Google Play turned one today, and in honor of the birthday, Google is celebrating by giving gifts. Gifts for you, that is, and your Android device.
Your app is wonderful, amazing, and awesome, and it's one in a million. Literally.
In 2013, we'll download ten apps for every single woman, man, and child on planet Earth.
Enterprise cloud powerhouse Salesforce has added new tools to its Service Cloud that help address customer service problems while people are in mobile apps, making it possible to reach customers that are increasingly glued to phones and tablets instead of …
With tracking capabilities like these, the new SDK is almost starting to impinge on dedicated app analytics solutions like App Annie and Flurry, but of course in a purely Facebook-focused manner.
Siebrand Dijkstra wants anyone to be able to make an app. He's the CEO of AppMachine, which just launched a Mobile World Congress. The company lets users build a complex native application for Android or iPhone from simple native application building blocks he compares to lego bricks.
If you develop in C#, you can now build apps for iPhone and iPad ... and hundreds of millions of Android smartphones and tablets. And you can do it all right on your PC in your favorite development environment, Visual Studio.
Monetization isn’t a simple process for us mobile developers. Advertisements, paid installs, in-app purchases — these all can generate revenue for mobile app developers, but they aren’t the only methods available.
Our friends in the industry have taught us a …
These days it's not enough to just create a mobile app -- to truly compete, you need an app that takes full advantage of the huge leaps we've seen in mobile design.
Tempo uses artificial intelligence to keep you on time, deliver context for your next meeting, and suggest who should attend.
Yahoo's CEO isn't kidding around when it comes to mobile.
Editor's Pick You probably don't know that you can spend $180, $350, or even $1,000 on an iPhone app. What you don't want to know is that your purchase of even the most expensive app doesn't guarantee you'll be able to use it for years to come.
App developers love to tout download and engagement figures, but it's often tough to verify their (sometimes padded) claims. Onavo aims to change that with the launch of Onavo Insights, a new mobile market intelligence platform
Hailo, a mobile cab-hailing app, raised $30 million in its second round of funding and plans on opening its services in New York this month. It ill have fierce competition, however, from Uber.
That fancy new app the marketing department wants so you can sell more paperweights may not be your best investment. In fact, unless you're lucky or really, really good, the app might just end up being the digital equivalent of a paperweight itself.
Asia loves apps, apparently. Especially if they're games.
I happen to spell golf f-l-o-g, but I understand that some people like this game of maneuvering small white balls into small white cups. Even more than beer pong, apparently.
While a couple of bucks for an app may not be a big deal, no one wants to waste money. So try-before-you-buy is a great idea, especially for those apps that you can't full evaluate within the 15-minute Google Play refund period.
Mobile apps generated about $18 billion in 2012, up from virtually nothing in 2008. Now it nearly matches web revenue.
Grown-ups have FitBit and Up and assorted other fitness trackers to monitor their own health. Now babies have their own "smart scale" that lets parents "monitor, understand, and share" their kids' growth.