‘Freemium’ publishing guru Nexon (MapleStory) will partner with Valve Corporation (Portal, Half-Life) to publish the Defense of the Ancients sequel in both Korea and Japan.
GamesBeat would like to remind its American readers that your civic duty entails more than just buying Halo 4. So put down that controller and go vote for the next president of the United States!
MapleStory’s players skew younger. But in an otherwise fair and square fight, Obama came out on top in a poll among players of the online game.
Two major Asian online game companies are forming an alliance. South Korea’s Nexon (recently relocated to Japan) and China’s Perfect World are teaming up with a joint venture to manage and operate online games in Korea.
South Korean online game publisher Nexon could raise nearly $1.3 billion in an initial public offering on the Tokyo Stock Exchange, according to Reuters and the Nikkei business daily.
South Korean online-game company Nexon is formally launching the open beta of its MapleStory Adventures game, its first title aiming to tap into Facebook’s fast growth.
South Korea’s Nexon has specialized in making big downloadable role-playing and action games on the web. But the company is adapting to the new age of social games by launching its first Facebook game, MapleStory Adventures.
Nexon America said it has grown its revenues 59 percent the first quarter from a year ago as the company’s free-to-play online games continue to gain traction in the U.S.
Nexon has proven to be one of the fastest-growing online game companies of the past decade. The Korean company pioneered the microtransactions/free-to-play business model, where users play for free and buy virtual goods with real money. In the past five years, Nexon’s Maplestory game has signed up more than 100 million users, including 7 million in the U.S., and its games are some of the most engaging on the web.
When Nexon brought its free-to-play MapleStory online game to the U.S. in 2005, everyone shook their heads. Everybody was skeptical that American gamers would pay for virtual goods in online games, a business model that Nexon had pioneered in South Korea.