Psychonauts 2: An update from Double Fine’s Tim Schafer

Double Fine’s Tim Schafer has been fielding questions for years about a potential followup to his much-loved 2005 3D platform game Psychonauts. Buzz about a sequel grew even louder earlier this month when Minecraft creator Markus “Notch” Persson expressed an interest in funding the project on Twitter. During a recent interview with VentureBeat, however, Schafer said there’s still a lot of stuff that needs to be worked out first.


LEGO Minecraft sets to become a reality, as project gets green light

Seemingly a match made in heaven, a proposed collaboration between LEGO and hit indie game Minecraft has now been given the official green light.  A proposal for the idea was submitted by Minecraft developer Mojang back in December, and LEGO has now announced that it is “developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft.”


Minecraft developer says “No sane person can be for SOPA”

Markus Persson, creator of the breakout hit indie game Minecraft, has announced that and will be taken down on Jan 18th, in protest of the Stop Online Piracy Act. Speaking on Twitter, Persson said “Decided. We’ll silently take down and on the 18th in protest of SOPA.”


Print your Minecraft designs as 3D models using Mineways

Minecraft is the indie sandbox game that just keeps on giving. Developer Mojang already has a LEGO project under review, and now a free-to-use program has been released that helps you to print out your Minecraft creations as real objects, on a 3D printer.


Minecraft developer makes new ‘Minicraft’ game in just two days

The developer of Minecraft, Markus Persson (aka Notch), has created a new game called ‘Minicraft’, in just two days. The game is entered in the Ludum Dare  indie game development competition, which invites single handed developers to create and submit a working game in under 48 hours.


Review: A Minecraft review isn’t really possible, but we’ll try anyway

How the hell do you write a review for a game that’s been out since 2009? A game that you’ve played across many changes, with additions and subtractions, a game without a box, a user manual, or, really, any sort of guiding pedagogy. I’ve personally spent at least 100 hours, probably more, playing this procedurally generated oddity of a video game across the beta and official versions, on servers, my own server, and in single player modes. And yet, I still can’t seem to get a simple handle on it, and why it keeps me coming back for more.