. With many established franchises moving to a yearly release schedule, one might start to wonder where all the originality in gaming has gone.</p>
<p>Well, wonder no more.</p>
<p>While newly announced intellectual properties like Naughty Dog’s The Last of Us and Epic Games’ Fortnite don’t make the list because they currently have no release date information, there are still plenty of promising new IPs set to hit store shelves in 2012. Here are ten brand new titles worth keeping an eye on.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/aw_07_asura_02_bmp_jpgcopy/" rel="attachment wp-att-368694"><img class="size-full wp-image-368694 alignnone" title="Asura's Wrath" src="http://venturebeat.files.wordpress.com/2011/12/aw_07_asura_02_bmp_jpgcopy.jpg?w=640&#038;h=360" alt="Asura's Wrath" width="640" height="360" /></a></strong></p>
<p>Asura’s Wrath<br />
<strong>Developer:</strong> CyberConnect2<br />
<strong>Publisher:</strong> Capcom<br />
<strong>Platforms:</strong> PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Feb. 21, 2012</p>
<p>Asura was once a revered deity before he was betrayed by his fellow gods, banished from the realm of Shinkoku, and stripped of all his powers. Twelve thousand years later, he is awakened by a mysterious voice and, consumed by vengeance, he sets out on a quest for revenge against his betrayers. Asura’s Wrath, Capcom’s latest beat ‘em up, will be told through episodic gameplay similar to a TV drama series, blending Asian mythology with sci-fi.</p>
<p>Capcom says Asura’s Wrath will deliver a fresh take on the action genre by combining intense combat with a seamless player-controlled narrative. Through a mix of range attacks and close quarter action, Asura will face off against numerous unique enemies, including planetary sized bosses, that Capcom says will continually challenge your expectations.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/combat04/" rel="attachment wp-att-368695"><img class="size-full wp-image-368695 alignnone" title="Dishonored" src="http://venturebeat.files.wordpress.com/2011/12/combat04.jpg?w=640&#038;h=360" alt="Dishonored" width="640" height="360" /></a></strong></p>
<p>Dishonored<br />
<strong>Developer:</strong> Arkane Studios<br />
<strong>Publisher:</strong> Bethesda Softworks<br />
<strong>Platforms:</strong> PC, PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Q2 2012</p>
<p>Dishonored is an all-new first person action game currently under development at Arkane Studios. It’s the studio’s first project since being acquired by ZeniMax, the owner of Bethesda, in 2010. Overseeing the project are co-directors Raphael Colantonio, former lead designer on Arx Fatalis, and Harvey Smith, former lead designer on Deus Ex.</p>
<p>In Dishonored, you take on the role of Corvo, a legendary bodyguard falsely imprisoned for the murder of the Empress, in an industrialized retro-future game world designed by Half-Life 2 Art Director Viktor Antonov. Using a mix of assassination and stealth, you will have to unravel the conspiracy behind the murder and hunt down those responsible. You will have numerous powers and tools to accomplish your tasks, and Arkane says each encounter will play out based on hundreds of different factors.<strong></strong></p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/i-am-alive/" rel="attachment wp-att-368696"><img class="size-full wp-image-368696 alignnone" title="I Am Alive" src="http://venturebeat.files.wordpress.com/2011/12/i-am-alive.jpg?w=640&#038;h=360" alt="I Am Alive" width="640" height="360" /></a></strong></p>
<p><strong>I Am Alive</strong><br />
<strong>Developer:</strong> Darkworks (2008-2010), Ubisoft Shanghai (2010-2011)<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Platforms:</strong> PlayStation 3 (PSN), Xbox 360 (XBLA)<br />
<strong>Release Date:</strong> Q1 2012</p>
<p>Publisher Ubisoft says I Am Alive is an action/adventure game engineered to create a convincing post-disaster world in which players are faced with thought-provoking choices. The game follows a man’s journey to find his wife and daughter in his hometown, Haventon, one year after a cataclysmic “Event” wipes out most of the human race. The mystery of the Event is an important part of the experience, the publisher says, and you will have to figure it out for yourself based on what you see and what others tell you.</p>
<p>Stamina and resource management will be key to surviving I Am Alive’s post-apocalyptic world. There are no supernatural threats. Instead, you will have to brave deadly dust clouds and scale enormous buildings to search for supplies while using a unique combat system that requires you to utilize intimidation against your foes.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/journey-game-screenshot-6/" rel="attachment wp-att-368697"><img class="size-full wp-image-368697 alignnone" title="Journey" src="http://venturebeat.files.wordpress.com/2011/12/journey-game-screenshot-6.jpg?w=640&#038;h=360" alt="Journey" width="640" height="360" /></a></strong></p>
<p>Journey<br />
<strong>Developer:</strong> thatgamecompany<br />
<strong>Publisher:</strong> Sony<br />
<strong>Platforms:</strong> PlayStation 3 (PSN)<br />
<strong>Release Date:</strong> Spring 2012</p>
<p>thatgamecompany, the studio behind flOw and Flower, is known for challenging traditional gaming conventions and Journey is their vision of a unique online adventure experience. After awakening in an unknown world, you will walk, glide, and fly through an awe-inspiring, interactive landscape and discover the history of an ancient civilization. The game encourages exploration without violence and seeks to “de-empower” you, making you feel tiny and helpless in a vast world.</p>
<p>Journey’s approach to online gaming sounds similar to that of Demon’s Souls or Dark Souls, in that you will occasionally be able to explore your surroundings with fellow travelers who cross your path. By traveling together, you will be able to re-shape the experience in a way that the developer hopes will be authentic, emotional, and memorable. Here&#8217;s our interview with <a href="http://venturebeat.com/2011/06/15/an-interview-with-journey-co-creator-jenova-chen-video/">Journey co-creator Jenova Chen</a>.</p>
<p><strong><a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/reckoning-brutalweaponry/" rel="attachment wp-att-368698"><img class="size-full wp-image-368698 alignnone" title="Kingdoms of Amalur: Reckoning" src="http://venturebeat.files.wordpress.com/2011/12/reckoning-brutalweaponry.jpg?w=640&#038;h=360" alt="Kingdoms of Amalur: Reckoning" width="640" height="360" /></a></strong></p>
<p>Kingdoms of Amalur: Reckoning<br />
<strong>Developer:</strong> 38 Studios, Big Huge Games<br />
<strong>Publisher:</strong> Electronic Arts<br />
<strong>Platforms:</strong> PC, PlayStation 3, Xbox 360<br />
<strong>Release Date:</strong> Feb. 7, 2012</p>
<p>38 Studios is the creative enterprise of former MLB pitcher Curt Schilling, who also happens to be an avid gamer. Kingdoms of Amalur: Reckoning is the studio’s first project and it has already generated buzz simply because of the names attached to it. <a href="http://venturebeat.com/2011/05/26/38-studios-reaches-for-action-fans-with-kingdoms-of-amalur-reckoning-video/">Ken Rolston</a>, former lead designer of classic role-playing games The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion is leading the project, while New York Times best-selling fantasy author R.A. Salvatore is creating the lore and game world and Spawn creator Todd McFarlane is in charge of the art direction.</p>
<p>38 Studios says Reckoning will have the open-world exploration, vast narrative, and character customization fans expect from the genre, as well as fast-paced, graphically stimulating action and fluid controls. If God of War and Fable had a baby, it would probably look a lot like Reckoning, and expectations are high for this brand new IP.</p>
<br />Filed under: <a href='http://venturebeat.com/category/games/'>Games</a>  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=venturebeat.com&#038;blog=342986&#038;post=368692&#038;subd=venturebeat&#038;ref=&#038;feed=1" width="1" height="1" /><p id="pages">Pages: 1 <a href="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/2/">2</a></p>]]></content:encoded>
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	<enclosure url="http://venturebeat.files.wordpress.com/2011/12/aw_07_asura_02_bmp_jpgcopy.jpg?w=160" /><source url="http://venturebeat.com/2011/12/23/top-10-brand-new-video-game-franchises-of-2012/">Top 10 new game brands of 2012</source>
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		</media:content>

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