Line’s Akira Morikawa isn’t targeting his messaging service at gamers, but they’re playing a ton of titles on his network. Will that make it bigger than Facebook?
Players will have to fight against monstrous adversaries to survive The Sundering world event that threatens the Forgotten Realms.
One of the most successful mobile publishers is helping McGee bring his collectible-card game to mobile.
Guest Post Sony may be grasping the importance of mobile and social integration with its upcoming console, but it’s too little, too late for plastic living room boxes. Smartphones and tablets aren’t just the future; they are the now.
DeNA makes it possible for mobile game developers to reach huge crowds in Japan and increasingly around the globe.
DeNA’s Mobage network is big in Japan, and it is expanding in the West.
The mobile revolution in games isn’t over yet, but Ngmoco’s founders have left their parent company DeNA.
Japan’s DeNA mobile social gaming network has signed up a couple of key American game partners as it expands in the U.S.
Disney and Japan’s DeNA have agreed to collaborate on mobile social games to be launched on a worldwide basis. The deal is part of a larger entertainment collaboration.
Japan’s DeNA and China’s Sina have teamed up to form a big mobile gaming market.
Viximo, a platform for cross-platform social games, is broadening its distribution reach today with the launch of its Social Zone platform which helps make mobile apps more social.
The Japanese are coming. In the wide open field of mobile social gaming, two large-scale Japanese companies, both of which have made major acquisitions of American firms, will soon be going head-to-head for worldwide dominance. Gree is expected to launch its global network sometime in 2012, while DENA’s Mobage network recently came out of beta on Android and will spread to iOS soon after.
Mobile social games firm Ngmoco has hired a former Mattel executive, Michael Staskin, as its chief marketing officer. His job will be to ensure that the company’s broader ambitions of creating a worldwide mobile social entertainment network take off.
PapayaMobile, China-based maker of a mobile social networking platform for Android phones, now has more than 25 million users, up 940 percent since January 2010, the company said today.
Mobile gaming firm Ngmoco has named a TV executive as its new chief operating officer. The move positions Ngmoco to offer broader entertainment on its mobile social gaming network.
Japan is seeing a lot of action in the heavy rivalry between the two mobile social game networks DeNA and Gree.
DeNA and its American subsidiary Ngmoco announced today they have launched the Mobage mobile social network in English-speaking territories around the globe.
Ngmoco, the mobile gaming startup that was acquired by Japan’s DeNA last year, is preparing to launch its social network for mobile games in the global market.
Neil Young is the chief executive of Ngmoco, the mobile game publisher that was acquired by Japan’s DeNA for up to $403 million last fall. But Young says that wasn’t just the end point for his company and its success as a publisher of iPhone games. Rather, Young and his parent company are on a quest to create a multibillion-dollar mobile entertainment company. The centerpiece of that is Mobage and NG Core, two technologies that will be combined into a worldwide mobile social network.
Japan’s DeNA and its Ngmoco subsidiary plan to launch a worldwide mobile social gaming network starting in April. As part of that effort, Samsung‘s Android phones will use the DeNA Mobage mobile social network.